MINITRY OF EDUCATION AND TRAININGVINH UNIVERSITY DANG THI THUONG USING LANGUAGE GAMES TO TEACH ENGLISH VOCABULARY TO THE EIGHTH GRADERS AT NGHI HUNG SECONDARY SCHOOL MASTER’S THESIS IN E
Trang 1MINITRY OF EDUCATION AND TRAINING
VINH UNIVERSITY
DANG THI THUONG
USING LANGUAGE GAMES TO TEACH ENGLISH VOCABULARY TO THE EIGHTH GRADERS AT
NGHI HUNG SECONDARY SCHOOL
MASTER’S THESIS IN EDUCATION
NGHE AN, 2015
Trang 2MINITRY OF EDUCATION AND TRAINING
VINH UNIVERSITY
DANG THI THUONG
USING LANGUAGE GAMES TO TEACH ENGLISH VOCABULARY TO THE EIGHTH GRADERS AT
NGHI HUNG SECONDARY SCHOOL
Major: Teaching English to Speakers of Other Languages (TESOL)
Code: 60.14.01.11
MASTER’S THESIS IN EDUCATION
Supervisor: NGO ĐINH PHUONG, Assoc Prof., Ph.D
Trang 3I also would like to thank to Nghi Loc education and training department andVinh university for offering me a chance to do this thesis For it the knowledge andexperience I gained in my study is very helpful.
My sincere thanks goes to all teachers of English and students in Nghi Hungsecondary school as well as teachers of English in Nghi Dong, Nghi My, Nghi Congsecondary school who have helped me to carry out the surveys for my thesis
I am really in debt to my beloved family and my friends for their help andencouragement during the process of writing this thesis
Although the study has been done with all my attempts, my limitations ofability and knowledge may cause mistakes in the thesis Therefore, all commentsand remarks on the thesis be highly appreciated
Nghe An, 2015
Dang Thi Thuong
Trang 4STATEMENT OF AUTHORSHIP
I certify that the minor thesis entitled “Using language games to teach English
vocabulary to the 8 th graders at Nghi Hưng secondary school ” is the result of my
own work, and that the minor thesis or any part of the same has not been submitted
to any university or institution
Nghe An, 2015
Author’s signature
Dang Thi Thuong
Trang 5In order to make the study more practical, some suggested games have beenprovided for teacher of English to apply in teaching vocabulary in the 8th form.Hopefully, this dissertation will be a useful source of reference for teachers ofEnglish in improving vocabulary learning and teaching.
Trang 6LIST OF ABBREVIATIONS
CAH : Contrastive Analysis Hypothesis CLT : Communicative Language Teaching CAH : Contrastive Analysis Hypothesis EAP : English for Academic PurposeEST : English for Science and TechnologyEOP : English for Occupational PurposeEAP : English for Academic Purpose
SLA : Second language acquisition
FLA : First language acquisition
SLL : Second language learning
Trang 7TABLE OF CONTENTS
Pages
ACKNOWLEDGEMENTS i
STATEMENT OF AUTHORSHIP ii
ABSTRACT iii
LIST OF ABBREVIATIONS iv
TABLE OF CONTENTS v
LIST OF TABLES vii
LIST OF FIGURES viii
Chapter 1 INTRODUCTION 1
1.1 Rationale 1
1.2 Aims and Objectives of the Study 2
1.3 Research Questions 2
1.4 Scope of the Study 2
1.5 Methods of the Study 3
1.6 Format of the Study 3
Chapter 2 LITERATURE REVIEW 4
2.1 Foreign and Second Language Learning 4
2.1.1 First, Second and Foreign Language Learning 4
2.1.2 Behaviorism, innatism, and interactionist position 4
2.2 Reasons for learning a foreign/second language 7
2.2.1 School curriculum 7
2.2.2 Advancement 7
2.2.3 Target language community 8
2.2.4 English for specific purposes 8
2.2.5 Culture 9
2.2.6 Miscellaneous 9
2.3 Ability to learn 9
2.3.1 Cognitive factors 9
Trang 82.3.2 Personality 10
2.3.3 Age 10
2.5 English Vocabulary 12
2.5.1 Definition 12
2.5.2 Type of Vocabulary 12
2.5.3 Concrete and Abstract Vocabulary 13
2.5.4 The Importance of Vocabulary 13
2.6 Aspects of Vocabulary need to be taught 14
2.6.1 Form: Pronunciation and Spelling 14
2.6.2 Grammar 14
2.6.3 Collocation 14
2.6.4 Meaning: denotation, connotation, appropriateness/ formality 14
2.6.5 Word formation 15
2.6.6 Word Use 15
2.7 Teaching Vocabulary in Communicative Language Teaching 16
Communicative Language Teaching (CLT) 16
2.8 Stages of Teaching Vocabulary in CLT 19
2.8.1 Presentation 19
2.8.2 Practice 19
2.8.3 Revision 20
2.9 Factors Affecting the Decision in Choosing Vocabulary Items to teach 20
2.9.1 Type of lesson 20
2.9.2 Purpose of using words 21
2.9.3 Lexical syllabus 21
2.10 Games 21
2.10.1 Definition 21
2.10.2 Language games 22
2.10.3 Educational games 23
2.11 Types of language Games 23
Trang 92.12 The Advantages of Games in Teaching Vocabulary 27
2.13 Principles in Using Games 32
2.14 When to use games 34
2.15 How to organize a game? 35
2.16 Teachers’ preparation 37
Chapter 3 RESEARCH METHODOLOGY 38
3.1 Background to the study 38
3.1.2 Subject of the study 38
3.1.3 The textbook 38
3.2 Research questions 39
3.3 The instruments 40
3.2.4 Data Collection 40
3.4 Procedures and methods of data collection 41
3.2.5 Data Analysis 42
Chapter 4 FINDINGS AND DISCUSSION 43
4.1 Presentation and analysis of data 43
4.1.1 Pre-task questionnaire 43
4.1.2 Post-task questionnaire 47
4.2 Some samples applied in English 8 55
Chapter 5 CONCLUSION 60
5.1 Recapitulation 60
5.2 Limitations of the study and suggestions for further study 61
REFERENCES 62
APPENDIXES 66
Trang 10LIST OF TABLES
PagesTable 4.1 Students’ attitudes towards English learning 43Table 4.2 The most difficult issue to students when learning vocabulary 43Table 4.3 The most difficult issue to students when playing games in
learning vocabulary 45Table 4.4 Students’ preferences of teachers techniques exploited in
teaching vocabulary 46Table 4.5 Students’ feeling and attitudes towards language games
exploited by the teacher 48Table 4.6 Students’ evaluation of the effectiveness of language games
used to teach vocabulary 50Table 4.7 The reasons and problems when using games in teaching
vocabulary and the solutions 53
Trang 11LIST OF FIGURES
Pages
Figure 4.1 Students’ ability of remembering new words after each lesson 44
Figure 4.2 Students’ attitudes towards English vocabulary learning 44
Figure 4.3 Students’ attitudes toward English vocabulary learning 45
Figure 4.4 Students’ attitudes towards playing games 47
Figure 4.5 Students’ attitudes towards English vocabulary learning in “Tieng Anh 8” textbook 49
Figure 4.6 The effectiveness of the use of language games 49
Figure 4.7 Teachers’ frequency of using games for teaching vocabulary 51
Figure 4.8 The ways of organizing class of the teachers when using games .51
Figure 4.9 The effectiveness of the use of language games 52
Trang 12Chapter 1 INTRODUCTION
1.1 Rationale
Nowadays, English has been considered as a compulsory subject for students
