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EXPLORE THE INFLUENCES OF AR-SUPPORTED SIMULATION
ON MUTUAL ENGAGEMENT OF SOCIAL INTERACTION IN
FACE-TO-FACE COLLABORATIVE LEARNING FOR PHYSICS
LI NAI
(B.A., TSINGHUA UNIVERSITY)
A THESIS SUBMITTED
FOR THE DEGREE OF MASTER OF ARTS
DEPARTMENT OF COMMUNICATIONS AND NEW MEDIA
NATIONAL UNIVERSITY OF SINGAPORE
2012
Acknowledgements
Foremost, I would like to sincerely thank my supervisor, Dr. Leanne Chang, for her
great instruction and support in these two years. Her insightful comments and advices on the
thesis benefited me to complete this research very much.
I am grateful for Dr. Henry Been-Lirn Duh, who provided invaluable opportunities
for me to investigate the social impact of AR on collaborative learning in a multi-disciplinary
team. His guidance and encouragement along the whole process facilitated me to overcome
the challenge in thesis writing. My gratitude also extends to Dr. Vivian Hsueh-Hua Chen who
offered constructive suggestions on proposing the research question of the thesis.
I am thankful to my partner, Gu Yuanxun. The completion of the thesis was
indispensible for his hard work in developing and modifying the system, and great supports
for conducting the experiment.
Last but not least, I offer my best regards to all the faculty members of CNM. Your
kind instructions and academic passion impressed me very much during these two years.
i
Table of Contents
Acknowledgements................................................................................................................ i
Table of Contents .................................................................................................................. ii
Abstract ............................................................................................................................... iv
List of Tables ....................................................................................................................... vi
List of Figures..................................................................................................................... vii
Chapter 1 Introduction .......................................................................................................... 1
Chapter 2 Literature Review ................................................................................................. 8
2.1 Computer-supported Collaborative Learning (CSCL) ............................................... 8
2.2 Social Interaction in Collaborative Learning........................................................... 12
2.2.1 Theoretical foundations for collaborative learning ........................................ 12
2.2.2 Mutual engagement of social interaction in collaborative learning ................ 17
2.3 Collaborative Learning with Technology-based Scientific Simulation ..................... 25
2.3.1 Mediating functions of technology-based scientific simulation ..................... 25
2.3.2 Potential roles of AR technology in face-to-face CSCL ................................ 29
Chapter 3 Methodology....................................................................................................... 38
3.1 Research Design .................................................................................................... 38
3.2 Participants ............................................................................................................ 40
3.3 Materials................................................................................................................ 41
3.3.1 The systems ................................................................................................. 41
3.3.2 The task ....................................................................................................... 42
3.4 Procedure............................................................................................................... 43
3.5 Data Analysis ......................................................................................................... 44
3.5.1 Quantitative content analysis........................................................................ 45
3.5.2 Conversation analysis .................................................................................. 50
Chapter 4 Results ................................................................................................................ 53
ii
4.1 Quantitative Analyses of the Influences of AR Technology on Social Interaction .... 53
4.1.1 Equality of engagement of social interaction ................................................ 53
4.1.2 Mutuality of engagement of social interaction .............................................. 55
4.2 Qualitative Analyses of the Influences of AR technology on Social Interaction ....... 60
4.2.1 Challenges for mutual engagement of social interaction in collaboration
without simulation support ................................................................................... 60
4.2.2 Traditional technology-supported simulations and the characteristics of mutual
engagement of social interaction ........................................................................... 70
4.2.3 AR-supported simulation and the characteristics of mutual engagement of
social interaction .................................................................................................. 79
Chapter 5 Discussion and Conclusions ................................................................................ 99
5.1 The Influence of AR-supported Simulation on the Equality of Engagement of Social
Interaction ................................................................................................................. 100
5.2 The Influence of AR-supported Simulation on the Mutuality of Engagement of Social
Interaction ................................................................................................................. 102
5.3 Enhancement of Mutual Engagement of Social Interaction in CSCL..................... 108
5.4 Implications ......................................................................................................... 110
5.4.1 Theoretical implications..............................................................................111
5.4.2 Practical implications................................................................................. 112
5.5 Limitations and Future Research .......................................................................... 113
5.6 Conclusions ......................................................................................................... 114
References ........................................................................................................................ 117
Appendix .......................................................................................................................... 127
iii
Abstract
As more technologies are integrated with collaborative learning, the mediating
functions of technologies on shaping patterns of social interaction in learning activities have
received considerable attention in recent years. Mutual engagement of social interaction,
being a relational aspect of socially constructing knowledge, is identified as a communication
issue to address the efficacy of developing mutual understanding among participants in
collaborative learning. Recognized the great potential of AR technology in supporting
collaborative learning, this research directs at investigating the influences of an AR-supported
simulation on mutual engagement of social interaction in face-to-face collaborative learning
for physics. Equality and mutuality of engagement of social interaction serve as two
dimensions for measuring mutual engagement of social interaction. 30 pairs of students
collaboratively solve the physics problem about elastic collision in one of the three
experimental conditions: paper-based, 2D-based or AR-based. The results reveal that the
AR-supported simulation does not only possess shared capacities of traditional 2D-supported
simulation for promoting the equality and mutuality of engagement of social interaction, but
also furthers the enhancement in the mutuality of engagement of social interaction through
increasing elaborations and reducing acceptances. Characterized with hybrid attributes of the
virtual reality and the real world, the AR-supported simulation enables to motivate
collaborators’ mutual engagement in building shared understanding of knowledge by
delivering enriched personal experience. This study contributes to the research on the social
iv
process of CSCL and provides evidence for supporting the promise of AR technology in
enhancing face-to-face collaborative learning for physics.
v
List of Tables
Table 3.1 Coding scheme for knowledge-based social interaction ........................................ 49
Table 4.1 Mean (SD) results for equality index .................................................................... 55
Table 4.2 Average percentages of five categories of development statements ....................... 56
vi
List of Figures
Figure 3.1 The views of the AR-supported simulation, the input interface and the
2D-supported simulation ..................................................................................................... 42
Figure 3.2 The learning scenario of the discussion task ........................................................ 43
Figure 3.3 The scenarios of experiments in the three conditions........................................... 44
vii
Chapter 1 Introduction
The development of information and communication technologies (ICTs) has great
impacts on the whole society. Computer-supported collaborative learning (CSCL), the
integration of ICTs with collaborative learning, emerges as a significant field to explore the
values of ICTs in fostering learning activities. The social process of collaboration involves
participants’ interaction with each other to jointly solve problems; as an integral component of
the social process of collaborative learning, social interaction among participants has impacts
on the quality of collaborative learning (Roschelle & Teasley, 1995). Nowadays there is an
endeavor to explore how social interaction in CSCL can be enhanced by technologies
(Kirschner & Kreijins, 2005).
Augmented reality (AR) that allows computer-generated virtual objects overlaid onto
the physical world has been recognized as the “next generation” pedagogical medium to
advance learning quality (Dede, 2008, p.19). With the support of AR technology, multiple
learners can not only obtain enriched personal experience brought about by virtual reality
through manipulating 3D objects in a shared visual space, but also communicate with each
other to solve problems in real-time and real-space. Some researchers assessed the
effectiveness of AR applications and found that AR technology entails great capabilities to
augment collaborative learning experience (Kaufmann & Dünser, 2007; Klopfer, Perry,
Squire, & Jan, 2005; Wagner, Schmalstieg, & Billinghurst, 2006). However, there is still little
understanding of the impacts of AR technology on social interaction in collaborative learning.
