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VIII Great Old Ones and Outer Gods of influence At the start of each round, a creature under the effects of this rage must make a new Will save to resist the compulsion to attack the closest creature of its same type, friend or foe If no such creature exists, it attacks the nearest creature of any type A creature under the effects of this rage will never voluntarily attack any wendigo or the focus of Ithaqua’s influence These effects apply regardless of whether a creature gazes at Ithaqua’s eyes, and even sightless creatures can be affected This is a mind-affecting effect Howl Once per day, a number of creatures within the area of influence equal to twice the influence stage hear the howl of Ithaqua (the GM should select which potential creatures are targeted, first selecting any who actively oppose Ithaqua) Those who hear the howl must make a successful Will save or be compelled to commit an act of cannibalism if, within the next 24 hours, they see a dead body of the same creature type and subtype as they are Each round such a dead body is visible to a creature affected by the howl, the creature must make a successful Will save to resist the urge to approach the dead body If this save fails when the dead body is adjacent, the creature spends a full-round action feeding on the body Once a creature feeds in this way, the compulsion effect ends for it, but it is now subject to additional effects from Ithaqua’s eyes and abduction This is a mind-affecting effect Storm Ithaqua’s area of influence is constantly wracked by an immense storm At all stages, the storm functions as a cold arctic squall This storm has strong winds and snow, with temperatures in the affected area functioning as cold weather (ranging in temperature from 1º F to 40º F) At higher influence stages, the storm is more powerful closer to the area’s nucleus, as detailed below Influence Stage 2: Within a 1-mile radius of the area’s nucleus, winds increase to severe and precipitation increases to heavy snow Creatures within 100 feet of the nucleus are attacked each round by various supernatural and enraged creatures that have fallen under Ithaqua’s influence, and take 2d6 points of bludgeoning, piercing, and slashing damage from these attacks each round at the start of their turn (a successful Reflex save negates this damage) Attacking these creatures damages the influence Influence Stage 3: Within a 10-mile radius of the area’s nucleus, winds are severe and snow is heavy Within a 1-mile radius of the nucleus, these winds are windstorm level, and precipitation combines heavy snow with sleet Temperatures here drop to the severe cold category (-20º F to 0º F) Creatures within 200 feet of the nucleus are attacked each round by various supernatural and enraged creatures that have fallen under Ithaqua’s influence, and take 8d6 points of bludgeoning, piercing, and slashing damage from these attacks each round at the start of their turn (a successful Reflex save halves this damage) Attacking these creatures damages the influence Influence Stage 4: Within a 100-mile radius of the area’s nucleus, winds are severe and snow is heavy Within a 10-mile radius of the nucleus, these winds are windstorm level, and precipitation combines heavy snow with sleet; temperatures are in the severe cold category (-20º F to 0º F) Within a 1-mile radius of the nucleus, the winds are hurricane force, with precipitation combining heavy snow and hail; temperatures here drop to the extreme cold category (below -20º F) Creatures within 400 feet of the nucleus are attacked each round by supernatural forces as per influence stage 3, but are also subject to attacks by Ithaqua himself At the start of each round, two randomly selected targets within this area must make a successful Reflex save Failure indicates they are plucked from the ground by Ithaqua’s immense talons, taking 20d6 points of slashing damage and 20d6 points of cold damage; Ithaqua then drops them from a height of several hundred feet to fall to the earth at a random point within 400 feet of the nucleus, where they take an additional 20d6 points of falling damage Ithaqua walks the spaces between the stars As such, he is often called the God of Outer Space Ithaqua is only truly comfortable in the frigid cold, which is why he is associated with the arctic Until his final assault upon a world, he can only remain for limited periods Even at sub-zero temperatures, Ithaqua cannot withstand the relative heat of an earth-like world for more than a few hours at a time Ithaqua is a twisting white entity that at first may look wraith-like and ethereal It has no legs, two emaciated clawed arms, a skull-like head, and icy, visible breath The “ghostly” nature of the god’s appearance is an illusion: it has an inner core of solid, physical matter, and an exterior “shell” which becomes more or less solid when the god manifests The central core of Ithaqua (the god’s “heart”) is a large (several yards tall) entity which typically forms a sort of semisolid outer body made of plasma, snow, ice, and arcane energy As the god grows in size and influence, this 251

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