at all levels of educational systems at most schools Students must learn Englishfrom grade 3 to grade 12, for at least 10 years Most of their parents believe thatlearning English is a good investment for the children's future because most jobsnow require the applicants to gain English language at certain levels.Therefore,educators have tried to find the most effective method in teaching English Actually,because English is new language which is different from the mother tongue,students are very afraid of learning Especially, students who live in remote andmountainous areas don’t get a lot of access to English, they hardly learn a lot ofvocabulary by heart To develop students’ ability to use English appropriately, theymust have some amount of vocabulary So, vocabulary is very important Therelationship between the four skills and vocabulary is mutual: The four basic skills -reading, writing, speaking and listening - reflect the use of language, vocabularyitems are introduced and mastered through teaching the skills, and the master ofvocabulary helps children develop the four skills better As in Gower et al (2005),vocabulary is considered to be important to students, and more important thangrammar for communication purposes, particularly in the early stages when studentsare motivated to learn the basic words they need to get by in the language.Vocabulary links the four skills of speaking, listening, reading, and writing alltogether
For ages, language games have been used as the inspiration for students tostudy This method has proved its high effectiveness especially in teachinglanguages As games provide learners with an atmosphere of relaxation and joy,they make the learning process less tense, more comfortable and fun They help tomake learning feel like playing
Trang 13With games, students will enjoy themselves, be stimulated and get involved inplaying to learn As a result, they can learn new lexical items faster and rememberbetter With so many advantages, games seem to be an effective way in teachingand learning a foreign language in general.
As a teacher of English at secondary school as well as a student at Vinh
university the author has attempted to conduct the study entitled “Using language
games to teach English vocabulary to the 8 th graders at Nghi Hung secondary school” in the hope of helping teachers maintain the interests of their students and
motivate them in using English vocabulary This study is based on my knowledge
of English teaching methodology as well as my own experiences gained in thepracticum at a secondary school
1.2 Aims and Objectives of the Study
The main purposes of the author when conducting the study are:
- To investigate real situation of vocabulary teaching and learning and the use
of games in the eighth grade of the secondary schools
- To indicate the effectiveness of using games in teaching vocabulary to theeighth graders
- To give some suggestions for the improvement of teaching vocabulary to theeighth graders by using games
1.4 Scope of the Study
Game is a large topic and teaching vocabulary only accounts for a small partper a teaching period Further more, it is too broad to carry out the thesis discussingall levels of students Thus, I only investigate using games for the 8th form to teachvocabulary in Nghi Hung secondary school where I teach English
Trang 141.5 Methods of the Study
With the aim to learn English vocabulary through games for the 8th form in thecourse of writing this thesis the author has used the quantitative and qualitative withthe following procedures:
- Collecting information about vocabulary and games
- Conducting a survey on the real situation at secondary schools by usingquestionnaires for both the teachers and students
- Investigating the survey result to suggest suitable games for teachingvocabulary
1.6 Format of the Study
The thesis consists of five main chapters:
Chapter 1: Introduction
This chapter provides the information about the reasons for choosing the study,the aims and objectives, the scope, the methods and the format of the study
Chapter 2: Literature Review
In this chapter, the author provides the concepts which related to the study,including theoretical background about vocabulary learning and teaching, gamesand others
Chapter 3: Research methodology
Chapter III on research methodology comes next with the responsibility forspecifying the factors for the researcher to collect and process the study data
Chapter 4: Findings and Discussion
The data is described and discussed Some recommendations for using games
in teaching and learning vocabulary are provided in chapter 4 Also, the authorsuggests some games as specific examples for some concrete lessons inTiếng Anh 8for the eighth graders
Chapter 5: Conclusion
Main points and contents of the study will be summarized based on the results
of the study The recommendations for further research will be also presented
Trang 15Chapter 2 LITERATURE REVIEW
This chapter in turn presents the concepts needed for the background of the study,namely foreign and second language learning, , vocabulary and games This part willalso provide description,summary,and critical evaluation of each work quoted
2.1 Foreign and Second Language Learning
2.1.1 First, Second and Foreign Language Learning
First language is the language that an individual learns first First language isalso called native language or mother tongue
Jack C Richards, John Platt and Heidi Platt (1992) have a brief definition ofthe two terms as follows:
A foreign language is a language which is taught as a school subject but which is notused as a medium of instruction in schools nor as a language of communication within acountry ( e.g in government, business or industry) English is described as a foreignlanguage in France, Japan, China, Vietnam, etc
A second language is a language which is not a native language (or first language L1) in a country but which is widely used as a medium of communication (e.g ineducation and in government) and which is usually used alongside another language
-or languages English is described as a second language in countries such as Fiji,Singapore, and Nigeria
According to these three authors, in both Britain and North America, the term
‘second language’ would describe a native language in a country as learned bypeople living there who have another first language English in the UK would becalled the second language of immigrants and people whose first language is Welsh
In order to explain for how language is learned Linguists and psychologists proposedseveral theories, namely behaviorism, innatism, and interactionist position
2.1.2 Behaviorism, innatism, and interactionist position
Behaviorism
Behaviorism is considered as the earliest psychological theory in explaining
