use iphone as game controller for ipad fifa 13

Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Ngày tải lên : 14/03/2014, 10:20
... perform actions based on a timer. Thus you use behaviors to add logic to your game. What are behaviors? To understand behavior in GameSalad, let’s continue the analogy of a human actor. As ... using your device for development, click ‘ Use for development’’ on this page. 2. Create an AppID for the iOS Viewer. Click App IDs and select New App ID. For the description, use an all-attached ... Name Last Name www.it-ebooks.info 2 Chapter Your First Game from Scratch: The Pong Game Now that you have properly set up your environment, let’s use GameSalad to create a real game. ...
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iphone  ipad game development for dummies

iphone ipad game development for dummies

Ngày tải lên : 24/04/2014, 15:22
... . . .135 Putting on Your Architect’s Hat 135 View controllers, screens, and features 135 Game loops 136 Timers and frame rates 137 Game objects and your app 138 Designing the Screen Flow 139 The ... this iPhone OS 3.2 only ran on the iPad, and not the iPhone. When the iPad came out, there were now two different versions of iPhone OS: ✓ 3.1.3, for hand-held devices ✓ 3.2, for the iPad For ... on the iPhone, we also talk about development on the iPad as well. Parts I, II, and III of this book discuss the devel- opment of the game for both the iPhone and the iPad. Part IV has more...
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Cocos2d for iPhone 1 Game Development Cookbook pptx

Cocos2d for iPhone 1 Game Development Cookbook pptx

Ngày tải lên : 14/03/2014, 21:20
... Preface Cocos2d for iPhone is a robust but simple to use 2D game framework for iPhone. It is fast, exible, free, and App Store approved. More than 2500 App Store games already use it, including ... //Foreground Grass CCSpriteBatchNode *grassBatch2 = [CCSpriteBatchNode batchNodeWithFile:@"grass_01.png" capacity:10]; [self addChild:grassBatch2 z:3 tag:TAG_GRASS_BATCH_2]; for( int ... you will become more and more tempted to use asynchronous actions for gameplay logic and AI. Derived from the CCAction class, these actions can be used for everything from moving a CCNode using...
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Apress beginning iOS 5 games development, using the iOS 5 SDK for ipad iphone and ipod touch (2011)

Apress beginning iOS 5 games development, using the iOS 5 SDK for ipad iphone and ipod touch (2011)

Ngày tải lên : 24/04/2014, 10:13
... Characters: Game Engine, Image Actors, and Behaviors 127 Understanding the Game Engine Classes 127 The GameController Class 128 Setting Up GameController 129  The Actor Class 135  Implementing ... what an iOS game looks like. To facilitate this, I have written a complete (though simple) game that will serve as context in the examples, as well as give you a complete game to use as a roadmap ... In-App Purchases 240 Creating a Test User 242 Class and Code for In-App Purchases 243 In-App Purchase Implementation 246 Driving the UI from Existing Purchases 247 Making the Purchase 250 Responding...
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Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

Ngày tải lên : 27/06/2014, 08:20
... Our focus for this book is creating game assets for use in Unity iOS, which was created by Unity Technologies for creating games to deploy on all of Apple’s iDevices such as the iPhone, iPod ... worlds, fused into an application built from the ground up for rapid game development. Unity also has the ability to publish games on multiple platforms such as Wii, iPhone and iPad, Android, ... xiv Prologue: Thump’n Noggins Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming become more accessible to...
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Creating 3D Game Art for the iPhone with Unity Part 1 docx

Creating 3D Game Art for the iPhone with Unity Part 1 docx

Ngày tải lên : 08/08/2014, 13:21
... Our focus for this book is creating game assets for use in Unity iOS, which was created by Unity Technologies for creating games to deploy on all of Apple’s iDevices such as the iPhone, iPod ... worlds, fused into an application built from the ground up for rapid game development. Unity also has the ability to publish games on multiple platforms such as Wii, iPhone and iPad, Android, ... specifically for deployment on the iPhone and iPad. This book will cover in-depth the principles behind creating 3D content for the iPhone and iPad using Unity iOS, as this book is written for registered...
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Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity Part 2 docx

