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SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 SỞ GIÁO DỤC VÀ ĐÀO TẠO THANH HÓA TRƯỜNG THPT THIỆU HÓA SÁNG KIẾN KINH NGHIỆM THE EFFECTIVENESS OF USING SOME GAMES IN TEACHING ENGLISH GRAMMAR GRADE 10 TÊN ĐỀ TÀI: Người thực hiện: Nguyễn Thị Thu Chức vụ: Giáo viên Đơn vị công tác: Trường THPT Thiệu Hóa SKKN thuộc mơn: Tiếng Anh THANH HÓA NĂM 2018 Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 TABLE OF CONTENTS PART I: INTRODUCTION Reason for choosing the study Aims of the study Scope of the study Methodology of the study Significance of the study PART II: CONTENTS Theoretical background of the study 1.1 The definition of the term “game” 1.2 The classification of language games 1.3 The role of grammar in teaching and learning English Practical background Using games in teaching grammar for grade 10D PART III: ANALYZING RESULT PART IV: CONCLUSION AND SUGGESTIONS 3 3 3+4 4 5+6 18 19 PART I: INTRODUCTION Reason for choosing the topic: Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 Grammar always plays a significant role in teaching and learning English However , it is not easy to motivate students, especially young students in learning grammar because they possess certain characteristics that make their learning different from that of adult Therefore, teachers should find a more appropriate teaching method to help young learners know more about the language rules and are able to use them correctly Using games is one of the proper teaching methods which may be applied to teach grammar for young learners In order to apply it effectively, teacher should understand the benefits of using games in English grammar teaching for children and how to use games inlanguage classroom Some issues regarding the use of games to be investigated inthis research are the reasons of using games as a teaching method for younglearners; advantages of using games in language teaching and the application of games in teaching English grammar However, teaching English in general and grammar in particular at many high schools is still a theoretical process Traditionally, many teachers approach grammar teaching very seriously, making the lesson boring and stressful Teacher just stands in front of the board, makes a long speech about some grammar rules, makes a long script on the board and finally, students are expected to all the exercises in the passively This is a process of pouring knowledge into students’ mind like the way people put water into a bottle with a funnel It also means that acquiring knowledge is just for knowing and applying, and it is called “cognitive learning” Especially for teaching grammar, as we know, in the teaching method of Grammar Translation Method, students are not required to learn anything else rather than the formulas in textbooks and then apply them mechanically for doing exercises only Or in AudioLingual Method, learners are asked to repeat what they have learnt until they are familiar with them But we learn that those teaching methods are ineffective Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 because they cannot create an interesting atmosphere for students so most of them get bored in grammar points are necessary for them Considering all the above situations, in this writing, I mention the application of using games in teaching grammar at Thieu Hoa high school And this is my reason for choosing “Effectiveness of using games in teaching English grammar for students - Grade 10” for my research I hope that the result of the study will bring back many practical benefits to both the teachers and the students Aims of the study: The major aims of the study are: - To affirm the role of grammar in teaching and learning English - To emphasize the importance of motivation in teaching and learning grammar - To point out the application of games in teaching grammar brings many benefits to students in learning grammar - To contribute a small part to the improvement of teaching and learning at Thieu Hoa high school Scope of the study: This study is conducted among the 10th form students at Thieu Hoa high school during the school year 2017 - 2018 Methodology of the study Both comparative and contrastive methods are used For the theoretical basis, a lot of reference materials on using games in teaching grammar have been collected, analyzed and synthesized carefully with the due consideration for the students’ learning situations Significance of the study: This study may provide insights into process of learning grammar for students It helps to motivate the students’ desire for learning English, and make them more Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 self-confident and active in listening and speaking activities It also give some suggestions for other teachers in teaching grammar lessons PART II CONTENTS Theoretical background of using games in teaching grammar: 1.1 What is game? According to Wikipedia, game is a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck There exists an array of definitions of the term game (cf Celce-Murcia & McIntosh, 1979; Hadfiled, 1998; Khan, 19911991; Wright, Betteridge, & Buckby, 2005) Hadfield (1998: 4), for example, defines the