Winning chess exercises for kids (gnv64)

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Winning chess exercises for kids (gnv64)

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Winning Chess Exercises for Kids – January, 2004by Jeff CoakleyCuốn sách kiểm tra trình độ cờ vua tổng hợp tuyệt vời cho các vđv nhí từ 10 tuổi trở xuống.Tất cả các kiến thức tổng hợp mà bất kỳ đứa trẻ nào cũng cần biết về chiến lược cờ vua và nhiều thứ nữa có trong cuốn sách này, được trình bày rõ ràng và dễ thực hiện.Một phần của yếu tố vui nhộn dành cho trẻ em là cuốn sách chứa đầy các hình ảnh hoạt hình của các ký tự cờ vua để giúp trải nghiệm học tập thú vị hơn.

l!i!l0UYJr!JOUYJ@ (G{}f)&@)@) &bf&�(GO@)&@) FOltKiDS • • • JEFF COAKLEY illustrations by Antoine Duff WINNING CHESS EXERCISES FOR KIDS copyright © 2004 Jeff Coakley illustrator Antoine Duff publisher Chess'n Math Association (Canada's National Scholastic Chess Organization) 3423 St Denis #400 Montreal, Quebec Canada H2X 3L www.chess-math.org info@chess-math.org Printed in Canada ISBN 1-895525-10-1 First printing : January 2004 Second edition : April 2007 All rights reserved No part of this book may be reproduced or transmitted in any form or by any means without the pnor written permission of the publisher dedicated to Blue the Dog, Gorgeous Red, and the Yellow Submariners Some of the material in this book was published before in Scholar's Mate, Canada's chess magazine for kids It is reprinted here with permission of Kiril Publishing Winning Chess Exercises For Kids HOW TO IMPROVE 21 -37-49-57-65-77-87 CHESS WORKOUTS 22 95-1 05-1 11 -1 21 -1 33 USING Y OU R BRAIN 44 OTHElt STUFF INTRODU CTION I NSTRU CTIONS HOW TO RE AD CHESS EVALUATION SY MBO LS BEST MOVE CONTESTS 11 BEST MOVE SOLUTIONS 34 LI LY'S SOLUTIONS 237 FINAL NOTE S 240 Winning Chess Exercises For Kids Lily, Rocky, Biff, me, and Frizoon LET'9 QET 9TARTEO! The first step is to read the next page I t tel ls you what you need to know a bout the exercise sheets in this book We ca l l them Best Move Contests because they are fun and challenging I hope you fee l like a winner when you find the answers! Besides the exercises, there are some puzzlers from Lily the Pawn, plus two specia l lessons with Major Dooper and Mister Potato that wil l teach you how to improve at chess The so lution pages are very long We give the winning lines, and also explain why other moves are wrong Good idea, eh? Thanks to my pals at Scholar's Mate magazine for all their help, especially Biff the 8, Lily, and Rocky Rook That's them waving from the second storey windows G OO D LU CK, everybody! Kiril CJjfJ fJf1IljJj, (f1lJ{I3 (jJJ[f) (1JEJJ£9 If you like my blue exercise book, then check out its green companion! Wi n n i ng C h e s s Strateg y F o r Ki d s i s a fu n c h e s s c o u rs e w ri tt e n j u s t for y o u I t exp l a i n s i n d e ta i l t h e th i n g s y o u w i l l b e p r a ct i s i n g i n these exerci s e s S o i f y o u d i d n ' t re a d t h e g re e n book yet, you m i g ht want to get a c o p y I t i s fu l l o f m o re g re a t c a rto o n s a n d p u z z l e s S t i l l a v a i l a b l e fro m m o s t c h e s s s t o r e s a n d p aw n s h o p s Winning Chess Exercises For Kids INFORMATION and INSTRUCTIONS White goes first in al l positions Always play the best defence for black There are 00 exercise sheets in total They start off easy, but get tougher as the book goes on Each sheet has nine diagrams and one question In numbers 1-2-3, white has a forced mate Usually you can checkmate in four moves or less, but sometimes it takes longer The three problems have a theme, like "back rank mate", and the last one in the row is the hardest I n numbers 4-5-6, white has a combination that wins material At the end, you should be ahead by a piece (N, 8, R, Q) or by the exchange (R for 8, or R for N) Winning a pawn is not enough The three problems in this row also have a theme, such as "knight fork" In the bottom row of positions, there is one best move for white But the goal is not always the same I n some cases, white wins or gets an advantage In other cases, white draws or gets an equal game Number is a defensive problem where white must guard against a threat or save what looks like a hopeless situation "White to move and not lose." Number is a general problem Most are middlegame positions, but there are also openings or endings The best move may be tactical or positional, and its purpose can be almost anything For example, to develop a piece, force an exchange, avoid a trap, build an attack, create a weakness, or win a pawn Number is an endgame If the position seems equal or better for white, then there is a winning line If it looks like black stands better, then white has a move that wil l at least draw Number 10 is a bonus question Some are challenging, some are insightful, some are just fun