1
Recognized the potential of AR technology for visualizing scientific phenomena, I
plan to explore how AR-supported simulation enhances social interaction in face-to-face
collaborative learning for physics in this research. The efficacy of social interaction in
collaborative learning is manifested in approaches adopted by collaborators to coordinate the
social process for developing shared understanding of knowledge (Erkens, 2004). A relational
aspect in building shared understanding, mutual engagement of social interaction, serves as
the focus to evaluate the impacts of AR-supported simulation on social interaction in
collaborative learning. A collaborative AR system based on mobile phones has been
developed to implement interactive simulation of elastic collision for collaboration.
The socio-cultural perspective in traditional collaborative learning is incorporated
into this study as the theoretical basis to deepen the understanding of the importance of social
interaction in CSCL. The socio-cultural perspective emphasizes on the social process in
collaborative learning and the communicative function of social interaction in knowledge
construction among collaborators; it also highlights the mediating function of surrounding
materials and culture in collaborative learning process (Vygotsky, 1978). Individuals’ learning
in collaboration is indispensible for active participation in communicating and
co-constructing meaning of knowledge among collaborators. Grounded on the socio-cultural
perspective, numerous studies have examined the impact of technologies on social interaction
in CSCL (Arvaja, 2007b; Suthers & Hundhausen, 2003). However, a majority of them
focused on depicting the feature of social interaction in CSCL, but did not assess the
enhancement of social interaction supported by technologies (Arvaja, 2007a; Chiu, 2003).
Working out a shared solution for a problem serves as a goal of collaborative learning. When
2
jointly constructing knowledge in a task, collaborators have to understand each other along
the process of collaboration (Roschelle & Teasley, 1995). Rather than being in a static state,
collaborators’ mutual understanding is dynamic and they achieve so during the process of
collaborative learning. Indeed, the construction of mutual understanding can be treated as a
communication issue (Barron, 2000). The pathway of establishing and maintaining mutual
understanding becomes a vital topic to address when studying social interaction in
collaborative learning. Although the socio-cultural perspective has contended that tools could
mediate the social process of collaborative learning, specifications are needed to identify how
tools support social interaction in collaboration. As more technologies are integrated with
collaborative learning, understanding the mediating function of technologies in collaborators’
coordination of social process to build mutual understanding is helpful for gaining an insight
into the construction of knowledge in CSCL.
In order to better understand the effects of AR-supported simulation on strengthening
social interaction for developing mutual understanding in collaborative learning, I further
apply theory of grounding proposed by Clark and Brennan (1991) to investigate social
mechanism underlying the efficacy of social interaction in collaborative learning. Rooted in
linguistics, theory of grounding offers an approach to analyze how interpersonal
communication takes place to effectively construct mutual understanding (Baker, Hansen,
Joiner, & Traum, 1999). Effective interpersonal communication in spoken settings is featured
by joint commitments of all participants, which are represented by verbal exchanges that
people orient to each other’s statements in the conversation (Clark & Brennan, 1991). The
achievement of mutual understanding is not simple accumulations of statements made by
3
participants. In order to ground shared understanding of meaning, after the speaker presents
unshared meaning to seek common ground, the addressee needs to build upon it to display
his/her understanding. Also, participants need to make joint commitments along the whole
conversation to update and develop common grounds. In terms of social interaction in
collaborative learning, joint commitments that are reflected by collaborators’ active
engagements in initiating new ideas and extending each other’s ideas are important to
cultivate mutual understanding of knowledge (Tao, 1999). However, due to ambiguous
situations for meaning making of new knowledge, collaborators usually face challenges to
make joint commitments when developing shared understanding. Lack of joint commitments
in social interaction hinders the construction of mutual understanding and leads to a less ideal
solution for solving the group task (Barron, 2003). It is suggested that the level of joint
commitments manifested in collaborators’ interaction orientations towards building mutual
understanding is a key relational aspect in the social context of collaborative learning, which
can affect the effectiveness of working on a shared task. Collaborative relation between
participants in the conversation should be a concern when addressing the social process of
collaborative learning. Recognized the significance of joint commitments in effective
interpersonal communication, extending it to the context of collaborative learning is useful for
analyzing the efficacy of social interaction to maintain mutual understanding of knowledge in
AR-supported collaborative learning.
Mutual engagement of social interaction, emphasizing on joint commitments in social
interaction to build mutual understanding of knowledge in peer collaboration, serves as the
lens of this research to gain an insight into the impacts of AR-supported simulation on the
4
social process of collaborative learning. Collaboration between peers is one of the important
types of collaborative learning in educational practices (Roschelle & Teasley, 1995). A range
of research has concentrated on social interaction in dyad to explore the approach of
promoting the effectiveness of peer collaboration from different perspectives (Kumpulainen
& Kaartinen, 2003; Kumpulainen & Mutanenb, 1999). Mutual engagement of social
interaction comprises two dimensions, equality of engagement of social interaction and
mutuality of engagement of social interaction (Damon & Phelps, 1989). Equality of
engagement refers to the equality between the collaborators to control over the conversation
flow through initiating new focuses. Alternatively, mutuality of engagement is the richness of
extending each other’s ideas in the course of developing shared understanding (Damon &
Phelps, 1989). Effective collaborative learning is featured with both high equality and
mutuality of engagement of social interaction. These two dimensions together reveal the
mechanism that impacts the formation of mutual understanding of knowledge. The equality of
engagement of social interaction exhibits collaborators’ joint commitments to direct the
conversation for seeking mutual understanding, while the mutuality of engagement of social
interaction is their reciprocal engagements with each other’s ideas to achieve mutual
understanding. According to Mercer (1996), social interaction characterized with high
mutuality is that collaborators respond to each other’s contributions in a critical but positive
way; the level of mutuality of positive acknowledgements and providing supportive
information is medium; and simple rejections/no response are low in mutuality. Increasing the
use of patterns of social interaction with high mutuality and reducing the use of patterns of
social interaction with low mutuality are essential to promote the mutuality of engagement of
5
social interaction. Thus, to assess the effectiveness of AR-supported simulation in enhancing
mutual engagement of social interaction, this study attempts to examine the effects of
AR-supported simulation on the equality and mutuality of engagement of social interaction in
collaborative learning. And patterns of social interaction with different levels of mutuality are
identified to facilitate the evaluation of mutuality of engagement of social interaction.
In sum, the objective of this research is to investigate the influences of AR-supported
simulation on mutual engagement of social interaction in face-to-face collaborative learning
for physics. Since equality and mutuality of engagement are two fundamental dimensions of
mutual engagement in the social process of collaborative learning, this research examines
how AR-supported simulation affects the equality and mutuality of engagement of social
interaction in face-to-face collaborative learning for physics. One primary aim of developing
new technologies is to address the limitation of traditional technologies and opens up more
possibilities to enhance collaborative learning effectiveness. It is necessary to identify new
opportunities provided by emerging technologies for supporting the social process of
collaborative learning. Hence, in this study, besides examining the capabilities of
AR-supported simulation for enhancing mutual engagement of social interaction in
face-to-face collaborative learning without simulation support, the comparison between the
influences of simulations supported by AR technology and traditional multimedia technology
is also conducted to analyze the unique advantage of AR-supported simulation.
