common and proper noun games interactive

Tài liệu Báo cáo khoa học: "A Pattern Matching Method for Finding Noun and Proper Noun Translations from Noisy Parallel Corpora" doc

Tài liệu Báo cáo khoa học: "A Pattern Matching Method for Finding Noun and Proper Noun Translations from Noisy Parallel Corpora" doc

... these two vectors share five segments in common. We compute the segment vector for all English nouns and proper nouns not found in the first lex- icon and whose frequency is above two. Words ... find the translations for words which are tagged as nouns, plural nouns or proper nouns only. This produced a more useful list of lexicon and again improved the speed of our program. 3.2 Positional ... text between j and v is noise. We have at this point a segment-aligned parallel corpus with noise elimination. 5 Finding low frequency bilingual word pairs Many nouns and proper nouns were not...

Ngày tải lên: 20/02/2014, 22:20

8 427 0
Tài liệu Practical mod_perl-CHAPTER 10:Improving Performance with Shared Memory and Proper Forking pdf

Tài liệu Practical mod_perl-CHAPTER 10:Improving Performance with Shared Memory and Proper Forking pdf

... Improving Performance with Shared Memory and Proper Forking You can use the PerlRequire and PerlModule directives to load commonly used mod- ules such as CGI.pm and DBI when the server is started. ... parent process and to a false value for the child process; therefore, the first block is executed by the parent and the sec- ond by the child. The parent process announces its PID and the PID of ... tool that reports real memory usage, cached memory, and swap memory. For example, on Linux you can use the free command. Run this com- mand before and after stopping the server, then compare the...

Ngày tải lên: 26/01/2014, 07:20

34 422 0
Tài liệu IAB Internet Advertising Revenue Report: An Industry Survey Conducted by PwC and Sponsored by the Interactive Advertising Bureau (IAB) doc

Tài liệu IAB Internet Advertising Revenue Report: An Industry Survey Conducted by PwC and Sponsored by the Interactive Advertising Bureau (IAB) doc

... community about the value of interactive advertising. Working with its member companies, the IAB evaluates and recommends standards and practices and fields critical research on interactive advertising. ... video games and amusement & recreation. Consumer packaged goods Includes packaged goods, food products, household products and tobacco. Leisure travel Includes travel, hotel, airlines and resorts. Computing products Includes ... watching television shows and movies online, and advertisers recognize the opportunities to reach their targets through this medium.” —Randall Rothenberg, President and CEO, IAB 3 PwC Background About...

Ngày tải lên: 18/02/2014, 01:20

28 414 0
Tài liệu Smart Posters - How to use NFC tags and readers to create interactive experiences that benefit both consumers and businesses docx

Tài liệu Smart Posters - How to use NFC tags and readers to create interactive experiences that benefit both consumers and businesses docx

... “AmazingNFC”–Oulu,Finland The Oulu Region is in northwest Finland and has over 200,000 inhabitants. It is the fastest-growing region in Finland, and it boasts world-class standards in information ... ferrites, carbon and carbon composite materials, and different types of paints and inks. These materials could be included in the tag, tag package, the form factor of the poster, and even any adhesives ... Certied Device – A device that implements at least the mandatory parts of the NFC Forum Protocol Stack and the mandatory NFC Forum Operating Modes and has received NFC Forum certication. For more...

Ngày tải lên: 21/02/2014, 05:20

25 591 0
Tài liệu Báo cáo khoa học: "Some Pragmatic Issues in the Planning of Definite and Indefinite Noun Phrases" potx

Tài liệu Báo cáo khoa học: "Some Pragmatic Issues in the Planning of Definite and Indefinite Noun Phrases" potx

... speaker and hearer for the action to succeed. Searle {1969) presents an anal- ysis of referring as a speech act and dismisses many uses of noun phrases as nonreferring. Such nonreferring noun ... in the Planning of Definite and Indefinite Noun Phrases Douglas E. Appelt Artificial Intelligence Center, SRI International and Center for the Study of Language and Information Stanford University ... is that the speaker and hearer mutually believe both the description in the noun phrase and the PF identifiable description. In the case of the NSI action, the speaker and he=rer mutually...

Ngày tải lên: 21/02/2014, 20:20

6 659 0
Báo cáo khoa học: Amino acids at the N- and C-termini of human glutamate carboxypeptidase II are required for enzymatic activity and proper folding pptx

Báo cáo khoa học: Amino acids at the N- and C-termini of human glutamate carboxypeptidase II are required for enzymatic activity and proper folding pptx

... electroblotted onto a nitro- cellulose membrane, and immunostained as described in the Materials and methods. Relative band intensities were recorded using a CCD camera, and the concentrations of individual ... l M CuSO 4 . Three days later, the cells and conditioned media were harvested and processed as described in the Materials and methods. Conditioned media were dialyzed and concentrated, if desired. Carb- oxypeptidase ... reported previously for both rat and human enzymes [5,32–35]. In conclusion, we analyzed the contribution of the N- and C-terminal regions of GCPII to its enzymatic properties and structure/folding. The...