Ngày tải lên : 08/08/2014, 13:21
... write the code that will perform the calculations for each stage in the programmable pipeline. A FFP opens the door for enhanced shaders for your games as well as increased optimizations due to ... tried to use quad polygons as much as possible and use triangles only in certain areas where I wanted to reduce geometry. For instance, in Fig. 2.15, I used a triangle in Tater’s forearm to ... arms as well as contain a sufficient amount of edge loops to handle deforming. Tater’s hands will never be open in the game, so there was no reason to build fingers. I modeled his hands as closed...
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Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Ngày tải lên : 08/08/2014, 13:21
... not fast enough to cope with it. For the iPad and iPhone 4, it’s even worse because of the much higher screen resolution. Baking is always faster on any platform. OpenGL ES is better for image ... Lightmaps Using Beast,” I will discuss the creation of the lightmap for Tater using Beast within Unity iOS. For now, we’ll just focus on the di use map. 58 Creating 3D Game Art for the iPhone with ... released with higher resolution capabilities as well as making it easier to support multiresolutions across 50 Creating 3D Game Art for the iPhone with Unity FIG 3.14 You Can Set a Texture Format...
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Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Ngày tải lên : 08/08/2014, 13:21
... different areas on the texture atlas. FIG 4.10 An Example of a Texture Atlas. FIG 4.9 This Scene Was Used to Test Fill-Rate Issues on the iPhone 4 and iPad. 76 Creating 3D Game Art for the iPhone ... atlas that was built for Tater’s Trash Yard level. Texture memory is vital on the iPad and iPhone 3GS and can often be the main culprit behind low performance and crashes. With the iPhone ... needed for FIG 4.21 Here Is the Trash Heap Model, Which Surrounds the Level. 86 Creating 3D Game Art for the iPhone with Unity bit cautious of this because I know that the iPad and iPhone...
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Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

Ngày tải lên : 08/08/2014, 13:21
... of bones used per character. For example, the Unity iOS manual suggests that you don’t use more than 30 bones. For example, the skeleton that was built for Tater contains 21 bones as shown ... viewport. 114 Creating 3D Game Art for the iPhone with Unity FIG 5.36 Clean Weights Was Used to Remove Any Influence the PelvisRotHelper Was Having in the Mesh. FIG 5.37 The X Mirror Option for Weight Painting ... modeling phase of Tater, he was built in the classic “T-Pose” for the purpose of rigging the character as shown in Fig. 5.16. It’s important to point out that the arms and legs were pre-bent for the...
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Báo cáo y học: "Characterization of Human Erythrocytes as Potential Carrier for Pravastatin: An In Vitro Study"

Báo cáo y học: "Characterization of Human Erythrocytes as Potential Carrier for Pravastatin: An In Vitro Study"

Ngày tải lên : 25/10/2012, 11:10
... hemoglobin release. The releasing curves of pravastatin show 2 release phases, the first is rapid release phase and the second is slow sustained release phase with hemoglobin release sim- ilar ... can be used for sustained release of pravastatin. This as- sumption is supported by previous findings which recommended that the use of carrier erythrocytes as extended release system for prednisolone ... addition of glutaraldehyde. Pravastatin assay by UPLC A reversed phase UPLC method was developed and used throughout the study for pravastatin assay. The mobile phase in this method consists of...
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Flavor enhancement as a tool for increasing pleasantness and intakeof a snack product among the elderly

Flavor enhancement as a tool for increasing pleasantness and intakeof a snack product among the elderly

Ngày tải lên : 03/04/2013, 21:06
... given different information on the samples for the home -use. One group in both age cohorts was informed about the organic quality of the sample and another group received information about the ... third group served as control, receiving no additional information, except for the list of ingredients. The written information was provided on the front page of the home -use booklet. Preliminary ... session (two levels, before and after the home -use) . Age group (two levels) was used as a between-subject factor. These statistical analyses were also conducted with gender as a between- factor...
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