Sandy petersens cthulhu mythos (1) 384

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Sandy petersens cthulhu mythos (1) 384

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IX Mythos Bestiary PROTO-SHOGGOTH CR 13 XP 25,600 CE Medium ooze Init +11; Senses darkvision 60 ft., low-light vision, scent; Perception +11 DEFENSE AC 28, touch 18, flat-footed 20 (+7 Dex, +1 dodge, +10 natural) hp 187 (15d8+120); fast healing Fort +13, Ref +14, Will +13 Defensive Abilities all-around vision, amorphous; DR 10/—; Immune acid, cold, ooze traits; Resist fire 10, sonic 10; SR 24 OFFENSE Speed 30 ft., climb 30 ft., swim 30 ft Melee slams +22 (2d8+10 plus grab and 2d6 acid) Special Attacks constrict (2d8+10), explosive ambush, suffocate Shoggoth, ProtoWhat You See The humanoid’s skin splits apart with the nauseating sound of tearing flesh as a monstrous pink mass of pseudopods emerges through a growing rent in its skin A mass of reeking protoplasm boils forth from the deflated human skin, which slips limply to the ground S TAT I S T I C S Str 31, Dex 25, Con 26, Int 6, Wis 22, Cha Base Atk +11; CMB +21; CMD 39 Feats Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Skill Focus (Disguise), Weapon Focus (slams) Skills Climb +18, Disguise +7 (+23 when using masquerade), Perception +11, Swim +23; Racial Modifiers +16 Disguise when using masquerade Languages Aklo, Common SQ compression, masquerade ECO LO GY Environment any Organization solitary, pair, or invasion (3–8) Treasure standard SPECIAL ABILITIES Explosive Ambush (Ex) When a masquerading protoshoggoth attacks, it explodes from its stolen skin in a hideous assault This destroys the stolen skin completely A proto-shoggoth gains a +4 bonus on its initiative check when it begins a combat in this way A proto-shoggoth gains a +4 bonus on the attack roll, damage, and grapple check of any attack it makes in a round in which it uses explosive ambush Masquerade (Ex) A proto-shoggoth can masquerade as a Medium creature as long as it has a skin to hide inside Unless the skin is harvested within a few hours of a creature’s death or magically preserved until the proto-shoggoth puts it on, the proto-shoggoth can only masquerade as an undead version of the creature whose skin it inhabits While worn, the proto-shoggoth maintains the skin’s integrity, and it does not decay further A proto-shoggoth can harvest a full skin from a dead creature as a full-round action, and inhabiting a harvested skin is a standard action for a proto-shoggoth The proto-shoggoth cannot take violent actions (such as attacking) while wearing a skin, but it can move about normally using its own speed If the creature it stole the skin from could climb or swim, the proto-shoggoth can climb or swim using its own climb or swim speeds, but it does not gain speeds from stolen skins (for example, it does not gain a fly speed from taking a winged humanoid’s skin) Suffocate (Ex) Each time a proto-shoggoth inflicts constrict damage on a creature, the proto-shoggoth has a chance to flow over the victim’s mouth and nose If the constricted creature fails a DC 25 Reflex save, it cannot speak, cast spells with verbal components, or breathe as long as it remains grappled by the proto-shoggoth (Use the normal rules for suffocation.) The save DC is Constitution-based A proto-shoggoth is a creature formed from shoggothlike material: protoplasm more delicate than the standard shoggoth They can be created in a number of ways, including by directly degenerating normal (even humanoid) tissue to a more primitive state Until the moment of its release, the proto-shoggoth attempts to hide its true nature encased with a humanoid skin, often wearing strong leather clothing or even armor to contain its true form When it attacks, the humanoid form suddenly bursts open, releasing the creature like a geyser of flesh and rage 377

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