Solutions are at the back of the book The pointing finger at the bottom of each sheet tells you which page r:F 224 means "see page 224" Wrong moves are marked "?" and shown in parentheses and italics after the correct lines For an explanation of the eva luation symbo ls, see page Scoring The best way to these exercises is to write down your answers for all ten problems on a sheet before looking at the solutions Give the whole winning line, not just the first move, and include important alternatives for black Score points for each correct answer Only take po ints if you get the first move, but miss something afterwards A perfect mark is 00 ! Winning Chess Exercises For Kids "OW TO itEfiD fi C"ESS GAME Reading chess is easy as A B C! When a pawn captures, the letter The board has files and ranks of the file it starts on is given first, F i l es are the rows of squares that then an x fol l owed by the square it go up and down Each one is named takes on exd5 says a pawn on the by a l etter Ranks are the rows that e-file captures on the square d5 go sideways Each one is named by a number Sometimes there are two pieces of the same kind that can move to the Every square has its own name too The first part is its fi l e The second same square When that happens, another small letter is written after part is its rank In this diagram, the the piece to show which file it came white pawn has moved to e4 and the from Rae1 says that the rook on the b l ack pawn to e5 a-file moves to square e If the pieces that can move to the same square are also on the same file, we show which piece moves by using the number of the rank that it started on N6e4 means that the knight on the 6th rank moves to e4 H ere are some special symbols : + # a b c d e f g h When a move is written down, the first capita l l etter shows which piece moves Q is queen R is rook is bishop N is knight because the king is K If there's no capita l l etter, that means a pawn moves Next comes the square the piece moves to Bc4 shows that a bishop moves to the square c4 When a piece is captured, an x is 0-0 0-0-0 e p =Q - - Yz- Yz check checkmate castles kingside castles queenside en passant promotes to queen white wins black wins ! draw excellent move ? mistake !? cool move ?! weird (weak) move For an exp lanation of the eva luation symbols used in the solution pages put before the square Qxf7 means of this book, talk to Biff the B H e's that a queen takes on fl right next door at Chess Lingo Winning Chess Exercises For Kids LET'S "EVALUATE" T he word 'evaluate' means to put A "slight advantage" means that one a value on something In chess, we player stands a little better Maybe make an evaluation when we decide they have a lead in development or which player has the better position the opponent has doubled pawns To evaluate a chess position, we We say that somebody has "the have to think about several things advantage" if they are up a pawn or Material, king safety, and freedom of they have something just as good as the pieces are all important a pawn, like a big attack But when We must also look at the possible the other side has active pieces or a plans and tactics for each side and counterattack, then an extra pawn is see how the game might continue not enough to claim the advantage After analyzing all the "elements" A player is "winning" a game when of a position, we combine them into they are ahead in material by more our overall conclusion than a pawn, and the opponent has Many chess books and magazines nothing in return A super powerful use the following special symbols attack may also be a winning edge to show their evaluations: +- ± ;!;; = 00 In some endings, an extra pawn is considered a winning advantage White is winning An "unclear" position is roughly White has the advantage White has a slight advantage The position is even The position is unclear + Black has a slight advantage + Black has the advantage -+ balanced but very complicated Black is winning Calling a position "even" is not the same as saying it's a draw It can also mean that both sides have an equal chance of winning Winning Chess Exercises For Kids Nobody is born a chess champion Even gifted p layers must work at the game if they want to improve Ta lent is not enough Good study habits and determination are just as important Anyone can become a strong chess p layer if they are wi l ling to put in the necessary time and effort TA C T I C S!! The one thing that separates players the most is tactics T he ability to see ahead and cal culate variations is the key to winning You can increase your tactical ski l l by solving problems like those in this book Here are some tips on the best way to the exercise sheets: Set up the positions on a board if you find that easier than looking at a diagram But a lways try to find the solution in your head, without moving the pieces This makes it