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3d game programming all in one

3D Game Programming All in One- P22

3D Game Programming All in One- P22

Thiết kế - Đồ họa - Flash

... 19.1) to make sounds for use in your game Installing Audacity To install Audacity, the following: Browse to your CD in the \Audacity directory Locate the audacity-win-1_0_0.exe file and double-click ... as shown in Figure 19.3 Recording in progress Figure 19.5 Now you can play back your recording, by clicking the Play button, as shown in Figure 19.6 We'll continue working with Audacity in a moment, ... main file (main.cs) and add the following lines to the very top: new AudioDescription(AudioTest) { volume = 1.0; isLooping= false; Team LRN 553 554 Chapter 19 is3D type ■ Creating and Programming...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

Thiết kế - Đồ họa - Flash

... ScriptObject(MissionInfo) {" ) %inInfoBlock = true; Team LRN 643 644 Chapter 23 ■ The Game Client else if( %inInfoBlock && %line $= "};" ) { %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; ... the coin scoring and the lap and checkpoint tracking we covered in Chapter 22 The functioning code is available in the Koob installation kit on the CD, if you need help Most of the remaining work ... According to my list, the requirements that remain outstanding are the following: 11 12 14 15 16 17 18 29 Internet multiplayer game play Global in -game chat All other players are enemies All point...
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

Thiết kế - Đồ họa - Flash

... String containing a tuple indicating where to place the enumed property in 3D world space (alternative) If "xyz" isn't used, then this is a tuple indicating where to place the audio object in 3D ... string Choices: "AL_CONE_INNER_ANGLE" "AL_CONE_OUTER_ANGLE" "AL_LOOPING" "AL_STREAMING" "AL_BUFFER" %looping = alxGetListeneri("AL_LOOPING"); Team LRN 671 672 Appendix A ■ The Torque Game Engine ... cool In fact, I Team LRN 663 664 Chapter 24 ■ The End Game think there is an untapped market here: hooking up the various machines in a gym to computers running games that people can play, using...
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3D Game Programming All in One- P27

3D Game Programming All in One- P27

Thiết kế - Đồ họa - Flash

... Usage: none nothing Invokes IncreaseNPatch IncreaseFSAA () IncreaseNPatch() Parameters: Return: Description: Usage: none nothing Increments Npatch level by IncreaseNPatch(); InitContainerRadiusSearch ... index) Parameters: Return: Description: text String with new line-delimited records index Record-based offset into the text string string Contains the found record-string Gets the record-string ... GetField(text, index) Parameters: Return: Description: text String with field-delimited words index Field-based offset into the text string string Contains the found field-string Gets the field-string at index...
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

Thiết kế - Đồ họa - Flash

... Sites 3D Café 3D models and resources http://www.3dcafe.com 3D Today Magazine 3D modeling tutorials, resources, and articles http://3dtoday.com 3Dup.com 2D and 3D models and resources http://www.3dup.com ... Usage: str String to be processed chars String containing characters to be stripped string The processed resultant string Removes all characters in the string chars from the string str %stripped ... Return: Description: Usage: str String to be processed char String containing the character to be found string Finds the first substring in the string that begins with char %file = Strchr("data/file.dat",...
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3D Game Programming All in One- P29

3D Game Programming All in One- P29

Thiết kế - Đồ họa - Flash

... Image Editing Paint Shop Pro Image editing Fully featured image processing, painting, and editing tool INCLUDED ON COMPANION CD http://www.jasc.com Programming Editing Tribal IDE Text editing and ... displayed in blue or brown 3D View Select 3D viewer If you have a 3Dfx-compatible 3D acceleration graphics card installed, QuArK will use it to speed up drawing in 3D windows If you don't have one, ... the Macintosh and Linux systems For more information on Macintosh and Linux game development tools, see Table C.1 and Table C.2 Table C.1 Linux Tool Sources on the Web Site Link Linux Game Development...
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3D Game Programming All in One- P30

3D Game Programming All in One- P30

Thiết kế - Đồ họa - Flash

... creating and programming sound, 550–555 defined, 163 sizing properties, 164 program setup, UltraEdit-32, 32 Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31 programming ... playing games), 4–5 SimCity series, ThinkTanks, Tribes 2, 17 Unreal II, 17 World War II Online, 22 gaps in map box mapping option, 411 gaps in map cylindrical cap mapping option, 412 gaps in map ... cylindrical mapping option, 412 gaps in map planar mapping option, 411 gaps in map spherical mapping option, 413 GarageGames Web site, 27, 742 genres action games, adventure games, 3–4 retail games,...
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3D Game Programming All in One- P31

3D Game Programming All in One- P31

Thiết kế - Đồ họa - Flash

... 2nd Edition 1-59200-315-X ■ $49.99 Beginning C++ Game Programming The Dark Side of Game Texturing Shaders for Game Programmers and Artists PHP Game Programming 1-59200-205-6 ■ $29.99 1-59200-350-8 ... you’re interested in becoming one of them, then visit us at www.xgames3d.com www.xgames3d.com Team LRN Team LRN License Agreement/Notice of Limited Warranty By opening the sealed disc container in ... publish their games on the commercial market Xtreme Games helps younger developers break into the field of game programming by insulating them from complex legal and business issues Xtreme Games has...
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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

Thiết kế - Đồ họa - Flash

... path Instead of teaching general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period This book isn’t so much about developing 3D engines, ... a totally beginner book titled Game Programming All in One, in which the reader is assumed to know nothing about game development, not even how to program! The book you’re holding is really a ... In conclusion, I highly recommend 3D Game Programming All in One to anyone who wants to learn how to build 3D games, but doesn’t necessarily want to spend 5-10 years learning how to build a 3D...
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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

Thiết kế - Đồ họa - Flash

... deeper into the game Figure 1.10 Elements of a game engine Team LRN Elements of a 3D Game By including physics formulas, games are able to realistically account for moving bodies, falling objects, ... have multiple interior zones The engine finds the zone of a given 3D point and which object owns that zone The engine then determines which zone or zones contain an object instance At render time ... the engine Basic Control Flow The Torque Game Engine initializes libraries and game functions and then cycles in the main game loop until the program is terminated The main loop basically calls...
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Tài liệu 3D Game Programming All in One- P3 ppt

Tài liệu 3D Game Programming All in One- P3 ppt

Thiết kế - Đồ họa - Flash

... Full Install The most minimal installation will install the Torque Engine Executable and the appropriate file paths for a sample game, with supporting scripts Installing Torque If you want to install ... start of line Indicates the search string must be at the beginning of a line but does not include any line terminator characters in the resulting string selected Matches the end of line Indicates ... have multiple interior zones The engine finds the zone of a given 3D point and which object owns that zone The engine then determines which zone or zones contain an object instance At render time...
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Tài liệu 3D Game Programming All in One- P4 docx

Tài liệu 3D Game Programming All in One- P4 docx

Thiết kế - Đồ họa - Flash

... Full Install The most minimal installation will install the Torque Engine Executable and the appropriate file paths for a sample game, with supporting scripts Installing Torque If you want to install ... start of line Indicates the search string must be at the beginning of a line but does not include any line terminator characters in the resulting string selected Matches the end of line Indicates ... that does anything interesting is a single line As you know by now, the line simply prints the text "Hello World" in the Torque window Team LRN 51 52 Chapter ■ Introduction to Programming note Experienced...
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Tài liệu 3D Game Programming All in One- P5 ppt

Tài liệu 3D Game Programming All in One- P5 ppt

Thiết kế - Đồ họa - Flash

... Chapter ■ Introduction to Programming for (%index = 0; %index < %numFruitTypes; %index++) { print("Cost of " @ %names[%index] @ ":$" @ %cost[%index]); print("Number of " @ %names[%index] @ ":" ... saving it as C:\3DGPAi1\book\looprint.cs Make the program print all the integers starting at up to and including 250 That's a lot of numbers! Use a while loop to it The for Loop When programming, ... will find in the following sections of this chapter You'll recall that strings and numbers are treated the same; there is, however, one exception, and that is when comparing strings to strings...
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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

