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HOW TO DRAW CARICATURES PART ONE: THEORY AND THE FIVE SHAPES BASIC

This is the first of a series of articles | will post here on The MAD Blog about my theories, methods and processes

concerning how to draw

caricatures A lot of this information is part of what | teach my theme park artists, so it is derived partly from the approach of doing live, quick-draw caricatures However all of that can be applied to more studio orientated caricature work and | have also added points and concepts directly from the less time-constrained world of caricature illustration Therefore this is not instruction for just the live caricaturist but for any artist interested in caricature for any

purpose

These kinds of things always start out with a definition, but “caricature” is a hard thing to pigeonhole into a single sentence How can you, when the word encompasses the elegant, minimalist lines of Al Hirschfeld to the lavish, value and color soaked paintings of Sebastian Kruger to the graphic, geometrical collages of David Cowles and everything in between? Despite the wild differences in style and technique, “caricature” is the tag that is placed on any of these works of art without hesitation Obviously there is a connection beyond a common technique, school or format So, what are the universal elements all caricatures have that identify them as caricatures? | would say there are three essential elements that transcend style and medium and must be present in a caricature:

e lLikeness- If you can’t tell who it is supposed to be, then it is not successful All good caricatures incorporate a good likeness of their subjects

e Exaggeration- Without

exaggeration, or a departure from the exact

some form of

representation of the subject’s features, all you have is a portrait The level of exaggeration can vary wildly, but there must be some departure A Straight portrait is not a caricature

e Statement- | believe a caricature must editorialize in some way The artist must be trying to say something about the subject It might be something to do with the situation the subject is drawn in, it may just be a play on their personality through expression or body language, it might be a simple as making visual fun of some aspect of their persona or image Exaggeration itself can accomplish this in some cases The best caricatures say something more about the subject than that they have a big nose

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degrees and also has something to say about the subject

sort of editorial comment

some In

“live” caricature at a theme park,

Ive been working with young caricaturists at theme parks for over two decades now, and I've learned one very important lesson it’s impossible to teach someone to draw caricatures | can teach them to DRAW that isn’t so hard Learning how a face looks and works by learning anatomy, how expression changes’ the features, how the angle the face is at changes the perception of features, how hair grows and falls about the head those are things that can be taught Drawing caricatures, on the other hand, is a lot more about seeing what makes the person ¡in front of you unique and personal interpretation than it is about making good, confident marks on_ the paper | can explain to someone exactly how to draw a circle, but if | place a circle before them and

ask them to draw it and

TEACHING SOMEONE TO SEE

they draw a square well, that is all about seeing and not drawing The ability to see, and after that the ability to exaggerate what you see for humorous effect in a caricature that has to be developed For most that means a lot of drawing and a lot of looking

Have you ever been walking along at the mall or where ever and = along comes somebody with some Crazy, incredibly distinct face that maybe Sports a gigantic nose or a Cro-Magnon brow or some other obviously out-of-the- ordinary features? Caricaturists have a term for that kind of face it’s called a “field day” Think about it for a second why is that face so ripe for caricature compared to the next guys? Are the features really that different? If you took a ruler and measured the size of

Mr Shnozzes's nose

that third item is often turned way down or ignored completely, but in the case of caricatures for illustration, it’s an important part

compared to Mr Normal, the difference would be minimal So why is he so easy?

SEEING a difference based on perception, and that is Because you are

giving you your springboard for a caricature One observation of what makes this person different from “normal”, and you are off and running The obvious features are easy observations it’s Johnny and Susie Normal or, worse yet, Johnny and Susie Supermodel that are the challenge That is where developing an _ ability to

it see” „" becomes important There is no face that defies caricature, you just sometimes have to dig a little deeper to find the keys to unlock the more difficult

caricature, the old adage of puzzle In “practice makes _ perfect” has never been truer The ability to see doesn’t spring up overnight, and | often

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caricaturists they have about 500 or so_ bad caricatures in them they have to draw out first before they start noticing the subtle things that hide inside the “ordinary” face Although | say it’s