The contributions of this study are threefold: first, it can broaden the understanding of
the mediating role of ICTs in enhancing social interaction of collaborative learning activities;
second, it can extend the extant research on social interaction in traditional collaborative
6
learning to CSCL contexts and enrich the approach of analyzing the mechanism underlying
the efficacy of social interaction in CSCL; third, it can provide evidence for supporting the
value of AR technology in augmenting social interaction in face-to-face collaborative
learning.
The thesis comprises five chapters. Chapter 2 presents the theoretical background of
the research. It begins by providing an overview of the development of research on CSCL.
Next, drawing on the theoretical perspective in traditional collaborative learning and theory of
grounding in interpersonal communication, it reviews the literature about the importance of
mutual engagement of social interaction in collaborative learning. It then discusses previous
findings on mediating functions of technology-based simulations in the social process of
collaborative learning and the potential role of AR technology in supporting face-to-face
collaborative learning for physics.
Chapter 3 outlines the methodology of the research. It includes the selection of
participants, the materials used, and the procedure of the experiment. Then, the methods of
data analyses are introduced. The results of the data analysis are presented in Chapter 4.
Chapter 5 discusses the findings of the research. Implications, limitations and future
research are also addressed in this chapter. The conclusion of the study is made at the end of
the chapter.
7
Chapter 2 Literature Review
In this chapter, I start by discussing the research tradition on CSCL, highlighting how
ICTs shape social interaction in collaborative learning. To better understand the efficacy of
social interaction in CSCL, two theoretical approaches are adopted to study social interaction
in collaborative learning and mutual engagement of social interaction in the social process.
Next, I review the literature of technology-based simulation on social interaction in
collaborative learning. Finally, I introduce the potential role of AR-supported simulations in
fostering face-to-face collaborative learning and propose related hypotheses.
2.1 Computer-supported Collaborative Learning (CSCL)
ICTs have been increasingly adopted in educational practices with attempts to support
collaborative learning. Driven by the advancements of computing technologies in recent years,
CSCL, the integration of technologies with collaborative learning, broadens the possibilities
of using technologies to complement traditional education in school settings (Zurita &
Nussbaum, 2004b). With the advantage of connecting learning contexts and learning activities,
CSCL provides a new setting for understanding natures of collaborative learning in
pedagogical practices (Kaptelinin, 1999). Despite discussion on technical issues of CSCL, the
social influences of this instructional medium have received considerable attention (Fischer &
Mandl, 2005; Suthers, 2006).
In recent years, there has been a growing effort to investigate the impacts of
8
technologies on the effectiveness of collaborative learning, and their focuses have shifted
from learning outcomes to social processes (Chiu, 2003; Stahl, Koschmann, & Suthers, 2006).
Regarding CSCL, technologies for supporting collaborative learning are designed to affect the
way in which individuals socially construct knowledge and enhance learning effectiveness
(Dillenbourg & Fischer, 2007). So far, a great amount of research has concentrated on
learning outcomes and investigated the influence of technologies on the effectiveness of
collaborative learning by evaluating objective individual learning achievement or group task
performance (Reamon & Sheppard, 1997; Sun & Cheng, 2007). Also, there have been some
studies using individuals’ perceptions towards learning activities to subjectively measure the
effectiveness of CSCL (Alavi, 1994). Rather than attributing knowledge acquisition in
collaboration to individual information processing, an increasing number of researchers
stressed that the social process of collaborative learning should not be ignored; the social
process involves participants’ interpersonal communication with each other to jointly solve
problems in collaborative learning (Erkens, 2004; Sangin, Dillenbourg, Rebetez, Bétrancourt,
& Molinari, 2008; Stahl et al., 2006). This process-oriented perspective highlights that the
efficacy of social interaction is an important aspect to explain the effectiveness of CSCL.
“Social affordances”, referring to “properties of a CSCL environment that act as
social-contextual facilitators relevant for the learner’s social interaction”, are proposed to
address social interaction while building a successful CSCL environment (Kreijns, Kirschner,
& Jochems, 2002, p.13). Kreijns et al. (2002) contended that the efficacy of social interaction
in CSCL should be emphasized apart from paying attention to the implementation of
technology and pedagogy in CSCL; it is crucial to create a CSCL context that motivates
9
collaborators to actively engage in social interaction. The efficacy of social interaction has
become a key indicator to assess the success of a CSCL environment (Kirschner & Kreijns,
2005). Thus, examining the social process of CSCL helps to gain an insight into the
effectiveness of CSCL.
The technologies are not isolated from the social process in CSCL and have the
capacity to change patterns of social interaction. Koschmann (2002) proposed that CSCL is “a
field of study centrally concerned with meaning and the practices of meaning-making in the
context of joint activity and the ways in which these practices are mediated through designed
artifacts” (p. 20). The artifacts are important resources for mediating meaning making in
CSCL. Individuals in the group can co-construct knowledge by referring to shared learning
content provided by technologies (Roschelle & Teasley, 1995). Crook (1998) also placed high
value on the resources mediating social interaction in collaborative learning, and pointed out
technologies could be significant resources for creating optimal environments by creating
referential anchors for collaborators. Linell (1998) proposed the concept of contextual
resources to illustrate potential resources that can be used by individuals to negotiate the
understanding in social interaction. From the perspective of contextual sources, a range of
researchers began studying CSCL as contextual phenomena to explore how social interaction
is shaped by technologies, and found that technologies can mediate the process of making
sense of problem-solving situations and constructing mutual understanding among
participants (Arvaja, 2007a; 2007b). Thus, physical instructional tools are not separated from
social interaction in CSCL. It is necessary to explore how technologies influence the efficacy
of social interaction in CSCL.
10
Instead of replacing face-to-face communication, a cluster of technologies for
supporting co-located collaborative learning has been developed for enhancing the efficacy of
face-to-face interaction in the learning process (Reamon & Sheppard, 1997; Zurita &
Nussbaum, 2004b). The research on the impact of incorporating computing technologies into
face-to-face collaborative learning provided supportive evidence that computing media can
create innovative environments for augmenting social interaction in real-time and real-space
(Zurita & Nussbaum, 2004a; 2004b). Despite the widespread use of networked technologies
to support distributed collaborative learning, face-to-face collaboration among peers is
popularly used in educational settings. It has gained rising attentions as more ICTs are
introduced to school environments (Liu, Chung, Chen, & Liu, 2009). Thus, face-to-face
collaborative learning serves as an important context to examine how technologies affect
social interaction in CSCL.