game as “an activity with rules, a goal and an element of fun” 1.2 The classifications of language games: The language games can be divided according to different principles Hadfiled (1998) offers two classifications of language games Games are divided into linguistic (these focus mainly on accuracy) and communicative games (these are based on successful exchange of information) Hadfiled’s second classification has more categories and usually includes both linguistic and communicative aspects These games are as follows (Hadfiled, 1998, as cited in Jacobs, n.d b): *Sorting, ordering, or arranging games: For example, students have a set of cards with different products on them, and they sort the cards into products found at a grocery store and products found at a department store *Information gap games: In such games, one or more people have information that other people need to complete a task For instance, one person might have a drawing and their partner needs to create a similar drawing by listening to the information given by the person with the drawing *Guessing games: These are a variation on information gap games One of the best known examples of a guessing game is 20 questions, in which one person thinks of Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 a famous person, place, or thing The other participants can ask 20 yes/no questions to find clues in order to guess who or what the person is thinking of *Search games: These games are yet another variant on two-way information gap games, with everyone giving and seeking information Find Someone Who is a well-known example Students are given a grid The task is to fill in all the cells in the grid with the name of a classmate who fits that cell, e.g someone who is a vegetarian Students circulate, asking and answering questions to complete their own grid and help classmates complete theirs *Matching games: As the name implies, participants need to find a match for a word, picture, or card For example, students place 30 word cards, composed of 15 pairs, face down in random order Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory *Labelling games: These are a form of matching, in that participants match labels and pictures *Exchanging games: In these games, students barter cards, other objects, or ideas *Board games: Scrabble is one of the most popular board games that specifically highlights language *Role play games/dramas: Role play can involve students playing roles that they not play in real life, such as dentist, while simulations can involve students performing roles that they already play in real life or might be likely to play, such as customer at a restaurant Dramas are normally scripted performances, whereas in role plays and simulations, students come up with their own words, although preparation is often useful 1.3 The role of grammar in teaching and learning English: According to Harmer’s opinion (1987) “Without some understanding of grammar, students would not be able to anything more than utter separate items Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 of language for separate functions The expression of functional language is only possible through the use of the Grammar of the language” Therefore, it is undeniable that grammar plays an important role in learning English And in order to communicate effectively in English, students need to have a good background of grammar In fact, grammar is the basis for mastering four language skills: reading, speaking, listening and writing Whenever we have a concrete foundation of grammar, we feel easy to improve our knowledge better “There is a common perception that all learning should be serious and solemn in nature, and that if one is having fun and there is hilarity and laughter, then it is not really learning This is a misconception It is possible to learn a language as well as enjoy oneself at the same time One of the best ways of doing this is through games.” Practical background: 2.1 What benefits can games for grammar bring to teachers and students? Using games in teaching English grammar bring some benefits for both teachers and students in some ways: - Games are a welcome break from the usual routine of the language class - They are really motivating, interesting and challenging to 10th form students - Learning a language requires a great deal of effort Games help students to make and sustain the effort of learning - Games provide language practice in the various skills- speaking, writing, listening and reading. - They encourage students to interact and communicate - They create a meaningful context for language use 2.2 Why should we use games to teach grammar in class time? In fact, games are fun and learners like to play them Through games, learners like to experiment, discover, and interact with their environment (Lewis, 1999) Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language For many students of all ages, especially the youngest, language learning will not be the key motivational factor Games can provide this stimulus (Lewis, 1999) The game context makes the foreign language immediately useful to the children It brings the target language to life (Lewis, 1999) The game makes the reasons for