III Character Options check required to create any of these traps is listed it This trap requires a rope or vine and a strong, supple in parentheses after the trap’s name, as is the time plant required to build the trap New simple traps could be Spring Spear (DC 20, rounds): The trapsetter designed by creative players, but such new designs must affixes a sharp object to a branch or other flexible limb be approved by the GM before they are used When a creature steps into the square in which the All simple traps are mechanical traps The Perception spring spear is hidden, it makes an attack roll against the DC to notice a simple trap, the Disable Device DC to target using the trapsetter’s base attack bonus modified disarm one, and the DC of any save allowed by a trap by his Intelligence modifier If it hits, the spear inflicts are equal to 10 + 1/2 the trapsetter’s class level + the 1d6 + the trapsetter’s Intelligence modifier points of trapsetter’s Intelligence modifier These simple traps damage Many trapsetters use poison to enhance a not last long; once created, a simple trap remains spring spear’s effects This trap requires a sharp but active for minute per class level small tool like a dagger or arrow, or simply a sharpened Anklewrencher (DC 12, minute): The trapsetter length of wood digs a narrow, shallow 5-foot wide pit and then obscures Tripline (DC 14, rounds): The trapsetter runs a the pit with loose debris A Medium or Small creature length of rope or other cord along the ground at ankle that moves through a square with an anklewrencher level The tripline is five feet long If a Medium or has a 50% chance of stepping in the hole; if this occurs Small creature moves into this square it must make the creature stumbles and must cease movement for a successful Reflex save to avoid being tripped by the the round, and has its speed reduced by half for 3d20 tripline This trap requires a length of rope or vine minutes (or until it benefits from magical healing) A This ability replaces evasion successful Reflex save prevents this speed reduction but Nested Trap Specialist (Ex): At 4th level, a not the cessation of movement for the round This trap trapsetter is skilled at creating traps hidden inside of can only be crafted in relatively firm earth (not loose other traps If a trapsetter creates a trap in the same soil or sand) If the trapsetter takes ten times as long location as another trap, one of the two traps of the to craft the anklewrencher and has a tool capable of trapsetter’s choice is more difficult to disarm and working stone, this trap can be crafted in soft stone notice—the DCs increase by for the chosen trap's Sapling Snare (DC 16, minute): The trapsetter Disable Device check and Perception check sets a snare in a 5-foot square If a Medium or Small This ability replaces uncanny dodge creature moves through this square, they trigger the Swift Trapsetter (Ex): At 8th level, a trapsetter’s trap, which causes the creature to become entangled ability to create simple traps becomes incredibly swift, and unable to move from the square A successful and he can craft any simple trap as a full-round action Reflex save avoids the trap effect Otherwise, a creature This ability replaces improved uncanny dodge must make a successful Escape Artist check or Strength check against the trap's save DC as a standard action to break free Alternately, a full-round action can destroy the snare if the creature uses a slashing weapon to cut Rogue Talents The following rogue talents are available to any rogue but are most commonly used by researchers Flash of Insight (Ex): The rogue is skilled at lateral thinking and deduction from limited information 63