“impossible” to teach

someone to draw

Caricatures, it’s not

impossible to help them develop their ability to draw them There are many ways and techniques to help an artist develop their ability to see what is in front of them, recognize what makes what they’ see unique and then amplify that uniqueness to create a

successful caricature There

are general concepts that apply to the overall approach of a caricature as well as specific tricks and tips for individual features

and important, main

elements that | will be Sharing over the multiple parts of this series of

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THE FIVE SHAPES

The human face is perceived by many as an incredible complex object There are about 52 muscles in the face, depending on your source and its categorization Age, sex, race, expression (the face is capable of

5,000

environment can all play a role in the look about expressions) weight and and perception of a given face Sounds pretty complex Not really Every building, no matter how complex, starts out with a foundation and framework Look at this simple drawing:

Show that drawing to any human being in the world and ask them what it is Barring a

language barrier, they will tell you it’s “a face” No other information needed In it’s most simple form, the human face is made

up of only five simple shapes: The 5 Shapes l HEAD SHAPE 2.EYE ONE 4, NOSE

Place these Shapes in_ their proper relationship, and you have a human face It really is that simple Drawing the shapes accurately, so they recognizably represent the subject’s features, is the basis for a good likeness Beyond that is nothing but details things like dimples, wrinkles, eyelashes, cheekbones, etc They are the decor to your building the millwork, furniture and drapery that makes the place unique and filled with life Without the strong foundation, however, it can all come tumbling down

What does that have to do with caricature? Everything | mentioned a single word in the last paragraph that really is the secret to caricature as a whole no matter what technique or approach you intend to practice:

RELATIONSHIPS

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resides in how you relate these five simple shapes to one another It is the foundation upon which the rest of your building is built, where the real power of exaggeration is realized Make it good and almost all the heavy lifting is done, the rest merely referring to details What do | mean by “relationships”? | mean the distances between the five shapes, their size relative to one another, and the angles they are at in relationship to the center axis of the face Distance Size Angle

In traditional portraiture, the head is divided into “classic proportions” (we'll get into that more next time), meaning the relationship of the features are within a_ certain, accepted range of distance to one another, size and angle relative to the face and head shape You achieve your likeness in a classic portrait, in it’s most basic form, by correctly drawing the shapes and then the details of each feature according to the model in front of you while staying within the framework of the “classic” proportions Of course each face varies minutely here and there, but still you do not stray far from the classic formula In a caricature, like a portrait, the likeness is also achieved by drawing the features as they really look but you change the relationship of the features based on your perceptions of the face The relationships you change are as | listed before: distance, size and angle Look at these VERY simple drawings — that

demonstrate how you can change the relationships of the five shapes and create very different caricatures:

Some Simple Variations of the Relationships of the

5 Shapes

anh

—>

No detail, and all the shapes are basically the same with the exception of the head shape (again, more on that later MUCH more) but all are distinctly different and when the details are added will make for highly varied caricatures The difference is the relationships between the features, and how they have been exaggerated and changed Caricature is not about choosing one feature and making it bigger, it’s about all the features together and how they relate to one another

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Inbetweener” as a basis for almost every observation It is basically the classic portraiture relationships used as a point of reference for making observations Every caricature begins with the observations the artist makes about the subject, and how their particular face is perceived by them MAD legend Mort Drucker has_ been

it

quoted as saying that there is no “one correct way” to caricature a subject Any given subject can have several difference interpretations with respect to the exaggeration of the relationship of their features and each may be as successful as the other That’s one of the unique things about caricature as an art form Portraiture is basically absolute Your drawing either looks like the person with the correct features, proportions and relationships, or it does not Caricature is subjective to a point The artists’ goal is to draw how they

Previously | mentioned how the

relationships between features are the driving force behind caricature:

“Caricature iS not about choosing one feature and making it bigger, ita€™s about all the features together and how they relate to one another.”

Actually caricature is about changing the relationships between features, meaning their distance, size and angle relative to one another, from what they truly are and what is considered “normal” Deciding what relationships to change and how much to change them is one of the caricaturist’s

perceive the face, and exaggerate that perception The result may be different than how others perceive that face, but if the three elements we described in our definition are present it’s still a successful caricature Hirschfeld used to say he once drew Jimmy Durante without a nose at all, yet it was still recognizable as Durante That’s not to say that any observation is appropriate after all you can’t give someone with a small, button nose a gigantic potato schnozz and call it “exaggeration” That’s not exaggeration, it’s DISTORTION You can, however, choose NOT to exaggerate the nose’s smallness but rather find something else to exaggerate That is the caricaturist’s task, to find what it is about the subject’s face that makes it unique and alter those relationships to exaggerate that uniqueness

PART TWO:

FEATURES RELATING THE

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communication Our ability to observe minute differences becomes very fine tuned Mostly it’s unconscious, but we see that fraction of an inch larger nose as “big”, or we see this person’s eyes as large or this person’s mouth as small based not on physical measurements but on our overall perception of the features and how they

relate to one another Consciously making those observations, especially for those faces in which the unique aspects are not obvious, is the most difficult part of drawing caricatures There are some techniques and methods you can use to help make those

observations

CLASSIC PORTRAIT PROPORTION AND OBSERVATION

It's important to start somewhere, and the best place is with what is considered “normal” relationships of features for two reasons First, knowing these classic proportions will help you as a caricaturist to observe where your subject’s face might differ by providing a point of reference to compare it to Second, once you've made these observations you can use that same point of reference, the classic portrait proportions, as a guide to get as far away from as possible to create your caricature Let’s start out looking at the classic human proportions in traditional portraiture (this is boring, but it’s important) One method that has been used for centuries is by using the

width of an eye, from corner to corner, as the primary frame of reference:

Classic Portrait Proportion

In this method, the head is five eye widths wide, with a single eye width between the eyes, and between the outside eye corners and the outside of the head The nose is one eye width wide, and therefore the nostrils are equal to the corners of the eyes Another simple method for establishing the “normal” relationship between eyes and mouth is via the equilateral triangle that should be formed by the points of the outside corners of the eyes, and the center point of the bottom of the lower lip Every book on learning to draw the human face has some similar method of standardizing the proportions of the average face

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Again, making these observations is the trickiest part of doing caricature, but the good news Is you don’t have to come up with a shopping list of deformities in order to do a caricature In fact, all you have to do is come up with one good observation Just one and you can use that as your cornerstone and build your caricature around it It could be as simple as: this person has a skinny face or big eyes or a small mouth or a Square jaw or a bent nose or whatever More than one is better, but just one will suffice?

ACTION AND REACTION

Why is only one observation enough? Because “no feature is an island” What | mean is that all the features relate to one another fundamentally, and you cannot make a change to one feature without it affecting the others This is one of the few constants you can rely on with respect to drawing caricatures: Action and Reaction In physics every action causes an equal an opposite reaction In caricature the action of changing the relationship of a single feature to the others causes the others to react in often predictable ways You cannot change the eyes without affecting the nose, mouth, head shape, etc and how it affects those other features follows (for the most part) a predictable path

Say we make an observation about our subject that the eyes seem far apart If we move the just the eyes farther apart and

leave the rest of the face untouched, we have a bizarre looking result:

There is awkwardness to the “caricature”

We can’t ignore the effect on the other features The act of moving the eyes father apart forces the other features to react Typically when the eyes move father apart, the nose moves closer to the eyes, the mouth moves along with the nose, the head

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The features work

better together here Additional

observations can change the path of the reaction Say our observations are that the eyes are far apart, but the mouth is also far from the nose Because of that action, the lower part of the face must be longer, and therefore the top part of the head becomes smaller: Hmmm looks like my brother Head shape is often the most affected, and is not coincidentally a big focus In fact part three of this series will deal entirely with head Shapes For now we will stick with the interior features and their relationships

THE “T” SHAPE

| have talked a lot about simplifying the face by boiling it down into the 5 Shapes, but it can get even simpler than that in terms of both making observations and in playing with the relationships of features to make a caricature In fact | believe there are two absolutely crucial, key

components to any caricature: The head shape and the “T” shape These are the two elements of a face | look at first and try to make observations about, because with them | can push, stretch and exaggerate the face to great effect

with relative ease

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Various “T” f Zoom A “aE # `

The shape of the “T” reacts to changes you make to the relationship of the eyes and nose In most cases the eyes and nose work ¡in a predictable tandem within their relationship Imagine that the eyes and nose are connected by a string that travels through a two_ wheel pulleys located in the center of the eyes The length of the string is constant If the person’s eyes are moved farther apart, the string pulls the nose closer into the eyes If the nose is made longer, then the eyes are drawn closer together All of this takes place within the “T” shape

The Relationships Between the Eyes and Nose

in Action

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The mouth, nose and chin have a similar connection They have a constant amount of distance between each other If the mouth is perceived as_ being close to the nose, the chin moves a little farther away as a reaction There are similar rules that apply to the head shape, which we'll get into next time This is extreme simplification,

but | have said before the simpler you can make the shapes you are working with, the easier it is to exaggerate them and create your caricature If you imagine a shape as simple as a “T"”, it’s very easy to exaggerate that “T” shape and then plug in the features as they really look within your simple Shape and you have your caricature Take a look at these caricatures and the “T” shapes within their head shapes:

The “T” Shape and head anatomy, expression, skin, Shape combine to create hair and other details work the base of your caricature, to create the likeness and

further define the structure to life It’s still all

over them the 5 shapes bring

relationships of the built

features, and over the 5 foundations shapes the features |

themselves are drawn and exercise to forget about things like bone structure, rendering

underlying

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Then look back at it and try it again, this to see where it differs from

the “normal” template of

exaggerating your first try Do this with a dozen faces a

time ability to “see” the caricature in a given face develops

classic proportion, then try day, and see how your PART THREE: THE IMPORTANCE OF HEAD

SHAPES

When | first started drawing live caricatures | felt that the eyes were the most important part of the face, and | put a lot of emphasis and focus on them | still think the eyes are a crucial element, but over the years I’ve come to believe that the head shape is the most important part of a caricature

The head shape is the fulcrum upon which a caricature hinges The heavy lifting of all exaggeration is accomplished via the shape of the head, and it is more easily accomplished that way Considering that the head shape is a single shape, it is easier to recognize how that shape differs from “normal” and it is easier still to draw a corresponding simple shape that exaggerates those properties as opposed to the more complex multiple relationships of the features By stretching and exaggerating the head shape, you create the framework within which your other features and their relationships are drawn to achieve your caricature

| have spoken of the “5 Shapes” and the importance of their relationships already, but digging a little deeper it’s accurate to say that the head shape is “Shape 1” and the other four shapes are planets to it’s sun, working within it’s all encompassing field of gravity If a caricaturist can “see” and exaggerate the head shape, all the other features fall into place and follow along In the last lesson | talked about the “T” shape being a focal point of the basic caricature,

CLASSIC PROPORTION

but it’s really the “T Shape” and the head shape together as a whole that acts are the _ basic foundation of a caricature With those Shapes and their relationships established, the rest of the caricature quickly follows suit

SEEING THE HEAD SHAPE

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As with Redman's

concept, it’s important to have an “Everyman” understanding of classic human proportion an anatomy to have a springboard from which observations can be made This is important both for helping to see what makes a given face unique by comparing it to those “normal” proportions, and for helping to exaggerate those unique aspects by giving the artist a “starting point” from which to depart as much as possible

The classic adult head is an oval, Slightly flattened along the top The head is exactly divided in half at the eyes, meaning there is equal distance from the horizontal line of the eyes to both the top and bottom of the head The head is five eye widths wide, and the widest point is typically at the temples, but can be anywhere from the cheekbones to just above the ears The distance, or more accurately the “mass” of the head

above and below the eyes, and how those two areas relate, is a crucial part of the head shape as_ it relates to caricature | will refer to it often SIMPLIFYING SHAPES The head shape is really made up of a different including lot of features cheekbones, cheeks, brow, jawline, chin, forehead, hair, etc While these are all important elements of the whole, at this stage we need to treat the head as a single shape and keep it as simple as possible Simple Shapes are easier to draw, control and manipulate than ones with a lot of complex elements to them It’s easy to get hung up on the details and not be able to see past them to the underlying

foundation

Here are some tricks to help make _ initial

observations and come up with a simple head Shape:

1 Squint Your Eyes: This is an old portrait artist’s trick Squint your eyes or _ close

them so you are

looking through your eyelashes at your Subject This eliminates the details and forces you to see only vague Shapes and forms That makes it easier to see the simple shapes and drawn them

2 Points of Reference:

| look for these with every feature | draw What | mean by “points of reference” is finding a specific point or part of a feature to use as an anchor point from which you can make your observations Each feature has unique points of reference, but in general things like horizontal or vertical dividing lines can always be used for this

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“CORNER” CHANGE OF DIRECTION /AANGLE POINTS OF REFERENCE LOOKING FoR STRAIGHT LINES

With the head shape, the horizontal line create by the eyes IS a good point of reference Using this imaginary dividing line, it’s easy to see how much of the head lies above that lie, and how much below | also will look for the widest point of the head shape, knowing that once | have found these points | need only to make Sure the rest of the head shape lies in between them | will also look for straight lines along the contour of the head shape, and draw them accordingly Finally, | will look for points along the face contour where there is an angular change of direction The back of the jaw and sides of the chin will often have these points Any or all of these points of reference can help you “see” the rest of the head Shape by comparing what is around it to the point of reference you have established

3 Shape Association:

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| mentioned earlier that the head shape is a_ place where exaggeration is most easily applied to the effect This is because altering the head

greatest

Shape to any appreciable degree creates a drawing radically different than a portrait Any change to the head shape from the “normal” shape has a very high impact to the viewer, and the features, by way of their necessary within the head shape, are forced to relationships follow suit and become exaggerated My analogy of the head shape being a “fulcrum” is an apt one, because the slightest change in the head shape

EXAGGERATING THE HEAD SHAPE

can radically change all other aspects of the face Because the head is treated as a single shape, it is relatively easy to make those exaggeration decisions and execute them Unlike the interior features of the face, which change’ with the head constant that only changes expression, Shape is a with the angle of the head, and then only as any object will change when rotating When exaggerating the head

in Space

Shape, all you really need is ONE observation about it to build your caricature upon It could be as simple as observing that the model has a skinny face, or a

Of course, it’s a fun exercise to draw those objects with faces on them just for fun and practice Doing that helps your ability to spot those associations within your subject’s head shape

large chin, or a smaill forehead Multiple observations are great, but one strong one is all you need because it will create a cascading effect with your drawing to define your caricature

Here are some methods of seeing and exaggerating the head shape:

1 Visual Weight:

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visual weight the relative to some point of placement of head mass

reference like the line of the eyes

We know that in a “normal” proportioned head the mass is equal However how we perceive the face is different than it’s physical measurements Whenever you can depart from the equal mass rule it’s important to do so That is caricature

2 The Law of Constant Mass:

There are very few “rules” that are universal as it applies to caricature things like expressions, posture and unique physical attributes make it almost impossible to be able to say “this is always Here iS one that changes, true”, rule never however, and it’s a powerful tool to create convincing

exaggerations the law of constant mass By using it, you can take that “one observation” about the head and follow through with the rest of the head shape

Imagine you have sculpted a perfectly proportioned head out of wet clay Your head is done, but you have used up all your clay You decide you want to create a caricature rather than a realistic bust of your subject Looking at the model you decide they have a large jaw, sO you want to make the jaw bigger With no more clay to work with, you need to get that clay from somewhere to pack on to the jaw and make it larger Where do you get it

from? You take it from the top of the head, taking away from the size of the top to make the bottom bigger That is the law of constant

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The head has only so

much mass You cannot make one

area bigger or

3 Rubber Concept:

Smaller without affecting the other areas A person with a big chin will automatically have a smaller top of a head Likewise someone with a big forehead will also have a smaller bottom of a face This serves to create exaggerations of higher impact, since the perception of a large jaw is made more pronounced when the top of the head is smaller It's the same concept as when a gray value appears closer to white when Surrounded by a much darker value and looks darker when surrounded by white The law of constant mass also

works sideways, with respect to the width of a face if the face is very wide you need to take mass from both the top and bottom to create that width Of course this will also affect the relationships of the interior features, because they must now fit within he exaggerated head shape

Another way to think about how the entire head shape is affected by a single observation is to imagine a head made of soft, goo filled rubber Now if we make the observation that our Subject has a narrow face, we need to squeeeeze our rubber head like a vice to make it narrower The effect of this is that the head bulges out on the top and bottom If we decide the head is wide, we pull the outsides out the result is the top and bottom get sucked in If we squeeze the forehead, the jaw bulges out What is good about this method is that if we imagine the features of our Subject also molded into the initial rubber head, we can see how faithfully they will follow the squeezing, stretching and it’s consequences

It’s important to trust the follow through of the cause and effect associated with the exaggeration of the

head shape via the law of

constant mass and/or the

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with that moving of the

mass if you want to clear emphasize that jaw and

maintain a balance in your drawing otherwise your

exaggeration will be

PART FOUR: DRAWING EYES

[ve written in past tutorials on drawing caricatures that you can’t really teach someone to draw caricatures that is more about developing their “sight” and observation skills and also developing an ability to find that which make an individual face unique and exaggerating it Since every face is different this is an exercise in personal observation and decision Therefore after | have gone over the information in my pervious tutorials, | switch gears an concentrate on teaching rookie live caricaturists how to draw the _ individual features, both how to see them, exaggerate them and how to draw them in line to best effect

Here is where style becomes an issue What | have written about previously can apply to almost any style of caricature, from the

awkward and a lot less

The shape of the head is a crucial element to a good caricature arguably THE crucial element Accurately

observing the head shape, making good decisions on where to place the visual weight and exaggerating that shape is central to an

effective caricature

richly painted to the most minimalist of line In these next series of tutorials some aspects of what | talk about will relate specifically with a style of caricature like my own based on cartoon line either inked or in some other medium Therefore those with different sensibilities and styles can take from it what they will and apply what makes sense to them, and ignore the rest | will try to center my discussion on that which applies to a broader range of styles than just my own

My method for teaching the individual features begins with a lesson on real anatomy I’m not a big believer in memorizing every anatomical name but | do believe you must have a good working knowledge of how a

feature is put together in order to have a good command over the drawing of said feature Following the anatomy lesson, | talk about different techniques to help “see” the shape of the feature and understand how to draw it, including realistic proportion Finally | talk about interpreting the feature in terms of exaggeration and incorporating it into the whole

POINTS OF REFERENCE

case of caricature the correct drawing of the exaggeration of Seeing and drawing

anything ¡is all about Shapes and the correct drawing of them or in the

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squinting their eyes before drawing That is supposed to represent an old artist’s trick of using their thumb, or hand, or pencil or some other object to measure their subject’s features relative to one another, or to see angles or other relationships The thumb is supposed to be a “point of reference” a constant that is used to make

accurate observations of the subject Establishing points of reference in the face is key to helping to “see” shapes and make observations With each feature and the face overall | will suggest several things | use as constant points of reference, which | can then use as a starting point from which other observations are based Any kind of drawing can benefit from this simple concept

Our first feature is the eyes I’ve always felt that the eyes of a caricature are the center of everything, literally the center of the face but figuratively the center of expression, personality and “life” as it were Therefore I’ve always place special emphasis on the eyes and begin and end with them, after the head shape, as the focus of almost any caricature

ANATOMY OF THE EYE THE EYE PVPIL CAN THU S SCLERA (wHnes) ` JX CARVNCLA SEM\LuNaR Foc+b

The human eye is made up of a round orb (eyeball) that rests in and slightly protrudes from a socket of bone and tissue, surrounded orbital muscles and by covered by skin in the form of eyelids The visible parts of the eyeball include the pupil (black circle in the center of the eye), the iris (colored area around the pupil) which includes the stroma (the thread-like fibers that

Despite what | said about the importance of the eyes, the eye is still just another feature and it has

STLOMA

radiate from the pupil out to the edge of the iris), and the sclera (whites of the eyes) The tissue surrounding the eyes include the inner and _ outer canthus (the “corners” of the eyes), the caruncula (the small, reddish, oval Shaped piece of tissue in the inner corner which is sometime incorrectly referred to as the ‘tear duct’), and the semilunar fold (where the _ eyeball meets the caruncula) The eyelids consist of the upper and lower lid plates (the actual eyelids that fold down and up to cover the eyeball), the eyelashes or cilia, which are attached to the free edges of the lid plates ina double or triple row and are short, thick and curved hairs

SEEING THE EYE SHAPE

“shape” of the eye | am talking about the visible portions of the eyeball, created by the space between the upper and lower lids

a shape like any other feature of

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“SHAPE” OF THE ‘EY

The exterior part of the eyes, like the lids themselves and the area that surround the eye also are very important in capturing the eye itself, but it’s that initial shape that you use and a springboard for the rest of the eye In order to “see” the eye shape, you must ignore the pupil, iris and all the lines and visual noise that surround the eye, and look at just the pure shape Imagine an eye this pure white like the Exorcist eye that white is the shape you are looking for Remember also that the eye is not flat, but protrudes quite a bit from the face and the lids have a definite

thickness to them

Typically the eye is NOT shaped like a football or an almond The upper and lower lids are not mirror images of each other In fact, they are very different The lower lid is usually much less of an arc than the upper lid, moving more straight across from corner to corner The upper lid overlaps the lower lid in the outer corner, and and is farther removed from the horizontal axis of the eye, which is created by an imaginary line connecting the corners This horizontal axis, or “corner to corner” line, is a central part of making observations about the eye, it’s Shape and it’s relationship with the rest of the face More on that in a second

The eye shape is more of an asymmetrical ying-yang shape that a symmetrical almond The upper lid line rises somewhat sharply from the caruncula, peaks

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Lets get back to the “corner to corner” line | mentioned earlier This is very useful in helping to determine not only the shape of the eye, but it’s relationship to the axis of the face Imaging the line going from the outside corner of each eye inward to the inside corner and then onward to the center axis of the face, what we really have it the central

EVEN, ANGLE

angle of the arms of the “T Shape” | talked about in an earlier tutorial By looking at how that line intersects the eye itself, we can see how much of the eye shape lies above the line, how much below, where the contour lines of the eye Shape travel along that line We can also see at what angle the eye lies to the center axis of the face Are the outside corners of the

CORNER TO MRNER

LIN &

UPPER | ANGLE

eyes higher than the insides? Lower? Even? Are they the same or is one different than the other? You can use the line to exaggerate the angle you see to great effect The Corner-to-Corner line is a great tool for observation and “seeing” the eye itself, as well as a_ point of reference both both accurate drawing and observation I | ! J j; Sà ^NéL_LE ' Ị | ! |

Another method | use for understanding the eye shape is to look for any straight lines in the contour of the eye Lines that are straight or nearly straight can be used as another point of reference for seeing the rest of the eye and also used as beginning points for the actual drawing of the eye itself In many cases, the longer part of the upper eyelid, that from the “peak” to the outside corner, is often close to a flat line Look for straight lines and observe their relationships to the rest of the eye shape’s contour to better “see” the eye shape

The exaggeration of any feature must be done with the whole in mind, and not be treated as some separate entity Seen in a vacuum, it might be tempting to exaggerate the size of the eyes because they have a round and wide eyed look However when

EXAGGERATING THE EYE

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individually However many of the especially the angle the eyes are at relative observations you might make about the to the center axis, and the shapes of the eyes can factor into the essential whole, eyes themselves

The angle of the eyes is the easiest thing to exaggerate If the outer corners are higher than the inner, then you simply make them higher still, and vice versa Once you make the observation, doing the resulting exaggeration Is easy Exaggerating the shape of the eye is a little trickier It can be easy to compromise the likeness, but when done right it actually enhances the likeness of the caricature That’s because the shapes of features are also describing the expression of the subject, and exaggerating expression is a central part of good caricature If Someone’s’ eyes become squinty when they smile, drawing them squinty-er — will exaggerate their expression as well as their face, and expression is personality Capturing personality

is an essential goal If your eye

shape is squinty, make it squintier

\( USHED A LITTLE MRE ({ N

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If it's wide open, make it more wide open They should still look like the eyes you are drawing, but with your observations as a guide you turn up the volume a bit or a lot if you can without losing the likeness Take this set of eyes that are very

round and intense:

We can exaggerate the shape of them as well as their look by emphasizing the whites Surrounding the pupil/iris, and the roundness of the lower eye In this case | also exaggerate the angle of them by raising the outside corners Not by much in either case here what | am_ really exaggerating and trying to capture is the intensity of the eyes themselves Those little observations combine to allow me to get that piercing gaze

EXAGGERATING THE StAPE AND

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Certain styles of caricature will go farther and “interpret” the shape and actually change it into a representation of the shape itself Here are those eyes as might be drawn by Al Hirshfeld: Lo? @ © me 28) An artist’s individual style aside, it comes to

the same seeing the shapes and uniqueness of the features and drawing it in a way that describes it for the viewer to understand

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like the inner whites of her eyes are much larger than the outer, giving her a “walleye” look that we can make fun of:

The heavy eyeliner and over-thick exterior lashes near the outer canthus make her look Here are some caricatures from some of my sketches where the eyes are a central part of the

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