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Sik guide your guide to the sparkfun inventor’s kit for the sparkfun redboard

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0 ~3 RX TX ~6 ~5 ) SC SC L AR A E GN F D 13 ~1 ~1 ~9 ~ V ~ N D IG IT ~ AL ~5 (P W M ~ O Version 3.2 EF 10 K C ~ 11 A H ~ 12 P ET T 13 R TX A A H L SC A SD EF AR ND G 13 RX E L N S E R IS ES SE N ER VI IOR RE W D IN V V 3V T SE GN PO D AN A5 G OR M ON 15 15 F RE RE GN A1 A4 AL O A3 3for the SparkFun RedBoard Your guide to the SparkFun Inventor’s Kit RX TX TF LA EN PM LO VE DE GE UA NG LA INO DU DIG I TA L( PW M~ ) AR TP 7- 7- IO 5V A0 A2 T SIK GUIDE SE RE Table of Contents Welcome to the SparkFun Inventor’s Guide The SparkFun Inventor's Guide is your map for navigating the waters of beginning embedded electronics This booklet contains all the information you will need to explore the 16 circuits of the SparkFun Inventor's Kit for Educators At the center of this manual is one core philosophy - that anyone can (and should) play around with electronics When you're done with this guide, you'll have the know-how to start creating your own projects and experiments Now enough talking - let's get inventing! www.sparkfun.com Section 1: Getting Started What is the RedBoard platform? Download Arduino Software (IDE) Install Drivers Select your board: Arduino Uno Download “SIK Guide Code” Section 2: Getting Started with Circuits The World Runs on Circuits 10 Inventory of Parts 12 RedBoard 14 Breadboard 16 Circuit #1 - Your First Circuit: Blinking a LED 18 Circuit #2 - Potentiometer 25 Circuit #3 - RGB LED 29 Circuit #4 - Multiple LEDs 33 Circuit #5 - Push Buttons 37 Circuit #6 - Photo Resistor 41 Circuit #7 - Temperature Sensor 45 Circuit #8 - A Single Servo 49 Circuit #9 - Flex Sensor 53 Circuit #10 - Soft Potentiometer 57 Circuit #11 - Piezo Buzzer 61 Circuit #12 - Spinning a Motor 65 Circuit #13 - Relay 69 Circuit #14 - Shift Register 73 Circuit #15 - LCD 77 Circuit #16 - Simon Says 81 Page What is the RedBoard platform? The DIY Revolution We live in a unique time where we have access to resources that allow us to create our own solutions and inventions The DIY revolution is composed of hobbyists, tinkerers and inventors who would rather craft their own projects than let someone it for them www.sparkfun.com A Computer for the Physical World The RedBoard in your hand (or on your desk) is your development platform At its roots, the RedBoard is essentially a small portable computer It is capable of taking inputs (such as the push of a button or a reading from a light sensor) and interpreting that information to control various outputs (like a blinking LED light or an electric motor) That's where the term "physical computing" is born this board is capable of taking the world of electronics and relating it to the physical world in a real and tangible way Trust us - this will all make more sense soon RedBoard 7-15V IOREF FPO FPO 13 TX RX The SparkFun RedBoard is one of a multitude of development boards based on the ATmega328 It has 14 digital input/output pins (6 of which can be PWM outputs), analog inputs, a 16 MHz crystal oscillator, a USB connection, a power jack, an ISP header, and a reset button Don’t worry, you’ll learn about all these later RESET // SparkFun RedBoard RESET 5V GND VIN POWER GND A0 A1 A3 Page ISP A5 ON A4 ANALOG IN A2 DIGITAL (PWM~) LEARN SHARE HACK 3.3V SCL SDA AREF GND 13 12 ~11 ~10 ~9 ~6 ~5 ~3 TX RX c b a d h RedBoard e g f a Bug Zapper Counter d Camera Time-lapse operation g Auto-Coffee Maker b Old Toy Email Notifer e Auto-Plant Watering h Quadcopter c Power-Lacing High Tops f Re-Programmed Traffic Light Page Download the Arduino IDE (Integrated Development Environment) Access the Internet NW N In order to get your RedBoard up and running, you'll need to download the newest version of the Arduino software first from www.arduino.cc (it's free!) This software, known as the Arduino IDE, will allow you to program the board to exactly what