Although technologies show potential for supporting social interaction in
collaborative learning, integrating technologies with collaboration does not guarantee desired
outcomes. Evaluating the effectiveness of CSCL is needed. Media characteristics are capable
of affecting learning practices (Lai, Yang, Chen, Ho, & Chan, 2007). Thus, media
characteristics need to be taken into account when applying technologies to collaborative
learning. As more emerging technologies are developed for promoting collaborative learning,
assessing the influence of technologies on collaborative learning is critical to further exploit
the capability of technologies for enhancing learning activities. Meanwhile, considerations
should be given to the method of measuring the efficacy of social interaction in CSCL. There
are growing interests on the impact of technologies on the social process of CSCL, however, a
11
large portion of them only proposed instruments to characterize types of social interaction in a
single CSCL context or across different contexts (Chiu, 2003; Sangin et al., 2008). Although
this approach facilitates to understand how technologies shape patterns of social interaction in
CSCL, it fails to evaluate how technologies influence the quality of social interaction and thus
provides limited knowledge on the effectiveness of technologies to foster social interaction in
collaborative learning. Adopting the features of social interaction that could reflect the quality
of social interaction is significant for analyzing the impact of technologies on the efficacy of
social interaction in collaborative learning. Since the research tradition on CSCL is relatively
new, there is a need to integrate relevant works conducted within traditional collaborative
learning and along with those on interpersonal communication contexts in order to better
understand the feature of social interaction in face-to-face CSCL.
2.2 Social Interaction in Collaborative Learning
This section has two parts. First I present the theoretical approach to explain the role
of social interaction in collaborative learning and the underlying mechanism that influences
the efficacy of social interaction. Next, I describe the significance of treating mutual
understanding as a communication problem in collaborative learning. Then I proceed to a
review of mutual engagement of social interaction and discuss the rationale of adopting it to
evaluate the efficacy of social interaction in collaborative learning.
2.2.1 Theoretical foundations for collaborative learning
Studying social interaction in collaborative learning has become a key issue in the
research agenda of collaborative learning nowadays. Traditionally, individual functioning was
12
stressed while social interaction among participants was identified as an external environment
for individuals to acquire knowledge in collaborative learning (Dillenbourg, Baker, Blaye, &
O’Malley, 1996). Since individuals are integral parts of a group and they need to interact with
each other to jointly solve problems, ignoring social interaction limits the understanding of
group functioning in collaborative learning. In recent years, the salience of social process in
collaborative learning is much more emphasized (Erkens, 2004). An increasing amount of
literatures have studied the social process in collaboration through identifying characteristics
of social interaction in different conditions or the effects of types of social interaction on
learning outcomes (Barron, 2003; Hogan, Nastasi, & Pressley, 1999).
The socio-cultural perspective serves as a theoretical basis for interpreting the social
process of constructing knowledge and the mediating role of external circumstances in
collaborative learning (Vygotsky, 1978). This perspective posits that the meaning of
knowledge is built on shared speech, tools and activities. It explains the significant role of
social interaction in cognitive growth by stressing participation in knowledge construction
among collaborators in learning activities. The communicative functions of social interaction
are highlighted rather than simply considering its functional role as a catalyst in fostering
mental development (Barron, 2000). Additionally, this perspective explains the mediating
function of material tools and culture in affecting individuals’ social interaction to jointly
construct knowledge in collaboration. Generally, the socio-cultural approach suggests that
integrating social and material surroundings with collaborative learning is significant to
understand how knowledge construction is socially shaped in problem-solving (Arvaja,
2007a).
13
The socio-cultural perspective offers a foundation for analyzing the critical role of
social process of constructing knowledge in collaborative learning. It has inspired a body of
studies to explore social interaction in collaborative learning by focusing on different aspects
of the social process (Barron, 2003; Staarman, Laat, & Meijden, 2002). A majority of them
investigated the meaning of individual statements rather than incorporate the meaning linkage
between individual statements into the analyses (Chin & Brown, 2000; Russell, Lucas, &
McRobbie, 2004). They typically examined the content of individual statement based on the
depth of cognitive processing of knowledge with attempts to gain an understanding of how
collaborators construct knowledge (Chin & Brown, 2000). Whereas assessing the quality of
each individual statement is helpful to evaluate the cognitive approach used by individuals in
collaborative learning, examining social interaction at the group level by taking interaction
sequences into account could give insight into the process of meaning negotiation. In recent
years, more attention has shifted to the establishment of mutual understanding in collaborative
learning (Barron, 2000; Erkens, 2004).
Developing mutual understanding among participants is acknowledged as the heart of
collaborative activities, and the dynamic nature of mutual understanding provides a basis for
further addressing relevant social interaction issues. Roschelle and Teasley (1995) defined
collaboration as “a coordinated, synchronous activity that is the result of a continued attempt
to construct and maintain a shared conception of a problem” to heighten the dynamics of
mutual understanding and its significant role in collaborative learning (p. 70). It is suggested
that the pathway of achieving mutual understanding is a key aspect to assess the effectiveness
of collaborative learning. Solving a problem towards a shared goal among participants is an
14
aim of collaborative learning, and thus participants need to reach mutual understanding of
solutions for tackling the problem. The efficacy of social interaction in collaborative learning
is manifested in individuals’ communicative strategies to coordinate social interaction for
developing mutual understanding. The moment-by-moment feature of social interaction has
been identified by a growing number of researchers (Erkens, 2004; Kumpulainen & Mutanen,
1999). They contended that the continuous interpretive process among collaborators is needed
to construct mutual understanding of knowledge. Since constructing mutual understanding is
a social dynamic activity along the collaboration, it is necessary to concentrate on social
interaction of collaborative learning and explore how collaborators manage to build mutual
understanding of knowledge in the social process.
While the socio-cultural perspective identifies the significance of social interaction in
constructing knowledge in collaborative learning, theory of grounding, explicitly addressing
the association of joint commitments in interpersonal communication with the development of
mutual understanding, is useful for furthering the understanding of social mechanisms
underlying the achievement of mutual understanding in collaborative learning (Baker et al.,
1999). Rooted in linguistic research, grounding refers to the interpersonal communication
process of developing shared understanding among participants through verbal interaction
(Clark & Brennan, 1991). It is suggested that communicative acts, the coordination of
participants’ utterances, function as media for people to negotiate their understanding in
conversation. Based on the viewpoint of Clark (1996), communicative acts are inherent joint
actions in collaborative activities, which result in accumulations of shared understanding
through coordinating the social process. Joint commitments of all participants are required to
15
effectively build shared understanding in the conversation (Clark, 1996). And the construction
and maintenance of common grounds are indispensible for joint efforts of individuals
involved in. Regarding collaborative learning, verbal interaction is perceived as “a social
mode of thinking”, which serves to be a medium of jointly constructing knowledge rather
than merely sharing one’s own thoughts with each other (Mercer, 1996, p. 374). Not only do
collaborators verbally exchange their own understanding on the problem, but also evaluate
and reflect on others’ ideas and negotiate meaning in the conversation. According to the
perspective of grounding, meaning negotiation is indispensible for social interaction engaged
by participants, and joint commitments should be stressed when studying collaborators’ social
interaction (Clark, 1996; Clark & Brennan, 1991). Establishing and maintaining mutual
understanding of knowledge are significant to the effectiveness of collaboration. Thus,
extending the investigation of joint commitments in social interaction to the context of
collaborative learning is beneficial for attaining an insight into the efficacy of the social
process to construct mutual understanding of knowledge in collaborative learning.
