VIII Great Old Ones and Outer Gods cold death effects, disease, energy drain, mind-affecting effects, paralysis, petrification, poison; SR 32 OFFENSE Speed 80 ft., climb 80 ft Melee bite +30 (4d6+15/19–20 plus god venom), legs +25 (1d10+7/19–20) Space 15 ft.; Reach 15 ft Special Attacks god venom, mastery of magic, swift webs, web (+26 ranged, DC 34, 23 hp) Spell-Like Abilities (CL 21st; concentration +30) Constant—feather fall, freedom of movement, true seeing At will—dimension door, greater dispel magic, levitate, nightmare (DC 24), telekinesis (DC 24) 3/day—creeping doom, demand (DC 27), quickened feeblemind (DC 24) 1/day—imprisonment (DC 28), symbol of insanity (DC 27) S TAT I S T I C S Str 40, Dex 32, Con 37, Int 23, Wis 26, Cha 29 Base Atk +17; CMB +34 (+36 overrun); CMD 56 (58 vs overrun, 68 vs trip) Feats Combat Reflexes, Critical Focus, Dodge, Improved Critical (bite), Improved Critical (legs), Improved Initiative, Improved Overrun, Mobility, Power Attack, Quicken Spell-Like Ability (feeblemind), Spring Attack, Staggering Critical Skills Acrobatics +37 (+57 when jumping), Climb +49, Knowledge (arcana) +32, Knowledge (dungeoneering) +29, Knowledge (history) +29, Knowledge (religion) +29, Perception +34, Spellcraft +32, Stealth +29, Use Magic Device +32 Languages Aklo, Undercommon; telepathy 100 ft SPECIAL ABILITIES God Venom (Ex) Atlach-Nacha injects the god venom with a successful bite This venom can affect creatures normally immune to paralysis or poison, but possessing either immunity does grant a +4 bonus to the save to resist the effects God Venom: Bite—injury; save Fort DC 34; frequency 1/round for rounds; effect permanent paralysis; cure can only be cured via magic The save DC is Constitution-based Legs (Ex) Atlach-Nacha’s legs are secondary attacks that inflict piercing and slashing damage Mastery of Magic (Sp) Once every 1d4 rounds, AtlachNacha may cast any sorcerer/wizard spell that has a 213