beginning c game programming premier press game development

Beginning OpenGL Game Programming (2004)

Beginning OpenGL Game Programming (2004)

Ngày tải lên : 03/11/2012, 11:30
... concept: LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { static HGLRC hRC; // rendering context static HDC hDC; // device context switch(message) { case WM_CREATE: ... window class structure windowClass.cbSize = sizeof(WNDCLASSEX); windowClass.style = CS_HREDRAW | CS_VREDRAW; windowClass.lpfnWndProc = MainWindowProc; windowClass.cbClsExtra = 0; windowClass.cbWndExtra ... window Is being created hDC = GetDC(hwnd); // get device context for window hRC = wglCreateContext(hDC); // create rendering context wglMakeCurrent(hDC, hRC); // make rendering context current break; Introduction...
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Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

Ngày tải lên : 06/11/2013, 11:15
... Project, Add Files to Project, Files. Now let’s compile our first project. 1. Fire up your Visual C+ + configured development environment. 2. Click on Open Workspace. 3. Choose basics.dsp. 4. Check ... objects, which now are set directly by calling the methods of IDirect3DDevice7 . Direct3D 7 dropped the special interface used in Direct3D 6 to access tex- tures. The IDirect3DDrawSurface7 interface ... interface to help you accomplish this. 3D Textures With 3D volumetric textures, you can accomplish exact per-pixel lighting effects, point- and spot-light effects, and atmospheric effects. Direct3DX...
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Beginning Direct 3D Game Programming P1

Beginning Direct 3D Game Programming P1

Ngày tải lên : 06/11/2013, 11:15
... Direct3D/DirectX Graphics game for the PC, including: •3D graphics and algorithms • Game programming techniques and data structures •Using 3D files to construct game worlds Programming your own character ... character engine with a character animation system • DirectX Graphics programming • And more! xxi Introduction Beginning Direct3D ® Game Programming 2 nd Edition Chapter 3 Programming Conventions . . ... Tochter Anja Beginning Direct3D ® Game Programming 2 nd Edition Wolfgang F. Engel which features advanced shader programming material by 27 authors. The tremendous success of Beginning Direct3D...
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Beginning Game Programming with Flash ppt

Beginning Game Programming with Flash ppt

Ngày tải lên : 25/03/2014, 07:20
... Events Event Code Explanation CLICK function btnpress(myevent:MouseEvent): void { trace("you clicked me"); } myBtn.addEventListener(MouseEvent.CLICK,btnpress); Happens when the mouse is clicked ... a rectangle changing color from blue to orange. 7. Lock the Background layer. Now move to the Objects layer. In frame 1, create two objects: a gray half circle for the moon and a yellow circle ... Masking. Notice the mask. Figure 4.19 After Masking. xscale Specifies the x scale (percentage from 0 to 1) for the movie clip yscale Specifies the y scale (percentage from 0 to 1) for the movie clip width...
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c game programming for dummies 2

c game programming for dummies 2

Ngày tải lên : 25/03/2014, 15:19
... subtraction or even a while loop. No, no, no. I wanted recursion. Name: CCC .C #include <stdio.h> int string_count(char *s) { int count = 1; if(*s++) count += string_count(s); else count ... source code into your editor, or Shift+click this link to download the source code. This is a subtle modification of the original DOSVER .C program (which you can download if you Shift+Click ... I. Machine language consists of codes, often one- or two-byte instructions that tell the microprocessor to do something: access memory, compare must never change: first = (struct pres...
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beginning flash game programming for dummies

beginning flash game programming for dummies

Ngày tải lên : 07/04/2014, 13:34
... the process of building the game, I show you how to make a game change according to players’ actions. State of Nonconfusion The states of an game are like the scenes of a movie. Each movie scene describes ... 29 xv Table of Contents Part VI: The Part of Tens 341 Chapter 14: Ten Math Concepts for Game Programmers . . . . . . . . .343 Managing Velocity 343 Accelerating an Object 344 Calculating a Distance 344 Projecting ... punctuation and other special characters. These characters often have a special meaning that could cause you prob- lems. For example, the asterisk ( *) charac- ter is sometimes used as a wildcard character,...
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beginning .net game programming in vb .net

beginning .net game programming in vb .net

Ngày tải lên : 24/04/2014, 14:39
... If Circle is outside box limits, add to distance. If CircleCenterZ < Me.MinZ Then Dist += Math.Sqr(CircleCenterZ - Me.MinZ) Else If CircleCenterZ > Me.MaxZ Then Dist += Math.Sqr(CircleCenterZ ... ways to calculate proximities for circles and between circles and squares. The basic idea behind such algorithms is to calculate the distance between the centers of two objects, and then check the ... that can be approximated by circles. Figure 1-13. Circle proximity When dealing with circular objects, you achieve a perfect calculation using the Pythagorean Theorem, which allows you to calculate...
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Beginning XNA 3 0 game programming  from novice to professional (apress 2009)

Beginning XNA 3 0 game programming from novice to professional (apress 2009)

