... these two vectors share five segments in common. We compute the segment vector for all English nouns and proper nouns not found in the first lex- icon and whose frequency is above two. Words ... find the translations for words which are tagged as nouns, plural nouns or proper nouns only. This produced a more useful list of lexicon and again improved the speed of our program. 3.2 Positional ... text between j and v is noise. We have at this point a segment-aligned parallel corpus with noise elimination. 5 Finding low frequency bilingual word pairs Many nouns and proper nouns were not...
Ngày tải lên: 20/02/2014, 22:20
Ngày tải lên: 25/10/2013, 18:20
Tài liệu Practical mod_perl-CHAPTER 10:Improving Performance with Shared Memory and Proper Forking pdf
... Improving Performance with Shared Memory and Proper Forking You can use the PerlRequire and PerlModule directives to load commonly used mod- ules such as CGI.pm and DBI when the server is started. ... parent process and to a false value for the child process; therefore, the first block is executed by the parent and the sec- ond by the child. The parent process announces its PID and the PID of ... tool that reports real memory usage, cached memory, and swap memory. For example, on Linux you can use the free command. Run this com- mand before and after stopping the server, then compare the...
Ngày tải lên: 26/01/2014, 07:20
Tài liệu Báo cáo khoa học: "Some Pragmatic Issues in the Planning of Definite and Indefinite Noun Phrases" potx
... speaker and hearer for the action to succeed. Searle {1969) presents an anal- ysis of referring as a speech act and dismisses many uses of noun phrases as nonreferring. Such nonreferring noun ... in the Planning of Definite and Indefinite Noun Phrases Douglas E. Appelt Artificial Intelligence Center, SRI International and Center for the Study of Language and Information Stanford University ... is that the speaker and hearer mutually believe both the description in the noun phrase and the PF identifiable description. In the case of the NSI action, the speaker and he=rer mutually...
Ngày tải lên: 21/02/2014, 20:20
Báo cáo khoa học: Amino acids at the N- and C-termini of human glutamate carboxypeptidase II are required for enzymatic activity and proper folding pptx
... electroblotted onto a nitro- cellulose membrane, and immunostained as described in the Materials and methods. Relative band intensities were recorded using a CCD camera, and the concentrations of individual ... l M CuSO 4 . Three days later, the cells and conditioned media were harvested and processed as described in the Materials and methods. Conditioned media were dialyzed and concentrated, if desired. Carb- oxypeptidase ... reported previously for both rat and human enzymes [5,32–35]. In conclusion, we analyzed the contribution of the N- and C-terminal regions of GCPII to its enzymatic properties and structure/folding. The...
Ngày tải lên: 07/03/2014, 15:20
Báo cáo khoa học: "High-precision Identification of Discourse New and Unique Noun Phrases" docx
... Precision, Recall, and F-score for the class “he” was found on the Web 44681672 times, “the he” — 134978 times (0.3%), and “a he” — 154204 times (0.3%). Uniques (including short proper names) and plural ... the literature. R. Vieira and M. Poesio use hand-crafted heuris- tics, encoding syntactic information. For exam- ple, the noun phrase “the inequities of the current land-ownership system” is classified ... excluding many infrequent nouns and NPs. 1 Bean and Riloff’s non-anaphoric NPs do not correspond to our +discourse new ones, but rather to the union of our +dis- course new and +unique classes. In...
Ngày tải lên: 31/03/2014, 03:20
evolutionary dynamics and extensive form games - ross cressman
... stability properties for the symmetric and bimatrix normal form games of chapters 2 and 3 respectively. For the general extensive form games of chapters 7 and 8, the stability of NE components ... Bimatrix Games 69 3.1 Nash Equilibria and Strict Equilibrium Sets 70 3.2 Bimatrix Replicator and Best Response Dynamics 71 3.2.1 The Owner-Intruder Game 74 3.3 Dynamics for Two-Strategy Bimatrix Games ... Asymmetric Games 103 4.1 The Normal Form 104 4.2 The Extensive Form: NE and ESSets 106 4.2.1 An Age-Structured Owner-Intruder Game 108 4.3 SESets and Agent Normal Forms 110 4.4 Dynamics and the...
Ngày tải lên: 08/04/2014, 12:15
creating games with unity and maya [electronic resource] how to develop fun and marketable 3d games
... Adam. Creating games with Unity and Maya : creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. p. cm. ISBN 978-0-240-81881-8 1. Computer games Programming. ... together, and these assets will be imported into Unity to allow for exploration and refinement. Although these are largely Maya-based Creating Games with Unity and Maya How to Develop Fun and Marketable ... technology and left it in an abandoned submarine service base. Although abandoned for years, the old security systems are still running off and on. Several unmanned mechanisms like cameras and other...
Ngày tải lên: 30/05/2014, 23:16
delightful decimals and perfect percents, games and activities that make math easy and fun - long
Ngày tải lên: 05/06/2014, 11:25
Jossey Bass English Brainstormers Ready-To-Use Games And Activities
... conjunctions both and and. 2. the words hire and higher. 3. a collective noun, a day of the week, and an adverb. 4. all words that begin with the same letter. 5. two pronouns, two subjects, and a day ... students, Kira Licata and Nora McGeough, for their writings found in activities 163 and 164. iv 6. VERBS AND PRONOUNS GALORE! Draw a circle around 10 verbs and a box around 10 pronouns in the list ... everyone was old or stupid or young and foolish and me and Sugar were the only ones just right, this lady moved on our block with nappy hair and proper speech and no makeup.” From “The Lesson”...
Ngày tải lên: 05/10/2012, 09:47
50-common interview questions and answers
... been and where they are going. What are the current issues and who are the major players? 7. What have you done to improve your knowledge in the last year? 1 / 6 50 Common Interview Questions and ... not hand it to them. 41. If you were hiring a person for this job, what would you look for? Be careful to mention traits that are needed and that you have. 5 / 6 50 Common Interview Questions and ... able to be productive? and What type of projects will I be able to assist on? are examples. And Finally Good Luck : Shared by Vishnu 6 / 6 50 Common Interview Questions and Answers Written by...
Ngày tải lên: 07/02/2013, 09:37
CO2e emissions from HVAC equipment and lifetime operation for common U.S. building types
Ngày tải lên: 05/09/2013, 15:28
Brain Games Memory and Deduction
... Deduction 146 4 Brain Games: Memory and Deduction ■ Arrays and Data Objects ■ Memory Game ■ Deduction Game Arrays are a common and indispensable data structure used in games. In fact, the rest of ... of using the frames numbers, 1 and 2, we could have also labeled the frames “on” and “off” and used frame label names. This would come in particularly handy in games where there are even more ... use a horizontal and vertical offset for all the rows, and the row spacing and peg spacing. This makes it easy to adjust the location of the pegs depending on the size of the pegs and the surrounding...
Ngày tải lên: 29/09/2013, 19:20
Game Animation Shooting and Bouncing Games
... location and a random speed. The random location is made by the simple use of Math.random . For a random speed, however, I used a separate function that returns a value between 70 and 100, positive ... objects at random locations with random speeds for(var i:uint=0;i<50;i++) { var a:AnimatedObject = new AnimatedObject(Math.random()*550, Math.ran- dom()*400, getRandomSpeed(), getRandomSpeed()); addChild(a); } } // ... Start button, and the text fields at the bottom that will be used in the game. Chapter 5: Game Animation: Shooting and Bouncing Games 178 Figure 5.7 The intro frame has instructions and a Start...
Ngày tải lên: 29/09/2013, 20:20
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