... the current matrix equal to the identity matrix and is analogous to clearing the screen before beginning rendering. Tip The identity matrix is the matrix in which the diagonal element values ... indicate the texture matrix, which we will discuss in Chapter 7, “Texture Mapping.” Usually at the beginning of your rendering loop, you will want to reset the modelview matrix to the default position ... the dimensions of an object (i.e. front, left, top views), and can also be used for iso- metric games. Viewport Transformations The last transformation is the viewport transformation. This transformation...
Ngày tải lên: 05/08/2014, 10:20
Beginning OpenGL Game Programming (2004)
... expertise, the game must be divided into various elements that will get pieced together in the end. In general, games are divided into these areas: ■ Graphics ■ Input ■ Music and sound ■ Game logic ... example, game logic would consist of physics and particle systems, while graphics might have a 2D and/or 3D renderer. Figure 1.1 shows an example of a simplistic game architecture. Why Make Games ... in OpenGL Game Programming, we included a chapter covering the basics of Win32 pro- gramming. Because we believe that the majority of our readers use Windows, we’ve included that chapter in PDF format...
Ngày tải lên: 03/11/2012, 11:30
Java Game Programming for Dummies
... provided as Adobe Acrobat PDF files on the CD-ROM. These chapters cover many aspects of Java that are particularly useful for game programming, but not necessarily specific to game programming. If you're ... that can help you program games like the pros. This icon points out Java 1.1 differences from Java 1.02. This icon points out Java 1.2 differences from Java 1.1 or Java 1.02. This icon marks ... false; public void run () { while (running) { repaint(); (continued) k(jj%% Java Game Programming For Dummies Matching Animations to Game Events with Scripts 224 Interfacing the programmer and the artist...
Ngày tải lên: 04/11/2013, 11:15
Tài liệu Java 3d Programming pdf
... Java 2 plug−in. 3.1.2 Java 3D 1.2 JDK Download the latest release of the Java 3D SDK at http://www.javasoft.com/products /java media/3D/index.html. The OpenGL version of Java 3D has historically ... platform. Java 2 is required for Java 3D, although Microsoft’s JVM does not support Java 2. This means that end users are required to download Sun’s Java 2 implementation, install it, and then download Java ... is an application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using the Java programming language. Java 3D is a client−side Java API. Other examples...
Ngày tải lên: 10/12/2013, 02:15
Tài liệu Java 3d Programming pdf
... c:\program files\javasoft directory. 3.1.3 Documentation Java 3D programming involves general Java programming, high−performance programming, 3D graphics algorithms, 2D graphics programming, UI ... Vorobiev (http://www.manning.com/Robinson/index.html). ã Java 3D JavaDocOf course you should ensure that you download the latest API documentation for Java 3D. ã Sun collateral Java 3D tutorialThe free Java 3D tutorial from Sun ... to start researching. Java 2 SDK JavaDoc and reference books Java 2 is a complex technology. If you are going to write good Java 3D code you are going to require the latest Java 2 documentation...
Ngày tải lên: 10/12/2013, 02:15
Tài liệu Micro Java™ Game Development pdf
... unexpected results. This type of game usually appeals to adolescents or hard-core RPG gamers. ã Games of ChanceAny game based upon random result. Most casino games are games of chance, with a little ... using a more sophisticated game board, as with Trivial Pursuit. Most game shows are based on trivia. The audience for trivia games is the mass market. ã Word GamesThese games involve the creation ... board games such as chess, Reversi, Connect Four, and checkers are strategy games. The audience for this type of classic turn-based game is truly mass market. ã Role Playing Games (RPG)These games...
Ngày tải lên: 16/01/2014, 20:20
beginning flash game programming for dummies
... powerful and reasonably easy programming language. I talk about this more in the upcoming sections, Game Programming in Flash” and Game Programming 101.” Too, game programming is different than ... keyframes ᮣ Designing an adventure game ᮣ Traversing between states in your games ᮣ Building an adventure game C omputer games often have several scenes. For example, your game might have an introduction ... your game program. From this base document, you can ߜ Add buttons, text boxes, and game objects to populate the game interface. ߜ Draw and color basic shapes that are the foundation of your games. ߜ...