Trang 16first language learning Behaviorism accounts for second language acquisition(SLA) with the same theory as for first language acquisition (FLA) Behavioristsbelieve that language learning is the result of imitation, practice, feedback onsuccess and habit formation They claim that all learning take place and imply to thesame underlying process, in spite of their form verbal and non-verbal The role ofthe speakers is to provide learners with the input so that they can form so-called
“associations or relations” between words, objects or events By forming theseassociations, learners can practice While experiences are repeated, the associationsbecome stronger
Behaviorism in explaining SLA was often associated with Contrastive AnalysisHypothesis (CAH) The CAH predicts that where there are similarities between the firstlanguage and the target language, the learners will acquire target-language structureseasily, and vice versa Also, CAH denotes that first language is the main sources of errors
in second language (Nguyen Thi Van Lam and Ngo Dinh Phuong, 2007)
Innatism
According to Chomsky (1959, cited in Nguyen Thi Van Lam and Ngo DinhPhuong, 2007), children are biologically programmed for language and languagedevelops in children in just the same way that other biological functions develop.The availability of people who speak to the child acts as a basic contribution of theenvironment and the child’s biological endowment will do the rest In Chomsky(1959, cited in Nguyen Thi Van Lam and Ngo Dinh Phuong, 2007), children’s
minds language acquisition device was often described as an imaginary “black box”
which was believed to contain all and only the principles universal to all human
languages Another term in Chomsky’s writing is Universal Grammar that is
thought to consist of a set of principles that are common to all languages
The biologist Eric Lenneberg argued that the language acquisition deviceworks successfully only when it is stimulated at the right time called the “CriticalPeriod” The Critical Period Hypothesis refers to the notion that there is a specificand limited time period for the acquisition of language
Trang 17Additionally, Krashen (1982, cited in Nguyen Thi Van Lam and Ngo DinhPhuong, 2007) presented five “hypotheses” which constitute what he originallycalled the “Monitor Model”, namely the Acquisition-Learing Hypothesis, theMonitor Hypothesis, the Natural Order Hypothesis, the Input Hypothesis, and theAffective Filter Hypothesis The Acquisition-Learning Hypothesis claims that thereare two distinctive ways of developing competence in a second or foreign language:
“acquisition” and “learning” Acquisition is the “natural” way, paralleling first languagedevelopment in children Acquisition refers to an unconscious process that involves thenaturalistic development of language proficiency through understanding language andthrough using language for meaningful communication We acquire as we are exposed tosamples of the second language which we understand This happens in much the sameway that children pick up their first language-with no conscious attention to the form.Learning, by contrast, refers to a conscious process of study and attention to formand rule learning The result of learning is the explicit knowledge about the form of
a language and the ability to verbalize this knowledge For Krashen, acquisition is
by far the more important process, and learning cannot turn into acquisition The
“affective filter” is an imaginary barrier functioning to prevent learners formacquiring language from the available input The “affect” refers to such things asmotives, needs, attitudes, and emotional states The filter is up when a learner who
is stressed, upset, or even unmotivated (a high affective filter), which preventsacquisition from taking place The filter is down when the learner is relaxed andmotivated (a low affective filter) Therefore, it is desirable to acquire language with
a low affective filter
Interactionist Position
According to interactionist position, the complex and intricate interplaybetween the uniquely human characteristics of the child and the environment inwhich the child develops brings about the development of first language JeanPiaget (cited in Nguyen Thi Van Lam and Ngo Dinh Phuong, 2007) viewed thatchildren’s cognitive development partly determines their use of language Besides,
Trang 18Lev Vygotsky had the sociocultural theory of human mental processing whichassumes that language develops entirely from social interaction, and referred to thechild’s zone of proximal development.
Some interactionists have developed their ideas mainly in SLA research itself(Hatch, 1992; Pica, 1994; Long, 1983; cited in Nguyen Thi Van Lam and Ngo DinhPhuong, 2007) Interactionists view SLA as the process taking place throughconversational interaction and concern with the necessity of comprehensible input forlanguage acquisition Long (1983, cited in cited in Nguyen Thi Van Lam and Ngo DinhPhuong, 2007) agrees with Krashen that comprehensible input is necessary for languageacquisition However, he is more concerned with the question of how input is madecomprehensible He sees modified interaction as the necessary mechanism for this totake place Long infers that modified interaction must be necessary for languageacquisition This relationship has been summarized as follows: Interactional modificationmakes input comprehensible; comprehensible input promotes acquisition Therefore,interactional modification promotes acquisition
Hence, from the above views of the linguists, it seems that researchers andeducators who are hoping for language acquisition theories which give them insightinto language teaching practice are often frustrated by the lack of agreement amongthe “experts” Research which has theory development as its goal has veryimportant long-term significance for language teaching and learning, but agreement
on a “complete” theory of language acquisition is probably, at best, a long way off
2.2 Reasons for learning a foreign/second language
People learn a foreign or second language for a number of reasons JeremyHarmer (1991) identifies the following reasons:
2.2.1 School curriculum
Many language students in the world may learn English because it is on theschool curriculum whether they like it or not! For many of these students English iscompulsory in the learning programme and learning it is unavoidable
2.2.2 Advancement
Thanks to their competence of English or French.Some people want to study
Trang 19English or another foreign languages because they think it offers a chance foradvancement in their professional lives They will get a better job with twolanguages than if they only know their mother tongue In Vietnam at present, manypeople can look for a job easily if they have a good command of the Englishlanguage; some even get promoted.