Thiết kế - Đồ họa - Flash

... its thing, bringing people and computer hardware together by using programming languages We then went off and started bullying the computer around, using one of those programming languages called ... maintains information about all entities in the virtual world in structures called nodes The 3D engine traverses this graph, examining each node one at a time to determine how to render each entity in ... that we will be using the Torque Game Engine to most of the rendering work involved in creating our game with this book However, a solid understanding of the technology described in this section...
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Tài liệu 3D Game Programming All in One- P7 pdf

Tài liệu 3D Game Programming All in One- P7 pdf

Thiết kế - Đồ họa - Flash

... maintains information about all entities in the virtual world in structures called nodes The 3D engine traverses this graph, examining each node one at a time to determine how to render each entity in ... that we will be using the Torque Game Engine to most of the rendering work involved in creating our game with this book However, a solid understanding of the technology described in this section ... being prepared for rendering tip Other terms used for these kinds of XYZ coordinates in world space are Cartesian coordinates, or rectangular coordinates Team LRN 95 96 Chapter ■ 3D Programming...
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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

Thiết kế - Đồ họa - Flash

... the game Root Main Once it has found the root main module, Torque compiles it into a special binary version containing byte code, a machine-readable format The game engine then begins executing ... the strings need to be aware of how to interpret the data in the strings Strings String constants are enclosed in single quotes or double quotes A single-quoted string specifies a tagged string—a ... space for all of the characters contained in the string must be allocated for whatever operation the string is being used for In the case of sending a standard string across connections, all of...
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Tài liệu 3D Game Programming All in One- P9 ppt

Tài liệu 3D Game Programming All in One- P9 ppt

Thiết kế - Đồ họa - Flash

... few minutes After examining Figure 5.1, take a few moments to run the EmagaCh5KitInstall program You will find it in the 3DGPAi1\RESOURCES folder After it does its business, it will have installed ... receive input events they are interested in PlayerInterface::onWake enables capturing mouse and keyboard inputs using DirectInput It then makes the PlayerKeymap key bindings active using the ... used during the game to display information in real time The Canvas is the container for PlayerInterface Type in the following code and save it as C:\Emaga5\control\client\interfaces\playerinterface.gui...
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Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

Thiết kế - Đồ họa - Flash

... have one in hand When the Item inventory code detects a change in the inventory status, the Weapon::onInventory method is called in order to check if we are holding an instance of the weapon in ... in a mount slot, in case there are none showing in inventory When the weapon inventory has changed, make sure there are no weapons of this type mounted if there are none left in inventory The method ... of the modules, you should be in a good position to test Emaga5 Table 5.3 shows the game key bindings that apply to in -game navigation Table 5.3 Emaga5 Game Key Bindings Key Description up arrow...
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Tài liệu 3D Game Programming All in One- P11 ppt

Tài liệu 3D Game Programming All in One- P11 ppt

Thiết kế - Đồ họa - Flash

... online cheating in your game You can, in theory and in practice, require all user inputs to go to the server for approval before executing any code on the client Even things like changing setup ... network messages Torque calls a number of GameConnection message handlers at different times during the process of establishing, maintaining, and dropping game- related connections In the Torque demo ... $Client::GameTypeQuery to filter out game types that we aren't interested in For your game, you can set any game type you like Here we are going to go with 3DGPAI1 because there will be at least one 3DGPAI1...
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Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

Thiết kế - Đồ họa - Flash

... Parent::OnExit(); } }; // Common package activatePackage(Common); Two key things that happen during game initialization are calls to InitBaseServer and InitBaseClient, both of which are defined in ... contain the information that specifies objects in the game world, as well as their placement in the world Everything that appears in the game world is defined there: items, players, spawn points, ... from happening and deletes any existing ones; turns off the heartbeat processing; deletes all of the server objects in MissionGroup, MissionCleanup, and ServerGroup; and finally, purges all datablocks...
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