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3d textures and projections

Mobile 3D Graphics with OpenGL ES and M3G

Mobile 3D Graphics with OpenGL ES and M3G

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... Begin and End is odd, thefinal vertex is ignored.Version 1.5 - October 30, 20036 CHAPTER 2. OPENGL OPERATIONFinally, command names, constants, and types are prefixed in the GL (by gl,GL , and ... sizes (values per vertex) and data types.present). For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicatetypes byte, short, int, float, and double, respectively; and the valuesUNSIGNED ... variation, we adopt a notation for describing commands and their arguments.GL commands are formed from a name followed, depending on the particularcommand, by up to 4 characters. The first character...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... walls, floors, and other 3D objectsthat give them the illusion of realism and a graphics tablet makes hand-paintingthem much easier, since it’s much more like working with pen and paper.Also, ... making graphics and animations. Yourcard should have a high-end processor and as much memory as you canafford—games store their textures and graphics in this lightning-fast mem-ory, and without ... you can take Half-Life and build your own 3D game worldusing all of its models, textures, sprites, and animations, as well as yourown.The models and textures demon-strated throughout this book...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... the model’s dimensions and poly count, and build reference plane.2. Build the muzzle.3. Build the barrel.4. Build the grip.5. Build the hoops and hose.6. Optimize and triangulate.7. Export ... above the grip and trigger? That’s theremovable pellet clip, holding up to 100 rounds of static energy pulse modulesthat, when activated by the trigger, bolt forward and begin expanding along ... quick preview, Figures 4.2 and 4.3 show the slogre sketches that you’llbe working from to create the slogre character, as devised by me and my sketch-artist friend and colleague, Lars Ricaldi....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... model in 3D space and select coordinates forunwrapping. Notice that the Mapping tab under the Command Panel hasexpanded to offer you a suite of options for unwrapping your object.Click and drag ... open faces, and thelike, and fix them on-the-fly.Figure 5.13Importing theRF9.stl file in 3D Studio Max.TIPIf you’re new to 3D StudioMax, or need some guidanceusing it, see the 3D StudioMax ... wayto handle this one is to create only half of it since this beast is basically symmetrical.If you were to union the legs and arms to both sides of the object and then opti-mize it in 3D Studio...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... Faces option, and create another rectangular selectionaround the hand. Do this in the 3D view, and not in the Material view. Thatway, you’ll get all the points on the back of the hand and not on ... Max and the slogre model open during this entire procedure).15. When the update is complete, switch to 3D Studio Max and expand theEditable Mesh item in the Modifier stack. Select Edge and, ... wrongfully selected in the thumb and arm (seeFigure 6.29), and cut the selection away.9. Once the back side of the hand is cutaway, move it next to the other side of the hand so you can work on both(see...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... watermark.Seamless Textures Seamless textures are an art form in themselves. I don’t think there’s a 3D videogame out there that doesn’t have hundreds of seamless textures that is, textures that ... it look real and notflat. Alpha channels can be used extensively in this respect to give textures realism.■Edges of objects within my textures usually have a 3D look. Beveling and embossing ... techniquesthat normally go into most textures. Here’s a quick recap of some of the thingsthat went into this texture, and that comprisemost textures I create:■My textures almost always have some...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... Edit,Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then,under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to 1. I had ... Transform, Rotate. Then press and hold downthe Shift key and rotate the channel 45 degrees (see Figure 8.97).16. Enable Photoshop’s Snap and Grid functions.259Rock and Stone Textures Figure 8.96 Thecompleted ... you’ll understand when we’re finished.1. With the sandstone texture you just created (which should include the Alphadisplacement channel), click Image, Image Size, and change the Width and Height...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

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... other textures you’ve made, metal textures can be hand-made, taken from photograph, and more often than not, a compositeof both. What I find most striking about texturing metal is how sharp and ... channel’sselection and applythe Gaussian Blur fil-ter again. Copy and paste this selectioninto the Layerspalette.Figure 8.185Desaturate the layer, and adjust the levels and curves. Add adrop shadow and ... Figure 8.122).275Rock and Stone Textures Figure 8.121Invert the selection and enter QuickMask mode. Applythe Spatter filter tochop it up.Figure 8.122Apply the Noise and Craquelure filters...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

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... edgelooks three-dimensional and chopped up (see Figure 8.202).329. . . And the RestFigure 8.202Apply a drop shadowto the top boards, and cut up the edgeto complete the 3D effect.Figure 8.201 ... wood.21. Rasterize the type and cut out a selection where the gap between the boardsexists (see Figure 8.205).331. . . And the RestFigure 8.204 Add rivets to thebinder, and copy thebinder to ... shadows and other adjustments later.25. Let’s add a drop handle to the top-center of the door. You can do this in several ways—some people like to use the Path tool to create designs and then...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

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... adjusted the skin with the Levels command, and desaturated it abit using Image, Adjust, Hue/Saturation.20. Now it’s time to tear the skin and expose the muscle and bone. To the topskin layer, use ... lines, and then goover the light with the Dodge tool until the center and edges are fairly white.51. Use the Burn tool to darken the edges, making the light appear almostrounded and 3D. 52. ... PhotoshopFigure 10.18 Createa new layer and fill itwith the Clouds filter,using skin colors ofyour choice. Also addnoise, and adjust thelevels and saturation tosuit.Figure 10.19 Createa...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

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... someone else’s shoulder and get other ideas!Step 1: Linking the U-V Map toDeep Paint 3D and PhotoshopThe U-V and texturing portions of this project are closely related and, in this case,rely ... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... good at texturing,you’ll all but eliminate bevels and dropshadows, and instead stick to freehandtexturing.With the aid of Photoshop’sstyles and filters, however, you’ll quicklyget used to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

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... shows the RF-9 in full textured 3D, click and drag to create a box. The first pass of clicking and dragging creates thebase of the box, and when you release the mouse and drag again, it will cre-ate ... scale, rotate, and duplicate multiple copies of the toothyou just created and form something like I have done in Figure 12.26. When all issaid and done, merge all the teeth to one layer and apply ... Split-Merge on www.verypdf.com to remove this watermark.Step 4: Texturing the Feet and HandsTexturing the feet and hands is a snap. For the feet U-V area, I used exactly thesame techniques I described...
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