pass null value to parameter in c

A Complete Guide to Programming in C++ doc

A Complete Guide to Programming in C++ doc

... of string manipulation. These include inserting and erasing, searching and replacing, com- paring, and concatenating strings. Chapter 10 describes how to write functions of your own. The basic rules ... unions are introduced as examples of special classes. Chapter 14 describes how constructors and destructors are defined to create and destroy objects. Also discussed are how inline methods, access ... Reference Type 228 Defining Pointers 230 The Indirection Operator 232 Pointers as Parameters 234 Exercises 236 Solutions 238 Chapter 13 Defining Classes 243 The Class Concept 244 Defining Classes...

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Kirch prinz, prinz   a complete guide to programming in c++

Kirch prinz, prinz a complete guide to programming in c++

... polymorphic classes. In addition to defining virtual functions, dynamic downcasting in polymorphic class hierarchies is introduced. Chapter 26 describes how defining pure virtual methods can create ... of string manipulation. These include inserting and erasing, searching and replacing, com- paring, and concatenating strings. Chapter 10 describes how to write functions of your own. The basic rules ... 734 Explicit Instantiation 736 Exercises 738 Solutions 742 Chapter 33 Containers 749 Container Types 750 Sequences 752 Iterators 754 Declaring Sequences 756 Inserting in Sequences 758 Accessing Objects...

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A Complete Guide to Programming in C++ potx

A Complete Guide to Programming in C++ potx

... string 153 Defining and Assigning Strings 154 Concatenating Strings 156 Comparing Strings 158 Inserting and Erasing in Strings 160 Searching and Replacing in Strings 162 Accessing Characters in ... introduces comments. Strings enclosed in /* . . . */ or start- ing with // are interpreted as comments. EXAMPLES: /* I can cover several lines */ // I can cover just one line In single-line comments ... Strings 164 Exercises 166 Solutions 168 Chapter 10 Functions 171 Significance of Functions in C+ + 172 Defining Functions 174 Return Value of Functions 176 Passing Arguments 178 Inline Functions...

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A Complete Guide to Programming in C++ part 85 potx

A Complete Guide to Programming in C++ part 85 potx

... accessed in, 164 comparing, 158 concatenating, 156, 157 escape sequences used in, 29 initializing, 154, 155 inserting and erasing in, 160, 161 numbers converted to, 288 output of, 68, 69 searching ... objects in container, 771 sizeof operator, 21 sort() method list container sorted by call to, 767 SortVec container class merge() method of, 762 search() method of, 760 using, 756 Source code, ... 33 defining in if statements, 105 names of, 31 pointer, 683 sample program, 32 Variable type, 77 Vector, 323 vector container class, 755 constructors of, 757 methods for deleting objects in, 765 Vectors iterating,...

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A Complete Guide to Programming in C++ part 1 ppsx

A Complete Guide to Programming in C++ part 1 ppsx

... polymorphic classes. In addition to defining virtual functions, dynamic downcasting in polymorphic class hierarchies is introduced. Chapter 26 describes how defining pure virtual methods can create abstract classes and ... and how access control to base classes can be realized. Chapter 24 discusses implicit type conversion within class hierarchies, which occurs in the context of assignments and function calls. Explicit ... replacing, com- paring, and concatenating strings. Chapter 10 describes how to write functions of your own. The basic rules are covered, as are passing arguments, the definition of inline functions,...

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A Complete Guide to Programming in C++ part 2 doc

A Complete Guide to Programming in C++ part 2 doc

... 154 Concatenating Strings 156 Comparing Strings 158 Inserting and Erasing in Strings 160 Searching and Replacing in Strings 162 Accessing Characters in Strings 164 Exercises 166 Solutions 168 Chapter ... with C+ +! Ulla Kirch-Prinz Peter Prinz PREFACE ■ ix Chapter 7 Symbolic Constants and Macros 119 Macros 120 Macros with Parameters 122 Working with the #define Directive 124 Conditional Inclusion ... and routing techniques. Additional Features Chapter Goals A concise chapter introduction, which contains a description of the chapter’s contents, is presented at the beginning of each chapter....

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A Complete Guide to Programming in C++ part 3 pptx

A Complete Guide to Programming in C++ part 3 pptx

... 736 Exercises 738 Solutions 742 Chapter 33 Containers 749 Container Types 750 Sequences 752 Iterators 754 Declaring Sequences 756 Inserting in Sequences 758 Accessing Objects 760 Length and Capacity ... object controls access to its own data. More specifically, an object can reject erroneous access attempts ■ easy re-use: objects maintain themselves and can therefore be used as building blocks ... programming (or OOP for short), which are: ■ data abstraction, that is, the creation of classes to describe objects ■ data encapsulation for controlled access to object data ■ inheritance by creating...