There are series of challenges for participants to jointly construct mutual
understanding in collaborative learning, and collaborative relation represented by participants’
interaction orientations to build mutual understanding relates to the effectiveness of
collaboration. When students are required to solve a problem on new knowledge together,
they have to cope with some challenges in the process of reaching shared understanding, for
instance, collectively carrying out explorations, interpreting ambiguous situations, negotiating
socio-cognitive conflicts and refining shared cognition (Barron, 2000; Roschelle, 1992).
Storch (2002) found that not all groups in collaborative activities behave in a collaborative
16
manner, and low level of joint commitments have impacts on the effectiveness of achieving
mutual consensus in meaning negotiation. Based on the view of Barron (2003), joint
commitments reflected by collaborators’ interaction orientations to each other in the group
should not be ignored since this relational aspect can significantly affect the success of
developing mutual understanding of knowledge in collaborative learning; identifying
opportunities and challenges for motivating joint efforts in social interaction of collaborative
learning is important to foster the effectiveness to build mutual understanding.
Therefore, it is necessary to examine social interaction in collaborative learning
through the lens of joint commitments to better understand the characteristics of the social
process in collaborative learning as well as the opportunities and challenges for developing
mutual understanding. Mutual engagement of social interaction, stressing joint commitments
in social interaction for reaching mutual understanding, has emerged as a vital relational issue
in the research on social interaction of collaborative learning (Damon & Phelps, 1989). In the
following part, relevant literatures on mutual engagement of social interaction in collaborative
learning are reviewed.
2.2.2 Mutual engagement of social interaction in collaborative learning
With respect to peer learning, equality and mutuality of engagement of social
interaction are two fundamental dimensions used to illustrate mutual engagement of social
interaction (Damon & Phelps, 1989). Peer learning is a significant way to motivate students to
actively construct knowledge through negotiating the understanding of tasks with each other
within a small group (Kumpulainen & Kaartinen, 2000). A body of studies has focused on
17
characterizing social interaction between peers in order to improve the effectiveness of peer
learning (Kumpulainen & Kaartinen, 2003; Roschelle & Teasley, 1995). Equality and
mutuality of engagement of social interaction are two vital aspects to examine social
interaction in peer learning (Damon & Phelps, 1989). Equality refers to the level of
controlling over the group task, which is represented by the control of the direction of social
interaction between two people (Damon & Phelps, 1989). Hence high equality indicates that
both parties in a group actively engage in controlling over the flow of social interaction rather
than only one party dominates the conversation. Mutuality is described as the degree of
engagement with the contribution of the partner’s (Damon & Phelps, 1989). In terms of high
mutuality, it is characterized with rich extension of each other’s statement between two parties
in a group. Achieving high equality and high mutuality of engagement of social interaction
are the objective of constructing effective collaborative learning environments.
Interaction sequences in conversation serve as an important context to analyze the
equality and mutuality of engagement of social interaction in collaborative learning. Barnes
and Todd (1977) distinguished four features of the social process in collaborative learning,
which includes initiating new focus of topic, eliciting information from others, building upon
preceding ideas, and qualifying the disagreement and complexity in previous utterances. They
proposed that the concept of collaborativeness, referring to “links between succeeding
utterances”, to illustrate joint actions engaged by individuals within a small group (p. 3).
Initiating a new focus functions as a shared frame in the conversation, and extending and
qualifying statements are needed in order to sustain the development of social interaction in
collaborative learning. Hogan et al. (1999) proposed “interaction sequence” to define the flow
18
of social interaction, which is “a series of turns bounded by statements that initiate a new
level of focus” (p.388). The formation of an interaction sequence is constituted with two
elements, initiating a new level of focus in the conversation and extending this focus at the
same level. After one person presents a statement at a new level of focus, the response to the
initiation at the same level of focus from other group members is required to build an
interaction sequence. Then, the conversation centering upon this level of focus contributes to
the richness of interaction sequence. And mutual understanding is developed during the
extension of the initiating statement. An interaction sequence ends when one group member
changes the previous level of focus to a different one. In the context of an interaction
sequence, the statement that initiates of a new level of focus plays the role of a controller of
conversation direction, which is essential to measure the equality of engagement of social
interaction, while the statements that extend this level of focus could be used to characterize
the mutuality of engagement of social interaction (Galaczi, 2004). So, analyzing the initiating
statement and the development statements in an interaction sequence facilitate to get a deep
insight into mutual engagement of social interaction in collaborative learning.
The equality of engagement of social interaction highlight the relationship of peers
formed in the social process of collaborative learning for seeking mutual understanding
(Damon & Phelps, 1989). Different levels of equality are evaluated by collaborators’ equality
of initiating a statement with a new focus in the conversation (Galaczi, 2004). The members
in dyads with high equality play relatively equal roles in opening new focuses in the process
of collaborative learning. However, high equality of engagement of social interaction does not
guarantee group functioning in a collaborative manner. Galaczi (2003) found that dyads might
19
behave in a “solo vs. solo” pattern, which indicates that both participants actively introduce
new focuses but do not like reacting to each other’s ideas and further expanding them in the
conversation (p.2). This type of dyads has a high level of equality of engagement of social
interaction, while the level of mutuality of engagement of social interaction is low. Hence,
apart from high equality, effective collaborative learning should be characterized with high
mutuality at the same time. The behavior of opening a new focus is only the beginning for
establishing mutual understanding and responses to it is needed to reach mutual
understanding (Clark & Brennan, 1991).
Research usually links communicative functions of social interaction to analyze the
mutuality in the process of constructing mutual understanding in collaborative learning. Two
basic patterns of social interaction are identified to heighten the importance of mutuality when
forming shared understanding in collaborative learning, “construction and co-construction of
meaning”, and “constructive conflict” (Bossche, Gijselaers, Segers, & Kirschner, 2006, p.495).
The introduction of specific meaning of a situation or an approach to solve the problem is
described as construction of meaning, and this will generate co-construction of meaning
among group members, resulting in new understanding of the situation within the group. The
construction and co-construction of meaning is not merely the aggregation of independent
meaning inserted by individuals, but the integration of meaning and the achievement of
mutual
understanding based on proceeding negotiations.
Also,
construction and
co-construction of meaning is not the only path of building mutual consensus (Fischer, Bruhn,
Gräsel, & Mandl, 2002). When the viewpoints expressed by individuals are different, further
negotiations on the meaning are needed to obtain mutual agreement. Constructive conflict is
20
defined as tackling different views arisen from the conversation with attempts to reach
reciprocal understanding (Fischer et al., 2002). Empirical evidence has also been offered to
support the vital role of construction and co-construction of meaning, and constructive
conflicts in developing mutual understanding of knowledge (Bossche et al., 2006). Identifying
construction and co-construction of meaning and constructive conflicts in collaborative
learning can yield insights into general mechanisms underlying the mutuality of engagement
of social interaction. However, a body of research only relied on construction and
co-construction of meaning or constructive conflicts to assess mutuality without taking the
variability of mutuality within co-construction of meaning and constructive conflicts into
consideration (Barron, 2003; Fischer et al., 2002). Since social interaction patterns reveal
different levels of mutuality, a broad conceptualization of mutuality makes it difficult to
investigate detailed characteristics of social interaction on the path of achieving consensus. So
it is crucial to identify patterns of social interaction with different levels of mutuality in
collaborative learning. Indeed, the central issue of enhancing mutuality of engagement of
social interaction is increasing the use of patterns of social interaction with high mutuality and
reducing the use of patterns of social interaction with low mutuality.
