... engine ff 14 Engine – First and foremost, we have the ordinary engine class This engine is not ideal for game development as it has absolutely no limitations on our games in regards ... handles the callbacks for us 13 AndEngine Game. .. handle resetting the game data simply reverting all of our scores and bird/enemy counts back to default 19 AndEngine Game Structure That ... entire games texture format on compressed textures, but for large quantities of subtle images, using compressed textures can add noticeable performance to your game 25 AndEngine Game Structure
Ngày tải lên: 01/04/2014, 22:09
magento 1.4 development cookbook
... Introduction 17 1 Initializing module conguration 17 1 Writing an adapter model 18 0 Adding a module in backend 18 1 Adding a module in frontend 18 3 Chapter 10 : Writing a Social Widget 18 5 Introduction 18 5 ... for the module 15 3 Setting up SQL for the News module 15 6 Designing a template for the News module 15 7 Adding required blocks for the News module 15 9 Chapter 9: Creating a Shipping Module 17 1 ... Introduction 10 5 Installing Magento 1. 4 in PHP 5.3.2 (without mcrypt) 10 6 Optimizing Magento store for search engines 11 0 Implementing PayPal Website Payments 11 4 Pro and Express Checkout into Magento 11 4
Ngày tải lên: 28/04/2014, 16:24
1 8magento 1 8 development cookbook
... Magento 1. 8 Development Cookbook Over 70 recipes to learn Magento development from scratch Bart Delvaux Nurul Ferdous BIRMINGHAM - MUMBAI Magento 1. 8 Development Cookbook Copyright © 2 014 Packt ... Publishing cannot guarantee the accuracy of this information First published: December 2 010 Second Edition: February 2 014 Production Reference: 11 30 214 Published by Packt Publishing Ltd Livery Place ... credentials for immediate access Table of Contents Preface 1 Chapter 1: Getting Started with Magento Introduction 7 Preparing the development environment Installing Magento with sample data 11 Adding
Ngày tải lên: 19/06/2018, 14:34
... ACTION™ Also available: Learn Unity for 2D Game Development SOURCE CODE ONLINE Lear n Unity for 2D Game Development Thor n 9 7 814 30 262299 (2 )For your convenience Apress has placed ... a real 2D game? n n What runtime performance issues should I consider? n n How can I improve runtime performance on mobile devices? n (12 )1 Chapter 1 Unity Basics for 2D Games This ... �������������������������������������������������������������������������������������? ?18 9 Chapter 10 : Getting Started with a 2D Game (4)iv Contents at a Glance Chapter 11 : Completing the 2D Card Game ■ �������������������������������������������������������������������241
Ngày tải lên: 01/04/2021, 12:22
Beginning iPad Development for iPhone Developers docx
... Popovers 11 9 ■Chapter 7: Video and Display Output 15 1 ■Chapter 8: Split Views and Modal Modes 16 3 ■Chapter 9: New Input Methods 19 1 ■Chapter 10 : Working with Documents 209 ■Chapter 11 : From iPhone ... Information from Launch Options 217 Sending a Dudeldoc File 218 Desktop Synchronization 219 Share and Share Alike 220 ■Chapter 11 : From iPhone to iPad 2 21? ?? Introducing NavApp for iPhone 2 21? ?? Creating ... You’ll Ever Create 12 5 The Back End 12 8 The Font Size Popover 13 1 Creating the GUI 13 2 Making It Work 13 3 The Stroke Width Popover 13 5 Paving the Way 13 6 Creating the GUI 13 6 Previewing
Ngày tải lên: 23/03/2014, 00:20
Báo cáo khoa học: Identification of preferred substrate sequences for transglutaminase 1 – development of a novel peptide that can efficiently detect cross-linking enzyme activity in the skin pot
... revised 10 September 2008, accepted 18 September 2008) doi :10 .11 11/ j .17 42-4658.2008.06692.x Transglutaminase (TGase 1) is an essential enzyme for cornified envelope formation in stratified squamous ... previously described, using an M13 Ph.D. -12 phage-display system (New England Biolabs Inc., Ipswich, MA, USA) [33] Briefly, approximately 1. 5 · 10 11 (1st round panning) or · 10 12 )13 (2nd to 5th round panning) ... mouse J Biol Chem 268, 12 682? ?12 690 14 Kim S-Y, Chung S-I, Yoneda K & Steinert PM (19 95) Expression of transglutaminase in human epidermis J Invest Dermatol 10 4, 211 – 217 15 Hitomi K, Horio Y, Ikura