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A Complete Guide to Programming in C++ part 4 pot

A Complete Guide to Programming in C++ part 4 pot

... The character set defines which code represents a certain character. When displaying characters on screen, the applicable character codes are transmitted and the “receiver,” that is the screen, ... for correctly interpreting the codes. The C+ + language does not stipulate any particular characters set, although in gen- eral a character set that contains the ASCII code (American Standard Code ... Code for Informa- tion Interchange) is used. This 7-bit code contains definitions for 32 control characters (codes 0 – 31) and 96 printable characters (codes 32 – 127). The char (character) type...

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A Complete Guide to Programming in C++ part 5 pot

A Complete Guide to Programming in C++ part 5 pot

... TYPES (CONTINUED) ■ 21 ᮀ Floating-Point Types Numbers with a fraction part are indicated by a decimal point in C+ + and are referred to as floating-point numbers. In contrast to integers, floating-point ... floating-point numbers must be stored to a preset accuracy. The following three types are available for calculations involving floating-point numbers: float for simple accuracy double for double accuracy long ... type. ᮀ Character Constants A character constant is a character enclosed in single quotes. Character constants take the type char. EXAMPLE: 'A' // Type: char The numerical value is the character...

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A Complete Guide to Programming in C++ part 6 potx

A Complete Guide to Programming in C++ part 6 potx

... that the value of the variable has changed since it was last accessed. The compiler therefore creates machine code to read the value of the variable whenever it is accessed instead of repeatedly using ... specific use. EXAMPLES: c, ch for characters i, j, k, l, m, n for integers, in particular indices x, y, z for floating-point numbers To improve the readability of your programs you should choose ... Global variables, int gVar2 = 2; // explicit initialization int main() { char ch('A'); // Local variable being initialized // or: char ch = 'A'; cout << " ;Value of gVar1:...

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A Complete Guide to Programming in C++ part 7 docx

A Complete Guide to Programming in C++ part 7 docx

... technique. 42 ■ CHAPTER 3 USING FUNCTIONS AND CLASSES // Calculating powers with // the standard function pow() #include <iostream> // Declaration of cout #include <cmath> // Prototype ... angled brackets < >, it is common to search for header files in the include folder only. The current directory is not searched to increase the speed when searching for header files. C+ + programmers ... cin and cout streams. cin is an object of the istream class and cout an object of the ostream class. 40 ■ CHAPTER 3 USING FUNCTIONS AND CLASSES ■ DECLARING FUNCTIONS Example of a function prototype The...

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A Complete Guide to Programming in C++ part 8 potx

A Complete Guide to Programming in C++ part 8 potx

... illustrates. ᮀ Calling Methods All the methods defined as public within the corresponding class can be called for an object. In contrast to calling a global function, a method is always called for ... file, cname, which declares the same identifiers in the std namespace. Including the file math.h is thus equivalent to Example: #include <cmath> using namespace std; The string.h or cstring ... strings. #include <iostream> // Declaration of cin, cout #include <string> // Declaration of class string using namespace std; int main() { // Defines four strings: string prompt("What is your...

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A Complete Guide to Programming in C++ part 9 pdf

A Complete Guide to Programming in C++ part 9 pdf

... precision Sample program Manipulator Effects Sets the precision to n. Returns the used precision. int precision (int n); int precision() const; Manipulator Effects Generates a decimal point character shown ... Declarations of cin, cout and using namespace std; // manipulators oct, hex, int main() { int number; cout << "Please enter an integer: "; cin >> number; cout << uppercase // ... Effects Returns the minimum field width used Sets the minimum field width to n Returns the fill character used Sets the fill character to ch int width() const; int width(int n); int fill() const; int...

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A Complete Guide to Programming in C++ part 10 pps

A Complete Guide to Programming in C++ part 10 pps

... FORMATTED INPUT OF NUMBERS ■ 73 ᮀ Inputting Integers You can use the hex, oct, and dec manipulators to stipulate that any character sequence input is to processed as a hexadecimal, octal, or decimal ... possible to output the character code for a character. In this case the character code is stored in an int variable and the variable is then output. Example: int code = '0'; cout << code; ... the character 'X' is stored in the variable ch. An input field is terminated by the first white space character or by the first character that cannot be processed. Example: int i; cin...

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A Complete Guide to Programming in C++ part 11 ppt

A Complete Guide to Programming in C++ part 11 ppt

... Manipulator setw() using namespace std; int main() { unsigned char c = 0; unsigned int code = 0; cout << "\nPlease enter a decimal character code: "; cin >> code; c = code; ... <iostream> #include <iomanip> // Manipulator setw() #include <string> // Class string using namespace std; int main() { string word; // To read a word. // char ch; is not needed. // cout ... output cout << "\nThe corresponding character: " << c << endl; code = c; // Character code. Is only // necessary, if input is > 255. cout << "\nCharacter codes" <<...

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