LightWave 3D 8 Texturing phần 5 pptx

LightWave 3D 8 Texturing phần 5 pptx

LightWave 3D 8 Texturing phần 5 pptx

... in Figure 11 -57 . Far more interesting and suitable than just a plain luminous piece of window, wouldn’t you say? 233 Figure 11 -53 Figure 11 -54 Figure 11 -55 Figure 11 -56 Figure 11 -57 Chapter 11 ... following RGB values: 35, 80 , 25. Set up the actual texture as follows: Frequencies: 5 Contrast: 90% Small Power: 1.0 188 Figure 9-40 Figure 9-41 Chapter 10 Using Weight Maps for...

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LightWave 3D 8 Texturing phần 8 pptx

LightWave 3D 8 Texturing phần 8 pptx

... Select Atlas and call the map “inner walls.” Leave the other settings as they are. 353 Figure 15- 55 Figure 15- 56 Chapter 16 ··········································· Part 4 In the following image, ... map again, using the same settings I described in step 19. Ahh, that’s much better. 354 Figure 15- 57 Figure 15- 58 Chapter 16 ··········································· Part 4 The f...

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LightWave 3D 8 Texturing phần 1 pdf

LightWave 3D 8 Texturing phần 1 pdf

... Paint 3D ® 252 Program Overview 253 Maxon’s BodyPaint 3D 254 Program Overview 255 Chapter 12 The Image Editor 257 Introduction to the Image Editor 257 Loading Images 257 Replacing Images 259 Cloning ... Reflections 51 Using Image World 51 Using Textured Environment 52 Using Reflection 53 Diffuse Value and Reflection 54 Activating Reflections in Your Render Settings 55...

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LightWave 3D 8 Texturing phần 2 pdf

LightWave 3D 8 Texturing phần 2 pdf

... we would simply calcu - late it as follows: 72 / 255 = 0. 282 35. Chapter 5 ······································· Part 2 76 Figure 5- 19 Figure 5- 20 If we wish to add variation to the translucency ... through the object to the background. Chapter 5 ······································· Part 2 82 Figure 5- 33: Spherical Map reflection Figure 5- 34 Figure 5- 35: Ray Tracing + S...

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LightWave 3D 8 Texturing phần 3 docx

LightWave 3D 8 Texturing phần 3 docx

... literally added to the underlying colors. Chapter 5 ······································· Part 2 98 Figure 5 -80 Figure 5 -81 Figure 5 -82 Figure 5 -83 Chapter 7············································ Part ... you’d like LightWave to save the image as. ·························· Advanced Options in the Surface Editor The Surface Editor 91 Figure 5- 58 Figure 5- 59...

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LightWave 3D 8 Texturing phần 4 pot

LightWave 3D 8 Texturing phần 4 pot

... aftereffect of a small stone being dropped into 155 Figure 8- 57 : Low and high Sharpness settings Figure 8- 58 : Ripples textures Figure 8- 59 Chapter 8 ··········································· Part ... closer together or pushing them farther apart. 153 Figure 8- 51 : Marble Texture Axis options Figure 8- 52 Figure 8- 53 : Frequencies values for Marble Chapter 8 ·······...

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LightWave 3D 8 Texturing phần 6 doc

LightWave 3D 8 Texturing phần 6 doc

... Paint 3D, visit Right Hemisphere’s site at www.righthemisphere.com. Maxon’s BodyPaint 3D A slightly newer addition to the 3D painting market, Maxon’s BodyPaint 3D feels very much like a 3D version ... effect the bump map will have on the surface. The default setting is 1. Be 287 Figure 13 -50 Figure 13 -51 Figure 13 -52 Chapter 11 ··········································· Part...

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LightWave 3D 8 Texturing phần 7 potx

LightWave 3D 8 Texturing phần 7 potx

... model in LightWave. You can use this to ensure that the image is seamless at the poles. In Figure 14 -52 , we can see that the Earth image has 312 Figure 14 -50 Figure 14 -51 Figure 14 -52 This page ... Figure 14 -55 . 313 Figure 14 -53 ··································Standard Projection Techniques Texture Projections and Mapping 90.0 in the Parameter field), and change its Value to 1...

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LightWave 3D 8 Texturing phần 9 pdf

LightWave 3D 8 Texturing phần 9 pdf

... Figure 18- 16 shows the Smooth falloff on the left and the Center Bias falloff on the right. As you can see, they are very similar. 394 Figure 18- 13 Figure 18- 14: Effect options Figure 18- 15: Linear ... logo in the foreground does not have the 396 Figure 18- 19 Figure 18- 20 Figure 18- 21 ····································Image Filters in LightWave Effects Processing Geometry uses the...

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LightWave 3D 8 Texturing phần 10 pps

LightWave 3D 8 Texturing phần 10 pps

... 244-246 transparency, 56 -60 transparency map, creating, 243-244 Turbulence procedural texture, 1 58 - 159 Turbulent Noise procedural texture, 171 tutorials, gradients, 180 -1 95 mapping, 3 28- 331, 333-343, 346-3 58 metal ... (Texture Editor), 271-277 Bloom filter, 390-391 BodyPaint 3D, 254 - 256 BRDF shader, 48, 86 -89 Brick procedural texture, 142-143 brightness, 35- 36, 2 65 bru...

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