Advanced 3D Game Programming with DirectX - phần 7 ppsx

Advanced 3D Game Programming with DirectX - phần 7 ppsx

Advanced 3D Game Programming with DirectX - phần 7 ppsx

... for the bit depth - only supports 1 6-, 2 4-, and 32-bit formats if( bpp == 16 ) d3dpp.BackBufferFormat = D3DFMT_R5G6B5; else if( bpp == 24 ) d3dpp.BackBufferFormat = D3DFMT_R8G8B8; else ... mtVertex::m_fvfFlags = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEXCOORDSIZE2(0) | // set 0 is 2-dimensional D3DFVF_TEXCOORDSIZE3(1); // set 1...

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Advanced 3D Game Programming with DirectX - phần 4 ppsx

Advanced 3D Game Programming with DirectX - phần 4 ppsx

... x*x*(1-c)+c; _21 = x*y*(1-c )-( z*s); _31 = x*z*(1-c)+(y*s); _41 = 0; _12 = y*x*(1-c)+(z*s); _22 = y*y*(1-c)+c; _32 = y*z*(1-c )-( x*s); _42 = 0; _13 = z*x*(1-c )-( y*s); _23 = z*y*(1-c)+(x*s); ... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * *...

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Advanced 3D Game Programming with DirectX - phần 8 ppsx

Advanced 3D Game Programming with DirectX - phần 8 ppsx

... room, very reflective 0.0 0.0 0.0 0 .76 ## -1 0.0 10.0 -1 0.0 10.0 10.0 -1 0.0 10.0 10.0 -8 .0 -1 0.0 10.0 -8 .0 This code can only correctly deal with square polygons. Adding support ... HRESULT hr; hr = Graphics( )-& gt;GetDevice( )-& gt;CreateVertexBuffer( m_nVerts * sizeof( sVertex ), D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_...

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Advanced 3D Game Programming with DirectX - phần 1 doc

Advanced 3D Game Programming with DirectX - phần 1 doc

... 5 - 3D Math Foundations Chapter 6 - Artificial Intelligence Chapter 7 - UDP Networking Chapter 8 - Beginning Direct3D Chapter 9 - Advanced 3D Programming Chapter 10 - Advanced ... DirectX 9.0 Introduction Chapter 1 - Windows Chapter 2 - Getting Started with DirectX Chapter 3 - Communicating with Dir...

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Advanced 3D Game Programming with DirectX - phần 2 doc

Advanced 3D Game Programming with DirectX - phần 2 doc

... standard, full-screen, 640x480, 32-bit application: Listing 2 .7: Filling in the D3DPRESENT_PARAMETERS structure D3DPRESENT_PARAMETERS d3dpp; ZeroMemory( &d3dpp, sizeof( d3dpp ) ); ... available r = m_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &m_pDevice ); if( FAILED(r)) { throw cGameError(...

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Advanced 3D Game Programming with DirectX - phần 3 pot

Advanced 3D Game Programming with DirectX - phần 3 pot

... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 144 hwnd Handle to the window to be associated with the DirectSound object. This should be the ... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * *...

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Advanced 3D Game Programming with DirectX - phần 5 pptx

Advanced 3D Game Programming with DirectX - phần 5 pptx

... stored with bits 0 -7 representing the values 2 0 -2 7 and bits 8-1 5 representing values 2 8 -2 15 . But the CPU in a big endian system stores same value the other way around with bits 0 -7 representing ... main(int argc, char* argv[]) { // Sorry, I don't do cout. printf( " ;Advanced 3D Game Programming using DirectX 9.0\n" ); printf( "...

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Advanced 3D Game Programming with DirectX - phần 6 doc

Advanced 3D Game Programming with DirectX - phần 6 doc

... struct _D3DVECTOR { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; } D3DVECTOR, *LPD3DVECTOR; D3DMATRIX ... D3DVALUE dvR; }; union { D3DVALUE g; D3DVALUE dvG; }; union { D3DVALUE b; D3DVALUE dvB; }; union { D3DVALUE a; D3DVALUE dvA; }; } D3DCOLORVALUE; This structure...

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Advanced 3D Game Programming with DirectX - phần 9 pot

Advanced 3D Game Programming with DirectX - phần 9 pot

... TRUE ); pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE ); pDevice->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, ... */ pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ONE ); pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE ); ... p...

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Advanced 3D Game Programming with DirectX - phần 10 potx

Advanced 3D Game Programming with DirectX - phần 10 potx

... DrawPrimitiveUP(), 32 6-3 27 DSBUFFERDESC structure, 9 6-9 8 dynamic address, 24 6-2 47 E edge collapse, 39 5-3 96 edge selection, 39 6-3 97 algorithms, 39 7- 3 99 edge split, 37 6-3 77 emissive light, 177 End(), ... 251 classes, 26 1-2 67 , 27 4-2 75 , 27 9-2 82 functions, 25 5-2 61 , 26 8-2 74 , 27 5-2 79 MTUDP(), 256 MTUDPMSGTYPE,...

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