... Fletcher. 3D math primer for graphics and game development / by Fletcher Dunn and Ian Parberry. p. cm. ISBN 1-55622-911-9 1. Computer graphics. 2. Computer games Programming. 3. Computer science ... over other books about games or graphics programming: n A unique topic. This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It is an ... functions very well and to be easy to understand and difficult to misuse. Because of their simple and focused semantics, you can write a line of code and have it work the first time, without twiddling...
Ngày tải lên: 04/06/2014, 12:00
... connection and command. OracleConnection conn = new OracleConnection( ConfigurationSettings.AppSettings["Oracle_ConnectString"]); OracleCommand cmd = new OracleCommand(sqlText, ... Discussion [ Team LiB ] Recipe 9.12 Reading and Writing Binary Data with Oracle Problem You need to read and write binary data from and to an Oracle database. Solution Use the techniques ... and a command is built using the SQL statement and executed to build a DataReader. The BLOB is retrieved from the DataReader and displayed in the PictureBox on the form. The CLOB and NCLOB...
Ngày tải lên: 14/12/2013, 18:16
Sexual and Reproductive Health Needs of Women and Adolescent Girls living with HIV pdf
... identify and understand the needs, gaps and barriers to access and use from the perspectives of stakeholders using qualitative methods. Qualitative methods were selected due to their flexibility and ... issues of sexuality and HIV with sexual partners and family. Most women and adolescent girls in relationships had disclosed their serostatus to their partner. Nonetheless, women and young girls ... hiding their status out of fear of their reaction and potential judgments and abandonment. Several women and some partners said that had withheld telling their sexual partners about their HIV...
Ngày tải lên: 14/03/2014, 14:20
beginning opengl game programming 2004 phần 3 pdf
... translation and rotation commands and will be discussed later in this chapter in the “Using gluLookAt() ” section. ■ Using the translation and rotation modeling commands glTranslate() and glRotate() . ... left , right , top , and bottom together specify the x and y coordinates on the near clipping plane, and near and far specify the distance to the near and far clipping planes. Thus, the top-left corner ... GL_TRIANGLES , you’ll have to specify a total of six vertices (A, B, and C for triangle 1 and A, D, and C for triangle 2). You’ll send A and C down the pipeline twice, performing the same geometrical...
Ngày tải lên: 05/08/2014, 10:20
Tài liệu .NET Game Programming with DirectX 9.0 P2 doc
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX...
Ngày tải lên: 13/12/2013, 04:15
Tài liệu .NET Game Programming with DirectX 9.0 P1 docx
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. Table of Contents .NET Game Programming with DirectX...
Ngày tải lên: 13/12/2013, 04:15
mathematics for 3d game programming and computer graphics, third edition [electronic resource]
... With the above definitions in hand, we are now ready to examine some fun- damental properties of vector arithmetic. Theorem 2.1. Given any two scalars a and b, and any three vectors P, Q, and ... real number a, and any elements P and Q in V, () aaa+=+PQ P Q. (h) Addition of scalars distributes over scalar multiplication. That is, for any real numbers a and b, and any element P ... means for a set of vectors to be linearly independent. Mathematics for 3D Game Programming and Computer Graphics Third Edition Eric Lengyel Course Technology PTR...
Ngày tải lên: 29/05/2014, 17:21
advanced 3d game programming with directx 9.0
... Data Walsh, Peter (Peter Andrew), 1980- Advanced 3D game programming with DirectX 9.0 / by Peter Walsh. p. cm. ISBN 1-55622-968-2 (pbk.) 1. Computer games Programming. 2. DirectX. I. Title. QA76.76.C672W382 ... exceptionally interesting and dynamic area of computer acquired programming. The knowledge that I have is what I hope to fill these pages with, so other people can get into graphics and game programming. I’ve ... because then we all get to play better games. No one person could discover all the principles behind computer graphics and game programming themselves, and no one can learn in a vacuum. People...