Interaction patterns featured by different levels of mutuality have impacts on the
effectiveness of constructing mutual understanding in collaborative learning. Mercer (1996)
distinguished three major interaction patterns for analyzing the quality of social interaction in
collaborative learning based on communicative functions, which includes “exploratory talk”,
“cumulative talk” and “disputational talk” (p.369). They represent different ways that
collaborators build on each other’s statements in the social process. Exploratory talk occurs
21
“when partners engage critically but constructively with each other’s ideas” (p.369), such as
presenting arguments, proposing alternative hypothesis and asking for clarifications.
Cumulative talk refers to “speakers build positively but uncritically on what the other has
said” (p.369), which is manifested in confirmations and repetitions. Disputational talk usually
takes the forms of “disagreement and individualized decision making” (p.369). Among these
types of talk, exploratory talk is conceived as the most productive one in group learning
activities that strengthens the reciprocity in social interaction and thereby promotes shared
knowledge construction (Mercer, 1996). By incorporating collaborators’ reciprocal
engagements into the analysis of social interaction, Mercer’s (1996) categories lay a
foundation for identifying social interaction patterns with different levels of mutuality in the
social process of collaborative learning. The integration of joint commitments in social
interaction with shared knowledge construction reveals the social process underlying the
development of mutual understanding of knowledge in collaboration.
On the basis of Mercer’s (1996) instrument, some researchers sought to further
operationalize social interaction in order to examine the features of mutuality of engagement
of social interaction in collaborative learning (Barron, 2000; Visschers-Pleijers, Dolmans,
Wolfhagen, & Van der Vleuten, 2005). Among these, Barron (2000) developed five main
types of responses to new proposals in the social process of collaborative learning, namely,
“acceptances”, “clarifications”, “elaborations”, “rejections” and “no response”, to investigate
how collaborators coordinate verbal interaction for establishing and maintaining mutual
understanding (p.414). For these types of responses, elaborations, characterized with offering
extra information, advices and justifications, have a high level of mutuality. Clarifications are
22
proposing follow-up questions. They are also high in mutuality since the person has to
integrate new meaning of the knowledge stated by the partner with his/her prior
understanding to make clarifications. Acceptances include simple agreements or repeating
prior statement. Rejections and no response belong to “disputational talk” mentioned above,
which represent a low level of mutuality and exert negative influences on mutual
understanding development (Mercer, 1996, p.369). After analyzing communicative functions
of social interaction in collaborative learning based on this scheme, Barron (2000) found that
the variability of levels of mutuality exists across different groups, which affects the efficacy
of building understanding among collaborators. In particular, elaborations do contribute to
effective coordination among group members to reach mutual understanding, while rejections
and no response hinder the construction of mutual understanding. This scheme gives an
insight into interaction patterns with different levels of mutuality of engagement of social
interaction in collaborative learning. However, the limitation of this study is that it did not
separate solely adding positive information from those critical responses. Accumulating
information benefits building common grounds, but the contribution to the other’s statement
is limited and the reciprocity is lower than critical elaborations. Since exploratory talk is
highly appreciated to enhance the quality of social interaction, it is necessary to examine
critical elaborations and accumulations respectively. Also, although acceptances have positive
effects on quickly reaching consensus among collaborators, they are less constructive to
develop an understanding at a higher level since little new information about the meaning of
knowledge is added (Gijlers, Saab, Van Joolingen, De Jong, & Van Hout-Wolters, 2009).
Fostering the richness of accumulative talk is important to promote the mutuality of
23
engagement of social interaction. Therefore, increasing critical elaborations, clarifications,
accumulations and reducing simple acceptances, rejections and no responses are significant to
enhance the mutuality of engagement of social interaction in collaborative learning.
Extending mutual engagement of social interaction to the research on CSCL is helpful
for enriching the understanding of the influence of technologies on the efficacy of social
interaction in CSCL. Social interaction characterized with a high level of mutual engagement
relates to the effectiveness of reaching mutual understanding of knowledge in collaborative
learning. Nowadays, working in pairs is a commonly used form of collaborative learning in
school environments. Since the levels of equality and mutuality of engagement of social
interaction are important to create a constructive collaborative learning context, it is necessary
to explore the impact of technologies on mutual engagement of social interaction in
face-to-face collaborative learning. Tao (1999) has introduced mutual engagement of social
interaction into the research of CSCL for science subjects. He used equality (high/low) and
mutuality (high/low) to qualitatively evaluate the engagement of each dyad. But simply
utilizing a continuum with a range of low to high level is inadequate to identify the salient
features of social interaction, making it difficult to understand the mechanism underlying the
construction of mutual understanding. Hence, more considerations should be given to the
approach of characterizing and evaluating equality and mutuality of social interaction in
CSCL. On the basis of literatures on collaborative learning, interaction sequences are
regarded as vital contexts to examine the equality and mutuality of engagement of social
interaction (Galaczi, 2004; Hogan et al., 1999). Initiating statements and development
statements in interaction sequences are examined in this study to capture the features of
24
equality and mutuality of engagement of social interaction. Also, to better understand the
efficacy of technologies, the patterns used to analyze mutuality of engagement of social
interaction should be able to indicate social interaction with different degrees of mutuality.
Therefore, the instrument developed by Barron (2000) is applied and modified for this study.
2.3 Collaborative Learning with Technology-based Scientific Simulation
This section is organized into two parts. I first present the benefits of
technology-based simulations for science subjects and review the literature on the impacts of
collaborative use of simulations on mutual engagement of social interaction. Then I proceed
to introduce the promising role of AR-supported simulation for enhancing face-to-face
collaborative learning.
2.3.1 Mediating functions of technology-based scientific simulation
The simulation is a typical genre of computing technologies applied in face-to-face
CSCL. “Learning with simulations” is conceived as one of the important impacts of
technologies on science education, which is able to provide more pedagogical opportunities
for students to actively explore and acquire knowledge (Webb, 2008, p. 134). In order to
make better use of technology-based simulations, it is suggested that more research is needed
to investigate to what extent such kinds of applications benefit learning activities.
Simulations reveal great potential for supporting learning activities of science
subjects. Technology-based simulations are largely used to convey meaning in abstract and
complex education practices through visualizations, which contribute to making sense of the
knowledge and enhancing the quality of peers’ interaction (Reamon & Sheppard, 1997;
25
Roschelle & Teasley, 1995). Regarding science subjects full of abstract information,
interactive visualizations of science phenomena make it more possible for learners not only to
access concrete information to comprehend conceptual knowledge, but also to provide an
exploratory tool to construct knowledge based on hands-on experiences (Shaer, Kol, Strait,
Fan, Grevet, & Elfenbein, 2010). Especially at the initial stage of learning science knowledge
that needs high-order information processing, the opportunity of conducting experiments are
invaluable to understand scientific phenomena and principles that cannot be directly observed
in the real world (Järvelä, Bonk, Lehtinen, & Lehti, 1999).
