1. Trang chủ
  2. » Biểu Mẫu - Văn Bản

Sandy petersens cthulhu mythos (1) 336

1 1 0

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 1
Dung lượng 342,53 KB

Nội dung

IX Mythos Bestiary CR 10 XP 9,600 CE Large aberration Init +9; Senses darkvision 60 ft., low-light vision; Perception +20 DEFENSE AC 25, touch 15, flat-footed 19 (+4 armor, +5 Dex, +1 dodge, +6 natural, –1 size) hp 126 (12d8+72); fast healing Fort +10, Ref +9, Will +15 Defensive Abilities resurrection link, share health; Immune disease, mind-affecting effects, poison; Resist acid 10, electricity 10; SR 21 OFFENSE Speed 40 ft., fly 70 ft (average) Melee bite +18 (2d6+10 plus grab), claws +18 (1d8+10) Space 10 ft.; Reach 10 ft Special Attacks consume S TAT I S T I C S Str 26, Dex 21, Con 22, Int 9, Wis 20, Cha 17 Base Atk +9; CMB +18 (+22 grapple); CMD 34 Feats Dodge, Improved Initiative, Iron Will, Mobility, Power Attack, Vital Strike Skills Fly +18, Knowledge (arcana) +14, Perception +20 Languages Aklo, Common; symbiotic telepathy SQ symbiotic link ECO LO GY Environment any Organization solitary Treasure none SPECIAL ABILITIES Consume (Ex) If an eremite symbiont begins its turn grappling a foe, it can make a bite attack against that foe as a swift action and applies 1.5 times its Strength modifier to damage inflicted with a successful bite Resurrection Link (Su) If an eremite symbiont or its bonded wizard is slain, the slain creature is immediately restored to life This causes the living member of the bond to transfer half its current hit points to the creature that was restored to life (For example, if a symbiont is slain while its attached wizard still has 50 hit points, the symbiont is restored to life with 25 hit points and the wizard’s hit point total is reduced to 25 hit points.) If the hit point total is not an even number, the donor retains the additional hit point when they are halved If both symbiont and wizard are slain simultaneously by a single source of damage, then both die If a symbiont or wizard is slain when the other half possesses only one hit point, both die Share Health (Su) As an immediate action, an eremite symbiont or its linked wizard can transfer up to half its current hit points to the other creature Eremite Symbiont What You See A horrific melding, the creature looks at first glance like a human riding a great winged monster, but the two parts are attached by a grotesque fleshy tube The monster has a gigantic gaping mouth but no head, curved wings, and only a rudimentary body, tapering off into a thick prehensile tail Symbiotic Link (Ex) An eremite symbiont can be attached to a wizard via a symbiotic link The ritual to bond an eremite symbiont to a wizard is long, complex, and vile, and once completed cannot be reversed save for on the death of both symbiont and wizard The wizard must be of a size category at least one step lower than the eremite symbiont (Medium or smaller for the typical symbiont) Once attached, the wizard is considered to share the eremite symbiont’s space, as if the wizard were mounted on the symbiont, yet it cannot be removed or forced apart from the symbiont save for by killing both creatures The wizard loses all movement speeds when it becomes symbiotically attached When an eremite symbiont is attached to an 11th- or higher-level wizard, it gains fast healing 5, a +4 armor bonus to its armor class (this is a force effect) and a +2 enhancement bonus to attack rolls and damage rolls with its natural attacks The wizard to which it is attached gains a +4 armor bonus to his AC (this is a force effect), immunity to disease and poison, and spell resistance equal to the eremite symbiont’s spell resistance Both symbiont and wizard gain the benefits of the resurrection link and share health abilities The symbiont and wizard can communicate telepathically Any spell effect that targets a either the wizard or the symbiont automatically targets both creatures in this symbiotic link If a spell effect allows a saving throw to resist or negate the effect, both the wizard and the symbiont can attempt a saving throw—only one need make the save successfully to resist or negate the effect An effect that must penetrate spell resistance must penetrate the spell resistance of both the symbiont 329

Ngày đăng: 24/10/2022, 14:55

TÀI LIỆU CÙNG NGƯỜI DÙNG

TÀI LIỆU LIÊN QUAN