you want It’s like a word processor for writing programs With an internet-capable computer, open up your favorite browser and type in the following URL into the address bar: NE W E SE S SW arduino.cc/en/main/software Click on your appropriate computer operating system next to the “ + ” sign Windows Download Windows Mac OS X Mac OS X Linux: 32 bit, 64 bit Linux:source 32 bit, 64 bit user ••••••••• Choose the appropriate Operating System installation package for your computer Page // Connect your RedBoard to your Computer Use the USB cable provided in the SIK kit to connect the RedBoard to one of your computer’s USB inputs 715 V IO F RE RE 3V T SE 5V T N ER VI W D SE GN PO D RE GN A0 A1 13 N 10 K ~ C 11 A ~ H 12 E R A H S IN A5 G L SC A SD EF AR ND G 13 TX E L RX R A O A4 AL A3 AN A2 ~ P O N TX RX D IG TI A ~ L ~ (P W M ~ ~ ) IS // Install Arduino Drivers Depending on your computer’s operating system, you will need to follow specific instructions Please go to www.sparkfun.com/FTDI for specific instructions on how to install the FTDI drivers onto your RedBoard Page // Open the Arduino IDE: Open the Arduino IDE software on your computer Poke around and get to know the interface We aren’t going to code right away, this is just an introduction This step is to set your IDE to identify your RedBoard Page 6 GUI (Graphical User Interface) Verify: Compiles and approves your code It will catch errors in syntax (like missing semi-colons or parenthesis) // See Diagram Below Upload: Sends your code to the RedBoard When you click it, you should see the lights on your board blink rapidly // See Diagram Below New: This buttons opens up a new code window tab Open: This button will let you open up an existing sketch // See Diagram Below Save: This saves the currently active sketch Serial Monitor: This will open a window that displays any serial information your RedBoard is transmitting It is very useful for debugging Sketch Name: This shows the name of the sketch you are currently working on Code Area: This is the area where you compose the code for your sketch Message Area: This is where the IDE tells you if there were any errors in your code // The three most important commands for this guide are seen below: Open Verify Upload Page // Select your board: Arduino Uno Note: // Select your Serial Device Your SparkFun RedBoard and the Arduino UNO are interchangeable but you won’t find the RedBoard listed in the Arduino Software Select “Arduino UNO” instead Select the serial device of the RedBoard from the Tools | Serial Port menu This is likely to be com3 or higher (COM1 and COM2 are usually reserved for hardware serial ports) To find out, you can disconnect your RedBoard and re-open the menu; the entry that disappears should be the RedBoard Reconnect the board and select that serial port Select the serial device of the RedBoard from the Tools > Serial Port menu On the Mac, this should be something with /dev/tty.usbmodem or /dev/tty.usbserial in it http://www.arduino.cc/playground/Learning/Linux Page 13 Arduino Code: Circuit Open Arduino IDE // File > Examples > SIK Guide > Circuit # 13 Code to Note: digitalWrite(relayPin, HIGH); When we turn on the transistor, which in turn energizes the relay's coil, the relay's switch contacts are closed This connects the relay's COM pin to the NO (Normally Open) pin Whatever you've connected using these pins will turn on (Here we're using LEDs, but this could be almost anything.) digitalWrite(relayPin, LOW); The relay has an additional contact called NC (Normally Closed) The NC pin is connected to the COM pin when the relay is OFF You can use either pin depending on whether something should be normally on or normally off You can also use both pins to alternate power to two devices, much like railroad crossing warning lights What You Should See: V 15 7- F RE IO SET RE V 3 RE SE T P V DD OW GGNN DD E R GGNN NN VVI AA00 AA1 LE N S H IINN E H AC K IISS PP OO NN 112 111 ~~ 100 ~~ 99 ~~ 88 DD I 77 I GG 66 IITT ~~ AA ~ ~ L L ((PP 44 WW 33 MM ~~ ~~ 22 )) 11 AR AA55 AR AA44 CLL SC A DA SSD EEFF R AAR NNDD GG 1133 AA3 TTX X RX 1133 RRX1X3 TT T X R XXX AN NA ALL OO GG AA2 You should be able to hear the relay contacts click, and see the two LEDs alternate illuminating at 1-second intervals If you don't, double-check that you have assembled the circuit correctly, and uploaded the correct sketch to the board Also, see the troubleshooting tips below 00 Troubleshooting: Real World Application: LEDs Not Lighting Double-check that you've plugged them in correctly The longer lead (and non-flat edge of the plastic flange) is the positive lead Garage door openers use relays to operate You might be able to hear the clicking if you listen closely No Clicking Sound The transistor or coil portion of the circuit isn't quite working Check the transistor is plugged in the right way Not Quite Working The included relays are designed to be soldered rather than used in a breadboard As such you may need to press it in to ensure it works (and it may pop out occasionally) When you’re building the circuit be careful not to mix up the temperature sensor and the transistor, they’re almost identical Page 72 14 Circuit CIRCUIT #14 Shift Register Now we are going to step into the world of ICs (integrated circuits) In this circuit, you’ll learn all about using a shift register (also called a serial-to-parallel converter) The shift register will give your RedBoard an additional eight outputs, using only three pins on your board For this circuit, you’ll practice by using the shift register to control eight LEDs RedBoard volt PIN 14 PIN 11 PIN SER VCC SCK QB SCL QC 16 15 QA 10 QD 12 RCK QE QF 13 OE QG GND QH QH* Resistors (330 ohm) (Orange-Orange-Brown) LEDs (Light-Emitting Diodes) 74HC595 PARTS: GND (Ground) *Do not connect pin IC LED X 330Ω Resistor X Wire X 19 X VCC QB 16 QC 15 QA QD 14 SER QE 13 OE QF 12 RCLK QG 11 SRCLK QH 10 SRCLR GND QH’ Align notch on top, inbetween “e5” and “f5” on the breadboard The notch indicates where pin is Bend legs to 90° angle 715 V IO F RE RE 5V 3V T SE SE T W N ER VI D PO D RE GN GN A0 A1 RX 13 IN A5 G L SC A SD EF AR ND G 13 TX A4 AL O A3 AN A2 12 ~ ~ 11 10 ~ P D I IG T ~ AL ~5 (P W M ~ ~ IS O N ) TX RX Page 73 Page 74 A5 13 TX RX A4 A3 POWER A2 A1 A0 VIN GND GND 5V 3.3V RESET IOREF 7-15V Circuit 14: Shift Register SCL SDA AREF GND 13 12 ~11 ~10 ~9 RESET ~6 ~5 ~3 TX RX DIGITAL (PWM~) ON LEARN SHARE HACK ISP ANALOG IN 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 a b c d e a b c d e f g h i f g h i 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Page 75 - Jumper Wire Jumper Wire Jumper Wire Jumper Wire c24 a3 c24 a3 c24 a3 c24 a3 + a3 GND j15 GND j18 GND j21 GND j24 + GND 330Ω Resistor 330Ω Resistor 330Ω Resistor 330Ω Resistor Jumper Wire Jumper Wire a24 a3 GND c23 330Ω Resistor Jumper Wire Jumper Wire - Jumper Wire Jumper Wire Jumper Wire a21 a3 + h23 h24 + h20 h21 + h17 h18 + Jumper Wire GND c23 + - h14 h15 + Jumper Wire 330Ω Resistor - LED (5mm) + - c23 c24 + Jumper Wire Jumper Wire - LED (5mm) + - c20 c21 + Jumper Wire Jumper Wire a18 a3 - LED (5mm) + - c17 c18 + c14 c15 f9 f10 f11 f12 GND c23 - LED (5mm) + f8 330Ω Resistor - LED (5mm) + f7 Jumper Wire - LED (5mm) + f6 a15 a3 - LED (5mm) + f5 e5 e6 e7 e8 e9 e10 e11 e12 Component: 330Ω Resistor - Image Reference: LED (5mm) IC Component: Image Reference: GND 5V Pin Pin Pin a14 a3 + a3 + a3 a1 a3 a9 a3 a10 a3 a11 a3 a7 a3 a6 a3 a5 a3 f17 GND f20 GND f23 GND a23 GND a20 GND a17 GND + j10 a8 a3 +4 a1 a3 f14 GND j11 GND j10 j9 j8 GND j7 j6 GND j5 GND GND + 14 Arduino Code: Circuit Open Arduino IDE // File > Examples > SIK Guide > Circuit # 14 Code to Note: You'll communicate with the shift register (and a lot of other parts) using an interface called SPI, or Serial Peripheral Interface This interface uses a data line and a separate clock line that work together to move data in or out of shiftOut(datapin, clockpin, MSBFIRST, data); the RedBoard at high speed The MSBFIRST