more like a real game Write down your answers Do not rush to check the solution as soon as you see a good move Work out the variations first Look for hidden defences Remem ber, o bvious moves are often wrong! Take your time The main goal in tactics is accuracy I t's better to work for two hours on a sheet and score 90% than to spend twenty minutes and get 60% Don't give up easily If a problem seems too difficu lt, go on to another position, and come back to it later A fresh look the next day is sometimes al l it takes to find the winning idea I f you stil l can't solve it after several tries, then look up the so lution When you complete a sheet, check your answers I f you get any wrong, figure out why Once you understand your mistake, then try again to find the correct so lution Even if you have the right answer, it is sti l l instructive to p l ay through the wrong moves on the so lution pages � �- Winning Chess Exercises For Kids B c4 Nxc4 Rxg 7+ Kh8 Rd7+ ! [3 Rxg6+ +- ] Kg [or Ne5] Rxd5 Qxc4 Rxg7+ [2 Bxe5 ? Qxfl + ! Kxfl Rxe5 = ] Kxg Bxe5+ Rxe5 Qxc4 Kh8 Bxe ! [3 Rb7 +- ] Qxc2 R f8+ ! Rxf8 Rxg6+ R f6 Bxf6# Qe6 Re7+ Qxe5 Rxe5 Qxf1 + Kxf1 Rxe5 Rf7 [or Qc3] R a8 Rxa8 [ l Rf8 ? Qa2+! Kh8 Rxf8#] Qa2+ Rxa2 % - % stal e m ate [2 Kf8? Qf7# or Kh ? Qxa8#] ( R a ? Qg3 + Qxg3 fxg3 -+ ) ( Qa + ? Kh B Ra B [2 Qd2 Rc l + !] Qg3+ Kh Qxf3 + Kh Rxa B -+ ) 0 Rxd4 Som eti mes there a re n o good m oves ! A n d w e h ave t o look fo r t h e least e vil O n e way to save a bad pos i t i o n is to s i m p l i fy i nto an i nfe ri or e n d g a m e that offe rs some d rawi ng ch ance s E n d i n g s with rooks o r queens can often be h e l d , even i f you a re d own a pawn or two if you h ave an a ctiv e pi ece I n th i s exa m p l e , wh ite i s u p the exch ange for a pawn B u t the b l ack th reats a re too strong , so white m u st gi ve back m ateri a l to av oid a q u ick d i s a ster The best d efen ce i s to head fo r a rook e n d g a m e Rxd4 Q c8+ ! [2 Qb5 Rd l + Rxd l Qxd l + Kh2 Qc2 -+ ] [2.Qa l Rd8 Qb l b2 ! -+ (4 Qxb2? j3! ) ] [2.Qg6 Rd l + Rxd l Qxd l + Kh2 Qe2 -+ ] Qxc8 Rxc8+ Kh7 R b ! [Rooks work bette r behind pawns 4.Rc l? b2 Rb l Rd2 -+] Wh ite i s d own a pawn , but the e n d i n g can be d rawn with accu rate p l ay For exa m p l e : R d 5 Rxb3 R x h = R d f3 g5 R b7+ Kg8 Kh2 Rc3 Kh3 Rd3 Kg4 Rd2 Kf5 ! b2 1 Ke6 Rxg2 R b + Kg? R b7+ = R d + Kh2 R b Kh3 b2 Kg4 R g ! Rxb2 Rxg + Kxf4 R g f3 Rxh5 1 Kg4 Rg5+ Kh4 + But d rawabl e ! 22B ® ( Rb ? f3 ! Qg6 Ne + Kf1 fxg + Ke g Q# g3 Qh 3 Qf1 Ne + Qxe Qg2#) ( Qg ? Ne +! Kf1 [2 Kh l Qh4# ] Rxd + Rxd Ng3 + ! fxg3 Qxd + Kf2 Qc2 + Ke Qxg hxg b -+ ) ( Kf1 f3! g3 Qh + Ke Nc2 + Rxc2 Qh + Qf1 Qxf1 + Kxf1 Rxd # gxf3 Qh + Ke [3 Kg l Nxf3# ] Nc2 + Ke R e B + S Kd2 Qxf3 -+ ) ( Qd3 f3 ! [ J Ne2 + ? Qxe2 l Qxe Rxd8 + =] g3 Qh3 Qf1 Ne + Qxe Qg2# ) ( R e b2 Rb Nf3 + Kf1 [3 Kh l Qh 4#] Nxe Kxe Qxg2 S Rxb Qg + Qf1 [6 Ke2 Qdl # ] R d + Kxd Qxf1 + -+ ) ( f3 ? Nxf3 + Kf1 Nh + Kg [3 Ke l Qg3 + Ke2 Qe3# ] Rxd + Rxd Qxd + Kxh Qc2 -+ Kf2 Qh + Kxf3 Qg3 + Ke Qxg2 + Ke R e B + Q e Qxe 2# Ke4 Q e + S KfS RfB + Kg6 Qg3# ) ( R d3 ? f3 -+ ) Rf5 Rxf5 Kxf5 Kf8 [2 Ke Ke6 ! ] Kf6 +1 R g [or l Ke8] Kg +1 Rf6 Kg5 [2 g7? Rg6+ Rg5 Rxg5+ Kxg5 Kf7 Kh6 Kg8 = ] Rf8 Rxf8+ Kxf8 Kf6 +2 Rxf5+ Kxf5 +2 R a6 g R a Kg6 +3 R a R f4 ! ? R g + Kh6 +See exerci s e #35 ( RxfB ? KxfB Kg Kg = ) ( R e + ? [or l Ra l ?] Kf6 = ) ( g ? Rxf1 [ J Rg8 = ] gB = Q ? [2.g8 =N+ = ] Rg + Kf5 Rxg B -+ ) 16 Ba7 BaS N b6 R b Qb8 Kc7 R eB N d Best M ove C o ntest #96 (page 28) R h7+ Kg5 Rxh5+ gxh5 Qg7+ R g6 h4+ Kg4 Qxg6# Kxh Q h7 + Kg4 [or Kg5] Qh4# Kg4 h3+ Kxh Qh7+ Kg 5 Qh4# N g + Ke8 R d8 + Nxd8 Qe7# Rxh7+ Bxh7 [ l Kxh7 Qh l + Bh3 Qxh3#] N g6+ Bxg6 Qh + B h [3 Bh5 Qxh5#] Qxh7+ Kxh7 R h # Qa8+ Kd7 N c5+ ! [2 Qxe8+? Kxe8 Nxc7+ Kd7 4.axb6 Be5 =] bxc5 [or Ke7] Qxe8+ Kxe8 a6 The a-pawn wi l l soon be crowned q u een [4 c4 a7 d3 6.a8=Q+ Ke7 7.cxd3 cxd3 Qa3+] Winning Chess Exercises For Kids Rg7+ Kh8 R h7+ Kg8 Rh8+ Kxh8 g7+ Kg gxf8 = Q + Kh7 Qg7# Kh7 gxf8 = Q B h [or Kg6] Qxd6 ( g ? ReB [or l Re81 -+) ( Nxf8 ? KxfB -+) Qxe5 RxeS [ l Rf8 b6 or l Kh7 Qc3 ] R d 8+ ReS [2 Kg Rxc8 Rxb5 4.Rb8 or Qxd8 cxd8=Q+] Rxc8 Rxc8 b6 Kg? b7 Rxc7 b8=Q [ J RxdR ? Rxd8 + +-1 R c R b B [3 Kg 7? b ± =) Rc1 Re3! ? [2 Qb Qxc Qxb = b ? Rxh + gxh [4 Kg l Bxb + /1 Qxh + S Kg Bxb + Qxb Qg3 + -+ [ Kfl Qf4 + or Kh l Qh + R Kg2 Qg5 -r QcS Rd3 Q c [4 b Rxh3 + Kh S QcS Kh 6 Qc6 [6 b Rxh3 + Rd7! b Q e B! bxc7 [8 Qc5 Bb R + Rd + Kh2 [9 Rxdl Qxc 61 Q e S + g3 Rd2 + 1 Kh [ J J Qg2 Rxg2 + Kxg2 Qb + + 1 Qxg3 -+ ) ( Q d ? Bxc Qxc8 RxcB Rxc Rxb S ( Qc6 ? Bxc - - Qxe7 Rxe7 [ l Qxc l Qxe8+Nxe R:xc l +-] R c8+ N e8 [2 Re8 Rexe8+ Nxe8 4.Rxe8#] Rxe8+ Rxe8 Rxe8# the bl ack k i n g m u st be o n b7 if the wh ite k i ng i s on b3 These are also s i ster sq uares : #3 b3 - b7 We can now add s o m e other s q u ares too I f the wh i te k i n g i s on c3 , he ca n go t o a #2 (c4) or #3 (b3) s q u a re So b l ack m ust also be a bl e to g o to a #2 ( c6) or #3(b7) sq uare, wh i ch means that the bl ack ki n g s h o u l d go to b6 (#1 ) when the wh ite k i n g is on c3 and that c3 i s a l s o a # s q u a re I f the white ki n g i s on a , where i t can g o to a4(# ) or b3(3#) the bl ack ki n g m ust be on c6 (#2 ) so that it can also g o to a # (b6) or #3(b3) s q u a re So a3 is a #2 sq uare O u r new l i st o f s i ster s q u a res i s : # a4 , c3 - b6 #2 c4 , a - c6 #3 b3 - b7 This l i st i s a g u i d e fo r where each player wa nts to m ov e Wh en ki n g s are on si ster s q u ares , both pl ayers want it to be the opponent's turn T h i s is l i ke the oppos iti o n ( Qxb ? Rxe + Rxe Rxe #) ( Rxe ? Qxc + Qe Qxe + Rxe Rxe #) ( Q a ? b 6! -+ [2 Rb l bxa5 Rxb Rxe l # ] ) ( Rb ? Qxb [ o r l Rxe l + Rxb4 Rxe #) ( a ? Qxb axb4 Rxe + Rxe Rxe #) Kb2 T h i s exerci s e is about sister squares They are som eth i n g l i ke the opposition , but m o re co m p l i cate d (Some books a l s o ca l l them rela ted squares o r co-ordinate squares ) The fi rst th i n g to note i n this position i s that the wh ite ki ng can n ot go too far on the ki n g s i de (f6) o r the bl ack c- pawn w i l l q u een I n ord e r to wi n white m u st captu re the bl ack c- pawn The other th i ng to noti ce is that the black k i n g ca n not g o to d5 or to the a-fi l e becau se then t h e wh ite d- pawn wi l l q u e e n B l ack loses if the white ki ng c a n advance to b So the bl ack ki n g m ust try to h o l d h i m back Wh e n white pl ays t o a4 , b l ack m u st go to b6 Wh en wh ite p l ays to c4 , bl ack m u st p l ay to c6 These a re ca l l e d " s i s ter sq uares" Let' s n u m be r th e m : # a - b6 #2 c4 - c6 Look what happens if black pl ays d i ffe rently: ( l Kc4 Kb6? d7 ! Kc7 Kxc5 Kxd7 4.Kb6 +-) ( l Ka4 Kc6? Ka5 ! Kb7 Kb5 +-) Wh en the white king i s on b3, he can move to a4(# ) or c4 (#2) , so bl ack m u st be able to m ove to b6 (#1 ) o r c6 (#2 ) That m e a n s Winning Chess Exercises For Kids a b c d e f g h N ow let's l o o k at b2 F ro m there , the wh ite king can go to a (#2) , b3 (#3) , o r c3 (# ) Bl ack has n o s i ster s q u are fo r b2 To reach c6 (#2) , b7(#3) , or b6(# ) , the bl ack king needs to be on c7 , but that i s i m po s s i ble because o f the white pawn o n d6 A n d that i s why Kb2 i s the wi n n i n g m ov e ! Kb6 Kc3 ! Kc6 Kc4 Kb6 d ! Kc7 Kxc5 Kxd Kb6 Ke7 Kc6 +2 Kb7 Kb3 Kb6 [3 Kc6 4.Kc4] Ka4 +1 Kc6 Ka3 ! Kb7 Kb3 Kc6 [3 Kb6 4.Ka4] Kc4 +2 Kb6 Ka4 Kc6 [3 Ka6 d7 or Kb7 4.Kb5 +- ] Ka5 Kb7 [4 c4 Kb4+- ] Kb5+S i ster s q u a res a re o n l y u s efu l i n a few e n d i n g s with u n u s u a l b l ocked structu res The oppositi o n , wh i ch i s a special case of si ster s q u a re s , is m u ch m o re co m m o n S e e next page for wh ite 's o ther first m o ves 229 ( Ka Kb Kb3 Kb Kc3 Kb Kc4 Kc Kb Kb Ka Kc6 Ka Kb Kb Kb l Th e white king m u st retre at to th e secon d rank (b 2) to make progress Kb 2! +­ [9 Ka2 Kb (a2 i s # ) Kc2 Kc6 (c2 is # ) ] ) ( Ka Kc or Kc3 Kb A ga in th e white king m u st go to b in order to win ) ( Kc4 Kc6 Kd3 [2 Kb Kb or Kc3 Kb ] Kb [ Kd7 ? Kc3 Kc6 Kc4 +-] Ke [3 Kd2 +-] Kc8 Kf4 Kd8 Kg5 Kd7 Kf4 [6 Kf6 ? c4 -+] Kd8 Ke4 Th e jo urn ey to th e kingside a ccomplish ed n o th ing Th e long ro a d to victory is still b a ck thro ugh b ) [based on Grigori ev 922 ] Don't worry if you had trouble understanding s i ster sq uare s T h i s ending is as d iffi cult as anyth i n g in ch e s s b5 cxb5 c6 Wh ite s acks a pawn to m a ke a passer I n queen end i n g s , passed pawns a re u s u a l l y m o re i m p o rtant t h a n the n u m ber of pawns b Qxb4 Qe5+ f4 ± Kg7 Qd4+ Kh c7 +2 Qc2 Qd5 ! Kg ? [3 Kg8 Qd8+ Kg7 c7 +-] Qd4+ ! Kg S [4 Kh7 Qxh4+ +- or Kh6 Qh8+ Kg5 Qd8+ Kh6 c7 +-] QdS+ Kg ? c7 Qf5 cS=Q Qe5+ S f4 ! Qxf4+ Kg +( Qxc ? Qe5+ Kg Q e + Kh Qg3 + = ) ( f4 ! ? Q e ! b cxb c Qe3! f5! gxf5 c7 Qc3! oo ) [Maroczy - Bogolj ubov 93 6] 411> 63 with bishops o n opposite co l o u r N a RaS Q d Bd5 Be5 Kf6 NfS R h (64 with b i s h o ps o n s a m e co l o u r RaS Q c Bc6 N d5 N e4 Bf3 Kf6 R h ) r: � c Best M ove C o ntest #97 � (page 29) Rxg6+ hxg6 Q g 7# fxg6 Q h S + Kxh S RxfS# ( Rxc ? Q e Qxe Rxe Rc7 = ) 230 Bc5+ Bxc5 [ l Ke Bf7#] N g6+ hxg6 Rfe + KfS R d S + QeS RxeS# [Delay mode : Be3 4.Rxe3+ Be4 Rxe4+] KeS Rfe + B e [3 Be7 4.Rxe7#] Rxe3+ Be4 Rxe4# ( Ng + ? Ke 8! [J hxg ? B c + +-] Rfe ! [ Nxh8 Qxc4 + ] Qxc4 Bxb + Kf7 Nxh B + KgB RdB+ B fB Bxa = ) C) Qc7+ Rxc7 N b6 + Qxb6 [or axb6] R d S# KbS R d S + R eS RxcS# ( Ne + ? Rexe 7! Nd6+ Kc 7! -+) Bd Qxd3 Q d S + R e S QxeS# Rxf5 Q d S+ Kg? Bxe4 Qxf5 Bxf5 Rxf5 Q d S+ Kg? g Bxf2+ Rxf2 Q e + Rf1 f6 ! ? Qxf6 [2 Qh6 ! +-] Rxf5 QdS+ RfS QxfS + ! KxfS Bxe4 ( QdB+ ? R e B Qd7 d5 B d3 Qe Qxe fxe Ne3 ± Ng3 Q e Qxe fxe ± Qf6 Qxf5 Bxf7 + KfB Qxf5 gxf5 Bxe8 Kxe B ± ) ( Nh + ? Kg 7! [ J Kj8 ? Qf6 +-] Qd2 d5 Bd3 Qh4 + ) RfS+ RxfS Q h + [2.gxf8=Q+? Kxf8 =] Kxh7 [2 Kf7 gxf8=Q+ Kxf8 Qxd7] gxfS= N + Kg? Nxd7 ( Qh ? [o r J Qf6?] Qxh + Kg Qxg2#) [ l Qxe2 ( or J Rxd3) Qxg7#] Re2 Qh6 Re6 ! [2.Re7? Rf7 ± ] Qxe6 Qxg 7# g6 Q e5 ! [3 Re7? Rf7 ± ] Rxd Re7 ! [.l\ Qh8#] [or 4.Re +-] R deS Q h S+ Kf7 R f6+ Ke7 Ba3+ Rf5 Q h S+ [4 Qxf5 gxf5 Rxh6 +-] Kf7 Qxd S [5 Rf6+ +-] Kxe6 R e + Kf7 Re7# Rd7 Q h S + Kf7 Rf6+ Ke7 Ba3+ KeS R e + R e 7 RxfS+ QxfS S Rxe7+ Kxe7 Ba3+ Rxd ( three ways to w in now ) Rxc6 ! bxc6 [3 Qxc6 Qxg7#] Qxd 3 Rxg Rxh6 Rxg2+ [4 Rd3 Rb6] Kxg2 gxh6 f3 ! g6 Qe5 Rd2 Q h S+ Kf7 R f6+ Ke7 RxfS QxfS S R e + Kf7 Qxh7+ Q g Qxg7# Rxh6 Rxg Rxc6 Rxg2+ Kxg2 bxc6 ( R e ? Qxb -+) ( B a ? Rxd3 = ) Winning Chess Exercises For Kids Qg6+ Kxg6 [ l Kg8 e8=Q#1 e8=Q+ Wh ite g i ves u p o n e queen to get an oth er, but the n ew one g i ves check from a bette r square A ll is fair in lo ve and chess, a/most Kf5 [or Kf61 Qe6# Kh7 Q h + Kg8 Re8# Kh6 R e6+ Kh7 Qh5+ Kg8 Re8# ( d ? A go o d mo ve b ut bla ck squeaks out Rxd2 ? dxe Rxb ? Rf8 + +1 Q e Q d ! [2 RjH + Rxfll Qxe Qxd6 ± ] Rxb2 d RdB Rg3 e S RfB +! +-) Qg7 Qxc2 ! Rxc2 Rg3 Qxg3 hxg3 Rxb S d7 Rd2 Rf8 + +3 Qd7 Bxe + Kxh S R f4! +1 QgS! Th e squea ker Qxc2 ! ? Rxc2 Rg3 Q h S ! d Rd2 RgB+ Kxh dB = Q RxdB RxdB oo Rg3 Qxd2 Bxe + Kxh Rh + ? Q h ! S R f7+ KgB -+ Rf7+ Kh S Rf6 Kh Rf7 + = perp ) ( Rf8+ ? QxfB [ J RxfH "J Qxc2 Qf6 h ± ] Bxe + Kxh Rh + Kg Rg3 + Kf7 -+ ) ( R f7 ? [ J Qxf7 / Bxe5 + +-] Rxd2! Rxe Rxb2 h [3 Rxh >' R e i + ] Bxd5 -+ ) ( Qd ? Rxb 2 d6 Qe ± ) ( e = Q ? Qxg2# ) ( Qh2 ? Qc + Qg Qxg #) ( Qg3 ? Qxe +- [2 Qxg5 Qe l + Kh2 Be l + ] ) ( Rg4 ? Q c + Kh Qg + Kg3 Qxg2#) Q b4 B i s hops of op p osi te co l o u r are strange beasts In the e n d g am e , they hel p the defender beca u s e of the i r d rawi ng powe r B ut i n the m i d d l eg a m e , they hel p the attacker Thei r a b i l ity to d o m i nate s q u a res make them a fi e rce weapon I n th i s positi o n , white i s up two pawn s , but bl ack is fo rki n g the white b i s hop and q u een The attack i n g powe r of the d a rk- s q u a red B is so g reat, that wh ite chooses to g i ve up the queen i n stead of the bi shop ! Yo u we re l o o k i n g fo r ways to d efl ect the black q ueen fro m its protection of e5, ri g ht? Qxb4 Bxe5+ Kxh7 Rh3+ [3 Rf7+? -+1 Kg6 [3 Kg8 Rh8#1 Rf6+ Kg5 R g + Kh5 Rf5+ Kh6 [6 Kh4 7.Bf6#1 Bf4+ Kh? R h 5# Kg7 R g + Kh7 Rf7+ Kh6 Bf4+ Kh5 R h 7# R c5 Rf8 + ! [or Qxe4 +-1 Qxf8 Bxe5+ Kxh7 Qxe4+ Kh6 [4 Kg8 Qg6+1 R h3+ Kg R g + Kh5 Qg6+ Kh4 R h 3# Kxh7 Qxe4+ Kh6 R h8 + Kg? Q h 7+ Kf6 Rf3+ Kg5 Q h 5# Kg7 Bxe5+ Kxf8 Bg7+ - Zukertort - B l ackbu rne London 8 [5 Kg8 Qxe7+ +- or Qxg7 6.Qe8#] R c5 Rxe4 +1 R c7 Qxe4 ! +- [2 Re8 Qg6 ! 1 R c7 Bxe5+ Qxe5 [ Kxh7 Rh3+] Qf8+ Kxh R h 3+ Kg6 Q h6# Qg7 Rg ! +1 Re8 Rf8+ ! [or d6 Qe6 d7 +-1 Kxh7 Qxe4+ Kg? Rxe8 +2 Qxf8 Bxe5+ Kxh Qxe4+ Kh6 [4 Kg8 Qg6+1 Qh4+ Kg6 R g3 + Kf7 [6 Kf5 7.Qf4# Qf6# Qe8 Rf8+ Qxf8 Bxe5+ Kxh7 Qxe4+ Kh6 R h 3+ Kg R g + Kh5 Qg6+ Kh4 Rg4# Winning Chess Exercises For Kids c6 Wh i te gets s n ea ky a n d prom otes a pawn ! dxc6 d6 ! exd6 f5 +1 Kb6 d6 ! exd6 [2 e6 cxd7 +- [2 Kxc6 (or dxe6} dxe +- f5 Kc? f6 Kd c7 + ! Kxc7 f7 +­ ( Kc3 ? KxcS -+ ) ( d6 ? e -+ ) ( f5 ? KxcS -+ ) [Fontana 94 � N h -f2- h3- g - e2-d4- c2-a - b3- c - a2-c3-a4b6- a8- c7 - a6- b8- c6- a - b5-a3- b -d2-e4- g5h7 -f8-d -c5- e6- d 8- b - a5-c4- e3- d - b2- d 3b4- d5- e -c8- d6- e8- g7 -f5- h4- g6- h8-f7 - h6g 8-f6- h5-f4- g2- e -f3-e5- g4- h2-f1 - g3- h There a re m a n y s o l u t i o n s to the "kni ght to ur" p roblem This one is a rou n d tri p , retu r n i n g t o h ! HOCIC£'VV nr�HV'f M CAMADA TI-lE WORW TOUR 23 Best M ove C o ntest #98 (page 30) N f6+ gxf6 [ l Kh8 Qxf8#] Qxf8+ Kxf8 Bh6+ Kg R e S# ( Bh ? B e + [ J Bg4 + ]) f) Qd6+ Qxd6 Rea7 [Ll R l a6#] [2 Qh2+ Kxh2 Ba2 R l xa2 Rxc3 R2a6#] R c6 Qc5+ ! Rxc5 bxc5+ [or dxc5+] Kc6 Ra6+ Qb6 Rxb6# ( Q e + ? Rc6 Qxc 6+ Kxc6 R a + Qb R e + Kc R exb =) ( Qxb + ? Rxb B -+ [2 Rea Rb 7!] ) C) R e8+ Kh7 [ l Kg7 Qf8+ Kh7 Qh8#] R h8+ [2 Bxg6+? fxg6 Rh8+ Kxh8 Qf8+ =] [2 Qf8? Qe3+ Kd l Bxg4+ -+] Kxh [2 Kg7 Qf8#] Qf8+ Kh7 Qxf7+ Kh Qf8+ [5 Bxg6? Qe3+ -+] Kh7 Bxg6+ ! Kxg6 Q g 8# Cool er than a h ot fu dge s u n d a e ! ( Qd8 + ? Kg7 Rxf7+ Kxf7 Bxg6+ Kg 7! -+ ) h6+ Kh8 Be6 Obstructi ng the q u e e n ' s d efen ce of the b i s h o p o n e4 Wh ite w i n s the B or mate s Qxe6 Qf8+ Q g Qf6+ Qg7 Qxg7# d5 Qe5+ Q g [3 Qf6 Qxf6#] hxg7# Bc6 Qd4+ Qg7 [3 Qf6 4.Qxf6#] Qxg7# Rb8 Qxe4 [3 Qf6 Qd4 (or 4.Bb3!?)] Bd7 Wh i te i s u p a p i ece but the roo k at e6 i s on the hook No o rd i n a ry fi s h cou l d save h i m ! Qxd7? Rxg6+ hxg6 Qxd7 +1 fxe6? Qxe6+ Kg7 Be5+ Bf6 Bxc8 +1 Qc5 R c6 Qb4 Qxb4 Bxb4 +1 Qd8 Re5 d4 [2 .f5 ? Bxf5] Rd5 +1 f5? Rxg6+ ! hxg6 Qxg6+ Kh8 Bxc8 +2 Kh8 R g + Rxg8 Be5+ Kf7 Qxf5+ Bf6 Qxf6# ( Rxg + hxg + The de spera le a ves wh ite wn a pa wn ) ( Bc6! ? Qxe 6! [ J fxe ? Bxa8 Bc5 = b ut not Qxa ? Qxe + Rj7 4.Rdl ± ] Qxe fxe Bxa Rxa B Rc1 Bc5 + ) o ( Rxe ? Qxg4 -+ ) ( Bxg ? Qe + Kd [2 Kb l Qe l # ] Bxg4#) ( Rxf7 ? Qe + [ J Kxj7 -+ ] Kd Bxg4+ -+ ) e g4 Qxf3 [or l Bxf3] R c8 + R d Rxd8# R h6 R c8# R d [or l h6] Qxh3 Qh4 Bxd6 [2 Rc8+? Rd8 =] Bxf3 Rc8+ Qd8 Rxd8# Be6 Qa8+ Q d [or h5] Qxd Nxd cxd 5? Bc7 +1 Nxf4 Nxf4 ± Give y o u rself a sta r i f y o u g ot th i s o n e ! ( Bh ;!;; ) K1r11 ts alwqys 9'lad wlten BOXiNG DAY is �1 Qa8+ Ke7 Qxa7+ Qd7 Qxd7+ Kxd7 Nxf7 Kf6 Qxf7+ ! Kxg B c + Qd2 Bxd2# N e4+ Kg6 Qxf7+ Kxf7 N xd6+ Kg Bxe5+ ! Qxe5 Q h + Kxh N xf7+ Kg7 Nxe5 [2 Qh 8+? Kg6 ! (2 Kxh8? +-) Nxf7 Qd l + 4.Kg2 Qc2+ Kg l Qb l + Kg2 Qxb2+ Kg l Qd4+ Kg2 Qe4+ Kg l Kxf7 -+ ] ( Nxf7 ? Qd + Qg Qf3 + Qg2 Qd + = ) 232 ( Ne ?! Nxf4 exf4 NfB + ) ( Bxh 7+! ? Kxh Ng5 + Bxg5 Qxh + Bh Bxh Nf6! [4 gxh ? Qxj7 + Kh8 Qg6 = ] Qh4 [5 Qxj7 ? Re Qxe Qxe 7] gxh -+ ) Re5+ Kc6 [ l Kc4 2.Rd5 ! + - ] Rd ! Wh i te sacks t h e rook t o s et u p a n x-ray attack Kxd5 [2 Kd7 Rxd2 +-] d7 d = Q d8=Q+ Ke4 Qxd +­ ( R e ! ? dxe = Q + Kxe Kc6 Kf2 = ) ( Kxf3 ? d = Q + Ke Kc6 -+ Sometimes th e endgame with R + p vs Q is a dra w [See exercise # 63 ( 7) ] B u t here th e p a wn soon fa lls For example: Ke Qd5+ Kf6 Kd -+ Rf6 Q a + Ke Qg4! Rh ? Qg5+ -+ Re ? Qg5 + Ke4 Qd5+ -+ Rf5 Qe + Kf6 Kxd - + ) CID Qa4 Qb6 Qc8 Qd2 Qe7 Qf1 Q g Qh5 There a re 92 sol uti o n s to the "8 q u een" problem , with basic patte rn s The one g iven here i s sym m etrica l Winning Chess Exercises For Kids N e7+ KhS N xg6+ [2 hxg6 Rd2] R Sxe7 R d S+ R e S QfS+ RxfS RxfS# R2xe7 Qxe7 Rxe7 R d S + ReS RxeS# Qe4 Qxe4 Bxe4 R c7 [or Rd7] Qe6 Qxe6 fxe6 R d [or Rc7) f6 R d S Bc6 QfS+ RxfS S R xfS# RxdS Qxd S + Kf? Qe7+ Kg S QfS# h6 RxeS+ Kh? S Qd S Bc6 Rxc6 Qxc6 R d S RbS QdS+ Rxd S Rxd S# Qxd4+ cxd4 Bg7+ Rxg7 RxeS+ R g S RxgS# Kxg7 Rxe7+ Rxe7 h S = Q + Kf? S R h ?# Qf7 Rxf7+ Kxf? S hS=Q KhS RxeS+ Kg? S hS=Q+ KfS RxeS+ Kxe S S hS=Q+ Kf6 RxeS Kxh7 Bg + KgS Q h S+ Kf? R h 7# Re5 Rxe5 ! [2 Qc3 +- ] Qxe5 Qxe5+ dxe5 Bg5 Rxe5 Bg7+ Kxg ? hS=Q+ Kf? R h 7# cxd4 Bg7+ Kxg ? RxeS Best M ove C o ntest #99 (page ) N h6+ KhS N xf7+ Rxf7 RcS+ RfS RxfS# Kg S N h6+ KhS R g ! c = Q S R g S + R x g S N f7# Rxf6 S R gS# Qxh6+ gxh6 [ l Kxh6 2.Rh3#) Rg7+ KhS BgS! RxgS Rxg S + Kh? R g 7# Rxb2 [or Qxf2] R h 7# B l ack can d e l ay m ate by Re7 Rxe7 or N g4 R xg4 o r Ng6 R xg e Rf4 bxa3 Rg4+ KhS Qg7# exf4 gxf4 bxa3 R g + KhS Q g 7# Bxf5 Nxf5 bxa3 Qg7# KhS N g6+ ! fxg6 fxg6 bxa3 S Qxh?# [or g7#) Rf7 Bxf7 bxa3 g7# KgS R g [4 Ne5 +- ] bxa3 N e7+ KhS Qg7# hxg6 Rxg6# Bxf5 N xf5 bxa3 [or exf4) Qg7# Kh S N g6+ fxg6 fxg6 [o r Rh4 +- ] Kg S R h4 bxa3 [3 hxg6 Qxg6#) Qxh7# ( Ng ? b -+ [ J hxa3 -+ ] ) Rxe6+ fxe6 Bg6# Be? Qxc5 Bxe6 Bb5+ Bd7 Re + Be? Qxc5 Qxb5 Qxb5+ Winning Chess Exercises For Kids ( Rxe ? Rxe + ) Qg5 H ow many ti mes have you g iven u p yo u r q u e e n i n th i s book? I d o n ' t want t o count! hxg5? gxf3 Bxf3 Rfe +1 Qxc3 ! A des perado that keeps th i ng s close ! bxc3 hxg R fd :t Qg3! [ A strange despe rado line goes Qxh6 ? Qd4 c3 ! Qe4 4.f3 Qe5 Qh4 Rh6 Rfe l Rxh4 Bxf7+! �xt7 �xe5 Figure that one out ! ] Qxg3 hxg3 Rfd S B d ± Qf6 R fe ± [3 Rd2 Bd3 Qxb2 Qe3 Qb4 Qe7 Qxe7 Rxe7 ± ] Qxc4? Qxd6 +­ = ( gxf3 ? Rg6+ Kh Bxf3#) ( Qxd ? Qxg2#) ( Qxb 7! ? Qxb -+ Two b e e s and a p a wn are not quite eno ugh for a q u e e n ) ( Bxf7+ Rxf7! [ J Qxf7 :.> Qxd6 +-] QdB + ! ? Kh 7! -+ [2 RxdR I Rxf3 =] Qxf7 + Kxf7! -+ QgS! ? Qc 6! [2 hxg5 =] Qg3 Rg6 -+ ) 233 Best M ove C o ntest # 00 'Iii Qd7+ Bxd7 N d6 + Kd8 Nf7+ Kc8 Re8+ Bxe8 R d 8# R h + Kxh Q h + Kg8 Q h7+ [ Rh l ? f5 -+] [3 Nc5 ? f5 4.Nxd7 Rxd7 -+] [ Nf6+'7 Nxf6 Rh l Nh5 ! Bh7+! (5 Qxh5? f5 -+) Kh8 Qxh5 Bxg4 = ] Kxh7 N f6+ Kh8 [or Kh6] R h # ( Qh ? f5 -+) ( Nc5 ? Qd6 = [or l Qc =]) sie& 'f8 PLtl't CHESS'l N&., 'I'He\'1' iS SiC&T T B b5 Wh ite i s i m p ressively l i n ed u p on the h-fi l e , and black i s tota l l y t i e d u p g u a rd i n g h7 But how ca n the wh ite pi eces b reak th ro u g h? The answer i s : th rou g h the back door! The sneaky bishop heads fo r g , and the bl ack defe n d ers are powerless to sto p h i m Bd7 Rxh7+ Rxh7 Rxh7+ Qxh7 Qxh7# N c6 Bxc6 Rxc6 Rxh7+ +1 N f7 Rxh7+ +1 Rce7 Be ! B d [2 Rxd8 Rxh7+] Bxg6 Be8 Bxh7 Qf8 Bxf5+ R h [5 Kg8 6.Rh8#] Rxh7+ Rxh7 Rxh7+ Kg8 R h + Kg? Q h7# Bb7 Be8 Ba6 Bxg6 Bf1 Bxh ! Bxh3 Bxg8+ R h [5 Kg8 6.Rh8#] Bxh7 Bf1 Bxf5+ Kg? R h7+ Kf8 R h + Ke7 R4h7+ N f7 1 Rxf7# Ba6 ! ? [Another sneaky b i shop ! ] Be8? Bf1 ! N xh7 [3 Qxfl Qxe8 + ] Rxh7 Rxh7+ Rxh7 Rxh7+ Qxh7 Qxf1 Qxh2 = Bxa6 ! N c6 Qc3 N xe5 Nxh7 ! [4 Rxh Qxc7 +- ] Rxc3 Nf6+ R h Rxh7+ Qxh7 Rxh7# g 8=Q+ Kxg Ke6 Kh8 Kf7 e5 Bg7# Surpri s e , s u rprise ! Q ( Ke ? e ! [ J KgK ? Kf5 e5 Ke6 l e-1 J Kf6 e Bxe h Bg5 Kh 7 Kf7 +-] Kd6 [:!.gH = Q + KxgH Kxe6 Kh H -I Kf7 � - �] e 5! Kx e KgB = Th e b la ck king cannot b e forced from th e corn er ) [Tro itzky 95] l1i> 20 white : king + d a rk s q u a re bishops bl ack: k i n g + d a rk s q u a re bishops (M ore b i s h o p s co u l d be a d d ed if there we