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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

... does its thing, bringing people and computer hardware together by using programming languages We then went off and started bullying the computer around, using one of those programming languages... ... necessary—as in this case Figure 3.5 A point specified using an XYZ coordinate triplet Figure 3.6 Simple cube shown in a standard XYZ axis chart Examining the drawing, we can see... axis lines with ... the rendering pipeline—a conceptual way of thinking of the steps involved in converting an abstract mathematical model of an object into a beautiful on-screen picture 3D Concepts In the real

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P7 pdf

Tài liệu 3D Game Programming All in One- P7 pdf

... thing, bringing people and computer hardware together by using programming languages. We then went off and started bullying the computer around, using one of those pro- gramming languages called ... graph maintains information about all entities in the virtual world in structures called nodes The 3D engine traverses this graph, examining each node one at a time to determine how to render ... don't worry—I'll do the heavy lifting. We'll also cover the stages and some of the components of the rendering pipeline—a con- ceptual way of thinking of the steps involved in converting an abstract mathematical model

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Tài liệu 3D Game Programming All in One- P8 pdf

Tài liệu 3D Game Programming All in One- P8 pdf

... two initialization functions are called Finally, there is the OnExit() function, which does nothing more than pass the buck to the function in the root main module OnExit() All in all, ... found the root main module, Torque compiles it into a special binary version containing byte code, a machine-readable format The game engine then begins executing the instructions in the module ... data in the strings. Strings String constants are enclosed in single quotes or double quotes. A single-quoted string specifies a tagged string—a special kind of string used for any string constant

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P9 ppt

Tài liệu 3D Game Programming All in One- P9 ppt

... minutes After examining Figure 5.1, take a few moments to run the EmagaCh5KitInstall program You will find it in the 3DGPAi1\RESOURCES folder After it does its business, it will have installed ... interested in PlayerInterface::onWake enables capturing mouse and keyboard inputs using DirectInput It then makes the PlayerKeymap key bindings active using the Push method When the PlayerInterface ... PlayerKeymap key bindings from... repositioned from this initial size When you resize a container, all of its child objects are resized and repositioned according to their horizSizing and vertSizing properties

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Tài liệu 3D Game Programming All in One- P10 pptx

Tài liệu 3D Game Programming All in One- P10 pptx

... already have one in hand When the Item inventory code detects a change in the inventory status, the Weapon::onInventory method is called in order to check if we are holding an instance of ... object from hiding, and the second event fades the object in smoothly and slowly over... the weapon in a mount slot, in case there are none showing in inventory When the weapon inventory has ... adjust the following properties: maxEnergy , runEnergyDrain , minRunEnergy , jumpEnergyDrain , and minJumpEnergy . Generally, the minimum jump energy should be set higher than the minimum run energy.

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Tài liệu 3D Game Programming All in One- P11 ppt

Tài liệu 3D Game Programming All in One- P11 ppt

... game server. Direct messaging can also be an important tool in the fight against online cheating in your game. You can, in theory and in practice, require all user inputs to go to the server ... control/main.cs In the OnStart function, locate the line that contains InitializeClient Replace that one line with these four lines: if ($Server::Dedicated) InitializeDedicatedServer(); else InitializeClient(); ... discriminating mask Maximum ping for connecting clients; 0 means no maximum Minimum specified CPU capability continued Team LRN Finding Servers filterflags Return: buddycount buddylist nothing Server

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Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

... package activatePackage(Common); Two key things that happen during game initialization are calls to InitBaseServer and InitBaseClient , both of which are defined in common/main.cs. These are critical func- tions, ... mission lighting if it's going; this is here // in case the mission ends while we are in the process // of loading it $lightingMission = false; $sceneLighting::terminateLighting = true; } ... risking someone modifying the code to cheat Someone could modify the code, but it wouldn't gain him any online advantage Next we call the function LightScene to perform the scene's terrain and interior

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Tài liệu 3D Game Programming All in One- P13 docx