speaking plausible even to reluctant children (Lewis, 1999) Moreover, through playing games, students can learn English the way children learn their mother tongue without being aware they are studying; thus without stress, they can learn a lot Even shy students can participate positively 2.3 How can we choose games for teaching grammar? That the lesson is successful or not depends on the way we choose games to teach for students On my way of thinking games should assure the following conditions: A game must be more than just fun A game should involve "friendly" competition A game should keep all of the students involved and interested A game should encourage students to focus on the use of language rather than on the language itself A game should give students a chance to learn, practice, or review specific language material Students may like to play games just for fun so teachers must be careful with which games to use, when to use and how to link the games with the grammar points in the English textbook grade 10 2.4 What types of games should be used to teach grammar effectively? Competitive games: the aim of this type of games is to finish the game as soon as possible before others Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 Communication games: They are used to exchange information Students get information and they must react on it Cooperative games: these games are very important They create the cooperation among students Code-control games: Students must not make mistakes when playing these games because they are controlled If not they will lose the points Thieu Hoa high school and current situation of teaching and learning English at school Thieu Hoa high school was founded a long time ago In spite of being located in a rural area, it has many good students who get high prizes in the gifted students’ exam as well as the GECSE of Thanh Hoa province every year The school is wellequipped with modern technology, which helps to create its success However, most of the students are good at natural subjects and like to learn those subjects Teachers have been trying to look for new methods which engage students in both natural and social sujects, especially English 2.5 The 10th form students in class 10D: Advantageous conditions: - Parents and students are aware of the importance of acquiring a foreign language - Some students show a special interest in learning English - English is one of core subjects, which are compulsory in final examinations at certain ages of the school education system This will encourage students to invest more time in studying it Difficulties: - Some students are not really interested in learning English - Teachers not have time to apply educational games in teaching in order to motivate the students Teacher: Nguyen Thi Thu Thieu Hoa High School SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 - Grammar is considered as a strict section in each unit Students are usually taught in a passive way As a result, they will feel tired and boring soon 2.6 Analyzing results of class observation: The research observes four different lessons and carry out experimental lessons in class 10D (46 students) compared with other lessons in which are not used games Using games in teaching grammar for grade 10D at Thieu Hoa high school: 3.1.GAME: TWENTY QUESTIONS Applying to Unit 2: SCHOOL TALKS Grammar (WH - Questions) Aim: encourage students to make questions using WH-words The game motivates students to work in groups and improves their speaking and writing skills Time: minutes Procedure: - Teacher gives students a picture of a famous person (Charlie Chaplin) Teacher: Nguyen Thi Thu Thieu Hoa High School 10 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 - Teacher divides the class into four groups - Teacher asks students in turn to make questions about him in five minutes - Then teacher asks the representative of each group to write down on the board in minutes - Teacher check the answers and give mark for each group - The group which has the more correct questions will be the winner E.x: What is his name? Where is he from? When was he born? What is his job? What was he famous for? How many films did he play in? How many times did he marry? How many children did he have? When was he die? 10 How old was he when he died? If possible, teacher may encourage students to answer the questions 3.2.GAME: SORTING, ORDERING, OR ARRANGING – Applying for to Unit 3: PEOPLES BACKGROUND – Grammar (Past tenses) Aim: help students review and consolidate the forms and uses of past tenses: past perfect, past simple and past continuous Therefore, they can use these tenses perfectly in communication Time: 10 minutes Procedure: - Teacher copies and cuts up one set of cards for each group, shuffles them and places them face down in the middle of the group - Students have to arrange the cards to make a story Teacher: Nguyen Thi Thu Thieu Hoa High School 11 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 - Students have to arrange the cards to make a full story (they practice past tenses) The groups’ task is to read them and try to work out the next sentence - Students should turn over one card at a time from the pile and discuss the probable sequence of events - After the groups have finished, let them compare their findings - Teacher call some representatives to read out their own story The story: While George was reading in bed, two thieves climbed into his kitchen When they had entered the house, they went into the dinning room It was very dark, so they turned on a torch Suddenly, they heard a voice behind them “What’s up? What’s up?” a voice called out The thieves dropped the torch and ran awayas quickly as they could George heard a noise and came downstairs quickly He turned on the light but he couldn’t see any body The thieves had already gone But George’parrot, Henry, was still there “What’s up?” he called “Nothing, Henry,” George said and smiled “Go back to sleep.” 