re m o re pawn s to prom ote ) 234 (page 32) ( Nxg5 ? Bxg5 + Qxg5 f5 -+ [2 RfeH -+ ]) ( Nf6+ ? Nxf6 Q h Nh 5! Bh 7+ Kh B Qxh Bxg4 = Qxh f5 Q h + Kf7 gxf5 Ke B! fxe Qxe =) ( Rh ? f6 Nxg5! [2 Qh2 Nf4 -+) fxe R h + Kxh B Rh + KgB Bh + = ) Qg6 Whoa ! hxg6 N e7# fxg6 N e7+ Kh8 Rxf8# Qxg6 N e7+ Kh8 Nxg6+ fxg6 Rxf8# Kg8 N e7+ Kh8 Rxh7+ Kxh7 R h + B h Rxh3+ R h4 Rxh4# Rxd5 Qxh 7# h6 N f6+ Kh8 Q h 7# Bf5 N e7+ [or Nf6+] Kh8 Rxh7# Q h4 N f6+ ! Kh8 [2 Qxf6 Qxh7#] Qxh7+ Qxh Rxh7# ( Ne + ? Kh B Ng 6+ Kg B Ne 7+ = perp Rxh + Kxh Rh + Qh4 Rxh + Rxh S NxcB Rh = Rx f7 ? B e + -+ ) ( Qc2 ? h Ne 7+ Kh B Ng + = ) Rc2 Qxc2 Qf6+ [or Qe5+] Kg8 Qg7# Rxc2 Q d 8# Q a Rxd2 ! [2 Qxd2 +- ] Q h + Rh2 Qf1 + Kh4 Qc4+ N f4 ( R c ? Rh + Kg4 Qe + Kf4 Rf2#) ( Q e ? Rh + Kg4 Q e + Kf4 Rf2 + Kg Q h # Kg5 Rh + [3 Qe5 + -+ ] Kf6 Rf5#) ( Qf4 ? [ o r J Qh i' ] Rh + -+ ) Rd6 Qxd6 Qxg4+ [ Qf5+? Kh6 Nxg4+ Rxg4+ Qxg4 Qd4+ ( or -I Qg6) -+] Kf6 [2 Kh6 Nf5 # or Kf7 Qxg7+] Qxg 7+ Kxg [3 Ke6 Qh6+] Nf5+ Kf6 N xd6 [5 b6 6.Nc8] N f6 Qg2+ [2.Rxe6 +-] Kf7 [2 Kh5 Rxe6] Qxg 7+ Kxg7 Rxe6 ( Qxg4 + ? Kf7 -+) ( Nxg4 ? Qb 6+ Kh QxdB Nxe 5+ Kh = ) Winning Chess Exercises For Kids Qe7+ Q g [ l g5 Qe l + Qg3+ Qxg3#] Qe4+ [2 Qb4+ Qg4 Qe7+ repeats] [2.Qe l +? Kg4 Qd l + Kf4 Qd2+ Kf5 Qd5+ Kf6 Qd8+ = Perpetual skewer See exercise #60 (7).] Qg4 Q e ! [3 Qe l +? Kg5 =] [ Qe7+ Qg5 repeats] Back to the s a m e positi o n , but with black to move A n d every m ove l o s e s Zu gzwa n g ! g Qe + [or Qf2+] Qg3+ Qxg3# Qg5 Q h 3# Qf5 [or Qb4] Qg3# ( Qe + ? Kg S Qe 7+ Kf4 [2 Kh Qj8 + ] Q b + = Perp a b le ) ( Qf2 + ? KgS Q c5 + Q fS -+ ) R e8+ Bxe8 N e7+ Kf8 N g6+ I t's sta l e m ate afte r hxg6 [or fxg6] and white d raws by pe rpetu a l check if bl ack refu ses to captu re the k n i ght Kg8 N e7+ Kh8 N g6+ Kg8 N e7+ % - % ( Nb ? f6 + Kf5 Bc2 + Ke Rc6+ -+ ) ( R a ? f6 + -+ ) [based on Selesniev 92 ] b8 = N + T h e o n l y m ove that wi n s , I F white knows how to m ate with a b i s h o p a n d k n i g ht ! ( b = Q ? Y:z - Y:z sta lemate) ( b 8=R ? Y:z - Y:z stalema te) ( b 8=B ? Y:z - Y:z Two bish ops on th e same colo ur square s can n o t ch e ckmate ) ( Bh ? Kxb Y:z - Y:z K + B cannot m a te ) b8= N + Kb? Bh2 Kb6 B l ack d ecides to stay by the " safe corner" I n this exa m p l e , the b l ack k i ng beg i n s near the side of the board , s o fo rci n g him to the side ( step ) doesn't take too l o n g Black can make s things to ugh er by heading for the h corner! Then it takes longer to force him to the side Kc8 Kb KdB Kc6 Ke Kd5 Kf6 Nd7+ KfS Ne KgS B Ke4 Kh4 Kf4 Kh3 Bg Kg2 1 Bd4 Kh2 12 Kf3 Kh 13 Nd3 Kh2 Be5+ Kh 1 Nf2 + Reaching a position that is similar to th e diagram below, but in the h corner Bd6 Kb? Kb5 Ka The b l ack k i ng goes to the safe corn e r Kc8 Kc6 KdB Nd7 KeB Ne KdB B BcS Ke B Kd6 KfB Ke 6+ Kg 1 Be3 KfB 12 Kf6 Ke B 13 Bb6 KfB 14 Nf7 KeB Ke KfB Bd4 KeB Bf6 KfB Nd6 KgB Kf5 KfB 20 Kg6 KgB Be Kh B 22 Nf5 KgB 23 Nh 6+ Kh B 24 Bf6# Kc6 [5 Kb6? stalemate] S Ka? N d7 Ka8 N b6 + The B+ N m ate i s one of the h a rd est basic endgames in ches s I t can often take 40 moves to wi n , even with accu rate pl ay The dead l i n e for a d raw is 50 moves, so a s i n g l e s l i p may th row away the wi n To m ate the ki n g , h e h a s to b e o n a co rn er sq uare wh i ch i s the s a m e col o u r that t h e bi shop i s o n I n th i s exa m p l e , on a or h8 The oth er two corn e rs are "safe" There are three ste p s to th i s m ate : Force the b l ack k i n g to the s i d e of the board This part i s easy if the three wh ite pieces wo rk tog ether Ka6 B b Drive the b l ack ki n g away fro m the "safe corn e r" to o n e of the " m ati n g corn e rs" T h i s part i s tri cky a n d i t i s a g o od i d ea to m e m o rize the sta n d ard tech n i q u e O n c e t h e bl ack k i n g i s n e a r the m ati n g co rn e r, reg rou p the pi eces fo r t h e m ate T h i s part i s n ot too hard Let's see h ow the m ethod wo rks ! Winning Chess Exercises For Kids a b c d e f g h Th i s l i n e u p of K B N i s the sta n d a rd " starti ng position" fo r driv i n g the ki n g from the wro ng corner to the ri g ht co rn e r ( step 2) Ka7 Bf4 A " noth i n g m ove" that passes the turn to b l ack The ki n g wi l l be fo rced one s q u a re a t a ti me down the board to h i s fi nal resti n g pl ace on a Ka5 T h i s i s where th i ng s get tricky The b l ack ki ng wi l l try to outru n the wh ite pi eces and m a ke a dash fo r the oth e r safe corner at h Wh ite m u st play the fo l l owi ng moves very accu rate ly to p revent the bl ack king's escape The next m oves fo r wh ite a re N - K- N A n d t h e n a cool b i s ho p m ov e 235 N d Ka4 Ka6 G o i n g b a c k towa rd s a8 a ct u a l l y m a kes t h i ng s e a s i e r fo r w h ite 1 N b4 + K a S Kc5 K a Kc4 K a S B c7+ Ka4 N d Ka3 Bd Ka4 N c5 + Ka3 Kc3 Ka Kc2 K a B a Ka2 B b4 Ka 22 N d Ka2 23 N c1 + Ka 24 Bc3# 1 Kc5 Kb3 N b4 ! A very i m portant move that takes charge of the l i ght s q u a res c2 and d Kc3 Bf4 ! The b i s h o p covers the dark s q u a res d2 and c1 , and the b l ack ki n g i s fenced i n a b c d e f g h This form ati o n i s the key to m ati ng with + N White i s now ready fo r the b i g fi n a l e , d ri v i n g t h e bl ack ki ng t o the corn e r s q u a re a T h i s part of the g a m e i s n ot t o o h a rd A usefu l th i n g t o re m e m ber i s that t h e white king needs to be on b3 or c2 fo r the m ate (a " k n i g ht's j u m p" from the co rner) Kb3 Kb5 Kc3 Be3 Kb3 Bd4 Ka3 Kc4 Ka4 Bb6 Ka3 N d Ka4 Ka2 Kc3 Ka3 N b2 tra n s p o s e s 20 N b2+ Ka3 Kc3 Ka2 22 Kc2 The wh i te ki n g reaches h i s goal Ke A l o n g n a rrow road to vi cto ry beg i ns with th i s wei rd looki n g m ov e B ut chess i s wei rd ! Kc4 [ l Ke4 Ke2 Kd5 Kd3 +-] [ l Ke5 Kd2 Ke4 Ke2 +-] Kd2 [2 Ke ? Kc3 ! e4 Kd4 e5 Kxe5 Ke3 Kd5 Kf4 Kd4 =] Kb4 [2 Kd5 Kd3 Ke5 e4 +-] [3 e ? Kxa4 ! -+] Kd3 Kxa4 [4 e ? Kb5 -+] Kc4 Ka3 a4 [5 Kb2 Kb5 +-] e4 e5 Kb2 a3 e6 e7 a2 e8=Q a = Q Qe2+ ! [ l O Qe5+? Ka2 l l Qxa l+ Kxa l l Kd4 Kb2 l Ke4 Kc3 l Kf4 Kd3 l Kg5 Ke3 l Kxh5 Kf3 Kg5 Kxg3 l h5 Kf3 h6 g3 20.h7 g2 l h8=Q g l =Q+ = Ka3 [ l O Kc l l l Qe l + Kb2 Qd2+] [ l O Kb l l l Kb3 ! +-] 1 Q d 3+ ! Kb2 [ l l Ka2 Qb # ] [ l l Ka4 Qb3+ K a5 Qb5#] Qd2+ Kb [ l Ka3 Qb4+ Ka2 Qb3#] Kb3 ! +[See exercises #27, #42 ] ( Ke2 ? Ke Kd2 [2 AJ2 Kd3 -+ ] Kf3 -+) ( Kf2 ? Kc4! Ke Kc3 e Kd4 e 5! Kxe 5 Ke3 = [5 Kd5 Kf4 Kd4 ( Kc5 ? Kg5 +-) Kg5 Ke3 Kxh Kj3 Kg5 Kxg3 J O h5 Kf3 ! =]) «!> C o m p ute rs a re sti l l a l on g long way from " s o l v i n g chess" The n u m be r of poss i b l e g a m e s i s t o o i n credi bly l a rg e The m ost l i kely a n swer to th i s q u estion i s that bl ack can d raw Wh ite does have an advantage i n the i nitial setup beca u s e of the fi rst move , but there is a " m a rg i n of d raw" i n many bas i c e n d g a m e s , where a n extra pawn is fre q u ently not e n o u g h to wi n , often beca us e o f a sta l e m ate defence • 22 Ka3 Bc5+ Ka2 N ow that the b l ack king is tra pped on the two s q u a res a1 a n d a2 , wh ite j u st needs to reg ro u p for the m ate The l a st two moves wi l l b e a kn ight check o n c , a n d then a b i s h o p check o n the l o n g d i a g o na l 24 N d Ka B b4 Wh i te "passes the turn" agai n , which i s often neces sary i n th i s en d i n g • • Q WAC/ 10 GO! YiPPEE r r �u made ll' 't-0 1lte end 25 Ka2 N c + Ka Bc3# Tada ! 236 Winning Chess Exercises For Kids page a Qaa7# b Qg8 N xd2 [ or l Ne3] d5# Hi e page a dxe8= N # b Ke4+ K e Kf4# b2 mate in H e re a re s o m e m o re puzzles w ith lots of q u e e n s Yo u n eed to set t h e positi o n s up o n a b o a rd S o rry, we d i d n 't h ave e n o u g h ro o m fo r d i ag ms a2 H I B OY S AND G I R LS ! I'm L i ly P awn I hope you a mate in wh ite : Kg Qb4 Qg Qg b l a ck : Kc6 a4 mate in wh ite : Ka Q a Q b Qd Qg b l a ck : Kf5 aS mate in w h ite : Kg Qa Q a Qe2 Q h Q h b l a ck : Kd a6 mate in w h ite : Kh2 Q a Q b Qc8 Q h Qh6 Q h b l a ck : Kd enj oy my chess puzz l es They are different from the other exerc ises in the book because they are not game positions T h ese problems were special ly composed to show you some interesting idea Or just to be fun ! In most of the puzzlers , there are severa l ways to win, but only one move that mates or forces mate in a7 Don't be surpr ised if it is hard to find or looks a little crazy ! For a l l my pa ls who can't get enough chess puzzles , we've included some extra bonus problems here in the solution pages They have the same " theme" as the other puzzles Answers are given at the end (page 240) Good luck , everybody ! Winning Chess Exercises For Kids mate in wh ite : Ke Qf4 Qf6 b l a ck : Ke a8 mate in wh ite : Ke Qa4 Q a Q b Q c Q c2 Qg Qh4 black: Ke5 mate in w h ite : Kb2 Q a Q a Q b Q c Qg Qg Qh2 Qh8 b l a ck : Ke4 a mate in wh ite : Kc2 Qa2 Q a Q b Q b Q b Qd Qg Q h Q h b l a c k : Ke a b c d e f g h a b c d e f g h page a Q e4# b Q b6 Kc8 Be6# Ke7 Qc7# Are y o u re a d y fo r more fu n with q u ee n s a n d bees? b2 mate in (Fulpius 968) w h ite : Kc4 Qe4 B h b l a ck : Kf1 b3 mate in (Conroy 850) wh ite : Ke Qe2 Be3 b l a c k : Kf5 b4 mate in (Dehler 923) w h ite : Ka Q e Bg b l a ck : Kb7 237 a2 mate in a b c a2 d e f g p a ge 7 a N eg 5# b e8 = N + Ke6 d8= N# page 65 a Be6# b Rd6 Kf5 Qd5# page a N g 3# b Q b7 Kxg Q g 7# mate in a h b a2 c d e f g a4 mate in wh ite : KeS Qg S RfS Bd N bS cS black: Ke8 aS mate in w h ite : K e S Qd S RfS BcS Ng S bS b l a ck : Ke8 b2 ��� ��� ����� � � � � � :-:·=·� �-:-· � � � � a b c d e f g b2 a mate in h a h a mate in wh ite : Kg S QfS ReS B e S N d S b S (pawn on b5) b l a ck : K e b3 b c d e f g � ����� �� � f%1 � � � � �� ��� � � � � � � �� ��-i�·:�•:�· a b c < �� < � d e f g b b3 b d e f g h c d e f g h mate in

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