Tài liệu 3D Game Programming All in One- P13 docx

... whole nine yards First, you'll need to install Paint Shop Pro, if you haven't already run the Full Install from the CD Installing Paint Shop Pro If you want to install only... object, allowing a ... basically a line that has definite magnitude and direction Vector objects in Paint Shop Pro are defined in a similar fashion Each object in a vector image is stored...Using Textures basically ... retain all the layer information for these two types of layers However, images containing vector layers must be saved in the PSPIMAGE format to retain the vector information... Figure 8.16 Initial

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P14 doc

Tài liệu 3D Game Programming All in One- P14 doc

... with the lines indicating the face edges into an image processing tool like Paint Shop Pro and... model The system is called U-V Coordinate Mapping The U-coordinate and the V-coordinate are analogous ... find in those places on tin cans The image file has now officially become a skin for the can! The final step is to import the new skin into the modeling program (or the game) ... the outline ... leading (space between lines) and kerning (space between letters) by clearing the Auto Kern check box and typing values in the Leading and Kerning edit boxes. If you cannot see the Text Settings

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P15 pdf

Tài liệu 3D Game Programming All in One- P15 pdf

... Vertically spaces all selected controls... Editor Torque has an editor built in for creating and tweaking interfaces You can invoke the GUI Editor by pressing the F10 key (this is defined in ... back into Point to Point mode, and draw a fin- gernail. Make sure the line color is black, and use a fairly bright pink for the fill color. 6. Place your lines and fingernails appropriately (as in ... definition is the line "// insert other controls here" Typically, a GuiChunkedBitmapCtrl control would contain other controls, functioning as a sort of supercontainer All other controls in

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P16 docx

Tài liệu 3D Game Programming All in One- P16 docx

... unique. Terrain is created in units called tiles. The spread is related to these tiles in one of three ways: Infinite: A square terrain region is repeated, or tiled, in all cardinal directions, ... same terrain tile from the east. This continues for as long as the player keeps moving in that one direction. Finite: The terrain tiles are repeated in all directions, but at some point the repetition ... terrain spread. There are really only two degrees of terrain freedom: Closed: Closed terrain limits player movements in all cardinal directions at some point. With closed terrain, at some point

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Tài liệu 3D Game Programming All in One- P17 ppt

Tài liệu 3D Game Programming All in One- P17 ppt

... to one of the three axes— sometimes all three in various combinations—but individual extrusion only occurs in one axis This technique is usually restricted to inanimate... Chapter 13 ■ Introduction ... joint keyed bone Use this control to set the spacing of the grid lines in the wire-frame views The default grid size is 1ϫ1; this gives the smallest line spacing The grid size you use usually ... deleted. Delete All All objects in the workspace regardless of their selection state are deleted. Select All All objects in the workspace are selected. Select None All objects in the workspace

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P18 doc

Tài liệu 3D Game Programming All in One- P18 doc

... different effect. In the Front view, select all the vertices in the top three rows, including the ones that are in the end caps. 17. Hide these vertices, using Edit, Hide Selection. 18. Now in the Top ... will appear in the window, surrounded by the selection box Move and size the hand mapping, placing it in the center of the window in the blank area Make sure it is small enough to allow the ... similar to sculpting in clay. Machinery lends itself well to modeling with this technique. Topographical Shape Mapping Topographical Shape Mapping is a method usually used to model terrain, like Axial Extrusion

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Tài liệu 3D Game Programming All in One- P19 pptx

Tài liệu 3D Game Programming All in One- P19 pptx

... shown in Figure 15.31 Name the front one "eye" and the rear one "cam" 4 Finally, add two unconnected joints to the locations shown in Figure Figure 15.27 All vertices moved 15.32 Name the one ... again, no? Well, yes…I mean no, actually. No duck soup for this one! The head mesh is attached to the head node, and that is fine. Tilting or rotating the head node will indeed move the head in ... watermark. [...]... vertices 3 Starting at the right side (the front of the car), begin creating faces, moving to the left along the top as you proceed, including the window area, as shown in Figure 15.7 When

