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unity 3d building for ios

Building for Bandwidth How to Choose the Right Cabling Infrastructure

Building for Bandwidth How to Choose the Right Cabling Infrastructure

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... 5 in anticipation of applicationsrequiring 100Base-TX. Building for How to Choose the Right Cabling InfrastructureBandwidth Building for BandwidthPage 3Selecting the Infrastructure: Followthe ... and develop solutions for future productgenerations. Using IEEE standards as a guide, it is possibleto see the direction for both active equipment and cablingrequirements for the next few generations.IEEE ... is too greatto allow 10GbE transmission for any reasonable distancesover category 5e cabling.Scenario 3: Building space is on a long term lease orthe building is owned; bandwidth requirements...
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Building for Bandwidth

Building for Bandwidth

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... Product and System Performance Warranty for complete details.val•u•a•bleadj. having considerable worth and usefulnessCopperTen™ Augmented Category 6 SolutionsPERFORMANCE IS IN THE AIRWhen ... doubts that CopperTen is the correct solution for a cabling plant that will support your network requirements today and in the future.We perform for every one of our clients every day. Read what ... meet the strict performance requirements of IEEE 802.3an, TIA-B.2-10 and ISO 11801 Edition 2.1 draft standards for 10 Gbps transmission—designs that position each product for ready compliance...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... me to get deep intothe 3D modeling industry. Particular thanks got to Roman Ormandy for develop-ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup-porting me ... industry,however, having seen the excitement in our eyes as we clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped thevideo game console.Companies like Mattel, ... text beautiful. Next goes to Estelle Manticas, myProject Editor: thank you for your patience, for being a friend, and for being thesister I’ve never had. Without you I’d be lazy and deadlines...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... Apply the TriangulationWhen you export the model for 3D Studio Max, all faces get triangulated, meaningall vertices are interconnected at the rudimentary ... www.verypdf.com to remove this watermark.13. Now for the last item: the feeder hose underneath the RF-9. I’d like to addcaps to start and end the hose for a more authentic look, then sweep thehose ... sections that follow explain how to modify thetrueSpace 6 environment for modeling, as well asother items you should consider before you begin.If you’re already familiar with trueSpace and wantto...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... ahead and install it.When you do, make sure the plug-in for 3D Studio Max is installed as well. Theoption for installing the plug-in for Max is part of the installation routine.99Installing ... to rotate your model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel hasexpanded to offer you a suite of options for unwrapping your object.Click ... on-the-fly.Figure 5.13Importing theRF9.stl file in 3D Studio Max.TIPIf you’re new to 3D StudioMax, or need some guidanceusing it, see the 3D StudioMax tutorials on the CD-ROMthat accompanies...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... you need to unify andoptimize your character model in 3D Studio Max before pushing it over toDeepUV.In this chapter, you will■Use 3D Studio Max to complete the slogre model.■Use Max to ... to take a screen shot ofthe UVW map in 3D Studio Max and paint over it in a program like Photoshop.Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc-tion with Photoshop ... they are not relaxed—thatis, the halves are not taking ontheir natural volumetric form asthey would in 3D space. To seewhat I mean, with all points of onlyone half selected, click Relax...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... texture. Also, setForced to None. Later on, you can do something advanced like force your texturegroups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... game called for you tocreate a texture for the side of an old train car. Just get a really good snapshot ofthe car in broad daylight, clean it up a bit, and slap it on the side of a 3D model—it’s ... currently working inRGB (24-bit) color mode, which is typical for any texture creation, but the imagewill have too much color information for a typical game engine to handle(although some game engines,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... The first one shows simple holes, called form ties, commonly seen in largebuildings. These holes are the byproduct of the cement formers holding the formitself together, but architects and ... can use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 × 512-pixel RGB image.2. Select any foreground ... real-world materials when building your textures. For example, when making formed cement walls,engineers don’t just take a batch of plain, smooth cement and pourit into a form to make the wall...
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Tài liệu Capacity building for sustainable tourism initiatives project pdf

Tài liệu Capacity building for sustainable tourism initiatives project pdf

Xã hội học

... implications for the form and components of STPII.Unfortunately time constraints did not allow the Project Director to follow up his initiative with the Mai Chau Women's Union for presentation ... begun to develop a proposal for this activity, to submit to the Australian Government for funding.1. MekongInfo is an interactive Web-based system for sharing information and knowledge related ... text, in order to facilitate approval for publication. STP and IUCN responded to each proposed edit. In January the HGRC informed IUCN Centre for Culture, Information, Sport and Tourism will benefit...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

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... WindDirection: From the Left12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore themask.13. Press Q to exit Quick Mask mode.You have transformed the crack into one that drips. From ... colorwall in seconds is just a matter ofsetting new foreground and back-ground colors, then playing theStone Wall action. I make tiles for my set by playing a stone-replacement action called“Patternize,” ... called“Patternize,” consisting of thesteps I mentioned just before.TIPNotice that some of the stones in theset have cracks in them—try adding astop just before the call to the GaussianBlur in the Stone...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

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... faux-finish plasticpieces kids get for G.I. Joe karate boards(see the Crate tutorial in Chapter 9).I’ll show you a couple filtering techniques for creating wood, but only for fun (usingpictures of ... technically an organic texture. But this chapter focuses on texturesthat make up all types of building materials for a scene, so I decided to squeak it inhere. As with other textures, you can create ... only interested in slivers of wood for boards.)2. Press D to reset your swatches.3. Choose Filter, Render, Clouds.4. Start a new layer and fill it with the foreground color (black).5. Choose...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

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... Texture,Craquelure if you’re looking for amore scaly or cracked-skin appear-ance (see Figure 10.4).399Skin and BonesFigure 10.4 Applythe Craquelure filter for an added touch.TIPAny time you ... of the outside border of the grate.19. Fill the selection with a foreground-to-background radial gradient, usingblack as the foreground color and a deep red, like hex# 6F0707, as the back-ground. ... and fill it with a black-to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46).3849.Advanced Texturing ExamplesFigure 9.44 Fill acircular...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

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... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... textures■Styles, for occasional beveling and drop shadowing■Compositing a 3D trueSpace rendering, for the insulating cable jackets onthe sides■Reference painting, using Deep Paint 3D to help with ... of the aforementioned scenarios exists in your setup, but it’s not ahuge ordeal; it just means you have to go back to DeepUV and fix them.One outstanding way of detecting problems before you...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... same fashion as before—with the y axis pointing forward. Finally, thebox needs to be named Bounds. (This is for the Torque engine; check your engine’sspecifications for information about what ... 3D. ” You should have in your posses-sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for errors ... and hands is a snap. For the feet U-V area, I used exactly thesame techniques I described for making teeth, only this time I made small, squareshapes with rounded edges for the toe nails. Then,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... resetyour transforms.That way, 3D Studiomaintains a history of the model,enabling you to quickly and easily undoany transform you’ve performed.Figure 14.7 Applythe Reset XFormmodifier to ... is, if you try torotate the forearm back and forth, itwill only go towards the body, and willnot bend backwards at the elbow. Also,as you pull forward on the forearm, theupper arm naturally ... a character moves. For instance, when a character transitions from a walk to a sprint,it would be more natural for the COM to shift forward, caus-ing the character to lean forward. If the COM...
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