3.3.GAME: CHANGE YOUR SEAT IF… - Applying to Unit 8: THE STORY OF MY VILLAGE - Grammar (Conditional type 1) Aim: help students to practise using conditional sentence type fluently in speaking skill as well as listening skill This Game can be used at the end of the class after the students learn Conditional sentence (type 1); so that your students go home with a smile on their faces; or you can play this game when you want to notice your students focus fading Procedure: To play this all you have to say is, Change Seats if + you have black hair Teacher: Nguyen Thi Thu Thieu Hoa High School 12 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 + you have a sister + you like to eat hamburgers + you are sitting beside a boy + your favorite color is red + you like to homework + you don't like to homework If whatever you said is true about any student in the class , they must Change Seats with one of the other students who also has to switch his/her seat This is one of the best Games to play with your class and every student will really be happy to play it; and while you are playing this game you are also improving the students listening skill 3.4.GAME: MATCHING This Game can be used at the end of the class after the student learn Conditional sentences (type 1, 2, 3) Apply for the following units: Unit 8: THE STORY OF MY VILLAGE - Grammar (English 10) Unit 9: UNDERSEA WORLD - Grammar (English 10) Unit 11: NATIONAL PARKS - Grammar (English 10) Aim: help students to review conditional sentences (Type 1+2+3) and develop speaking, listening and writing skills as well Procedure: - Divide the class into groups - One group make sentences beginning with IF I… The other will finish the sentences - The students put their paper into hats: one with IF I… , another with I… - At the end of the sentences the students have to write their names - The winner will be the pair has the most interesting sentence, the most meaningful sentence Teacher: Nguyen Thi Thu Thieu Hoa High School 13 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 Ex: Teacher takes pieces of paper If I am a bird I will be a monkey! 3.5.GAME: REPORTED SPEECH SOCCER – Applying to Unit 8: THE STORY OF MY VILLAGE - Grammar Aim: help students to practise the reported speech form and make the atmosphere in the classroom more interesting Produce: - The teacher can choose some students to play the games - The teacher can flip over a quotation card and the student whose turn it is reads the quote and reports what was said, heard, read, or thought For example, if the card says it's a beautiful day then the student will say: He/she said that it was a beautiful day - Every card has been designed so that the student can easily identify the pattern that is required Ex: said that thought that - If the student correctly reports what was in the quotation, the soccer ball advances one space (one player) closer to the opposing net If the student makes even the slightest mistake then the ball moves one space closer to his or her own net 3.6 ROLE-PLAY GAME: WHAT ARE YOU DOING? – Applying to Unit 6: AN EXCURSION-grammar ( The present progressive) Aim: help students have more chances to use the present progressive and develop the speaking and listening skills Procedure: - Teacher ask students work in pairs and role – play in fron of the class Teacher: Nguyen Thi Thu Thieu Hoa High School 14 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 - One asks the question: What are you doing? And the rest answers by using their gestures to convey the meaning of an action and then continue to ask: What are you doing? - The person who can act all the questions fast and correctly will be the winner For example: A: What are you doing now? B: I am playing football What are you doing now? A: (Describe the action playing football) and ask: What are you doing now? B: (Describe the action playing football) and ask: What are you doing now? 3.7 GAME: BRING ME SOMETHING – Applying to Unit 16: HISTORICAL PLACES - Grammar (Comparatives and Superlatives) Aim: Comparatives and Superlatives are a very important part of learning English While grammar lessons and exercises are beneficial, we all know that it is important to get the students communicating and using the structures in realistic situations This game also aims to develop students’ listening skill as well as guessing Procedure: - Teacher plays a game where they search the class to find an item the teacher has requested - The students are