III Character Options that embrace a life in the ocean wilds and favor Aquatic Combat (Ex): Starting at 2nd level, an alliances and bonds with natural creatures of the deep ocean herder takes advantage of minute currents As champions of the Dreamlands’ natural wonders and her own swimming momentum to bolster her under the sea, these gnorri druids seek to oppose the reflexes When in water, an ocean herder gains a +2 corruption and monstrous horrors that lurk in their circumstance bonus on Initiative checks and suffers no realms or ply the waves above The ocean herders are penalties to damage or attack rolls when attacking with particularly enraged by the denizens of Leng, who sail slashing weapons above their lands, hunt their animals with abandon, This ability replaces woodland stride and pollute the waters with the foul remnants of their Speak with Aquatic Animals (Su): At 3rd level, sacrifices While the vast majority of ocean herders are gnorri, there’s nothing that prevents druids of other races from an ocean herder gains the effects of speak with animals at all times, but only with aquatic animals or animals with a swim speed taking this archetype Gnorri view non-gnorri ocean This ability replaces trackless step herders with a combination of curiosity and skepticism, Accustomed to Awfulness (Ex): At 4th level, an but this often blossoms into legitimate alliance or even ocean herder gains a +4 bonus on saving throws against friendship Non-gnorri ocean herders who disrespect effects that cause confusion or insanity and against the gnorri are effectively disrespecting the sea and its fear effects natural order, and such druids swiftly find themselves This ability replaces resist nature’s lure among the ex-members of their sect, their powers Aquatic Wild Shape (Su): When an ocean herder stripped and their position in society forfeit uses her wild shape ability, she can only assume the Ocean Bond (Ex): An ocean herder forms a bond form of aquatic animals or animals with a swim speed with the wildlife of the sea If she chooses to gain a When she gains the ability to assume the form of an cleric domain, she must choose from the following elemental, she can only assume the form of a water domains only: Animal, Community, Travel, Water, or elemental When she gains the ability to assume a Weather If instead she chooses to form a bond with an plant form, she can only so to assume the form of animal companion, she must pick an aquatic animal or plant creatures that have the aquatic subtype or a swim an animal with a swim speed speed She can take the form of Small and Medium This ability alters nature bond aquatic vermin and vermin with a swim speed as if they Aquatic Empathy (Ex): An ocean herder’s wild were animals empathy ability only functions with water breathing At 6th level, an ocean herder gains the ability to animals, but also functions with water breathing assume the form of Small, Medium, or Large aquatic vermin When an ocean herder uses aquatic empathy vermin or vermin with a swim speed as if they on vermin, she imparts a modicum of implanted were animals intelligence, allowing the ocean herder to train such vermin as if they had Intelligence This ability alters wild empathy At 8th level, she can assume the form of Huge or Diminutive aquatic vermin or vermin with a swim speed as if they were animals This ability alters wild shape 61