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Tài liệu 3D Game Programming All in One- P20 docx

Tài liệu 3D Game Programming All in One- P20 docx

... CD After installing the program, you'll need to verify the configuration, as described in the following sections Using the Installer When you install QuArK, you will also be installing a stripped-down ... LRN 500 Chapter 17 ■ Making Structures Installing QuArK All of the parts you will need to install QuArK on your hard drive are included on the companion CD After installing the program, you'll ... is not the official QuArK installer—there isn't any This installer is only available on the companion CD for this book After installation you will have QuArK installed into a directory structure

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3D Game Programming All in One- P22

3D Game Programming All in One- P22

... recording from the microphone. You can see the progress of the recording and the waveforms of the sounds in the window as the recording proceeds, as shown in Figure 19.3. 3. Speak into the microphone, ... to make sounds for use in your game. Installing Audacity To install Audacity, do the following: 1. Browse to your CD in the \Audacity directory. 2. Locate the audacity-win-1_0_0.exe file and double-click ... in Figure 19.5. 5. Now you can play back your record- ing, by clicking the Play button, as shown in Figure 19.6. We'll continue working with Audacity in a moment, but first I want to point...

Ngày tải lên: 18/10/2013, 00:15

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3D Game Programming All in One- P25

3D Game Programming All in One- P25

... watermark. else if( %inInfoBlock && %line $= "};" ) { %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; break; } if( %inInfoBlock ) %MissionInfoObject = %MissionInfoObject ... according to the matching files it finds in the path indicated by $Server::MissionFileSpec . This variable is set in the file C:\koob\control\serv- er\initialize.cs with the following line in the ... We'll change all instances of findFirstFile($Server::MissionFileSpec) to fFF() , all instances of findNextFile ($Server::MissionFileSpec)) to fNF() , and finally, all instances of getMissionDisplayName (%file) to...

Ngày tải lên: 24/10/2013, 18:15

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3D Game Programming All in One- P26

3D Game Programming All in One- P26

... z); ContainerFindNext() Parameters: none Return: numeric Handle of object found. Description: Find the next object in the container specified by immediately previous call to containerFindFirst , ... Reference 679 ContainerFindFirst(type, point, x, y, z) Parameters: type The type mask of objects to find. point Location of container. x,y,z Numeric bounds of container specified. Not a string. Return: ... much more—especially in the online multiplayer realm. Instead of running on a treadmill hooked up to a computer with software that simulates running on a trail in Oregon, how about using the treadmill...

Ngày tải lên: 24/10/2013, 18:15

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3D Game Programming All in One- P27

3D Game Programming All in One- P27

... offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the field-string sub for the word-string found at index in the string text . Usage: %rec ... GetVersionNumber(); GetVersionString() Parameters: none Return: string Description: Obtains the hard-coded engine version string of the current build. Usage: %vs = GetVersionString (); GetVideoDriverInfo() Parameters: none Return: ... filename String containing file name. Return: nothing Description: Makes a test terrain file. Usage: makeTestTerrain("testfile"); mAsin(x) Parameters: x Radian. Can be an integer or a floating...

Ngày tải lên: 29/10/2013, 01:15

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3D Game Programming All in One- P28

3D Game Programming All in One- P28

... char) Parameters: str String to be processed. char String containing the character to be found. Return: string Description: Finds the first substring in the string that begins with char . Usage: %file ... records. index Record-based offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the record-string sub for the record-string found at index in ... textList.getSelectedId() textList.setSelectedById(id) textList.setSelectedRow(index) textList.clearSelection() textList.clear() textList.addRow(id,text,index) textList.setRow(id,text) textList.getRowId(index) textList.removeRowById(id) textList.getRowTextById(id) textList.getRowNumById(id) textList.getRowText(index) textList.removeRow(index) textList.rowCount() textList.scrollVisible(index) textList.sort(colId{,increasing}) textList.sortNumerical(colId{, increasing}) textList.findText(text) continued Team...

Ngày tải lên: 29/10/2013, 01:15

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