2.2.3 Target language community
Some language students find themselves living in a target language community(either temporarily or permanently) A target language community is one where theinhabitants speak the language which the student is learning; for students of English
an English - speaking country would be a target language community The studentswould need to learn to survive in that community
2.2.4 English for specific purposes
The term English for special or specific purpose has been applied to situationswhere students have some specific reason for wanting to learn the language Forexample, air traffic controllers need English primarily to guide aircraft through theskies They may not use the language at all apart from this Business executivesneed English for international trade Waiters may need English to serve theircustomers These needs have often been referred to as EOP (English forOccupational Purpose)
Students who are going to study at a university in the USA, Great Britain,Australia or Canada, on the other hand, may need English so that thay can writereports or essays and function in seminars This is often called EAP (English forAcademic Purpose) Students of medicine or nuclear physics - or other scientificdisciplines - (studying in their own countries) need to be able to read articles andtextbooks about those subjects in English This is often referred to as EST (orEnglish for Science and Technology)
What is interesting about all these examples is that the type of English thestudents want to learn may be different: waiters may want to talk and listen,whereas scientists may want to read and write
Trang 20of John Carroll and Stanley Sapon (1959), focuses on the following abilities, in the beliefthat they form part of language aptitude:
Trang 21- The ability to identify and remember sounds;
- The ability to memorize words;
- The ability to recognize how words function grammatically in sentences;
- The ability to induce grammatical rules from language examples
Taken together, language aptitude and motivation are the factors which havepredicted success most regularly in the various research studies (Littlewood 1984:63)
We might note here that irrespective of actual learning ability, people with anoutgoing personality may enjoy certain advantages For example, they may becomeinvolved in more social interaction, attract more attention from their teachers, and
be less inhibited when asked to display their proficiency (e,g, in oral interviews).They may perform more confidently in communication situation, whicheverlanguage that are using
The introverts seem to prefer academic teaching that emphasizes individuallearning and language knowledge The extroverts are thought of as quiet andreserved, with tendencies toward reclusiveness
2.3.3 Age
For many people, it is almost axiomatic that children can learn a secondlanguage better than adults They refer especially to immigrant families wherechildren have learnt the language of their new community with native or learn -native proficiency, whereas the adults always show traces of foreignness Otherstudies show that the younger a person is on arrival in the new country, the moreproficient he or she is likely to become in the language
Trang 22The most common explanation for these observations is that there is a ‘criticalperiod’, during which the grammatical rules and explanations about language Theyonly imitate what they are seeing and hearing
- They try to make sense of situations by making use of non-verbal brain isflexible and language learning can occur naturally and easily Since this period endsaround puberty, adolescents and adults can no longer call upon these naturallearning capacities The result is that language learning becomes an artificial,laborious process
There are explanations for younger learners in acquiring a foreign language morequickly than older ones Littlewood (1984:66) gives the following explanations:
1 Children often have more favorable learning conditions They are oftenexposed to the language for longer periods of time and receive more intensiveattention from native speakers of the language, including other children
2 They are likely to be exposed to simpler language, which is easier toprocess and understand, both from adults and from other children
3 They are less likely to hold negative attitudes towards other speechcommunities or to be aware of other factors (e.g fear of rejection) which mayproduce barriers to interaction and learning
4 The adult’s tendency to analyze and apply conscious thought to the learningexperience may obstruct some of the natural processing mechanisms through whichthe new language is internalized
However, this account has been criticized in recent years, from a number ofstandpoints (Littlewood, 1984:65) From a biological standpoint, people have questionedwhether there is any real evidence that puberty is accompanied by changes in the brainthat are so crucial to language learning Experience shows, too, that many adolescentsand adults do acquire a high level of proficiency in a second language, which wouldscarcely be possible if they lacked important learning mechanisms Many studies inrecent years show that, given more or less qual opportunities, efficiency in secondlanguage learning increases with age, and that younger learners are superior only inacquiring pronunciation skills (Littlewood, 1984:66)
Trang 23As in Ur (1996), vocabulary can be roughly defined as the words taught in a
foreign language A new item may be either a single word, e.g book, cat, house,
etc or more than a single word, e.g post office, school-yard, etc., which is made up
of two or more words but expresses a single idea There are also multi-word idioms
such as kick the bucket, where the meaning of the phrase cannot be deduced from an
analysis of the component words
2.5.2 Type of Vocabulary
There are many way to classify vocabulary Because of the aims of teachingvocabulary, some vocabulary will be more important to students than others Ingeneral, we can distinguish two types of vocabulary:
2.5.2.1 Active Vocabulary
Words which students will need to understand and also use themselves Wecall this active vocabulary In teaching active vocabulary, it is usually worthspending time giving examples and asking questions, so that students can really seehow the word is used
2.5.2.2 Passive Vocabulary
Words which we wants students to understand (e.g when reading a text), butwhich they will not need to use themselves We call this passive vocabulary Tosave time, it is often best to present it quite quickly, with a simple example If itappears as part of a text or dialogue, we can often leave students to guess the wordfrom the context
Emphasize that students should understand far more words than they canproduce so we should not try to treat all new words as active vocabulary
Trang 242.5.3 Concrete and Abstract Vocabulary
Concrete vocabulary denotes things, concepts that can be touched, felt, or seen,
therefore, it is quite easy to introduce a concrete item of vocabulary For example, a
watch is a concrete word We can teach this word by showing pupils a watch and
asking them what it is
Abstract vocabulary denotes things, concepts that can not be touched , felt, or
seen For example, happy, happiness, imagine, think, thought are abstract words.
These words cannot be introduced by visual aids They can be only introduced bythe situation, explanation or translation This also affects the revision process
2.5.4 The Importance of Vocabulary
In the past, vocabulary teaching and learning were often given little priority insecond language programs, but recently there has been a renewed interest in thenature of vocabulary and its role in learning and teaching There is no doubt thatvocabulary plays a very important role in learning languages There has been muchadvice given by methodologists that language learners should be highly aware ofthe importance of vocabulary and must have a high-frequent plan for studying newwords as soon as and much as possible
Until the mid-1980s, vocabulary was considered to be a “neglected aspect” tosecond language teaching and learning (Meara, 1981) After this urge in vocabularyresearch, there is a renewed interest in lexical acquisition Lexis is now recognized
as central to any language acquisition process, native, or non-native (Laufer, 1997).The teaching of vocabulary has gained the important status as a fundamentalperspective of language development (Nunan, 1999) The core role of vocabularyplayed in second language communication is being emphasized According toGower et al (2005), vocabulary is important to students and more important thangrammar for communication purposes, especially to children who are in the earlystages of learning English when they are motivated to learn the basic words theyneed to get by in the language Hatch (1983) states that the lexical level is the mostimportant because it makes basic communication possible Moreover, McCarthy
(1990) claims that: “No matter how well the student learns grammar, no matter
Trang 25how successfully the sounds of L2 are mastered, without words to express a wider range of meanings communication in an L2 just cannot happen in any meaningful way.” Therefore, both teachers and students are aware of the significance of
vocabulary in second language learning Teachers regard solid vocabularyfoundation as necessary in every stage of language learning (Laufer, 1997)
2.6 Aspects of Vocabulary need to be taught
2.6.1 Form: Pronunciation and Spelling
The learner has to know what a word sounds like (its pronunciation) and what itlooks like (its spelling) These are fairly obvious characteristics, and one or the other will
be perceived by the learner when encountering the item for the first time In teaching, weneed to make sure that both these aspects are accurately presented and learned
2.6.3 Collocation
The collocation typical of particular items are another factor that makes aparticular combination sound “right” or “wrong” in a given context So this is anotherpiece of information about a new item which it may be worth teaching
Collocations are also often noted in dictionaries, either by providing the wholecollocation under one of the head - words, or by a note in parenthesis
2.6.4 Meaning: denotation, connotation, appropriateness/ formality
The meaning of a word is primarily what it refers to in the real world, itsdenotation; this is often the sort of definition that is given in a dictionary
A less obvious component of the meaning of an item is its comotation: theassociations, or positive or negative feelings it evokes, which may or may not beindicated in a dictionary definition
Trang 262.6.5 Word formation
Vocabulary items, whether one-word or multi-word, can often be broken downinto their component “bits” Exactly how these bits are put together is another piece
of useful information - perhaps mainly for more advanced learners
You may wish to teach the common prefixes and suffixes: for example, if
learners know the meaning of sub, un and able, this will help them guess the meanings of the words like substandard, ungrateful and untranslatable.
