Java Game Programming for Dummies
... discusses the various details and techniques used for animat- I " i ng and modeling a bouncing ball. The completed applet and applet code is on the Java fl- me Programming For Dummies CI)ROM - . Trchia 0 ... boolean running = false; public void run () { while (running) { repaint(); (continued) k(jj%% Java Game Programming For Dummies Matching Animations to Game Events with Scripts 224 Interfacing the programmer ... o f Tens Appendix: About the CD-ROM The last section in this book contains information on the programs and applets included on the Java Game Programming For Dummies CD-ROM. Ca Chapters: Fundamentals I ntroduction J Part...
Ngày tải lên: 04/11/2013, 11:15
... the game, and it runs just before and during the end of the game. It closes all open files, deletes any running variables, and quits the game. The First Game: KONG 17 Figure 1.9 Compiling the game. ;demo02-05.bb ... one frame of the game. Usually, there are at least 30 frames, or iterations, per second. See Figure 1.10 for a description of initialization, the game loop (also known as the main loop), and shutdown ... 2.8, this program does nothing if the user is younger than 18. The program then waits for the user to press a key for the program to exit. You may not understand what the EndIf command does. The...
Ngày tải lên: 13/12/2013, 04:15
... has taught game programming on TechTV’s Call for Help and at game programming conferences such as the XGDX. He is the author of Game Programming for Teens (First Edition) and Web Design for Teens, ... easier. W elcome to the amazing world of game programming! This book will show you the ins and outs of video games and teach you to develop your own. Game programming is a huge topic, however, and ... 400,300," ;Press 'P' to Unpause Game& quot; Flip ;wait for player to unpause While Not KeyHit(PAUSEKEY) Wend EndIf End Function This function determines what keys the user pressed, if...
Ngày tải lên: 13/12/2013, 04:15
Android Game Programming For Dummies ppt
... may also want buttons for something like ✓ High scores ✓ A feature for sharing information about the game via e-mail or a social networking site The other mockup is for the play screen (Figure ... book. www.it-ebooks.info Android Game Programming For Dummies xiv Chapter 2: Designing Your Game 27 Deciding What Kind of Game to Make 27 Genre 28 Number of players 29 Thinking about how and when people will play your game ... to program, including the basics of designing a mobile game for Android. www.it-ebooks.info by Derek James Android ™ Game Programming FOR DUMmIES ‰ www.it-ebooks.info Part I Adopting the...
Ngày tải lên: 23/03/2014, 05:20
mathematics for 3d game programming and computer graphics, third edition [electronic resource]
Ngày tải lên: 29/05/2014, 17:21
core techniques and algorithms in game programming - daniel sanchez-crespo dalmau
Ngày tải lên: 04/06/2014, 11:55
Beginning OpenGL Game Programming (2004)
... space for here. Also, thank you to the Premier Press group for the oppor- tunity to do this project and for maintaining a high degree of support and confidence in both Dave and me, and in GameDev.net. And ... SetPixelFormat() function: BOOL SetPixelFormat(HDC hdc, int pixelFormat, const PIXELFORMATDESCRIPTOR *ppfd); This sets the pixel format for the device context and window associated with it. Note that the pixel format can ... buffer pfd.iLayerType = PFD_MAIN_PLANE; // main layer // choose best matching pixel format, return index int pixelFormat = ChoosePixelFormat(hDC, &pfd); Pixel Formats 19 02 BOGL_GP CH02 3/1/04...
Ngày tải lên: 03/11/2012, 11:30
3D Game Programming All in One- P22
... export options available, but we'll stick with the WAV format for its sim- plicity and wide availability on Windows platforms. For other platforms, Ogg Vorbis is probably the format of choice ... on Linux, and AIFF for Macintosh. Audacity Reference This section contains some useful reference details to help you use Audacity. The Main Screen Figure 19.9 shows the Audacity main screen, with ... Empty Makes the squares covered by the brush solid. Paint Material Paints the current terrain texture material with the brush. Table 18.4 Terrain Terraform Editor Functions Function Description fBm...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P25
... to obtain the particulars of the MissionArea . For this game, you should use the Mission Area Editor (press F11 followed by F5) to expand the MissionArea to fill the entire available terrain ... statements that employ a code block, such as if and for , you can use the long form or the short form, depending on your needs. For example, the long form using braces if (%a==1) { %x=5; } can also ... fix bugs for you, for example). What fix do I recommend for this? Shorter names? No, use braces and indenting and put the statements in the long form in order to remove any contextual ambiguity. for( %file...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... thriving. Several of the retail games made with Torque are included on the companion CD for this book. At the GarageGames forums you will see the developers of these games in continu- ous conversation ... about huge, I mean gigantic, game worlds? You could do this by modifying the Terrain Manager code to accommodate paging terrain, where the game only loads the terrain in the immediate and viewable ... not been involved in the creation of the game for testing. Once you start letting outsiders play-test your game, you are now in the beta test phase. If the game is fun (and it will be, right?) then...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... query 0x01 = offline query 0x02 = no string compression gametype Game type string. missiontype Mission type string. minplayers Minimum number of players for viable game. maxplayers Maximum allowable players. maxbots Maximum ... string Description: Obtains all available resolutions for the specified device. Usage: %rl = GetResolutionList(%device); GetServerCount() Parameters: none Return: numeric Description: Gets the number of available ... GetTaggedString( %tagname ); GetTerrainHeight(pos) Parameters: pos 2D coordinate. Return: numeric Description: Gets the terrain height at the specified position. Usage: %height = GetTerrainHeight(%pos); Team...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... Class Method AIPlayer ai. moveForward() ai. walk() ai. run() ai. stop() ai. setMoveSpeed(float) ai. setTargetObject(object) ai. getTargetObject() ai. targetInSight() ai. aimAt( point) ai. getAimLocation() BanList ... game production and development. http://www.gameinstitute.com Gamer's Technical Resources Game development news, articles, and resources http://knockout.ww4.us:7979/index.php iDevGames Game ... resources. http://www.gdmag.com Game Developers Conference GDC news and promotional information. http://www.gdconf.com Game Developer's Lair Game development news, articles, and resources. http://www.gamedeveloper.net GameDev.net Game...
Ngày tải lên: 29/10/2013, 01:15
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