Ngày tải lên: 07/04/2014, 13:34
beginning .net game programming in vb .net
... the top of the game field, the game ends. This list contains many definitions that are important for any game proposal: ã The game genre (e.g., puzzle) ã The main objective of the game ã The actions ... 8/20/04 1:29 PM Page 26 www.it-ebooks.info A Game Is More Than Just a Good Idea Although a game must start with a good idea, there is a lot more to the game programming world than our humble minds ... a game called .Nettrix. “Hello World” is always the first program that’s written when learning a new programming language. When learning to program games, Tetris is considered to be the best game...
Ngày tải lên: 24/04/2014, 14:39
Beginning Opengl Game Programming docx
... make games? From working in the game industry ourselves and talking to many others who do as well, one thing seems to drive people to learn and succeed at the art of game development: fun. Games ... producer of GameDev.net, the leading online community for game developers. He has authored or contributed to several game development books and has spoken at industry conferences, including the Game ... We’ll also provide an overview of the game industry, as well as a look at the core elements involved in a game. In this chapter, you will learn: ■ What a game is ■ About OpenGL and its history ■ About...
Ngày tải lên: 27/06/2014, 09:20
Beginning Direct3D® Game Programming 2nd Edition doc
... Graphics 2Overview of HAL and COM 3 Programming Conventions 4 3D Fundamentals, Gouraud Shading, and Texture-Mapping Basics 5 The Basics 6 First Steps to Animation Appendix E Game Programming Resources . ... consists of four parts. The first part will show you the essentials of Direct3D game programming. It deals with the programming conventions, basic algorithms, texture-mapping basics, 3D math, transformation ... . . . . 253 Part Four Appendixes . . . . . . . . . . . . . . . . . . . 299 Appendix A Windows Game Programming Foundation . . . . . . . . . . 301 Appendix B C++ Primer . . . . . . . . . . . ....
Ngày tải lên: 27/06/2014, 12:20
beginning opengl game programming 2004 phần 1 potx
... producer of GameDev.net, the leading online community for game developers. He has authored or contributed to several game development books and has spoken at industry conferences, including the Game ... exciting time than now for 3D game development. The Elements of a Game You may now be asking, “How is a game made?” Before we can answer this question, you must understand that games are, at their lowest ... make games? From working in the game industry ourselves and talking to many others who do as well, one thing seems to drive people to learn and succeed at the art of game development: fun. Games...
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 2 ppsx
... Windows programming, you can even ask the user if he or she would like full-screen or windowed mode before the program even starts. Throughout the rest of the book, you will develop games and ... lines, and triangles. You will be using thousands and thousands of these primitives to make your games, so it is important to know how they work. Before we get into specific primitive types, though, Handling ... presented in the previous section creates an application that runs in a window, but nearly all 3D games created nowadays are displayed in full-screen mode. It’s time to learn how to do that. You’ll...
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 4 ppsx
... which are more useful in imaging than they are in games. To better understand how they work, let’s look at a common application that is useful in games: transparency. Typically, transparency is implemented ... lighting that very accurately models nature, the methods for doing so are too expensive to be used in games and other real-time applications. For this Chapter 5 ■ Colors, Lighting, Blending, and Fog104 Figure ... GL_FOG_COORDINATE_SOURCE and GL_FOG_COORDINATE , respectively. And that’s it! As you can see, adding OpenGL’s native fog to your game is really quite sim- ple. You may have to tweak the parameters to get it to look the way you...
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 5 ppt
... fact, texture mapping is the first step in bringing the realism and authenticity desired in today’s games. Texture maps are composed of rectangular arrays of data; each element of these arrays is called...
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 6 pps
... directly related to multitexturing, it will be covered in Chapter 9. Textured Terrain In OpenGL Game Programming, we provided an example in the texture chapter that ren- dered and textured a simple ... glRotatef() function to rotate texture coordinates on a surface, which, in effect, rotates the texture. The game American McGee’s Alice, by Electronic Arts and Rogue Entertainment, made great use of the effects ... mechanism exists so that hardware vendors can easily inno- vate and add features that graphics and game developers can immediately access through OpenGL. The most useful and ubiquitous of these extensions...
Ngày tải lên: 05/08/2014, 10:20
Bạn có muốn tìm thêm với từ khóa: