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Sandy petersens cthulhu mythos (1) 69

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Move With the Currents (Su): At 13th level, the decipher and use scrolls as well as on skill checks made ocean herder gains the effects of freedom of movement to learn rituals (see page 128) She can take 10 on Use at all times as long as she is swimming Her swim Magic Device checks related to scrolls, but not when speed increases by 20 feet If the ocean herder does not distracted or in combat At 8th level, she can take 10 otherwise have a swim speed, she gains a swim speed on these checks even when distracted or in combat of 20 feet This ability replaces a thousand faces Rogue Cultured and educated adventuring scholars are common foes of Mythos cults and monsters The following archetypes and rogue talents are available to any rogue Researcher (Rogue Archetype) Researchers learn whatever they can, however they can Some are primarily scholars: content to absorb knowledge from endless books and correspondence, who only face danger when their inquiries provoke forces opposed to sharing what they have learned— particularly secrets mortals were not meant to know Researchers who become adventurers tend to favor fieldwork and exploration that add to their body of knowledge Many come to regret their curiosity, but ultimately they simply can't help themselves, or else they fear that knowing too little might allow dark forces to overwhelm the world Skills: The researcher gains all Knowledge skills as class skills Lore (Ex): The researcher can make all Knowledge checks untrained and gains a bonus equal to half her rogue level on any Knowledge check Studied Sneak Attack (Ex): The researcher's sneak attack damage only applies against foes she has identified with the Knowledge skill This ability alters sneak attack Student of Arcana (Su): At 4th level, a researcher gains a +4 bonus on Use Magic Device checks to 62 This ability replaces uncanny dodge Encyclopedic Knowledge (Ex): At 8th level, a researcher can always take 10 on Knowledge checks that she has ranks in She can produce a scroll or text from anywhere on her person as a swift action This ability replaces improved uncanny dodge Trapsetter (Rogue Archetype) Zoogs are masters at trapsetting, and possess a seemingly limitless pool of creativity from which they pull their sometimes cruel and efficient designs for constructing traps Those trapsetters that are not zoogs focus on these talents more than most zoogs and zoogs are jealous of their secrets As a rule, a zoog that encounters a rogue of another race that possesses the trapsetter archetype considers that rogue to be an enemy and assumes that the rogue stole the techniques from another zoog Such non-zoog trapsetters often find themselves the targets of vengeful zoogs unless they are well-known as a zoog ally Trapfinding Specialist (Ex): A trapsetter rogue adds 1/2 his level to Craft (traps) skill checks and to his Perception skill checks made to locate traps and Disable Device skill checks, but cannot use Disable Device at 1st level to disarm magic traps A trapsetter rogue can buy back the ability to disarm magic traps if he wishes by spending a rogue talent on this ability This ability alters trapfinding Simple Trap Creation (Ex): At 2nd level, a trapsetter can quickly create simple traps, as detailed below, without expending any money at all provided he is in a setting where the materials for the trap are readily available The DC of the Craft (traps) skill

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