creating assets for the cryengine 3

Programming in Go: Creating Applications for the 21st Century, Rough Cuts docx

Programming in Go: Creating Applications for the 21st Century, Rough Cuts docx

Ngày tải lên : 29/03/2014, 22:20
... Optionally Compressed Tarballs 8 .3 Exercises 37 8 38 0 38 5 38 5 38 6 38 7 38 8 39 2 39 7 39 7 39 9 401 4 03 405 Chapter Packages ... 2901754 93 000 0 11 0 0 0 0 000 111 77777 7 7 7 55555 5 555 5 555 44 4 4 444444 4 9999 33 3 9 3 9 9999 33 9 3 333 Each digit is represented by a slice of strings, with all the digits together represented ... 8.1 .3 Handling Plain Text Files 36 1 36 2 36 5 36 6 36 8 37 1 37 1 37 5 37 7 xii www.it-ebooks.info 8.1 .3. 1 Writing Plain Text Files 8.1 .3. 2...
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epub straight to the point [electronic resource] [creating ebooks for the apple ipad and other ereaders]

epub straight to the point [electronic resource] [creating ebooks for the apple ipad and other ereaders]

Ngày tải lên : 01/06/2014, 09:23
... 52 53 57 62 64 70 71 73 76 77 83 87 91 92 94 95 95 95 96 98 1 03 1 13 119 126 128 119 120 122 124 Download from WoweBook.com Table of Contents 129 130 131 131 132 138 154 155 159 1 63 ... and in the Cochin font Choose these characteristics from the various menus and click OK Next, you’d create the rest of the styles for the book If you are creating the style sheet for the first ... make sense to use the one to create the other But actually, once you can forget about pages, and focus on the flow and the formatting of the text, InDesign becomes a great tool for creating EPUB...
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Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

Ngày tải lên : 27/06/2014, 08:20
... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming ... Used the Internal Profiler to Monitor the Performance of the Demo Scene as I Continued to Add Game Objects in the Game I Was Checking the Frametime Variable to See If It Went Beyond 33 .3 ms 23 Creating ... based off the screen of the 3GS at 480 × 32 0 and then scale these graphics to the iPad at 1024 × 768, then your graphics and textures are going to look pretty ugly as they are scaled from the lower...
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Spiritual MarketingA Proven 5-Step Formula for Easily Creating Wealth from the Inside Outby Joe pot

Spiritual MarketingA Proven 5-Step Formula for Easily Creating Wealth from the Inside Outby Joe pot

Ngày tải lên : 28/06/2014, 22:20
... been the sunshine in my life for more than two decades now I am forever grateful for having her in my world Finally, I am grateful for the Spirit of life for guiding me in every moment v For Bonnie ... partners, but there they were side by side in perfect harmony What a beautiful couple they made They definitely belong together Yes, the marrying of these two words has created the potential ... turn then causes the anxiety The three can strike at lightening speed However, they can and must be stopped The primary cause of these debilitating demons is IGNORANCE Know the truth and the truth...
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Creating an Inclusive Environment: A Handbook for the Inclusion of People with Disabilities in National and Community Service Programs ppt

Creating an Inclusive Environment: A Handbook for the Inclusion of People with Disabilities in National and Community Service Programs ppt

Ngày tải lên : 28/06/2014, 23:20
... t.DisplayCurrentTime(); int theHour = 0; int theMinute = 0; int theSecond = 0; t.GetTime( theHour, theMinute, theSecond); System.Console.WriteLine("Current time: {0}:{1}:{2}", theHour, theMinute, theSecond); ... thức logic Giá trị Logic And && (x= =3) &&(y==7) False Cả hai điều kiện phải Or || (x= =3) ||(y==7) True Chỉ cần điều kiện Not ! ! (x= =3) True Biểu thức ngoặc 34 http://www.itgatevn.com.vn Sưu tầm ... Ví dụ: using System; public class ForLoopTest { public static void Main() { for (int i = 1; i
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Creating 3D Game Art for the iPhone with Unity Part 1 docx

Creating 3D Game Art for the iPhone with Unity Part 1 docx

Ngày tải lên : 08/08/2014, 13:21
... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming ... mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility To the fullest extent of the law, neither the Publisher nor the authors, ... based off the screen of the 3GS at 480 × 32 0 and then scale these graphics to the iPad at 1024 × 768, then your graphics and textures are going to look pretty ugly as they are scaled from the lower...
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Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity Part 2 docx

