Ghouls Raised by Others ghoul spends 1d4 minutes feeding on an older corpse that has at least some amount of flesh on its bones (even dried flesh, as in the case of a mummy, is acceptable), it absorbs a portion of knowledge once possessed by As children, Mythos ghouls can be mistaken for other Medium humanoids Some take advantage of this fact by kidnapping and replacing a child of another race or by putting a ghoul child in a position to be adopted unwittingly by members of other races Typically, ghouls only place their children in highly organized races of Medium size Ghouls raised in this manner sometimes replace some of their racial traits using the following alternate racial trait Cultural Adaptation: Ghouls raised as changelings in another society maintain the cultural training they received when growing up in that race’s culture They learn the language of their adoptive parents instead of Ghoul The following are racial traits gleaned from a few common races Other races retain racial traits at the discretion of the GM, generally ones costing or RP using the race builder rules from Pathfinder Roleplaying Game: Advanced Race Guide This racial trait replaces death scent and warren digger Dwarves: Any three of defensive training, greed, hatred, and stonecunning Elves: Elven magic or weapon familiarity Half-orcs: Weapon familiarity Humans and Half-elves: Skill Focus as a bonus feat the creature This grants the ghoul a +2 insight bonus to a skill of its choice, so long as the skill in question was a class skill of the creature the ghoul feasted upon A ghoul can obtain only one +2 insight bonus per corpse fed upon At the GM’s discretion, there may be exceptions to this rule for ancient corpses A ghoul can maintain a number of separate insight bonuses to skills in this way equal to its Intelligence modifier (minimum of 1) If a ghoul uses this ability when it has already reached the maximum number of +2 insight bonuses afforded by its Intelligence modifier, it must forget one of the current +2 insight bonuses in order to replace it with the new one A ghoul can take the Erudite Feaster feat (as well as its associated feats) to enhance this ability Immune to Disease (Ex): Ghouls are immune to all nonmagical diseases, and gain a +4 racial bonus to resist the effects of supernatural diseases Natural Attacks (Ex): Ghouls have a bite attack that inflicts 1d4 points of bludgeoning, piercing, and slashing damage on a hit Ripping Talons: Ghouls gain two claw primary not have the broken condition In addition, ghouls natural attacks Each claw attack inflicts 1d4 points of gain a +4 racial bonus on Perception checks made to slashing damage on a hit discover objects that are lost in rubble or undergrowth, buried, or otherwise hidden from view armor bonus Feed on Flesh (Su): When a ghoul feeds upon Warren Digger (Ex): Ghouls have a burrow speed the corpse of a humanoid creature, it absorbs some of of 10 feet, but can only burrow through soil and dirt, the lingering traces of memory and knowledge that not stone creature possessed in life Strangely, the older a corpse Languages: Ghouls speak their own language and is, the more potent those memories become Feeding Common A ghoul with a high Intelligence score can on a corpse that is less than 24 hours old typically choose any non-secret language as a bonus language provides no benefit to a ghoul but nourishment If a 26 Thick Hide (Ex): Ghouls have a +1 natural