Ngày tải lên: 03/06/2014, 01:06
dotnet game programming with directx 9 0
... the game goals: ã Land ã Water ã Ship ã Enemy plane ã Gas barrel ã Bridge River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio 251 *0511_ch04_FINAL 2/18/03 7:47 PM Page 251 .NET Game Programming with ... half- screen scrolls with its own speed. The most appropriate type of scrolling will vary from game to game, and it will be up to us to make the final choice between code complexity and game playability. River ... The width of the game field. Property Height The height of the game field. Property ScreenWinHandle The window handle used by all drawing functions. Property GameOver If true, the game is over. Property...
Ngày tải lên: 04/06/2014, 11:51
game programming with directx 9 0
... .NET Game Programming with DirectX 9.0 ALEXANDRE SANTOS LOBÃO AND ELLEN HATTON *0511_ch00_FINAL 2/18/03 4:58 PM Page i Creating a bridge with borders forces us to change the road tile and make ... half- screen scrolls with its own speed. The most appropriate type of scrolling will vary from game to game, and it will be up to us to make the final choice between code complexity and game playability. River ... to the game engines from the samples of Chapters 1 and 2, we can again see some common properties, such as the window handle used for drawing, the width and height of the game field, and some...
Ngày tải lên: 04/06/2014, 11:51
advanced 3d game programming with directx 9 0
... 4 . .Advanced 3D Game Programming with DirectX 9.0 by Peter Walsh ISBN:1556229682 Wordware Publishing © 2003 (525 pages) Designed for programmers who are new to graphics and game programming, this ... interesting and dynamic area of computer acquired programming. The knowledge that I have is what I hope to fill these pages with, so other people can get into graphics and game programming. I've ... games like F1 Career Challenge, Harry Potter and the Chamber of Secrets, SHOX, and the upcoming Medal of Honor: Rising Sun. I've developed games for the PC, Game Boy, Dreamcast, PS2, Game...
Ngày tải lên: 04/06/2014, 12:01
graphics programming with directx 9 module ii
... skins and skeletons are, how they are constructed, and how they can be animated and rendered. As before we will look at the X file data templates and see how these translate into our game data ... lock on a mesh index buffer with a single call to ID3DXMesh::UnlockIndexBuffer. HRESULT ID3DXMesh::UnlockIndexBuffer(VOID) TeamLRN Graphics Programming with Direct X 9 Module II (14 ... application and the low level animation code. This will allow students to more easily integrate animation support into their game projects and have their AI or user-input systems interact and control...
Ngày tải lên: 04/06/2014, 12:07
Advanced 3D Game Programming with DirectX - phần 1 doc
... Advanced 3D Game Programming with DirectX 9.0 by Peter Walsh ISBN:1556229682 Wordware Publishing â 2003 (525 pages) Designed for programmers who are new to graphics and game programming, ... Started with DirectX Overview Now that you know enough about Windows, it's time to get down and dirty with DirectX. This chapter shows you everything you need to know to get started with ... handling, the code is nice and clean. The error that almost all of the code in this book throws is called cGameError, and is defined in Listing 1.2 . Listing 1.2: The cGameError object and...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 2 doc
... GUID* pGuid ); // Device guid }; inline cGraphicsLayer* Graphics( ) { return cGraphicsLayer::GetGraphics(); } #endif //_GRAPHICSLAYER_H GraphicsLayer.cpp is pretty long, so I'll ... PART 1: Draw 10,000 randomly colored pixels for( inti=0;i< 10000 ; i++ ) { // Get a random location for the pixel x = rand()%639; y = rand()%479; // Get a random color for the ... rectangles for( intj=0;j<10;j++) { // Create a random sized rectangle SetRect( &Rect, rand()%639, rand()%479, rand()%639, rand()%479 ); 99 A DirectInput device represents...
Ngày tải lên: 08/08/2014, 23:20
Advanced 3D Game Programming with DirectX - phần 3 pot
... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 144 hwnd Handle to the window to be associated with the DirectSound object. This should be the primary ... primary axes: i <1,0,0>, j <0,1,0>, and k <0,0,1>. Figure 5.2: The i, j, and k vectors Many physics texts use the i, j, and k vectors as primitives to describe other 3D ... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ...
Ngày tải lên: 08/08/2014, 23:20
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