The collaborative use of technology-based simulations in learning activities attracts
more attentions from designers and researchers these years as the value of CSCL are
acknowledged by an increasing amount of literatures (Chee & Hooi, 2002; Sangin et al.,
2008). Great importance has been attached to the shared experience in collaborative learning
(Pauchet et al., 2007). It is suggested that the shared experience of manipulating artifacts can
broaden common grounds among collaborators, which fosters to build mutual understanding
in problem solving by referring shared artifacts. In recent years, experimenting with visual
simulations has been widely used to support collaboration in science education with an
attempt to motivate students to propose scientific inquiries and stimulate learning interests.
There are some studies on the benefits of technology-based simulations in science domain
focusing the attention on the influence of simulations on individuals’ conceptual
understanding of knowledge in collaborative activities (Reamon & Sheppard, 1997;
Whitelock et al., 1993). As the significance of social interaction in collaborative learning is
increasingly acknowledged, the effects of technology-based simulations on social interaction
26
in collaborative science learning become crucial to the research on CSCL (Colella, 2000; Tao,
1999).
Technology-based simulations reveal a promising role in mediating social interaction
to build mutual understanding of meaning in collaborative learning. Within the setting of
collaborative science learning, shared visual information displayed by the simulation can be
significant resources for social interaction instead of merely providing external
representations of knowledge to assist the demonstration of scientific concepts and principles
(Andrews, Woodruff, MacKinnon, & Yoon, 2003). A number of researchers interpreted the
role of visual information in mediating social interaction and establishing mutual
understanding of meaning in collaborative learning (Rochelle & Teasley, 1995; Suthers, 2006).
For example, Rochelle and Teasley (1995) analyzed the mediating function of a scientific
simulation in the process of collaboratively solving a physical problem and concluded that
experimentations serve as a means to coordinate meaning negotiation by continuously
providing shared resources and references. They claimed that shared activities supported by
the interactive simulation encourage collaborators generating new ideas, refining the prior
understanding and resolving conflicts, which in turn benefit the accumulation of shared
understanding of scientific knowledge. Järveläet al. (1999) also noted that the simulation is a
shared referential anchor for individuals in small groups to negotiate the meaning of new
knowledge in a more reciprocal manner. They contended that it is significant to provide
interactive instructional supports to knowledge learning since reciprocal understanding during
interpersonal communication have facilitation effects on learning effectiveness.
Furthermore, embedding scientific simulations supported by technologies in the
27
context of collaborative learning is regarded as a method to stimulate collaborators’ mutual
engagement of social interaction to form shared understanding (Järvelä et al., 1999).
“Representational guidance” is used to illustrate the role of external representations in
shaping social interaction in CSCL, which exerts positive influences on expressing,
explaining and refining ideas in collaboration due to “ease of reference” and “reminding”
(Suthers, 2001, p. 260). Suthers (2001) claimed that collaborators prefer to elaborate on the
knowledge that is salient in their shared context, and emerging knowledge yielded from
common experiences of manipulating external representations is useful for organizing the
conversation in collaborative learning. Suthers and Hundhausen (2003) expanded this point of
view and systematically clarified three main functions of external representations based on
the process of jointly negotiating the meaning in collaborative learning, which provided a
deep insight into the mechanism underlying the effects of external representations on mutual
engagement of social interaction. The three functions include initiating the negotiation of
meaning, creating a shared reference in mean-making of the situation, and offering group
memory for furthering elaborations. Interacting with external representations can motivate
people to develop new ideas about the topic. When individuals in the group have a new idea
about shared representations, they feel obliged to initiate the conversation and negotiate
meaning with others to seek mutual understanding of knowledge. During the process of
meaning negotiation, the shared experience of using external representations and observing
subsequent effects of the manipulation can engage collaborators in reflecting on the
information presented by external representations and discussing related topics. Additionally,
external representations function as shared memory of collaboration since collaborators can
28
refer to prior information offered by external representations, which afford them to modify
their solutions to the problem over time. Therefore, external representations open up new
possibilities for encouraging both initiations of topics and extensions of meaning in ongoing
conversation to construct mutual understanding. As a kind of external representation of
scientific phenomena, technology-based simulations enable to offer shared referential
resources to motivate collaborators to initiate new focuses related to the phenomena and
further negotiate meaning of it, which are key aspects of mutual engagement of social
interaction in collaborative learning.
Even though technology-based simulations generally show positive impacts on the
process of collaborative learning, simulations might be ineffective to improve learning quality.
The mediating role of simulations characterized by different visual representations in social
interaction of CSCL can be various (Reamon & Sheppard, 1997). The capabilities of
technology-based simulations for supporting mutual engagement of social interaction should
be clearly identified to gain an insight into the opportunities that contribute to the
enhancement of social interaction in collaborative learning. As more emerging technologies
are developed for implementing scientific simulations in collaborative learning, it becomes
important to concentrate on analyzing the influence of collaborative use of these new
applications on mutual engagement of social interaction in learning practices.
2.3.2 Potential roles of AR technology in face-to-face CSCL
Continuing advancements of technologies afford new possibilities for supporting
face-to-face CSCL in small groups. This type of emerging technologies directs at augmenting
29
face-to-face interaction among co-located collaborators in the learning process by addressing
the limitation of traditional technologies. In recent years, more new interactive simulation
tools supported by emerging technologies have been developed to introduce innovative
experience of collaborative science learning (Cole & Stanton, 2003; Colella, 2000).
AR is an emerging interactive medium whereby virtual graphics overlay physical
objects in the real world in real time. More recently, an increasing amount of explorations
have been carried out to apply AR technology for supporting collaborative learning activities,
and AR is recognized as a powerful tool to facilitate face-to-face collaborative learning
(Kaufmann, Schmalstieg, & Wagner, 2000).
Building on the characteristics of traditional multimedia technology, AR shares the
capacity of implementing interactive simulations of scientific phenomena. It can simulate
scientific phenomena interactively and allow users to constructively explore abstract
knowledge of science subjects by running simulations. Supported by collaborative AR
technology, multiple users are able to manipulate three-dimensional objects to do
collaborative tasks while interacting with each other in a face-to-face setting. To date, a range
of AR-supported scientific simulations have been developed to aid the education of science
subjects such as math, physics, and chemistry (Kaufmann et al., 2000; Weghorst, 2003).
Meanwhile, the unique interface of AR possesses the capability to construct a more
engaging collaborative learning environment compared to traditional multimedia technologies.
Entailing the power of bridging real and virtual environments, AR-supported collaborative
learning environments have a mixture of attributes of the virtual reality and the real world,
which facilitate to create enriched hybrid learning experience for students in collaboration.