in groups, and the teacher stands in front of the class - Teacher asks for something smaller than a pencil The first group to bring the teacher an item that fits the request gets a point Other examples include: Teacher says: “Bring me something/someone ” + Something bigger than the textbook + Something older than the desk + Something newer than a new notebook + Someone better looking than the teacher (That always gets some laughs) Teacher: Nguyen Thi Thu Thieu Hoa High School 15 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 + Something the smallest on your table + Someone you like best 3.8 GAME: THE JEWEL GAME – Applying to Unit 2: SCHOOL TALKS – Grammar ( Gerund - Infinitive) and Unit 12: MUSIC – Grammar ( Infinitive) Aim: This game promotes the development of memory and observation skills Preparation: - Divide the class into small groups - Make sure that all desks are cleared and no student has pen or paper to write anything down - Use Flashcards or pictures, show flashcards or pictures to the silent class for 60 seconds - After that each group must write down the verbs followed by infinitive or gerund as they can remember - The students try to remember what they have just read Teacher’s activities & contents: - Have Ss play the game Explain the Students’ activities: - Listen to T’s instruction rule of the game - Post the poster on the board - Look at the poster and try to remember containing some verbs followed by gerund: - Verbs Followed by a Gerund - Discuss to write down as many songs admit as possible advise - Four representatives go to the board appreciate and write in limited time avoid - Look a the poster and check can't help complete Teacher: Nguyen Thi Thu Thieu Hoa High School 16 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 consider delay deny detest dislike enjoy escape excuse finish forbid get through have imagine mind miss permit postpone practice quit recall report resent resist resume risk spend (time) suggest tolerate waste (time) - Put the poster down the table and give Ss 1’ to discuss the answers Teacher: Nguyen Thi Thu Thieu Hoa High School 17 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 - Call on members from groups to go to the board and write their answers - Repost the poster to check the answers - Announce the winners 3.9 GAME: SIMON SAYS “Listen carefully to the articles” – Applying to Unit 13: FILMS AND CINEMA – Grammar ( Articles) Aim: help students review the use of articles in English Procedure: When teaching articles, teacher often gives the rules of articles briefly and then asks students to some gap filling exercises SIMON SAYS is a wellknown game where students only an action if the instructions are preceded by the words “Simon says…” and otherwise stay still There is a fairly well known variation on this where students only the action if the instructions are grammatically and logically correct, and this can easily be adapted to practice articles with instructions they should copy like “Look at the teacher”, “Point at the tallest student” and “Wink at a student”, and ones they shouldn’t like “Touch the student” (because they don’t know which one) PART III: ANALYZING RESULT The table below expresses clearly the difference in the students’ understanding of the lessons with and without grammar games In fact, after some lessons with grammar games, the number of students who get marks -7 occupies 21% while after some lessons not having grammar games this number of students is 55% Moreover, the number of students who get marks -8 only occupies 22% in lessons without grammar games compared with 47% of the students get these marks in the other lessons The number of students who get marks -9 only occupies 4% in Teacher: Nguyen Thi Thu Thieu Hoa High School 18 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 lessons without grammar games compared with 21% of the students get these marks in the other lessons The number of students who get marks -10 only occupies 2% in lessons without grammar games compared with 9% of the students get these marks in the other lessons The number of students who get marks under here also occupies rather high rate (5%) Marks Use grammar games Numbers of students % (10D) 10 21 10 – 10 8–9 7–8 6–7 5–6 Under 21 47 21 Not use grammar games Numbers of students % (10D) 10 25 2 22 55 13 PART IV: CONCLUSION AND SUGGESTIONS 1.Conclusion: - Grammar games help teachers combine skills: listening, speaking, reading and writing during giving the games and form the habit to play them Therefore, teachers only need to prepare a little, they can make class atmosphere lively and effectiveness of learning high because both teachers and students are familiar to the way to play games - During the game, most students feel interested, ready to cooperate to take part in the game When playing the games, students express their motivation Teacher: Nguyen Thi Thu Thieu Hoa High School 19 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 Moreover, students can revise the old structure and learn new one without being nervous or tired - Although benefits and effectiveness of grammar games are proved, the grammar games sometimes cause difficulties to teachers and students: + Using grammar