Another way vocabulary items are built is by combining two words (twonouns, or a gerund and a noun, or a noun and a verb) to make one item a single
compound word, or two separate, sometimes hyphenated words (bookcase, follow
-up, swimming pool).
2.6.6 Word Use
The meaning of a word can be changed, stretched or limited by how it is used Metaphor and idiom are the two that show us how word meaning varies by itsuse Metaphor is the transference of names based on the association of similarity ormore understandably, metaphor is a hidden comparison For instance, we know that
the word fox means “a kind of wild animal of the dog family, with reddish-brown
fur, a pointed face and a thick heavy tail” But we stretch its meaning to describe a
cunning person Idioms are set expressions, short sayings usually characterized bythe fact that their meaning can not easily be deduced from their components (Hoang
Tat Truong, 1993: 97) as exemplified in kick the bucket (= die), let the cat out of
the bag (= reveal carelessly or by mistake)
The collocations typical of particular items is another factor that makes aparticular combination sound ‘right’ or ‘wrong’ in a given context That is whichwords go with each other in order to make sense Some verbs only accept limitedobjects; some adjectives can only modify some specific suitable nouns and so on For
example, we say make a mistake, make an arrangement, make a cake, and do
homework, do housework, do the washing up, but we cannot say do mistake, do a cake,
or make homework, make the washing up We have headache; stomachache, but we cannot have throatache or legache Instead we have a sore throat and a pain in the leg
Trang 27When using words, learners have to notice the ‘style’ and ‘register’ they are in,
as words are often used in certain social and typical contexts When we say to aperson that we are angry, we have to choose carefully between the neutral
expression I’m angry and informal and rude expression I’m really pissed off.
In short, for word use, learners need to recognize metaphorical language, need
to know how words collocate, and also need to understand what stylistic and typicalcontexts words and expressions occur in
2.7 Teaching Vocabulary in Communicative Language Teaching
Communicative Language Teaching (CLT)
Most learners of English nowadays desire to be able to communicate withothers in the language they learn Parallel with this change in the aims of learningEnglish, methods of teaching has to be changed For a long time, many languageteaching methodologists have constantly looked for the most appropriate way toteach English efficiently As a result, many language teaching methods andapproaches have come into being such as:
- Grammar-translation method
- The Direct method
- The Audio-lingual method
- The Audio-visual method
- Communicative Language Teaching (CLT)
Mackey (1965) remarks that most of the methods which have ever beendeveloped still continue to exist in one form or another as each method has itsadvantages and disadvantages For example, grammar-translation method is easy toimplement and cheap to administer, which makes it still be used in many classroomsituations
In recent years, among the approaches and methods in learning and teaching,the Communicate Approach, simply Communicative Language Teaching (CLT), isconsidered the most communicative one and has been used most in teaching andlearning second and foreign language The origins of CLT are to be found in the
Trang 28changes in the British language teaching tradition dating from the late 1960s BeforeCLT was given, many methods and approaches were applied in teaching andlearning However, the fact is that there is a need to focus in language teaching oncommunicative proficiency rather than on the master of structures only On thisissue, CLT has been created and has proven its superiority over previous methods Hence, since its inception, CLT has been seen as the most popular approachwith two aims First, it makes communicative competence the goal of languageteaching Then, it develops procedures for the teaching of the four language skills.
At the level of language theory, CLT starts from communicative view of language.With communicative view of language, language is a system for the expression ofmeaning, and the primary function of language is to allow interaction Moreover,the structure of language reflects its functional and communicative uses At level oflearning theory, learning is promoted by activities that involve real communicationpromote learning or by activities in which language is used for carrying outmeaningful tasks and by language that is meaningful to the learner
According to Nunan (1991: 279), CLT has five basic characteristics as follows:
1 An emphasis on learning is to communicate through interaction in the target language
2 The introduction of authentic texts used into the learning situation
3 The provision of opportunities for learners to focus on which not only thelanguage but also the learning process itself
4 An enhancement of the learner’s own personal experiences can be asimportant contributing elements to classroom learning
5 An attempt is to link classroom language learning with language activationoutside the classroom
CLT emphasizes on the process of communication rather than master oflanguage forms, and the goal of CLT is that learners will be able to use the languageappropriate to a given social context (i.e, to become communicatively competent).Consequently, in comparison with previous methods, there are changes in the roles
of both teachers and students in CLT
Trang 29According to Breen and Candlin (1980:110, cited in Nguyen Thi Van Lam and NgoDinh Phuong, 2007), the teacher’s roles are described with two main roles The first role is
to facilitate the communication process between all participants in the classroom andbetween these participants and the various activities and texts The second role is to act as
an independent participant within the learning- teaching group Teachers in communicativeclassrooms will find themselves talking less and listening more, becoming activefacilitators of their students' learning (Larsen-Freeman, 1986) The teacher sets up theexercise, but because the students' performance is the goal, the teacher must step back andobserve, sometimes acting as referee or monitor
Meanwhile, Breen and Candlin (1980:110, cited in Nguyen Thi Van Lam andNgo Dinh Phuong, 2007) describe the learners’ role as the negotiator between theself, the learning process and the object of learning The learner should contribute asmuch as he gains and thereby learn in an interdependent way A classroom during acommunicative activity is far from quiet, however The students do most of thespeaking, and frequently the scene of a classroom during a communicative exercise
is active, with students leaving their seats to complete a task Because of theincreased responsibility to participate, students may find themselves gainingconfidence in using the target language in general Students are more responsiblemanagers of their own learning (Larsen-Freeman, 1986)
CLT provides various types of learning and teaching activities LittleWood (1981)distinguishes between “functional communication activities” and “social interactionactivities” as major activity types in CLT Besides learning and teaching activities,instructional materials play an important role in promoting communicative languageuse There are three kinds of materials currently used in CLT and label these text-based, task-based and realia Procedure is also a considerable problem in CLT Adescription of typical classroom procedures used in a lesson based on CLT principle
is not feasible Finochiaro and Brumfit (1983:107-108, cited in Nguyen Thi VanLam and Ngo Dinh Phuong, 2007) suggest that CLT procedures are evolutionaryrather than revolutionary From this viewpoint, traditional procedures are not rejected butare reinterpreted and extended
Trang 30In conclusion, CLT appeared at the time when Situation Language Teachingand Audiolingualism were no longer felt to be appropriate methodologies As amatter of fact, it is considered to be the best approach of language teaching andlearning because communicative principles can be applied to the teaching of anyskill, at any level, and because of the wide variety of classroom activities andexercise types discussed in the literature on CLT With CLT, language learners areseen as active participants in the language learning process Teachers should beaware of their role as the guiding persons and try to do somehow to motivatelearners to go ahead to master a foreign language In my thesis, I only focus onCommunicative Language Teaching Approach (CLT) as it is considered the currentmethodology and one of the most effective approaches to teach learners vocabulary.
2.8 Stages of Teaching Vocabulary in CLT
Gower (2005) states the three stages of teaching vocabulary as follows:
The teacher will help students the way of reading and writing new words Theimportant thing of this stage is that the teacher needs to pronounce and write thewords correctly
2.8.2 Practice
2.8.2.1 Controlled Practice
This stage comes right after the presentation stage At this phase, the teacherneeds to create a positive environment for children to use the new words under theguidance of teachers Making mistakes at this stage is also a progress that primaryschool students gradually improve, and this stage has the role to help children formstrong relationships between the meaning of words and their forms (includingspoken and written form) as well as know how to use words suitably
Trang 312.8.2.2 Free Practice
Teachers should give children opportunities to experience the words freely.After the stage of controlled practice, students can more easily use what they havelearnt to express their meanings in communication This step will help childrengradually turn the knowledge they have learned into their own
2.8.3 Revision
This is the process of reactivation that helps assimilation and learning (DavidCross, 1992: 180) As in McCarten (2007), learning vocabulary is largely aboutremembering, and students generally need to see, say, and write newly learnedwords many times before they can be said to have learned them Thus, in thisstage, the teacher should have students review vocabulary as often as possible inactivities that have students actively recall words and produce them rather thanmerely see or hear them The stage of revision should be done regularly during theteaching process; it can be done during the lesson, for example when the teacherintroduces the new grammar point or lets students do exercises themselves, but it
is less direct; or reviewing vocabulary can be done in the revision lesson and also
at the end of the term However, in a lesson, it is normal that revision often takesplace at the beginning It is often appropriate to start off the lesson by doing ashort activity which revises a lexical set presented the day before and quickvocabulary revision games are a good way to warm up students at the beginning ofthe lesson (Gower, 2005)
2.9 Factors Affecting the Decision in Choosing Vocabulary Items to teach
Gower et al (2005:145) state the following factors for deciding whatvocabulary to teach:
2.9.1 Type of lesson
There is a difference between a “vocabulary lesson” (where, for example, themain objective is for the students to learn and use a number of vocabulary items),and a lesson in which vocabulary comes up as part of another activity (for instance,where the teacher helps the students deal with vocabulary they may meet in anauthentic listening or reading text) Depending on the types of the lesson, theteacher will make different decisions about what vocabulary to present
Trang 322.9.2 Purpose of using words
The teacher should consider whether the vocabulary items he/she has chosen
to present are for receptive or productive use For example, is it enough for the
students to be able to recognize the vocabulary when they meet it in context, or doesthe teacher want them to be able to use it? If the teacher wants the students to beable to use the vocabulary, what practice activities is the teacher going to set up?
2.9.3 Lexical syllabus
Depending on the teaching context and the needs of the students, the teachermay also have to consider the order in which vocabulary items are introduced,particularly at low levels With General English class it is usual to introduce:
- The “easy” words before the “difficult” words
- The concrete before the abstract
- The most frequent before the uncommon
- The most generative, or “all-purpose”, before those that have a more restricted
use For example, it is better to introduce chair before armchair and highchair
The teacher needs to think about this process of grading language whenchoosing vocabulary items to teach to the class, and when considering how to dealwith the vocabulary in any authentic materials the teacher use in the lessons
2.10 Games
2.10.1 Definition
Many educators and researchers have done work on the use of games and each
of them has developed his/her own concepts and ideas regarding games
Rechard and Marjorie Baudains (1990, p 3) state: “Games are activitiesstudents do for their own sake, for the immediate fun, curiosity or competitiveambition aroused by games.” This definition only refers to the outside characteristics
of a normal game but not a language game in particular
According to Hadfield (1990), “a game is an activity with rules, a goal and an
element of fun” As in Gibbs (1978: 60), a game is defined as an activity carried out
by cooperating or competing decision-makers seeking to achieve, within a set ofrules, their objectives
Trang 33Greenall (1984) defines games as one kind of activity which is used toconsolidate language already taught or acquired, and which occurs during the freestage of a lesson or during occasion such as English club meetings.
