Sandy petersens cthulhu mythos (1) 215

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Sandy petersens cthulhu mythos (1) 215

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Abhoth CR 23; XP 819,200 CN Outer God of disease, fecundity, and oozes Primary Sources Clark Ashton Smith “The Seven Geases” C U LT Domains Chaos, Darkness, Earth, Madness, Strength Subdomains Caves, Ferocity, Insanity, Night, Nightmare, Resolve Favored Weapon whip Symbol tentacle coiled around a disembodied eye Temple canyons, caverns Worshipers insane seekers of the truth of the source of life Servitors the filth (see page 210) INFLUENCE D C 29 Area 300-ft radius; Nucleus 50 square feet AC 40; Saves +24; hp 480 Effects absorb the filth, filth, puppet mastery, shed filth D E F E AT Combat Abhoth can be defeated by reducing its influence to hit points and destroying all filth within the area of influence If even a single filth remains active at the start of a round while Abhoth’s influence is at hit points, it can use its ability to absorb the filth to regain hit points and continue acting Once all filth in the area are destroyed and Abhoth’s influence hit points are reduced to zero, the Outer God seeps away into the ground, draining off to some other region or world to await a new opportunity to extend its influence into other realms INFLUENCE EFFEC TS Absorb the Filth (Su) At the start of any round, if there are more than ten filth within Abhoth’s area of influence, the Outer God absorbs the one with the highest current hit point total This immediately destroys that filth and heals Abhoth of an amount of damage equal to the filth’s hit points when it was absorbed Filth (Ex) When Abhoth’s influence is first established, the Outer God immediately spawns masses of protoplasmic life known collectively as the filth Each one of these creatures is treated as a proto-shoggoth (see page 377) with the advanced simple template, save that the filth What You See The monstrosity resembles a formless pool with half-formed body parts rising from it, whipping nerve endings, and haphazard bone structures 208 lack all of the proto-shoggoth’s special abilities Instead, each of the filth gains one unique ability in the form of a specialized limb or organ: roll on the table at the end of this section to determine what a particular filth’s specialized limb is capable of (Attack rolls and save DCs associated with these effects are calculated as if they were part of the proto-shoggoth’s stats) If one of the filth blunders outside of Abhoth’s area of influence, its form immediately mutates into a monster of the GM’s choice These monsters are always living creatures with an Intelligence score of no higher than 5, but can otherwise be of any type of creature imaginable All monsters created in this way are chaotic neutral When Abhoth’s influence is first discovered, 1d4+6 of the filth flop and crawl within the Outer God’s area of influence Acid Spray (Su) The filth possesses a tube-like stalk that can spew a 30-foot-long cone of acid once every 1d4 rounds as a standard action Creatures in the area of effect take 10d6 points of acid damage (Reflex DC 27 half) The save DC is Constitutionbased Adhesive Webbing (Ex) The filth has a short pucker-like limb that can project a web up to eight times per day as a standard action, as per the universal monster ability A filth’s web has a +18 ranged attack, a save DC of 27, and 15 hp Horn (Ex) The filth has a long horn-like spike that grants it a gore primary attack that inflicts a base of 2d6 piercing damage (plus its Strength modifier) on a hit Multilegged (Ex) The filth has numerous additional limbs, which it uses for locomotion All of its speeds increase by 20 feet Pheromone Sprayer (Sp) The filth possesses a segmented limb that can spew mind-controlling pheromones once every 1d4 rounds as a swift action All creatures within a ten-foot-radius of the filth when it does so must make a successful DC 25 Will save or become charmed, as if via charm monster (CL = the filth’s CR) A creature that successfully saves against this affect cannot be affected by that filth’s pheromone sprayer for 24 hours Poison Gas Gland (Ex) The filth’s specialized limb contains a gland that allows it to spew a 30-foot cone of poison gas once every 1d4 rounds as a standard action Poison Gas—contact; save Fort DC 27; frequency 1/ round for rounds; effect 1d4 Strength damage; cure

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