Tài liệu Module 14: Taking the Microsoft Exchange 2000 Challenge doc

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Tài liệu Module 14: Taking the Microsoft Exchange 2000 Challenge doc

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Contents Activity: The Exchange 2000 Challenge 1 Module 14: Taking the Microsoft Exchange 2000 Challenge BETA MATERIALS FOR MICROSOFT CERTIFIED TRAINER PREPARATION PURPOSES ONLY Information in this document is subject to change without notice. The names of companies, products, people, characters, and/or data mentioned herein are fictitious and are in no way intended to represent any real individual, company, product, or event, unless otherwise noted. Complying with all applicable copyright laws is the responsibility of the user. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation. If, however, your only means of access is electronic, permission to print one copy is hereby granted. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.  2000 Microsoft Corporation. All rights reserved. Microsoft, MS-DOS, Windows, Windows NT, Active Directory, ActiveX, BackOffice, FrontPage, Hotmail, MSN, Outlook, PowerPoint, Visual Studio, and Win32 are either registered trademarks or trademarks of Microsoft Corporation in the U.S.A. and/or other countries. Other product and company names mentioned herein may be the trademarks of their respective owners. Program Manager: Steve Thues Product Manager: Megan Camp Instructional Designers: Bill Higgins (Volt Technical), Jennifer Morrison, Priya Santhanam (NIIT (USA) Inc), Samantha Smith, Alan Smithee Instructional Software Design Engineers: Scott Serna Subject Matter Experts: Krista Anders, Megan Camp, Chris Gould (Global Logic Ltd), Janice Howd, Elizabeth Molony, Steve Schwartz (Implement.Com), Bill Wade (Wadeware LLC) Technical Contributors: Karim Batthish, Paul Bowden, Kevin Kaufman, Barry Steinglass, Jeff Wilkes Graphic Artist: Kimberly Jackson (Independent Contractor) Editing Manager: Lynette Skinner Editor: Kelly Baker Production Manager: Miracle Davis Build Manager: Julie Challenger Production Support: Marlene Lambert (Online Training Solutions, Inc) Test Manager: Eric Myers Courseware Testing: Robertson Lee (Volt) Creative Director, Media/Sim Services: David Mahlmann Web Development Lead: Lisa Pease CD Build Specialist: Julie Challenger Localization Manager: Rick Terek Operations Coordinator: John Williams Manufacturing Support: Laura King; Kathy Hershey Lead Product Manager, Release Management: Bo Galford Lead Product Manager, Messaging: Dave Phillips Group Manager, Courseware Infrastructure: David Bramble Group Product Manager, Content Development: Dean Murray General Manager: Robert Stewart Module 14: Taking the Microsoft Exchange 2000 Challenge iii BETA MATERIALS FOR MICROSOFT CERTIFIED TRAINER PREPARATION PURPOSES ONLY Instructor Notes This module provides a capstone activity in the form of a game titled the Exchange 2000 Challenge. This activity reinforces the concepts and skills needed to manage and configure an Exchange 2000 organization. Materials and Preparation This section provides the materials and preparation tasks that you need to teach this module. Required Materials To teach this module, you need the following materials: ! Microsoft ® PowerPoint file 1572a_14.ppt Preparation Tasks To prepare for this module, you should: ! Review and practice the Exchange 2000 Challenge activity. Presentation: 60 Minutes iv Module 14: Taking the Microsoft Exchange 2000 Challenge BETA MATERIALS FOR MICROSOFT CERTIFIED TRAINER PREPARATION PURPOSES ONLY Module Strategy Use the following strategy to present this module: ! Taking the Exchange 2000 Challenge Make sure you have reviewed and practiced the game and that you have all materials ready. This version of the Exchange 2000 Challenge does not include a timer function. You will have to provide you own timing during this activity. Explain that the purpose of the activity is to review information learned. Read the instructions for the Final Challenge just prior to playing that part of the game. To start the game: • Write a number between 1-10 on a slip of paper. Have each team guess a number. The team that comes the closest to the number goes first. • Inform the students how you will track time. • Read the instructions to the students. Customization Information This section identifies the lab setup requirements for a module and the configuration changes that occur on student computers during the labs. This information is provided to assist you in replicating or customizing Microsoft Official Curriculum (MOC) courseware. There are no labs in this module, and as a result, there are no lab setup requirements or configuration changes that affect replication or customization. Module 14: Taking the Microsoft Exchange 2000 Challenge 1 BETA MATERIALS FOR MICROSOFT CERTIFIED TRAINER PREPARATION PURPOSES ONLY Activity: The Exchange 2000 Challenge Instructions for Exchange 2000 Challenge: 1. When it is your team’s turn, your team will select a category and point level for the question you want to try to answer. 2. The instructor will read the question aloud and your team will have the opportunity to confer for 30 seconds prior to answering the question. 3. A representative of your team will present your answer. The instructor will ask if this is your final answer, at which time your team will be able to alter their response if you so desire. 4. After your final answer is given, the instructor will reveal the correct answer. 5. If your team has answered correctly, the points won for that question will be added to your team’s total score. If your team has answered incorrectly, the points lost for the question will be deducted from your team’s score. 6. Questions that are answered incorrectly are discarded and the other team does not get the opportunity to win points by answering the question correctly. 7. After a question is chosen from the board, the indicator for that question is no longer available. 8. After a team has responded to a question, regardless of whether their response is correct or incorrect, play moves to the other team. 9. There will be a Final Exchange 2000 Challenge question in which your team will have the opportunity to wager a percentage of your winnings on a final challenge question. Topic Objective To introduce the Exchange 2000 Challenge. Lead-in In this activity, you will reinforce major topics dealing with Exchange 2000 in a team environment and through the use of an interactive game-like activity. To start the Exchange 2000 challenge, run Ex Challenge.xls from the Media folder on the Instructor compact disc. Determine which team goes first. The Exchange 2000 Challenge does not include a timer function. You will have to provide your own timing mechanism. THIS PAGE INTENTIONALLY LEFT BLANK . Contents Activity: The Exchange 2000 Challenge 1 Module 14: Taking the Microsoft Exchange 2000 Challenge BETA MATERIALS FOR MICROSOFT CERTIFIED. practice the Exchange 2000 Challenge activity. Presentation: 60 Minutes iv Module 14: Taking the Microsoft Exchange 2000 Challenge BETA MATERIALS FOR MICROSOFT

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