Ngày tải lên : 08/08/2014, 13:21
... Used the Internal Profiler to Monitor the Performance of the Demo Scene as I Continued to Add Game Objects in the Game I Was Checking the Frametime Variable to See If It Went Beyond 33 .3 ms 23 Creating ... set the scale for your object within Unity iOS on the object’s Transform The reason being is that when the scale is changed on the Transform, Unity iOS makes a copy of the object, which is the ... Reduce the Level of Detail from the Bicep to the Wrist When Unity iOS imports the FBX file, it will automatically be tripled, so there’s no need to triple the polygons within modo 33 Creating 3D...
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Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Ngày tải lên : 08/08/2014, 13:21
... This is the workflow that I followed for all of the UVs in both the Tater and Thumper models 45 Creating 3D Game Art for the iPhone with Unity FIG 3. 7╇ Before You Can Properly Sew the UVs, ... the Unwrap tool 47 Creating 3D Game Art for the iPhone with Unity FIG 3. 11╇ I Used the Unwrap Tool to Quickly Get the UVs Created for the Bulk of the Gun Notice that with the Unwrap tool, I ... seams Rinse and repeat In the 49 Creating 3D Game Art for the iPhone with Unity next section, we’ll take a practical look at the process behind creating the texture map for the Tater game object...
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Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Ngày tải lên : 08/08/2014, 13:21
... Distributed in the Level in Unity iOS 83 Creating 3D Game Art for the iPhone with Unity 30 0 vertices and shares the same material as the rest of the level This allows me to place tons of these items ... (128 times 4) in the texture map I then measured all of the items in the scene and kept note of the size they would need to relate to in the texture map Creating the Textures Before creating any ... is for the texture and the second is for the lightmap Now with 87 Creating 3D Game Art for the iPhone with Unity Fig 4. 23 •‡ Here Is the UV Map Alongside the Texture Atlas The Red Shading Shows...
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Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

Ngày tải lên : 08/08/2014, 13:21
... inheriting the rotations from its parent bone, the Chest bone This is actually the same as creating a Hinge bone 1 13 Creating 3D Game Art for the iPhone with Unity FIG 5 .33 ╇ By Inverting the Pelvis ... Used the Roll Property to Adjust the Bone Rotation for the Forearm FIG 5.29╇ The Bone Rotation Isn’t Aligned and Thus Makes It Difficult to Get the Bend Correctly 111 Creating 3D Game Art for the ... 5 .37 115 Creating 3D Game Art for the iPhone with Unity FIG 5 .36 ╇ Clean Weights Was Used to Remove Any Influence the PelvisRotHelper Was Having in the Mesh FIG 5 .37 ╇ The X Mirror Option for Weight...
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Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Ngày tải lên : 08/08/2014, 13:21
... 6.6╇ The Knee Bone Is Set as the Pole Target in the IK Constraint for the Leg It Allows Me to Point the Knee FIG 6.7╇ The Elbow Bone Is Set at the Pole Target in the IK Constraint for the Arm ... influence the mesh In order to keep the skeleton optimized, you need to be sure that only the bones directly responsible for deforming the mesh are influencing the 129 Creating 3D Game Art for the ... control over the arm In Fig 6.21 you can see the elbow control, 131 Creating 3D Game Art for the iPhone with Unity FIG 6.20╇ Here You Can See the Settings for the IK Constraint Notice that the Chain...
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Creating 3D Game Art for the iPhone with Unity Part 7 pps

Creating 3D Game Art for the iPhone with Unity Part 7 pps

Ngày tải lên : 08/08/2014, 13:21
... Action’s Pose 1 63 Creating 3D Game Art for the iPhone with Unity Fig 7. 13 •‡ The Blending Mode for the Clip Is Set to Add in the Properties Panel for the Track Fig 7.14╇ You Can Adjust the Speed ... Place the Pivot 1 73 Creating 3D Game Art for the iPhone with Unity Fig 7.25╇ Use the Origin to 3D Cursor Command to Snap the Pivot to the 3D Cursor Fig 7.26╇ Here You Can See That All of the ... Fig 7 .33 Fig 7 .32 ╇ The Bounds Mode Is Set to the Shape of the UV Sphere Fig 7 .33 ╇ Here You Can See the Settings for the Mesh Pieces Well, we can’t forget about the ground The ground needs...
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Creating 3D Game Art for the iPhone with Unity Part 8 potx

