Java Game Programming for Dummies
... chapters cover many aspects of Java that are particularly useful for game programming, but not necessarily specific to game programming. If you're still new to coding Java and want to brush up ... that can help you program games like the pros. This icon points out Java 1.1 differences from Java 1.02. This icon points out Java 1.2 differences from Java 1.1 or Java 1.02. This icon marks ... false; public void run () { while (running) { repaint(); (continued) k(jj%% Java Game Programming For Dummies Matching Animations to Game Events with Scripts 224 Interfacing the programmer and the artist...
Ngày tải lên: 04/11/2013, 11:15
Killer Game Programming in Java pptx
... Learning, Java Enterprise, and Java Games. The Java Games community pages can be accessed through http://www.javagaming.org or http://community .java. net/games/. The site includes Java games forums, ... include online and downloadable Java games, presentations and articles, lists of Java game programming web sites, and a collaborative web page and mailing list for teachers of Java game programming. I’m ... years ago. Java is a great language for games programming, as I hope this book demonstrates. Now, back to the criticisms. Java Is Too Slow for Games Programming This is better rephrased as Java is...
Ngày tải lên: 15/03/2014, 10:20
Intro to Java Programming - Tutorial Table of ContentsTechnical pptx
Ngày tải lên: 27/06/2014, 12:20
Micro java game development
... PersonalJava emulation environment and software for ensuring that your Java code is PersonalJava compatible, can be found at http://www.javasoft.com/products/personaljava/. JavaTV JavaTV is ... systems capable of running Java. JavaCard 8 Picking a Game Genre There are literally millions of games in the world, and tens of thousands of computer games. But all these games can be broken ... unexpected results. This type of game usually appeals to adolescents or hard-core RPG gamers. ã Games of ChanceAny game based upon random result. Most casino games are games of chance, with a little...
Ngày tải lên: 16/08/2012, 11:34
Beginning OpenGL Game Programming (2004)
... expertise, the game must be divided into various elements that will get pieced together in the end. In general, games are divided into these areas: ■ Graphics ■ Input ■ Music and sound ■ Game logic ... example, game logic would consist of physics and particle systems, while graphics might have a 2D and/or 3D renderer. Figure 1.1 shows an example of a simplistic game architecture. Why Make Games ... . . . . . . . . . . . . . . . . . . . . . . .295 Game Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295 Game Tutorials . . . . . . . . . . . . . . . . . . . ....
Ngày tải lên: 03/11/2012, 11:30
Micro java game development
... Summary 41 Chapter 3. Big Games, Small Screens 42 Your Competition 42 WAP Games 43 i-mode Games 54 SMS Games 55 J2ME MIDP Games 57 J2ME Palm Games 65 iAppli Games 67 What Are You ... PersonalJava and JavaPhone. NOTE Note that not every device with EPOC currently supports PersonalJava out of the box. Adding Java support is available, but up to the device manufacturer. vi java. lang ... Hierarchy 397 java. util Class Hierarchy 397 java. util Interface Hierarchy 397 javax.microedition.io Class Hierarchy 397 javax.microedition.io Interface Hierarchy 397 javax.microedition.lcdui...
Ngày tải lên: 10/10/2013, 12:20
Java Database Programming Bible- P8
... images using a Blob upload servlet import java. io.*; import java. util.*; import java. sql.*; import javax.sql.*; import javax.servlet.*; import javax.servlet.http.*; public class BlobUploadServlet ... elements as text nodes. Listing 15-7: JavaBean that returns a ResultSet as XML package JavaDatabaseBible.ch15; import java. io.*; import java. sql.*; import javax.sql.*; public class DetailPageXMLBean{ ... 14-1. Listing 14-1: Inserting a Blob into a table package JavaDatabaseBible.ch14; import java. io.*; import java. sql.*; import javax.sql.*; Please purchase PDF Split-Merge on www.verypdf.com...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P22
... and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 Table 19.10 Shortcut ... for use in a game, and then how to insert a sound into a Torque game. You've also seen how you can adjust a sound using Torque Script, as well as position a sound in the 3D game world. In ... in business. Chapter 20 ■ Game Sound and Music564 Team LRN Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 19 ■ Creating and Programming Sound548 Table...
Ngày tải lên: 18/10/2013, 00:15
Java Database Programming Bible- P11
... Enterprise JavaBeans (EJBs) and of the ways they interact with databases. Enterprise JavaBeans Overview The Enterprise JavaBeans Specification defines EJBs as follows: "Enterprise JavaBeans ... this example. Listing 20-2: Home interface of HelloEJB package java_ database.ch20.HelloSLBean; import javax.ejb.*; import java. rmi.RemoteException; public interface HelloHome extends ... this watermark. Chapter 20:Enterprise JavaBeans -506 - Chapter 20: Enterprise JavaBeans In This Chapter This chapter gives a brief overview of Enterprise JavaBeans (EJBs). The features and purposes...
Ngày tải lên: 24/10/2013, 18:15
Java Database Programming Bible- P12
... Yang * @version: 1.0 */ package java_ database.YachtEBean; import java. rmi.*; import java. util.*; import java. sql.*; import javax.ejb.*; import javax.naming.*; import common.*; import ... Listing 23-2: A test client for the persistent class Yacht package java_ database.jdo; import java. util.*; import javax.jdo.*; import com.prismt.j2ee.connector.jdbc.ManagedConnectionFactoryImpl; ... that the club owns. Listing 22-5: YachtManager.jsp <%@ page import="javax.naming.*, java. rmi.*, javax.ejb.*, YachtEBean.*, common.*" session="true" %> <%...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P25
... server to ran- domly select a map for each game. The time limit is saved by the control in the variable $Game: :Duration , and the score limit is saved as $Game: :MaxPoints . FindServer Interface The FindServer interface, ... via the Internet to contact the master servers at GarageGames and find games for you to connect to. You are not required to use the GarageGames master servers, but then you will have to write your ... the requirements that remain outstanding are the following: 2. Internet multiplayer game play. 3. Global in -game chat. 11. All other players are enemies. 12. All point values configurable from...
Ngày tải lên: 24/10/2013, 18:15