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Sandy petersens cthulhu mythos (1) 226

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VIII Great Old Ones and Outer Gods of this effect have passed, then all faded creatures and objects return unscathed (all negative levels accumulated vanish) Otherwise, the fading effect is permanent, but a miracle or wish can restore a single faded creature or object at a time A creature that exits the area of influence gradually regains its existence, automatically losing one of the negative levels gained from the natural recursion at the start of each round This is not a negative energy effect and immunity to negative energy does not grant immunity to natural recursion Specific immunity to energy drain works normally GHOST OF IB CR 11 2nd—hold person (DC 15), shatterD (DC 15), silence (DC 15), sound burst (2, DC 15), spiritual weapon 1st—command (DC 14), doom (DC 14), obscuring mistD, protection from good, sanctuary (DC 14), shield of faith (at will)—bleed (DC 13), create water, guidance, resistance D Domain spell; Domains Destruction, Weather S TAT I S T I C S Str —, Dex 16, Con —, Int 12, Wis 17, Cha 19 Base Atk +7; CMB +10; CMD 25 Feats Combat Casting, Dodge, Improved Initiative, Lightning Reflexes, Toughness XP 12,800 Ghost of Ib cleric of Bokrug 10 CN Medium undead (augmented monstrous humanoid, incorporeal) Init +7; Senses darkvision 60 ft.; Perception +24 Aura stench (DC 19, 10 ft.) DEFENSE AC 18, touch 18, flat-footed 14 (+4 deflection, +3 Dex, +1 dodge) hp 108 (10d8+60) Fort +11, Ref +8, Will +10 Defensive Abilities channel resistance +4, incorporeal, rejuvenation; Immune undead traits OFFENSE Speed fly 30 ft (perfect) Melee corrupting touch +10 (11d6) Special Attacks channel negative energy 7/day (DC 19, 5d6), destructive aura (10 rounds/day), destructive smite (6/day), frightful moan (DC 19), telekinesis (DC 19) Cleric Spell-Like Abilities (CL 10th; concentration +13) 10/day—lightning lord (10 bolts/day) 6/day—storm burst (1d6+5 nonlethal) Cleric Spells Prepared (CL 10th; concentration +13) 5th—ice stormD, slay living (DC 18), spell resistance 4th—chaos hammer (2, DC 17), poison (DC 17), sleet stormD 3rd—blindness/deafness (DC 16), call lightningD (DC 16), dispel magic, prayer, wind wall 219

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