games loses a lot of time, so the teachers not have enough time to teach all content of the lesson + The class is crowded, so there are many difficulties both teachers and students including multi level learning and noise In summary, learning grammar though games is a method both effective and attractive, and can apply in any classes Suggestions: The point is to learn and to take something away from the session Think of games like interactive lessons Contrary to popular belief, it’s completely possible for a grammar-focused ESL game to be both fun and educationally sound If you’re not sure about which kind of grammar-based games are suitable for the ESL classroom, you can ask yourself the following questions: Does the grammar game practice any skills? If yes, which ones? What’s the purpose of the game? What kind of game is it? Is it a strategy game? A communicative grammar game? Does the grammar game mesh with the learners’ ages? Is the game the right fit for your learners’ levels? Are all learners involved in the grammar game? Does it require maximum student involvement? Do your students enjoy the game? Additionally, you can also ask yourself the following questions: Teacher: Nguyen Thi Thu Thieu Hoa High School 20 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 What specific grammar points you plan to introduce or practice through this ESL grammar game? Is it possible to maintain absolute control over your class while playing this particular game? Do you need any special materials to play this grammar game? If you do, can they be easily obtained? How will you be able to maintain student progress and keep your learners on track when playing this particular game? How long you need to play this game? At which point of the lesson will you incorporate your grammar game? Are the rules clear? How will you successfully explain the game without too much TTT (teacher talking time)? At the end of the day, every learner of English (or any other language) wants to have a fun language learning experience Many learners dread grammar and just the mention of the irregular past participles and passive voice may be enough to make them run and hide Like in any type of ESL learning situation, things need to be changed up a bit and games can definitely be overused Use them sparingly and at the right times to either introduce a point or to reinforce, but not for both If you’ve been against using games to teach ESL grammar, you ought to give it a shot You’ll not only motivate them, but you’ll also encourage your learners to use English more authentically Lin Hong, author of "Using Games in Teaching English to Young Learners", explains that not all games are going to work to teach the students language skills. If the game is simply for fun and not linked to educational goals it may not be the best use of your time. It is possible to have a fun game that is Teacher: Nguyen Thi Thu Thieu Hoa High School 21 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 educationally sound, however. To find out if the game is educationally sound, think about these questions posed by Hong: Which skills the games practice? What type of game is it and what is its purpose? Does the difficulty level of the game mesh with the students' ability level? Does the game require maximum involvement by the students? Do the students like it? Do you like it? These suggestions will help teachers to overcome difficulties in using grammar games and get used to teaching grammar with games in order to develop students’ motivation and understanding of the lesson Thiệu Hóa, ngày18 tháng năm 2018 Xác nhận thủ trưởng đơn vị: Tôi xin cam đoan SKKN viết Người viết: Nguyễn Thị Thu Teacher: Nguyen Thi Thu Thieu Hoa High School 22 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 REFERENCES: Games to teach English (Harold S Madren) - Oxford University Press 2003 Bridge TOEFL: Teaching English With Games (2007) How to improve students’ communicative skills - Masaryk University 2007 Intermediate Communication Games (Hadfield, J ) - Thomas Nelson and Sons Ltd 1990 Using Games in Teaching English to Young Learners ( Lin Hong) The Grammar Activity Book Cambridge University Press ISBN 521 575796 Một số website giảng dạy Tiếng Anh: http://www.teachingenglish.org.uk/ http://www.teachernet.gov.uk/,http://www.britishcouncil.org http://www.globaledu.com.vn , http://www.ila.com, … SGK Tiếng Anh 10 (Bộ Giáo Dục Đào Tạo)-NXB Giáo Dục ICT ESD – Nhà xuất Giáo dục (2008) Teacher: Nguyen Thi Thu Thieu Hoa High School 23 SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 Teacher: Nguyen Thi Thu Thieu Hoa High School 24 ... a teaching method for younglearners; advantages of? ?using games in? ?language teaching and? ?the application? ?of? ?games in teaching English grammar However, teaching English in general and grammar in. .. SKKN: The effectiveness of using games in teaching English grammar for students - Grade 10 lessons without grammar games compared with 21% of the students get these marks in the other lessons The. .. The effectiveness of using games in teaching English grammar for students - Grade 10 because they cannot create an interesting atmosphere for students so most of them get bored in grammar points