parameter specifies the order in which to send the individual bits, in this case we're sending the Most Significant Bit first Bits are the smallest possible piece of memory in a computer; each one can store either a "1" or a "0" Larger numbers are stored as arrays of bits Sometimes we want to manipulate these bits directly, for example now when bitWrite(byteVar, desiredBit, desiredState); we're sending eight bits to the shift register and we want to make them or to turn the LEDs on or off The RedBoard has several commands, such as bitWrite(), that make this easy to F RE IO SET RE V 3 RE SE T P 5V D O W GN D E R GN N VI A0 A1 LE N H S IN AR H AC K IS P O N 12 11 ~ ~ ~ D IG IT ~ AL ~5 (P W M ~ ~ ) E A5 AR A4 TX L SC A SD EF AR ND G 13 A3 RX 13 R1X3 T TX RX X AN AL O G A2 You should see the LEDs light up similarly to circuit (but this time, you're using a shift register) If they aren't, make sure you have assembled the circuit correctly and verified and uploaded the code to your board See the troubleshooting tips below V 15 7- What You Should See: Troubleshooting: Real World Application: The RedBoard's power LED goes out This happened to us a couple of times, it happens when the chip is inserted backward If you fix it quickly nothing will break Similar to circuit #4, a scrolling marquee display delivers a message with multiple LEDs Essentially the same task the shift register achieves here in Circuit #14 Not Quite Working Sorry to sound like a broken record but it is probably something as simple as a crossed wire Frustration Shoot us an e-mail, this circuit is both simple and complex at the same time We want to hear about problems you have so we can address them in future editions: techsupport@sparkfun.com Page 76 Circuit CIRCUIT #5 #15 LCD In this circuit, you’ll learn about how to use an LCD An LCD, or liquid crystal display, is a simple screen that can display commands, bits of information, or readings from your sensor - all depending on how you program your board In this circuit, you’ll learn the basics of incorporating an LCD into your project PIN PIN PIN PIN PIN 11 PIN 12 GND (Ground) PARTS: RedBoard K A DB7 DB6 DB5 DB4 DB3 DB2 DB1 DB0 E R/W RS VO VDD VSS 16x2 LCD volt 15 IC LCD LED Potentiometer 330Ω Wire Resistor XX X X Wire 16 19 X X V 15 7- F RE IO SET RE V 3 RE SE T P 5V D O W GN D E R GN N VI A0 A1 L SC A SD EF AR ND G 13 N K C A H IS P O N TX X RRX 12 11 ~ ~ ~ D IG IT ~ A ~ L (P W M ~ ~ ) E R A H S IN A5 13 RX T TX R XX A4 A R E L A3 AN AL O G A2 Page 77 Circuit 15: LCD Page 78 A5 13 TX RX A4 A3 POWER A2 A1 A0 VIN GND GND 5V 3.3V RESET IOREF 7-15V SCL SDA AREF GND 13 12 ~11 ~10 ~9 RESET ~6 ~5 ~3 TX RX DIGITAL (PWM~) ON LEARN SHARE HACK ISP ANALOG IN 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 a b c d e a b c d e f g h i f g h i 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Page 79 Jumper Wire j16 a3 a3 + a3 e8 GND f15 GND f16 GND Jumper Wire Jumper Wire Jumper Wire f17 j10 f28 a3 e7 GND + j10 b6 b7 b8 j15 Jumper Wire Pin Jumper Wire Jumper Wire Jumper Wire j17 + a3 Jumper Wire Pin Jumper Wire Pin 12 Pin 11 Pin Jumper Wire Jumper Wire Pin Image Reference: Jumper Wire Component: j18 j19 j20 j21 j22 j23 j24 j25 j26 j27 j28 e6 GND GND Jumper Wire j30 j29 Jumper Wire 5V Image Reference: Jumper Wire Potentiometer LCD Component: a3 + a3 f30 a3 f29 GND f27 f26 GND f25 f20 f19 f18 15 Arduino Code: Circuit Open Arduino IDE // File > Examples > SIK Guide > Circuit # 15 Code to Note: #include This bit of code tells your Arduino IDE to include the library for a simple LCD display Without it, none of the commands will work, so make sure you include it! lcd.print(“hello, world!”); This is the first time you’ll fire something up on your screen You may need to adjust the contrast to make it visible Twist the potentiometer until you can clearly see the text! F RE IO SET RE V 3 RE SE T P 5V D O W GN D E R GN N VI A0 A1 LE S IN H K AC IS P O N 12 11 ~ ~ ~ D IG IT ~ A ~ L (P W M ~ ~ ) H E AR A5 N AR A4 TX L SC A SD