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Lecture Game design: Level design - Ho Dac Hung

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Lecture Game design: Level design has contents such as definitions rounds, waves, stages, acts and chapters, maps, and the name game

LEVEL DESIGN DEFINITIONS  Rounds  Waves  Stage  Acts and Chapters  Maps DEFINITIONS THEME - OUTER SPACE THEME – FIRE/ICE THEME – DUNGEON/CAVERN/TOMB THEME – FACTORY THEME – JUNGLE THEME – SPOOKY/ HAUNTED HOUSE/GRAVEYARD THEME – PIRATE 10 THEME – GRITTY URBAN 11 THEME – SPACE STATION 12 THEME – SEWER 13 THE NAME GAME  Keep the name to eight characters max  Players don’t see the file names, so you don’t have to be witty  For more complex titles, use abbreviated text  Make sure your naming conventions don’t overlap  Organize your levels 14 LEVEL NAME  Functional  Location  Descriptive  Punny 15 MAPPING THE WORLD 16 FORESHADOWING 17 GOAL SETTING  Escape/survive  Explore  Educate  Provide a moral 18 REUSE 19 ... and Chapters  Maps DEFINITIONS THEME - OUTER SPACE THEME – FIRE/ICE THEME – DUNGEON/CAVERN/TOMB THEME – FACTORY THEME – JUNGLE THEME – SPOOKY/ HAUNTED HOUSE/GRAVEYARD THEME – PIRATE 10 THEME... titles, use abbreviated text  Make sure your naming conventions don’t overlap  Organize your levels 14 LEVEL NAME  Functional  Location  Descriptive  Punny 15 MAPPING THE WORLD 16 FORESHADOWING... HOUSE/GRAVEYARD THEME – PIRATE 10 THEME – GRITTY URBAN 11 THEME – SPACE STATION 12 THEME – SEWER 13 THE NAME GAME  Keep the name to eight characters max  Players don’t see the file names, so you don’t have

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