Ngày tải lên : 14/05/2014, 20:05
... methods. Game Loop Most of the game processing occurs inside the game loop. Here, the game checks if there is player input to process, the game characters’ artificial intelligence is calculated, ... the location in which your project will be created. You’re free to change this location to another directory of choice. Click OK to create a new game project named WindowsGame1. 3. Once the ... to do the correct calculations—for example, to calculate the correct position for the game components according to their speeds in the game. Let’s take a closer look at the GameTime class properties: ElapsedGameTime:...
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beginning directx 11 game programming [electronic resource]

beginning directx 11 game programming [electronic resource]

Ngày tải lên : 29/05/2014, 14:29
... ; wndClass.style = CS_HREDRAW | CS_VREDRAW; wndClass.lpfnWndProc = WndProc; wndClass.hInstance = hInstance; wndClass.hCursor = LoadCursor( NULL, IDC_ARROW ); wndClass.hbrBackground = ( HBRUSH )( COLOR_WINDOW ... { UINT cbSize; UINT style; WNDPROC lpfnWndProc; int cbClsExtra; int cbWndExtra; HINSTANCE hInstance; HICON hIcon; HCURSOR hCursor; HBRUSH hbrBackground; LPCTSTR lpszMenuName; LPCTSTR lpszClassName; HICON ... allocate for the window’s instance. n hInstance. The application instance that contains the windows proce- dure (callback) for this window class. n hIcon. The resource ID for the icon graphic to...
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Visual C# Game Programming for Teens pdf

Visual C# Game Programming for Teens pdf

Ngày tải lên : 27/06/2014, 08:20
... languages. 4 Chapter 1 n Welcome to the Dungeon chapters), and the player can choose from several character classes. Good non- player characters (NPCs) also help the player to successfully complete the game s ... C# , Basic, Java, DirectX, Allegro, Lua, DarkBasic, Pocket PC, and game consoles. He is the author of the recent books Beginning Java SE 6 Game Programming, Third Edition; Visual Basic Game Programming ... 500); rand = new Random(); //create a new picturebox pb = new PictureBox(); pb.Parent = this; pb.Dock = DockStyle.Fill; pb.BackColor = Color.Black; //create graphics device surface = new Bitmap(this.Size.Width,...
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Beginning Opengl Game Programming docx

Beginning Opengl Game Programming docx

Ngày tải lên : 27/06/2014, 09:20
... industry conferences, including the Game Developers’ Conference. He received his bachelor’s degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, ... Graphics group at Qualcomm, Inc. He is the cofounder and executive producer of GameDev.net, the leading online community for game developers. He has authored or contributed to several game development ... artificial intelligence ■ Networking ■ User interface and menuing system Each of these areas can be further divided into more specific systems. For example, game logic would consist of physics and...
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Beginning Direct3D® Game Programming 2nd Edition doc

Beginning Direct3D® Game Programming 2nd Edition doc

Ngày tải lên : 27/06/2014, 12:20
... Visual C+ + .NET configured development environment. 2. Click on Open Solution. 3. Choose basics.sln. 4. Check whether you’ve configured the paths to the directories as described previously. 5. Choose ... dialog box. The include file directories are C: \dxsdk\include and C: \DXSDK9\Samples \C+ +\Common\ Include. You should point your Visual C+ + .NET IDE to these directories by clicking on the New button ... of IDirect3DDevice7. Direct3D 7 dropped the special interface used in Direct3D 6 to access tex- tures. The IDirect3DDrawSurface7 interface also provided an easier way to manage the textures. DirectX...
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Beginning Game Programming (phần 1) docx

Beginning Game Programming (phần 1) docx

Ngày tải lên : 07/07/2014, 03:20
... endeavoring to master. Games are as much works of art as they are grand technical achievements. Many technically fantastic games go unnoticed and unappreciated, while less technically savvy games go on ... E. Caudill Executive Producer Firaxis Games 2K Games Take 2 Interactive vi Foreword Beginning Game Programming Second Edition Jonathan S. Harbour intervening years, DirectX has grown to become ... source code file (at least until we build the game framework), but most real games have many source code files. You might have source code files for your Direct3D routines, DirectInput code, DirectSound...
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Beginning Game Programming (phần 2) ppt

Beginning Game Programming (phần 2) ppt

Ngày tải lên : 07/07/2014, 03:20
... MyRegisterClass(HINSTANCE); LRESULT CALLBACK WinProc(HWND,UINT,WPARAM,LPARAM); //the window event callback function LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; HDC hdc; char ... properties GetObject(image, sizeof(BITMAP), &bm); //create a device context for the bitmap hdcMem = CreateCompatibleDC(global_hdc); SelectObject(hdcMem, image); //draw the bitmap to the window (bit block ... nostalgic. The GameLoop Project 73 void Game_ Run() { //this is called once every frame //do not include your own loop here! intx=0,y=0; RECT rect; GetClientRect(global_hwnd, &rect); if (rect.right...
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