Rixon (1988, p.3) states that a game consists of a play governed by rules Toillustrate this idea, we can examine the example: Kicking a ball around in the park isplay: adding rules about how and where you can kick the ball and giving your efforts
an objective (like getting it between two goal posts) turn this play into a game Inaddition, he quoted Gibb’s definition (1978, p 60) of a game as follows: “…Anactivity carried out by cooperating or competing decision makers, seeking to achieve,within a set of rules, their objectives”
Therefore, games involve many factors: rules, competition, relaxation, andlearning, in particular The main focus of using games in class is to help studentslearn and have fun Besides, competition is very important because it can stimulateand encourage students to participate in the activity since naturally they want to beatothers teams (Deesri, 2002)
In conclusion, from the definitions above about language games, we can put itthat language games are activities with the rules, goals, and element of fun carried out
by the players, pupils’ cooperation or competition for the language practice
2.10.2 Language games
According to Langran and Purcell (1994), a language game is a device to create
a situation in the classroom which gives learners the opportunity to use language theyhave already learnt in a relaxing way with maximum possible free expression in order
to fulfill a simple task, solve a problem or communicate a piece of information
A language game (also called secret language) is a system of manipulating spokenwords to render them incomprehensible to the untrained ear Language games are usedprimarily by groups attempting to conceal their conversations from others
Each of these language games involves a usually simple standardtransformation to speech, thus encoding it The languages can be easily mentallyencoded and decoded by a skilled speaker at the rate of normal speech, while thosewho either don't know the key or aren't practiced in rapid speech are left hearingnothing but gibberish
Trang 342.10.3 Educational games
Educational games are games, board and card games, including video gamesthat are designed to teach children about a certain subject, expand concepts,reinforce development, understand a historical event or culture, or assist them inlearning a skill as they play
To have deeper understanding of educational games, let’s have a look atcharacteristics of them given by Cesar Klauer (1998)
+ A game is governed by rules Playing just to pass the time will not have thesame effect To make a simple activity into a game just give a couple of rules andthat is all
+ A game has objectives One of the rules, and probably the main one, is theachievement of an objective This objective can be something like making points forcorrectness or finishing an activity first
+ A game is a closed activity Games must have a beginning and an end Itmust be easy for the players, or the teacher, to know who is about to reach the aim.+ A game needs less supervision from the teacher This must be understood aslinguistic supervision Sometimes the game is conducted by teacher who acts asjudge, scorer and / or referee
+ It is easier for students to keep going Compared with pair or group work, agame has a ludic element that other interaction patterns do not have This makes theactivity more attractive
2.11 Types of language Games
There are so many ways to classify types of language games, and classifyinggames into categories can be difficult because categories often overlap
Hadfield (1999) mentions two ways of classifying language games as follows:The first way is that language games can be divided into two types: linguisticgames and communicative games Linguistic games focus on accuracy in language
use, such as slap the board, crossword puzzle, bingo, Simmon says, and hangman/
shark attacks With their features, linguistic games are often used primarily to teach
Trang 35vocabulary rather than enable students to experiment with the language itself freely
to acquire it On the other hand, communicative games focus on the successfulexchange of information and ideas, such as two people identifying the differencesbetween their two pictures which are similar to each other but not exactly alike, or
such kinds of game like Describe and draw, find your partner In this type of
games, the emphasis falls on fluency and on successful communication rather than
on correctness of language Correct language usage, though still important, issecondary to achieving the communicative goal
The second way that Hadfield uses to classify language games has morecategories As with the classification of games as linguistic games orcommunicative games, some games will contain elements of more than one type asfollows:
Sorting, ordering, or arranging games: For example, students have a set of
cards with different products on them, and they sort the cards into products found at
a grocery store and products found at a department store
Information gap games: In such games, one or more people have information
that other people need to complete a task For instance, one person might have adrawing and their partner needs to create a similar drawing by listening to theinformation given by the person with the drawing Information gap games caninvolve a one-way information gap, such as the drawing game just described, or atwo-way information gap, in which each person has unique information, such as in aSpot-the-Difference task, where each person has a slightly different picture, and thetask is to identify the differences
Guessing games: These are variations on information gap games One of the
best known examples of a guessing game is 20 Questions, in which one personthinks of a famous person, place, or thing The other participants can ask 20 Yes/Noquestions to find clues in order to guess who or what the person is thinking of
Search games: These games are other variants on two-way information gap
games, with everyone giving and seeking information Find someone who is a well
known example Students are given a grid The task is to fill in all the cells in the
Trang 36grid with the name of a classmate who fits that cell For example, find someone who
is a vegetarian Students circulate, asking and answering questions to complete theirown grid and help classmates complete theirs
Matching games: In this kind of games, participants need to find a match for a
word, picture, or card For example, students place 30 word cards, composed of 15pairs facing down in random order Each person turns over two cards at a time, withthe goal of turning over a matching pair, by using their memory
Labeling games: These are forms of matching, in that participants match
labels and pictures
Exchanging games: In these games, students barter cards, other objects, or
ideas Similar are exchanging and collecting games Many card games fall into thiscategory, such as the children’s card game
Board games: Scrabble is one of the most popular board games that
specifically highlight language
Role play games: The terms role play, drama, and simulation are sometimes
used interchangeably but can be differentiated Role play can involve students playing roles that they do not play in real life, such as a dentist, while simulations
can involve students performing roles that they already play in real life or might be
likely to play, such as a customer at a restaurant Dramas are normally scripted
performances, whereas in role plays and simulations, students come up with theirown words, although preparation is often useful
According to McCallum (1980), games have been categorized as Vocabulary
games (I Packed My Bag for Alaska, Observe and Remember, You'll Never Guess!,
Animal Squares); Number games (Buzz, Take a Number, Numbered Chairs, The Power of Concentration); Structure games (Bananas, This or That, First Guess, Thousand Dollars); Spelling games (Spelling Bee, Which Is Which?, Spy Code, Ghosts); Conversation games (Don't You Remember?, Rumor, Famous Couples, Cross Questions) ; Writing games (The Story of Your Life, Short Story Nightmare,
A Through Z); Role plays and dramatics (Story in a Bag, Acting with Adverbs,
Trang 37Murder, Guess What I Do?).
Moreover, Rixon (1981:2) suggested three ways of categorizing languagegames Firstly, based on the main language skill involved, he claims that there are
six types of games They are Spelling (Hang Man, How Many Words Can You
Make?, Spelling Bee); Vocabulary (The Minister's Cat, Vocabulary Bingo, Vocabulary Pelmanism, Vocabulary Snap, What's the Word?); Listening
Comprehension (If, O'Grady says, Which One is It?); Sound Discrimination (Pronunciation Bingo, Ship or Sheep?); Reading Comprehension (Do As You Are
Told); and Pronunciation (Pronunciation Find Your Partner).