Creating 3D Game Art for the iPhone with Unity Part 8 potx

Ngày tải lên : 08/08/2014, 13:21
... 1 83 Creating 3D Game Art for the iPhone with Unity Fig 7.45╇ In the NLA Editor, You Can See the Actions in Red Before They Are Converted to Clips Fig 7.46╇ By Clicking the Snowflake Icon, the ... via the Dual Lightmaps Creating 3D Game Art for the iPhone with Unity DOI: 10.1016/B978-0-240-815 63- 3.00008-5 Copyright © 2011 Elsevier, Inc All rights reserved 187 Creating 3D Game Art for the ... Contains the Settings for Controlling the Features and Quality for the Lightmap 195 Creating 3D Game Art for the iPhone with Unity We’ll talk about the important settings in the next section, but...
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Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Ngày tải lên : 08/08/2014, 13:21
... method The 3GS took a small hit from 33 .4 ms (30 €FPS)€to 33 .9 ms (29 FPS) When using the physics simulation, the iPhone jumped to 39 .2 ms (25 FPS), iPad to 41.1 ms (24 FPS), and the 3GS to 43. 9€ms ... the game is the iPad, otherwise 229 Creating 3D Game Art for the iPhone with Unity Fig 9.29╇ You Can Set the Splash Screen to Start at the Correct Orientation in the info.plist file Fig 9 .30 ╇ ... with the newer iDevices such as the 3GS, iPhone 4, and iPad, the CPU is quite fast and the bottleneck for performance can fall to the GPU side with the higher resolution devices such as the iPhone...
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Creating 3D Game Art for the iPhone with Unity Part 10 docx

Creating 3D Game Art for the iPhone with Unity Part 10 docx

Ngày tải lên : 08/08/2014, 13:21
... game, 231 – 233 Internal Profiler, 232 – 233 tuning main loop performance, 231 – 232 accelerometer tuning Â� processing frequency, Â� 231 – 232 Overdraw viewport rendering, 9, 10f P Pano2VR, 84 PelvisRotHelper, ... geometry, 35 f reducing geometry, 37 –40 merging polygons and removing edges, 39 –40 Â� polygon flow and spin quads, 37 39 workflow for creating Â� objects, 33 triangle reducing level of detail, 33 f ModelName@ ... rotation, 134 f Â� settings for Forearm.L IK constraint, 132 f bones used for twisting body, 125f controls for feet, 121f controls for rig, 120f creating master control, 136 elbow bone, 123f fixing...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

Ngày tải lên : 14/08/2014, 20:21
... provides the bridge between the control and the data it needs to display The control will ask the datasource for what it needs and the datasource is responsible for providing the information in a format ... [VIEW] The framework used to write iPhone apps [COCOATOUCH] 10 The folder used to organize the images for the app [RESOURCES] 12 The name of the IDE for iPhone apps [INTERFACEBUILDER] 13 These ... are default values The inspector for the button is slightly different— the title is further down in the window Did you notice the blue guidelines in the simulato r? They’re in the view when you’re...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

Ngày tải lên : 14/08/2014, 20:21
... handles the information itself in the app This is the document Apple uses to evaluate apps for the App Store You see this listed in the view and it controls the view This component allows for controlled ... Alignment, the Borders can be different, etc For now you don’t need to add anything for field, so leave these blank Next change the label on the return key Changing the name of the button in the keyboard ... instead of the “return”) is another option in the inspector The big thing that changing the label on the button brings to the table is that it clearly communicates to the user what to to make they...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

Ngày tải lên : 14/08/2014, 20:21
... populate them with the drink list information This method is called when the table view needs a cell n The indexPath contains the sectio l needed cel and row number for the // Customize the appearance ... scroll off the screen (either the top or the bottom,) the table view will queue up cells that are no longer needed When it asks the datasource for a cell for a particular Q: A: No—that’s just the default ... A: The datasource is responsible for that information, too There are optional methods you can provide that return the title for section headers and the title for section footers based on the...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

Ngày tải lên : 14/08/2014, 20:21
... DrinkDetailViewController.m nes the The ViewController defi in this behavior for the view lds with case, populating the fie drink information I and The nib defines the GUk the loo since both views will ... look at the UITableViewCell documentation for some of the other options Here’s the constant you need There’s just one quick line of code to set the cell’s accessory type when we configure the cell: ... the code to fix the problem? We could add a new view that lets users enter their drink information It could look like the detail view, but allow them to type in the information they want We’d...
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