EF AR ND G 13 A3 RX 13 R1X3 T TX RX X AN AL O G A2 Initially, you should see the words “hello, world!” pop up on your LCD Remember you can adjust the contrast using the potentiometer if you can’t make out the words clearly If you have any issues, make sure your code is correct and double-check your connections V 15 7- What you Should See: Troubleshooting: Real World Application: The Screen is Blank or Completely Lit? Fiddle with the contrast by twisting the potentiometer If it’s incorrectly adjusted, you won’t be able to read the text LCDs are everywhere! From advanced LCDs like your television, to simple notification screens, this is a very common and useful display! Not Working At All? Double check the code, specifically that you include the LCD library Screen Is Flickering Double check your connections to your breadboard and Arduino Page 80 16 Circuit CIRCUIT #5 #16 Simon Says Piezo Buzzer Now that we've learned all the basics behind the components in the SIK, let's put them together and have some fun This circuit will show you how to create your own Simon Says game Using some LEDs, some buttons, a buzzer and some resistors, you can create this and other exciting games with your SIK RedBoard PIN PIN Resistors (330 ohm) (Orange-Orange-Brown) LEDs (Light-Emitting Diodes) PIN Yellow PIN 13 Blue PIN Green PIN 10 Buttons Red PIN PIN 12 GND (Ground) PIN PIN PARTS: GND (Ground) IC 330Ω Resistor Push Button 330Ω Wire Resistor LED X 14 X X X 419 Wire Piezo Element X X X 16 X 715 V IO F RE RE 5V 3V T SE SE T W N ER VI D PO D GN RE GN A0 A1 13 N E R A H S IN A5 G L SC A SD EF AR ND G 13 A TX E RX L R O A4 AL A3 AN A2 ~ 10 K 11 C A ~ H 12 ~ P O N TX RX D IG IT ~ A L ~ (P W M ~ ~ ) IS Page 81 Page 82 A5 13 TX RX A4 A3 POWER A2 A1 A0 VIN GND GND 5V 3.3V RESET IOREF 7-15V Circuit 16: Simon Says SCL SDA AREF GND 13 12 ~11 ~10 ~9 RESET ~6 ~5 ~3 TX RX DIGITAL (PWM~) ON LEARN SHARE HACK ISP ANALOG IN 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 a b c d e a b c d e f g h i f g h i 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Page 83 - Piezo Element Push Button Push Button Push Button Push Button LED (5mm) LED (5mm) LED (5mm) - - - + + + e20 GND 330Ω Resistor g20 a3 g18 a3 g13 a3 g11 a3 - + - a16 a14 d29 g29 d27 g27 d24 g24 d22 g22 d9 g9 d7 g7 d4 g4 d2 g2 + j20 c3 + j18 c3 + j12 c3 + j11 c3 e18 GND 330Ω Resistor + e12 GND 330Ω Resistor LED (5mm) e11 GND Image Reference: 330Ω Resistor Component: Jumper Wire Jumper Wire Jumper Wire Jumper Wire Jumper Wire Jumper Wire Jumper Wire Jumper Wire Jumper Wire GND Pin Pin Pin 10 Pin Pin 13 Pin GND a3 c29 j10 c27 a3 c24 j10 c22 a3 d20 j10 d18 j10 d12 j10 d11 j10 d12 j10 Pin 13 Jumper Wire Jumper Wire d11 j10 Pin Jumper Wire c7 a3 c4 j10 c9 j10 Pin c2 a3 Pin 12 Image Reference: Jumper Wire Jumper Wire Jumper Wire Jumper Wire Component: 16 Arduino Code: Circuit Open Arduino IDE // File > Examples > SIK Guide > Circuit #16 Code to Note: #define byte The #define statement is used to create constants in your code Constants are variables that will likely only have one value during the lifespan of your code Thus, you can assign constants a value, and then use them throughout your code wherever you need them Then, if you need to change that value, you only have to change one line instead of going through all the code to find every instance of that variable Bytes are another variable type In the world of computing, a byte is a chunk of space that contains bits, and a bit is a single binary value Binary is another way of counting and uses only 1's and 0's So a byte can hold all 1's: 11111111, all 0's: 00000000, or a combination of the two: 10010110 V 15 7- F RE IO SET RE RE SE T P 5V D O W GN D E R GN N VI 3V What You Should See: A0 A1 LE S IN H K AC IS P O N 12 11 ~ ~ ~ D IG IT ~ A ~ L (P W M ~ ~ ) H E AR A5 N AR A4 TX L SC A SD EF AR ND G 13 A3 RX 13 R1X3 T TX RX X AN AL O G A2 With the circuit complete, plug the Arduino in to a power source Once powered, the buzzer will beep a few times, and