Secondly, with the focus on language function needed, games are also divided
into six types: Giving and Following Instructions (Describe and Arrange, Describe
and Draw, Furnish the Room); Justification (Gifts for the Family, If, Picture Dominoes); Expressing Intension (Picture Dominoes, Gifts for the Family);
Agreement and Disagreement (If, Gifts for the Family, Picture Dominoes); Description (Describe and Draw, Find the Difference, The Lego Game); and Giving Definition (What's the Words?).
The last way to categorize types of games is on the basis of structures andgrammatical points practiced There are such types as: Question Forms and Short
Answers (I Spy, What's in the Bag?, What's My Line?); 'Is there?', 'There is' (Find
the Difference); 'Have you got ?' (Find Your Partner, Happy Families); 'A with
…' (Describe and Arrange, Find Your Partner, Which One is It?); ' What's the time…?', ' It's …o'clock' (What's the Time, Mr Wolf?); Imperatives (Describe and
Arrange, Describe and Draw, Do As You Are Told, Furnish the Room, If, O'Grady Says); Second conditional (If He Were a Flower); First and second conditional:
'Unless ' (If); Prepositions (Describe and Arrange, Furnish the Room); and Past tenses (Past Tense Bingo, Past Tense Knockout)
To sum up, there are many classifications of games However, as mentionedabove, in certain respects, it is very difficult to have clear boundaries between thecategories because of their overlapping
2.12 The Advantages of Games in Teaching Vocabulary
Trang 38Games have been shown to have many advantages in learning English.According to Richard - Amato (1996), even though games are often associated withfun, we should not lose sight of their pedagogical values, particularly in secondlanguage teaching Games are effective because they provide motivation, lowerstudents' stress, create an enjoyable learning environment and give them theopportunity for real communication
The main reason why games are considered effective learning aids is that "theyspur motivation and students get very absorbed in the competitive aspects of thegames; moreover, they try harder at games than in other courses" (Avedon, 1971) It
is said that gaming in its various forms can motivate and interest learners
“Motivation and interest in play have a key role in the in maintaining a naturalmanually respected code enjoyment of discipline of control.” (Vale, 1995).Discussing this, David and Hallowell (1989) also claim “because games demand andpromote a high degree of students’ participation, they motivate to a greater extentthan conventional textbooks or worksheets” In a language class, games are animportant source of motivation, interest and a game is often considered as the firststep to draw pupils’ attention to an ELT environment It is often overlooked as amean of class control When students are having fun, learning can happen almostwithout anyone noticing “Play is an important part of the learning experience when
we enjoy learning, we learn better”, said Rose and Nichol (1999, p.63) And the role
of fun in motivation is twofold Firstly, if something is fun, learners are motivated towant to do it again Secondly, fun can motivate learners to engage in activitieswithout embarrassment or fearing of making errors Wright, Betteridge and Buckby(1984, p.1) believe that: “language learning is hard work.Effort is required at everymoment and must be maintained over a long period of time Games help andencourage many learners to sustain their interest and work.” Therefore, it is clearlythat good games can be used during a burdensome lesson Ersoz (2000) alsoconfirmed that games are motivating because they are amusing and interesting In thisatmosphere students certainly do not want to stop their lesson They will feel happierand more motivated in taking part in games
Trang 39In most of the games, an element of competition between individual learners orteams is strongly motivating factor, which stimulates pupils to join the game It is themost important reason why nearly all pupils are greatly excited or attentive in playinggames Saricaban and Metin (2000) also state that play and competition that areprovided by games enhance the motivation of the students while playing games, thelearners’ attention is on the message not on the language Naturally when playinggames, students are trying to win or to beat other teams for themselves or on thebehalf of their team They are so competitive while playing and often try their best tofind out the answer first because they want to have a turn to play, to score points fortheir team and to win Therefore, being involved in the competition, players pay lessattention to forms or structures and just communicate in a more natural way In away, students acquired language unconsciously since their whole attention is engaged
by the activity when games capture students’ attention and participation, they canmotivate students to learn more The games usually involve friendly competition andthey keep learners interested These create the motivation for learners of English toget involved and participate actively in the learning activities
Motivation is one of the most important factors which seems to have a strongeffect on a student’s success or failure Success and motivation are correlated Whenthe pupil is successful, it is sure that he is more motivated to learn “Motivationmakes learning more meaningful and effective…” Byrne (1980, p.76)
The second reason why games are often used in language classes is that theylower students' stress in the classroom In conventional classrooms, there is a lot
of stress put on students trying to master the target language There is a high level
of stress in the classroom because students have to face unfamiliar or unknowngrammatical structures, words, texts and so forth Therefore, students often feeluncomfortable and unsafe in class, which certainly affects their ability to learn.Games are highly motivating and entertaining, and they can give shy students moreopportunity to express their opinions and feelings They also enable learners toacquire new experience within a foreign language, which are not always possible
Trang 40during a lesson (Hansen, 1994, p118) It is believed that when students play games,they feel comfortable and have fun, and want to learn more Since students know thatthey are playing games and want to communicate effectively, they do not worry aboutmaking mistakes and do not try to correct themselves in every single sentence Next, students learn without realizing that they are learning (Schultz, 1988) Meiand Yu-jing (2000) also believe that through playing games, students can learnEnglish as the way children learn and say their mother language without being awarethey are studying; thus without stress, the students can learn a lot in learning thetarget language For instance, when playing a game called "What Would You Do If?"students will have to pick one hypothetical question from those that they have written
in a box They might get a question like "What would you do if a lion came into thisclassroom?” Next, they have to pick one answer that they have written before Theanswer they get may be "I would be a fly." Usually the question and the answer theyget do not match each other, so students have to use their own imaginations to explaintheir bizarre answer, and everyone has fun listening to it The explanation might be
"If a lion came into this classroom, I would be a fly because I am a good person, so
an angel would come and rescue me by turning me into a fly." While trying toexplain, students do not worry too much about grammar mistakes and punishment,because they want to communicate and to explain why it can happen This eases thefear of negative evaluation, the concern of being negatively judged in public andwhich is one of the main factors inhibiting language learners from using the targetlanguage in front of other people (Horwitz and Cope, 1986) In a game -orientedcontext, anxiety is reduced and speech fluency is generated, thus communicatecompetence is achieved Thus, they learn unconsciously, learn without realizing theyare learning Students stop thinking about language and begin using it in aspontaneous and natural manner within the classroom (Schutz, 1988)
Another major advantage of games is creating an enjoyable learningenvironment for students Because studying for a long time often makes students feeltired Letting them play games for sometime during the period of their learning can