... organizing a training log, or making an invoice Excel organizes data in columns and tables, unlike a word processor like Microsoft Word The intersection of rows and columns is called a cell A single ... Excel data in various applications, allowing us to expand our abilities to use, interpret, and display Excel data We will use Excel worksheets to explain our presentations in PowerPoint Using the ... precisely Numbers, text, and formulas should be combined and interpreted in a fancy and appealing way such that the context behind the numbers is easily understood Tasks and everyday rituals abound
Ngày tải lên: 21/09/2022, 08:54
... shown in a standard XYZ axis chart Examining the drawing, we can see... axis lines with their index tick marks and values really clutter up the drawing, so it has become somewhat accepted in ... cover the stages and some of the components of the rendering pipeline—a conceptual way of thinking of the steps involved in converting an abstract mathematical model of an object into a beautiful ... getting a handle on UltraEdit-32, we looked at how software does its thing, bringing people and computer hardware together by using programming languages We then went off and started bullying the
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P7 pdf
... thing, bringing people and computer hardware together by using programming languages. We then went off and started bullying the computer around, using one of those pro- gramming languages called ... don't worry—I'll do the heavy lifting. We'll also cover the stages and some of the components of the rendering pipeline—a con- ceptual way of thinking of the steps involved in converting an abstract mathematical model ... coordinate system is called left-handed. The Torque Game Engine uses a slightly different coordinate system, a right-handed one. In this system, with Y and Z oriented the same as we saw in the left-handed system,
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P8 pdf
... string is used, storage space for all of the characters contained in the string must be allocated for what- ever operation the string is being used for. In the case of sending a standard string ... two initialization functions are called Finally, there is the OnExit() function, which does nothing more than pass the buck to the function in the root main module OnExit() All in all, ... found the root main module, Torque compiles it into a special binary version containing byte code, a machine-readable format The game engine then begins executing the instructions in the module
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P9 ppt
... PlayerKeymap key bindings from... repositioned from this initial size When you resize a container, all of its child objects are resized and repositioned according to their horizSizing and vertSizing properties ... interested in PlayerInterface::onWake enables capturing mouse and keyboard inputs using DirectInput It then makes the PlayerKeymap key bindings active using the Push method When the PlayerInterface ... minutes After examining Figure 5.1, take a few moments to run the EmagaCh5KitInstall program You will find it in the 3DGPAi1\RESOURCES folder After it does its business, it will have installed
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P10 pptx
... already have one in hand When the Item inventory code detects a change in the inventory status, the Weapon::onInventory method is called in order to check if we are holding an instance of ... class. All ShapeBase class images are mounted into one of eight slots on a shape. There are also hooks into the inventory system specifically for use with weapons and ammo. Go ahead and type in the ... adjust the following properties: maxEnergy , runEnergyDrain , minRunEnergy , jumpEnergyDrain , and minJumpEnergy . Generally, the minimum jump energy should be set higher than the minimum run energy.
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P11 ppt
... message handlers at different times during the process of establishing, maintaining, and dropping game-related connections. In the Torque demo software, many of these handlers are defined in the ... fight against online cheating in your game. You can, in theory and in practice, require all user inputs to go to the server for approval before executing any code on the client. Even things like ... server. Usage: Client onConnectionError(handle, errorString) Parameters: handle GameConnection handle. errorString String indicating the error encountered. Return: nothing Description: General connection error, usually
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P12 doc
... package activatePackage(Common); Two key things that happen during game initialization are calls to InitBaseServer and InitBaseClient , both of which are defined in common/main.cs. These are critical func- tions, and yet their ... risking someone modifying the code to cheat Someone could modify the code, but it wouldn't gain him any online advantage Next we call the function LightScene to perform the scene's terrain and interior ... functions in the preceding list are for sending server-type messages to indi- vidual clients, all clients on a team, and all clients in a game. There are also exception mes- sages where everyone is
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P13 docx
... statistics, and the whole nine yards First, you'll need to install Paint Shop Pro, if you haven't already run the Full Install from the CD Installing Paint Shop Pro If you want to install only... ... position in the image, its starting and ending points, and width, color, and curve information This makes the vector format useful for things like logos, text fonts, and line drawings Team LRN Paint ... basically a line that has definite magnitude and direction Vector objects in Paint Shop Pro are defined in a similar fashion Each object in a vector image is stored...Using Textures basically
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P14 doc
... leading (space between lines) and kerning (space between letters) by clearing the Auto Kern check box and typing values in the Leading and Kerning edit boxes. If you cannot see the Text Settings ... new skin into the modeling program (or the game) ... the outline Using red line color when you are drawing helps to differentiate between the template's black lines and the lines you are making ... part of skinning a model and use models I've provided on the CD Later you'll create and skin your own models and do the unwrapping and other things We'll cover how the unwrapping works in more
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P15 pdf
... back into Point to Point mode, and draw a fin- gernail. Make sure the line color is black, and use a fairly bright pink for the fill color. 6. Place your lines and fingernails appropriately (as in ... time remaining in this chapter working on the jacket. You've already learned and applied almost all of the new skills required to do the clothing. Making a Player Skin 329 Figure 9.35 Hand area. Figure ... form On the other hand textures for the walls in a highceilinged, multistory hall might have only vertically oriented lines and long, thin curves, with high-contrast shading 351 Team LRN 352
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P16 docx
... track, and eroded wet sand Tiling Unless you are going to create specific terrain cover textures for every square inch of terrain, you will end up tiling your terrain cover at some point All ... keeps moving in that one direction. Finite: The terrain tiles are repeated in all directions, but at some point the repetition stops. Untiled: Terrain tiles are not repeated. Freedom Terrain freedom is ... defines the terrain we want to make and therefore will heavi- ly influence how and where we obtain that data. Terrain Characteristics A basic unit of terrain is the tile. Essentially a ter- rain
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P17 ppt
... right-clicking in the 3D window and checking the menu. Enhancing the Soup Can Model Have a seat and stew on that for a while. When you are done, we'll carry on and start ham- mering at the ... UV Coordinates clear Flip Texture (UV) Coordinates Vertically clear Flip Texture (UV) Coordinates Horizontally clear Reverse Winding Order clear Invert Normals clear Swap Coordinates Y and Z set ... 13.12) contains commands that assist the user when modifying models. It does not have Cut, Copy, or Paste but does offer com- mands in a similar vein for duplicating, hiding, and selecting objects.