all four LEDs should begin blinking The game begins once you press any of the four buttons Once the game has been started, a random LED will blink Press the button associated with that color LED to replicate the pattern With a successful guess, the pattern will repeat, this time adding another random LED The player is to follow the pattern for as long as possible, with each successful guess resulting in an additional layer of complexity added to the original pattern Troubleshooting: Real World Application: Only half the circuit works If only half of your circuit is working, make sure you added the additional wire from one ground rail to the other Remember that breadboards have two power rails on each side and that these can be connected, or bussed, together to provide the power to both sides of the same circuit Toys and games, such as the original Simon from Milton Bradley, have relied on electronics to provide fun and entertainment to children across the world No sound Once the buzzer is in the breadboard, it's hard to see the legs and which row they are connected to If you aren't hearing any sound, make sure your wires are on the same row as the buzzer legs Game is not working If everything starts up ok, but you're having trouble when it comes time to play the game, you may have a button or two misplaced Pay close attention to which pin is connected to each button, as it matters which button is pressed when a particular color lights up Page 84 Learning More Visit us Online: This is just the beginning of your exploration into embedded electronics and coding Our website has a wealth of tutorials to whet your appetite for more knowledge We also host a community of hackers, engineers, DIYers, etc in our forums So log on to our website for more information about Arduino, or to plan ahead for your next project! www.sparkfun.com NOTES: Begin your Journey into Electronics This kit will guide you through experiments of varying difficulty as you learn all about embedded systems, physical computing, programming and more! This kit is perfect for anyone who wants to explore the power of the RedBoard platform The SparkFun Inventor’s Kit teaches basic programming, for which you will need both a computer and an internet connection You will also learn to assemble 16 basic physical electronic circuits, but no soldering is required No previous experience is necessary! KIT INCLUDES SparkFun RedBoard Breadboard Instruction booklet Sealed relay Small servo LEDs RGB LED Temperature sensor DC motor 8-bit shift register Push button switches Potentiometer Photo Resistor Transistors Jumper wires USB cable Signal diodes 10k ohm resistors 330 ohm resistors Piezo buzzer Flex sensor Soft potentiometer Baseplate LCD © SparkFun Electronics, inc All rights reserved The SparkFun Inventor’s kit for the SparkFun RedBoard features, specifications, system requirements and availability are subject to change without notice All other trademarks contained herein are the property of their respective owners The SIK Guide for the SparkFun Inventor’s Kit for the SparkFun RedBoard is licensed under the Creative Commons Attribution Share-Alike 3.0 Unported License To view a copy of this license visit: http://creativecommons.org/by-sa/3.0/ Or write: Creative Commons, 171 Second Street, Suite 300, San Francisco, CA 94105, USA ... Contents Welcome to the SparkFun Inventor’s Guide The SparkFun Inventor's Guide is your map for navigating the waters of beginning embedded electronics This booklet contains all the information you... Choose the appropriate Operating System installation package for your computer Page // Connect your RedBoard to your Computer Use the USB cable provided in the SIK kit to connect the RedBoard to. .. than let someone it for them www .sparkfun. com A Computer for the Physical World The RedBoard in your hand (or on your desk) is your development platform At its roots, the RedBoard is essentially

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