Ngày tải lên: 23/03/2014, 06:20
iphone game development
... “Nizor” Eiten Preface | xi Download at WoweBook.Com Download at WoweBook.Com CHAPTER 1 Introduction to the iPhone The iPhone is one of the most distinctive game platforms... book into your ... title, author, publisher, and ISBN For example: iPhone Game Development by Paul Zirkle and Joe Hogue Copyright 2 010 Paul Zirkle and Joe Hogue, 978-0-596 -15 985-6.” If you feel your use of ... your particular game implementation... what’s inside Although you can’t do this on the iPhone, you can find iPhone applications in the iPhone Simulator If you have the iPhone SDK installed,
Ngày tải lên: 24/04/2014, 15:22
Đề tài framework for mobile game development
... dot 01 = v0.dot(v1); float dot02 = v0.dot(v2); float dot 11 = v1.dot(v1); float dot12 = v1.dot(v2); float invDenom = / (dot00 * dot 11 - dot 01 * dot 01) ; float u = (dot 11 * dot02 - dot 01 * dot12) ... thể,... for mobile game development CHƯƠNG I CƠ SỞ LÝ THUYẾT 1. 1 Kiến trúc nền tảng Android 1. 1 .1 Kiến trúc tổng quát Hình 1. 1 Kiến trúc Android [1] 15 Framework for mobile game development ... 2/6/2 014 [11 ] Mario Zechner and Robert Green, Begginning Android Games Development, Apress, 2 011 [12 ] http://vietgamedev.net/, truy cập lần cuối 2/6/2 014 [13 ] J F DiMarzio, Practical Android Games
Ngày tải lên: 21/05/2016, 13:31
Learn c++ for game development
... right In the 1s column we have a 1 in first; therefore the result bit is 1 In the 2s column we have a 1 in first; therefore the result bit is 1 In the 4s column we have a 1 in first; therefore the ... Inheritance��������������������������������������������������������������? ?11 1 iii www.it-ebooks.info iv Contents at a Glance ■■Chapter 11 : Designing Game Code with Polymorphism�����������������������������������������������? ?12 7 ■■Chapter 12 : Copying and ... therefore the result bit is 1 In the 8s column we have a 1 in first; therefore the result bit is 1 In the 16 s column we have a 1 in second; therefore the result bit is 1 All other columns have 0s
Ngày tải lên: 10/08/2016, 19:23
Learn c++ for game development
... Inheritance��������������������������������������������������������������? ?11 1 iii iv Contents at a Glance ■■Chapter 11 : Designing Game Code with Polymorphism�����������������������������������������������? ?12 7 ■■Chapter 12 : Copying and Assigning ... C++ in 19 83 C++ has been in continual development since its inception New features were added regularly throughout the 19 80s and 19 90s and many of these have become essential tools for game developers ... that supports multiple game development platforms Our First C++ Program Let’s take a look at a simple C++ program before we get started with the details of C++ Listing 1- 1 shows a simple C++ program
Ngày tải lên: 09/02/2018, 20:05
Rapid game development using cocos2d JS an end to end guide to 2d game development using javascript
... 12 0? ?12 1 draw primitive shapes, 10 9? ?11 0 execution, 8, interval callback, 11 8? ?11 9 native deployment, 10 , 11 Python installation, system capability, 12 1? ?12 2 Custom events, 48 Custom shaders, 11 1? ?11 3 ... localstorage.setItem('key1','Text from localstorage'); //Retrieve value using key var text=localStorage.getItem('key1'); The complete code should look like the following: 10 11 12 13 14 15 16 17 18 19 20 11 6 var ... render the trail 11 3 Chapter ■ Miscellaneous Features The full source code of the layer should look like the following: 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 var MotionTrailLayer
Ngày tải lên: 05/03/2019, 08:25
Learn sprite kit for iOS game development
... SKBScores.m file, 12 3 different scores, 13 1 Enemy spawn, 13 8 jump method, 13 4 playSoundFileNamed, 13 1 points, 12 1 runLeft methods, 13 3 runRight methods, 13 3 score display, 12 1 skidding sound skidLeft ... format (CAF), 13 1 custom font textures createScoreNode method, 12 7 kScoreDigitCount constant, 12 7 scoring display, 12 6 SKBGameScene.h file, 12 5 SKBGameScene.m file, 12 5 SKBScores.h file, 12 3 SKBScores.m ... file, 17 4 runRight method, 16 2 SKBSpriteTextures.h file, 16 1 Core audio format, 13 1 Farewell, 226 For( ) loop, 67 ■■G Game improvement, 225 ■■H, I, J ■■E Enemies and bonuses and coin collisions, 10 0? ?10 1
Ngày tải lên: 12/03/2019, 14:25
Cocos2d x game development essentials
... actions, sequencing 11 3 application, running on simulators 11 3 application size, reducing 11 4 breakpoints, using 11 4 debug information, removing 11 1, 11 2 different devices, positioning 11 2 new project, ... button-click sound effect 10 0 crash sound effect 10 0 crash sound effect, adding 10 1, 10 2 features 10 2 loading 10 0 menu-button-click sound effect, adding 10 0, 10 1 playing 10 0 sprite declaration example ... you explore the cocos2d framework Please check www.PacktPub.com for information on our titles www.it-ebooks.info Cocos2d for iPhone Game Development Cookbook ISBN: 978 -1- 849 51- 400-2 Paperback:
Ngày tải lên: 12/03/2019, 16:12
Ebook Learn unity for 2D game development: Part 2
... objects, mesh object, 10 transformation tools, 12 transform component, 11 Translate Gizmo, 13 interface configuration, 24 meshes and geometry, 16 navigating scenes and viewports, performs, 20 profiler ... textures, 59 default resolution, 61 scene light, 60 unlit, 60 287 Learn Unity for 2D Game Development Alan Thorn Learn Unity For 2D Game Development Copyright © 2 013 by Alan Thorn This work is subject ... 277 libraries and APIs, 277 2D game project, 213 card matching game, 213 2D games materials (see Materials) textures (see Textures) workflow (see Workflow, 2D games) 2D Toolkit, 275 286 Index
Ngày tải lên: 30/01/2020, 09:23
Cocos2d x game development essentials
... actions, sequencing 11 3 application, running on simulators 11 3 application size, reducing 11 4 breakpoints, using 11 4 debug information, removing 11 1, 11 2 different devices, positioning 11 2 new project, ... about 10 0 adding 10 1, 10 2 D debug information removing 11 1, 11 2 different devices, positioning example 11 2 F FadeIn action 77 FadeOut action 77 FadeTo action 76 fade transition about 51 instances ... WWW.EBOOK777.COM Free ebooks ==> www.ebook777.com Cocos2d for iPhone Game Development Cookbook ISBN: 978 -1- 849 51- 400-2 Paperback: 446 pages Over 90 recipes for iOS 2D game development using cocos2d
Ngày tải lên: 14/09/2020, 16:29
Cocos2d for iPhone 1 Game Development Cookbook pptx
... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... this information. First published: December 2 011 Production Reference: 10 812 11 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 849 51- 400-2 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
Microsoft XNA 4.0 Game Development Cookbook pdf
... 93 Introduction 93 Modeling triangles 94 Modeling discs 10 4 Modeling spheres 10 6 Modeling tori 11 4 Modeling trees 11 7 Chapter 1 11 5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj; float3 LightDirection; float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0); Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. No part of this ... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
Learn iPhone and iPad cocos2d Game Development pdf
... Levels 10 3 CCColorLayer 10 4 Subclassing Game Objects from CCSprite 10 5 Composing Game Objects using CCSprite 10 6 Curiously Cool CCNode Classes 11 2 CCProgressTimer 11 2 CCParallaxNode 11 3 CCRibbon ... 11 2 CCParallaxNode 11 3 CCRibbon 11 4 CCMotionStreak 11 5 Conclusion 11 6 ■Chapter 6: Sprites In-Depth 11 7 CCSpriteBatchNode 11 7 When to Use the CCSpriteBatchNode 11 9 ■ CONTENTS xv Preface ... 208 Conclusion 210 ■Chapter 10 : Working with Tilemaps 211 What Is a Tilemap? 211 Preparing Images with Zwoptex 214 Tiled Map Editor 216 Creating a New Tilemap 216 Designing a Tilemap 218 Using...
Ngày tải lên: 06/03/2014, 07:20
Bạn có muốn tìm thêm với từ khóa: