MOBILE APPLICATION DEVELOPMENT Lec 03

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MOBILE	APPLICATION	DEVELOPMENT Lec 03

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MOBILE APPLICATION DEVELOPMENT Lecturer: MSc Hoang Anh Viet hoanganhviet@gmail.com CS 2015-2016 MOBILE APPLICATION DEVELOPMENT CHAPTER 03- MOBILE APPLICATION DEVELOPMENT PROCESSES (c) Hoang Anh Viet 2016 PrioriCzing MobilizaCon OpportuniCes Project PrioriCzaCon Matrix (c) Hoang Anh Viet 2016 Stage 1: Discovery Gathering mobile app requirement and draw a rough feature list 1.  A brief of what exactly app will do Write objecCves & goals 2.  Which plaRorms you would like app to be available on? 3.  Do you have any other app in mind as references? 4.  Who is the intended audience of your app? 5.  Will your app be paid? 6.  When would you like to tentaCvely launch the app? (c) Hoang Anh Viet 2016 Stage 2: EsCmaCon Finding how much it will cost you to develop your app 1.  2.  3.  4.  5.  6.  Are you impressed with there reference app? Is the cost around your budget? Does the Cme line suits you? Did they bring any new insights to the concept? Is the payment plan flexible? When would you like to tentaCvely launch the app? (c) Hoang Anh Viet 2016 Stage 3: Scope of Work Finalizing what needs to be developed and when 1.  Ask for a detailed scope of work with a clear development schedule 2.  Request for important milestones and keep it to a minimum of four 3.  Ask for deliverables for each milestone & base your payment plan on that 4.  Ensure that there is a good scope of tesCng in the schedule 5.  Request for a single point of contact from the development team (c) Hoang Anh Viet 2016 (c) Hoang Anh Viet 2016 Stage 4: Design CreaCng wireframes, mockups and design •  •  •  •  UX (User experience) Concept IA- InformaCon Architecture UI- User InteracCon Visual (c) Hoang Anh Viet 2016 Stage 4: Design CreaCng wireframes, mockups and design •  UX (User experience) Concept “User experience (UX) involves a person's behaviors, abtudes, and emoCons about using a parCcular product, system or service…” - Wikipedia (c) Hoang Anh Viet 2016 Stage 4: Design CreaCng wireframes, mockups and design •  IA- InformaCon Architecture (c) Hoang Anh Viet 2016 Stage 4: Design CreaCng wireframes, mockups and design •  UI- User InteracCon (c) Hoang Anh Viet 2016 Stage 4: Design CreaCng wireframes, mockups and design •  Visual (c) Hoang Anh Viet 2016 Stage 5: Development Building the app, pubng the code together •  Cross check feature list implementaCon •  Check user behavior scenarios •  Keep checking the schedule 10-15% variaCon is acceptable •  Always give feedback in wrihen format •  Keep a weekly meeCng with the developers •  … (c) Hoang Anh Viet 2016 Stage 6: Quality Assurance Fixing the bugs, Cnkering the app into the right shape •  Always delete the previous build before tesCng the new build •  Collect test reports from your user group See if they have found anything •  Officially inform your acceptance of the app to the developer •  If your app uses data connecCon then test it on different networks •  Go slow, spend good Cme tesCng it, speed wont help J •  … (c) Hoang Anh Viet 2016 Stage 7: Launch Fire the rocket and watch it fly high •  Meta Data for app store submission (app descripCon, keyword etc) •  Screen shots of the app to upload on the app store •  A support landing page or website for the app •  … (c) Hoang Anh Viet 2016 Stage 7: Launch Fire the rocket and watch it fly high (c) Hoang Anh Viet 2016 (c) Hoang Anh Viet 2016 QUESTIONS? (c) Hoang Anh Viet 2016 .. .MOBILE APPLICATION DEVELOPMENT CHAPTER 03- MOBILE APPLICATION DEVELOPMENT PROCESSES (c) Hoang Anh Viet 2016 PrioriCzing MobilizaCon OpportuniCes... Fixing the bugs, Cnkering the app into the right shape •  Always delete the previous build before tesCng the new build •  Collect test reports from your user group See if they have found anything •  Officially inform your acceptance of the app to the

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