... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... this information. First published: December 2 011 Production Reference: 10 812 11 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 849 51- 400-2 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
... context,"sprite_sheet.png" ,11 ,1) ; What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals 15 ). ... images in these steps, 12 0 x 12 0 pixels will be just ne. www.it-ebooks.info Preface 3 What you need for this book AndEngine for Android Game Development Cookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of Engine objects. www.it-ebooks.info AndEngine for Android Game Development Cookbook Copyright â 2 013 Packt Publishing All...
Ngày tải lên: 07/03/2014, 02:20
Microsoft XNA 4.0 Game Development Cookbook pdf
... 93 Introduction 93 Modeling triangles 94 Modeling discs 10 4 Modeling spheres 10 6 Modeling tori 11 4 Modeling trees 11 7 Chapter 1 11 5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj; float3 LightDirection; float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0); Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. No part of this ... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
Microsoft XNA 4.0 Game Development Cookbook ppt
... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover ... nextBandRadius, nextVY, nextBandRadius); for (var u = MathHelper.Pi; u > -MathHelper.Pi; Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. ... pictured in the following illustration: Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM -...
Ngày tải lên: 15/03/2014, 02:20
3d math primer for graphics and game development - fletcher dunn and ian parberry
Ngày tải lên: 04/06/2014, 12:00
Learn iPhone and iPad cocos2d Game Development pdf
... Levels 10 3 CCColorLayer 10 4 Subclassing Game Objects from CCSprite 10 5 Composing Game Objects using CCSprite 10 6 Curiously Cool CCNode Classes 11 2 CCProgressTimer 11 2 CCParallaxNode 11 3 CCRibbon ... 11 2 CCParallaxNode 11 3 CCRibbon 11 4 CCMotionStreak 11 5 Conclusion 11 6 ■Chapter 6: Sprites In-Depth 11 7 CCSpriteBatchNode 11 7 When to Use the CCSpriteBatchNode 11 9 ■ CONTENTS xv Preface ... Achievements. 317 Creating a Cocos2d Xcode Project. 317 Configuring the Xcode Project . 318 Summary 322 Game Kit Programming. 323 The GameKitHelper Delegate. 323 Checking for Game Center Availability....
Ngày tải lên: 06/03/2014, 07:20
Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx
... targeted platform) Xcode 4.2 or higher GameSalad Creator 0.9. 91 or higher GameSalad Viewer 0.9. 91 or higher www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 11 Free Applications ... http://developer.apple.com/programs/terms/registered_apple_developer_2 01 003 01. pdf www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 18 Figure 1- 16. Terms of Service 3. Drag the GameSalad icon into the Application folder, as per Figure 1- 17. ... Xcode Welcome page will display, as shown in Figure 1- 14. An Xcode icon will be added automatically to the dock. Figure 1- 15. Xcode Welcome page Installing GameSalad Creator Installing GameSalad...
Ngày tải lên: 14/03/2014, 10:20
OGRE 3D 1.7 Application Development Cookbook pot
... Chapter 1 11 11. Edit the Library Directories property in the same way. Add the library directory \ \ \OgreSDK_vc10_v1-7 -1\ boost _1_ 42\lib for Boost, and \ \ \ OgreSDK_vc10_v1-7 -1\ lib\debug for ... instruct the Ogre::ResourceGroupManager to initialize all resource groups. // Load resources Ogre::ResourceGroupManager::getSingleton(). initialiseAllResourceGroups(); 19 . Next, we create and ... Windows Forms Application in the Templates pane. Name the project OgreInWinForms. For Location, browse to your Recipes folder, append \Chapter_ 01_ Examples, and click on OK. Chapter 1 25 18 . Then,...
Ngày tải lên: 05/03/2014, 10:20
Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt
... everything in Game1 . As a general rule, putting too much functionality in Game1 is a terrible idea, but for really small projects, it’s forgivable. If we were making a larger game, or a game we might ... standard for loop: Box[] boxes = new Box [10 ]; for (int i = 0; i < 10 ; i++) boxes[i] = new Box(); Box[] boxes = new Box [10 ]; for (int i = 9; i >= 0; i ) boxes[i] = new Box(); This code creates ... Street, 6th Floor, New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please...
Ngày tải lên: 05/03/2014, 22:21
Begining iPad Development for iPhone Developers pptx
... specific iPhone SDK versions you want to install. Remember that the iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also select iPhone SDK 3 .1. 3 in the ... Apple’s Xcode tools beyond what’s offered in the embedded help, check out the Apress book Learn Xcode Tools for Mac OS X and iPhone Development by Ian Piper (http://www.apress.com/book/view/97 814 30272 212 ). ... ■Chapter 1: Quick Welcome to the Paradigm Shift 1 Reinventing the Tablet 1 It’s All About the Software 2 The iPad Is Not a Big iPod touch 3 Personal Computing for the Masses 5 Developing Apps for...
Ngày tải lên: 06/03/2014, 07:20
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