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P18 doc
... will appear in the window, surrounded by the selection box Move and size the hand mapping, placing it in the center of the window in the blank area Make sure it is small enough to allow the ... different effect. In the Front view, select all the vertices in the top three rows, including the ones that are in the end caps. 17. Hide these vertices, using Edit, Hide Selection. 18. Now in the Top ... mapped right hand in here... The 3D view showing the UV template texture We'll continue from here into the animation section using the UV template hero skin that I've included in the C:\3DGPAi1\resources\
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P19 pptx
... suit. It is during this step that you might be inclined to thank me for insisting that you retain mesh groups for the different model components like arms and feet and so on! Rigging the Head We'll ... shown in Figure 15.31 Name the front one "eye" and the rear one "cam" 4 Finally, add two unconnected joints to the locations shown in Figure Figure 15.27 All vertices moved 15.32 Name the one ... torso and the head meshes bend over in unison, and all the bones attached above the lower spine bend in unison, as shown in Figure 14.81. As you've probably deduced, it is now a reasonably minor matter
Ngày tải lên: 26/01/2014, 18:20
3D Game Programming All in One- P22
... combined weather effects involved in storms, and how you can initiate an automated process to start and end storms over time using Torque Script. In this chapter, we were introduced to sounds in ... recording from the microphone. You can see the progress of the recording and the waveforms of the sounds in the window as the recording proceeds, as shown in Figure 19.3. 3. Speak into the microphone, ... managing files, editing, adjusting views, managing Audacity projects, and finally, creating special effects. There is also a standard Help menu. The File Menu Figure 19.10 shows the File menu, and...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P25
... watermark. else if( %inInfoBlock && %line $= "};" ) { %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; break; } if( %inInfoBlock ) %MissionInfoObject = %MissionInfoObject ... (scoring 5 points) to you to complete as exercises. They are variations of the coin scor- ing and the lap and checkpoint tracking we covered in Chapter 22. The functioning code is available in ... We'll change all instances of findFirstFile($Server::MissionFileSpec) to fFF() , all instances of findNextFile ($Server::MissionFileSpec)) to fNF() , and finally, all instances of getMissionDisplayName (%file) to...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... found. Usage: %objectHandle = ContainerFindFirst(type, point, x, y, z); ContainerFindNext() Parameters: none Return: numeric Handle of object found. Description: Find the next object in the container specified ... previous call to containerFindFirst , and get its handle. Usage: %objectHandle = ContainerFindNext(); ContainerSearchCurrDist() Parameters: none Return: numeric Description: Gets the current container ... playing. Usage: %isPlaying = alxIsPlaying(%handle); alxListener(ALenum,value) Parameters: ALenum The enum string. Choices: "AL_GAIN" "AL_GAIN_LINEAR" value Numeric gain value. Return: nothing Description: Sets...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the field-string sub for the word-string found at index in the string text . Usage: %rec ... GetVersionNumber(); GetVersionString() Parameters: none Return: string Description: Obtains the hard-coded engine version string of the current build. Usage: %vs = GetVersionString (); GetVideoDriverInfo() Parameters: none Return: ... filename String containing file name. Return: nothing Description: Makes a test terrain file. Usage: makeTestTerrain("testfile"); mAsin(x) Parameters: x Radian. Can be an integer or a floating...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... char) Parameters: str String to be processed. char String containing the character to be found. Return: string Description: Finds the first substring in the string that begins with char . Usage: %file ... textList.getSelectedId() textList.setSelectedById(id) textList.setSelectedRow(index) textList.clearSelection() textList.clear() textList.addRow(id,text,index) textList.setRow(id,text) textList.getRowId(index) textList.removeRowById(id) textList.getRowTextById(id) textList.getRowNumById(id) textList.getRowText(index) textList.removeRow(index) textList.rowCount() textList.scrollVisible(index) textList.sort(colId{,increasing}) textList.sortNumerical(colId{, increasing}) textList.findText(text) continued Team ... nothing Description: Sets the current starting point for generating a series of pseudo-random numbers. Usage: SetRandomSeed(); SetRecord (text, index, subst) Parameters: text String with new line-delimited...
Ngày tải lên: 29/10/2013, 01:15
Bạn có muốn tìm thêm với từ khóa: