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Energy Beams (Su) As a standard action, but no more often than once every 1d4 rounds, an eye of the watcher can fire 1d20 energy beams from its central eye It can only target a single creature or object with beam at a time, regardless of how many beams it fires in total Each beam is a ranged touch attack, with a maximum range of 200 feet (no range increment), and inflicts 10d6 points of force damage on a successful hit Energy Loss (Ex) An eye of the watcher uses its own life energy when it takes more than one action (either a standard or move) in a round When it does so, it takes 1d6 points of damage (this damage bypasses its damage reduction and resistances) Infused with Life (Ex) An eye of the watcher is infused with raw life energy from its eldritch source It uses its Charisma score to modify its hit points instead of its Constitution score, and applies its Charisma modifier as a bonus to Fortitude saving throws Lifesense (Ex) An eye of the watcher senses and locates living creatures within 60 feet, as if it had the blindsight ability Powerful Blows (Ex) An eye of the watcher’s melee attacks always apply 1.5 times its Strength modifier to damage, including when it makes a full attack or uses secondary weapons like its wings or tail slap Self-Destructive Teleportation (Sp) An eye of the watcher can teleport any distance (as per greater teleport with the capacity to travel to other galaxies), but when it does so it takes 150 points of damage An eye never uses this ability to flee combat, and typically only uses it if it absolutely must travel to a destination swiftly Starflight (Su) An eye of the watcher can survive in the void of outer space It flies through space at incredible speeds Although exact travel times vary, a trip within a single solar system normally takes 1d10 days, while a trip beyond a solar system normally takes 3d10 months (or more, at the GM’s discretion), provided the eye knows the way to its destination X-Ray Vision (Ex) If it so chooses, an eye of the watcher can see into and through solid matter to a range of 30 feet This vision can penetrate feet of stone, up to foot of most metal, or up to 15 feet of wood or dirt Thicker substances or a thin sheet of lead or denser material blocks the vision On Yuggoth, there exists a huge structure known as the Green Pyramid It was built eons ago to contain the Watcher, a colossally powerful entity Even when inactive, the Watcher produces vast amounts of usable energy, so the fungi from Yuggoth have built cities on the slopes of the pyramid despite the terrible danger there Periodically, the energy drain on the watcher awakens it, and it strikes out, devastating hundreds of miles of territory For the fungi, who have no personal sense of survival, losing millions of their readilyreplaced population is well worth the energy gained by tapping into the pyramid The Watcher itself is enormous Though it only leaves the pyramid every few decades, it often sends forth a fluttering swarm of eyes The nature of the eyes is why, in fact, the entity was named “the Watcher” in the first place Eyes of the Watcher Each winged eye is actually a separable organ of the Watcher The winged eyes can see through the Watcher’s glowing chest organ, which acts as the creature’s main sensory apparatus The eyes are overall dark gray in color In essence, only the glowing orb is the eye itself, while the armored torso and wings are simple augmentations to give the organ protection and movement A typical eye is 12 to 15 feet long, and weighs around 2,000 pounds The Watcher itself “feeds” off any increase in nearby cosmic entropy This is the reason for the Watcher’s massively destructive activity: the more havoc it wreaks, the more “food” it receives The eyes also try to create devastation and ruin because they can channel this chaos directly to the Watcher In other words, neither the Watcher nor the eye “eat” in a conventional sense Killing sapient beings, destroying buildings, and causing volcanic eruptions, etc is the 394 Watcher’s provender

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