Ngày tải lên: 07/03/2014, 15:20

9 415 0
Báo cáo khoa học: "Balancing User Effort and Translation Error in Interactive Machine Translation Via Confidence Measures" pot

Báo cáo khoa học: "Balancing User Effort and Translation Error in Interactive Machine Translation Via Confidence Measures" pot

... page 1. G. Foster, P. Isabelle, and P. Plamondon. 1997. Target- text mediated interactive machine translation. Ma- chine Translation, 12:12–175. S. Gandrabur and G. Foster. 2003. Confidence esti- mation ... Vidal, and H. Hoang. 2008. Im- proving interactive machine translation via mouse actions. In Proc. EMNLP, pages 25–27. N. Ueffing and H. Ney. 2005. Application of word- level confidence measures in interactive ... (Gan- drabur and Foster, 2003; Blatz et al., 2004; Ueffing and Ney, 2007). Different TransType-style MT systems use con- fidence information to improve translation predic- tion accuracy (Gandrabur and Foster,...

Ngày tải lên: 07/03/2014, 22:20

5 385 0
Báo cáo khoa học: "High-precision Identification of Discourse New and Unique Noun Phrases" docx

Báo cáo khoa học: "High-precision Identification of Discourse New and Unique Noun Phrases" docx

... Precision, Recall, and F-score for the class “he” was found on the Web 44681672 times, “the he” — 134978 times (0.3%), and “a he” — 154204 times (0.3%). Uniques (including short proper names) and plural ... the literature. R. Vieira and M. Poesio use hand-crafted heuris- tics, encoding syntactic information. For exam- ple, the noun phrase “the inequities of the current land-ownership system” is classified ... excluding many infrequent nouns and NPs. 1 Bean and Riloff’s non-anaphoric NPs do not correspond to our +discourse new ones, but rather to the union of our +dis- course new and +unique classes. In...

Ngày tải lên: 31/03/2014, 03:20

7 285 0
evolutionary dynamics and extensive form games - ross cressman

evolutionary dynamics and extensive form games - ross cressman

... stability properties for the symmetric and bimatrix normal form games of chapters 2 and 3 respectively. For the general extensive form games of chapters 7 and 8, the stability of NE components ... Bimatrix Games 69 3.1 Nash Equilibria and Strict Equilibrium Sets 70 3.2 Bimatrix Replicator and Best Response Dynamics 71 3.2.1 The Owner-Intruder Game 74 3.3 Dynamics for Two-Strategy Bimatrix Games ... Asymmetric Games 103 4.1 The Normal Form 104 4.2 The Extensive Form: NE and ESSets 106 4.2.1 An Age-Structured Owner-Intruder Game 108 4.3 SESets and Agent Normal Forms 110 4.4 Dynamics and the...

Ngày tải lên: 08/04/2014, 12:15

327 191 0
creating games with unity and maya [electronic resource] how to develop fun and marketable 3d games

creating games with unity and maya [electronic resource] how to develop fun and marketable 3d games

... Adam. Creating games with Unity and Maya : creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. p. cm. ISBN 978-0-240-81881-8 1. Computer games Programming. ... together, and these assets will be imported into Unity to allow for exploration and refinement. Although these are largely Maya-based Creating Games with Unity and Maya How to Develop Fun and Marketable ... technology and left it in an abandoned submarine service base. Although abandoned for years, the old security systems are still running off and on. Several unmanned mechanisms like cameras and other...

Ngày tải lên: 30/05/2014, 23:16

546 957 0
essential mathematics for games & interactive applications

essential mathematics for games & interactive applications

... currently standard for computer games. It uses a minimum of space with reasonable accuracy and is Dedications To Harry, Mur, and Fiona: my past, present, and future. —Jim To Dad and Mom (Steve and Helene ... applications. Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide James M. Van Verth and Lars M. Bishop Game Physics David H. Eberly Collision Detection in Interactive 3D Environments Gino ... coefficients a 0 , a 1 , and a 2 with their more common representations x, y, and z,so v = xi +yj + zk We can think of x, y, and z as the amounts we move in the i, j, and k directions, from the...

Ngày tải lên: 04/06/2014, 11:55

711 204 0
interactive storytelling for video games [electronic resource] a player-centered approach to creating memorable characters and stories

interactive storytelling for video games [electronic resource] a player-centered approach to creating memorable characters and stories

... dollars and con- taining only a few hours at most of additional gameplay, DLC has been used in many games to expand on the setting and backstory (as in Grand Theft Auto IV and Heavy Rain) and/ or ... importance of creating games with good stories is also being realized. Once found only in RPGs and adventure games, deep and twisting plots and well- defined characters are now present in games in all ... American RPGs and adventure games (on the PC) and Japanese RPGs (on consoles). On the PC side, newer and better hardware allowed text adventure games to trans- form into graphic adventure games. Though...

Ngày tải lên: 31/05/2014, 00:58

332 423 0
the game audio tutorial [electronic resource] a practical guide to sound and music for interactive games

the game audio tutorial [electronic resource] a practical guide to sound and music for interactive games

... because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music ... exercise room and bring up its properties (right-click and select Properties, or choose Select and press F4, or just double-click). 3. In the AmbientSoundSimple/Sounds section of the properties, ... Obstructions and Exclusions 120 Contents xi Recording 257 Wild Lines 257 Studio Prep and Setup 257 Performance 258 Near and Far (Proximity Effect and Off-Axis) 258 ADR Lines and Motion Capture...

Ngày tải lên: 31/05/2014, 01:45

446 734 0
w