30
On the one hand, AR reveals great potential for strengthening personal experience of
collaborators’ by letting them deeply involved in scientific simulations. One of the most
significant strengths of virtual reality is providing a more situated learning context that
enables individuals to gain first-person experience in learning activities (Avradinis, Vosinakis,
& Panayiotopoulos, 2000). Instead of being external agents, users embed themselves in
virtual learning environments and engage in knowledge building based on their personal and
direct experience instead of the description of knowledge delivered by a third party (Winn,
1993). In the context of AR, despite it does not create a fully immersive virtual environment,
virtual objects superimposed on the physical world are still able to exert some similar effects
as virtual reality on strengthening personal experience in learning activities (Shelton &
Hedley, 2004). Enriched personal experience contributes to individuals’ involvement in
learning scenarios, and stimulates their interests and motivations for deep learning (Colella,
2000). As noted above, technology-based simulations function as referential resources for
encouraging students exploring science phenomena and elaborating on the knowledge based
on hands-on experience. However, one limitation of most technology-based simulations is the
boundary between the personal experience and the simulation, which makes it difficult for
users to take a first-person perspective towards the simulation in the exploratory learning
process (Avradinis et al., 2000). People tend to feel that they are only audiences of the
simulation rather than an integral part of the simulation scenario. The subjective linkage
between users and simulated scenarios is weak, which may reduce their involvements in the
learning practices. In the context of collaborative learning, individuals’ subjective tie with the
simulated setting can affect their engagement of exploring scientific knowledge (Colella,
31
2000). Incorporating virtual reality into learning practices provides a well-suited context to
address this constraint of traditional multimedia technology and strengthen learners’
subjective participatory sense in learning scenarios. Recognized the salient role of the sense
of subjectivity in constructing mutual understanding in collaborative learning, Suthers (2006)
suggested that the mediating role of technologies in reflecting subjectivity in the learning
process should be considered in future design. He also proposed the term of “reflector of
subjectivity” to describe the opportunities offered by technologies to foster the development
of mutual understanding of knowledge in collaborative learning (p.328).
On the other hand, compared to collaboration in fully immersive virtual reality where
individuals participate in communication in a virtual-mediated manner, collaboration
supported by AR technology allows people to synchronously interact with each other in real
world, which has positive effects on exchanging ideas and reflecting on simulations. The
face-to-face communication channel makes it easy and convenient for collaborators to
elaborate on prior simulations and develop deeper understanding of the scientific principle
underlying the simulations. Colella (2000) clarified that the primary benefit of strengthened
personal experience in collaboration is not to let collaborators attain immersive learning
experience, but to motivate them to constructively analyze the situation and the underlying
principles at the stage followed with the immersive experience. Hence, collaborators’ social
interaction in face-to-face situation contributes to the realization of facilitation effects of
strong subjective tie between personal experience and learning scenarios in enhancing their
engagement to explore scientific knowledge.
Combining the advantages of virtual reality in fostering personal experience and the
32
significant role of face-to-face interaction in providing natural means for elaborating on the
situation in collaborative learning, AR demonstrates as a promising interface to promote the
subjective tie between learning experience and simulation scenarios, and transform deep
personal involvement to high engagement of social interaction. So, it is plausible to assume
that AR-supported simulations can provide unique opportunities for supporting mutual
engagement of social interaction in collaborative learning compared with traditional
multimedia technologies. Specifically, AR-supported simulations show great potential for
increasing the use of patterns of social interaction high in mutuality and reducing the use of
patterns of social interaction low in mutuality.
Evaluating the effectiveness of AR technology in collaboration has become an
integral area in AR research (Billinghurst, 2008). To better understand the value of AR
technology for supporting collaborative learning, more recent research were dedicated to
measuring the effectiveness of collaborative AR applications and the findings indicated that
AR technology has positive effects on learning experiences (Cole & Stanton, 2003; Klopfer,
Perry, Squire, & Jan, 2005). However, most of the studies relied on learning outcomes or
subjective measurements of learning experience to assess the effectiveness of AR-supported
collaboration (Costabile, De Angeli, Lanzilotti, Ardito, Buono, Pederson, 2008; Wagner,
Schmalstieg, & Billinghurst, 2006). Very few studies have evaluated the mediating effects of
AR technology on enhancing social interaction in collaborative learning. The understanding
about the influence of AR technology on the enhancement of social interaction in
collaborative learning is limited. For example, Klopfer et al. (2005) used descriptive
qualitative analysis to examine social interaction in a co-located role play educational game
33
supported by AR technology. They found that the application could encourage users sharing
information with each other and actively solving the problem together. However, no
comparison was made between AR and other interfaces to indicate the superiority of AR
technology in supporting social interaction in collaborative learning. Besides incorporating
basic features of traditional technologies to facilitate certain activities, emerging technologies
should provide additional features to overcome the constraints of traditional technology and
enhance the effectiveness of technology to support the activities. AR serves as a relatively
new medium in the field of CSCL. Identifying the unique advantages of AR interface
compared with traditional multimedia interfaces is significant to further promote the usage of
AR in collaborative learning. Since the effectiveness of technologies in supporting social
interaction is important to build a successful CSCL environment, it is necessary to examine
how AR affects social interaction in collaborative learning.
Thus, AR technology demonstrates great potential for extending collaborative
learning experience for science subject. It is crucial to examine the influences of
AR-supported simulation on mutual engagement of social interaction in face-to-face
collaborative learning to gain an insight into how AR technology enhances the efficacy of
social interaction in face-to-face collaborative learning without simulation support.
Augmenting the capability of traditional technologies is a driver for developing new
technologies. Besides possessing the benefits of simulation supported by traditional
multimedia technologies in collaborative learning, the simulation supported by emerging AR
technology should have more advantages for fostering the effectiveness of learning activities.
Thus, it is necessary to simultaneously analyze new opportunities offered by AR technology
34
to strengthen mutual engagement of social interaction compared with traditional multimedia
technologies.
Based on the review above, two research questions were proposed:
RQ1. What influences does AR-supported simulation have on the equality of
engagement of social interaction in face-to-face collaborative learning for physics?
RQ2. What influences does AR-supported simulation have on the mutuality of
engagement of social interaction in face-to-face collaborative learning for physics?
In this study, six hypotheses are developed to assist to answer the research questions.
All hypotheses are tested based on three conditions of face-to-face collaborative learning for
physics, including conditions without simulation tool, with traditional multimedia
technology-supported simulation and with AR-supported simulation. For the influence of
AR-supported simulation on the equality of engagement of social interaction raised in RQ1, I
predicted that:
H1: There are significant differences in the equality of engagement of social
interaction in face-to-face collaborative learning for physics across three conditions: (1)
without simulation support; (2) with traditional multimedia technology-supported simulation;
(3) with AR-supported simulation.
To investigate the influences of AR-supported simulation on the mutuality of
engagement of social interaction proposed in RQ2, five hypotheses are developed separately.
Elaborations, clarifications, accumulations, acceptances, and rejections/no response are five
typical patterns of social interaction featured with different levels of mutuality in the social
process of collaborative learning. The use of each pattern of social interaction represents the
35
approach adopted by collaborators to construct mutual understanding of knowledge in
collaborative learning. The following hypotheses are proposed to examine the impacts of
AR-supported simulation on patterns of social interaction with different levels of mutuality.
H2a: There are significant differences in using elaborations in face-to-face
collaborative learning for physics across three conditions: (1) without simulation support; (2)
with traditional multimedia technology-supported simulation; (3) with AR-supported
simulation.
H2b: There are significant differences in using clarifications in face-to-face
collaborative learning for physics across three conditions: (1) without simulation support; (2)
with traditional multimedia technology-supported simulation; (3) with AR-supported
simulation.
H2c: There are significant differences in using accumulations in face-to-face
collaborative learning for physics across three conditions: (1) without simulation support; (2)
with traditional multimedia technology-supported simulation; (3) with AR-supported
simulation.
H2d: There are significant differences in using acceptances in face-to-face
collaborative learning for physics across three conditions: (1) without simulation support; (2)
with traditional multimedia technology-supported simulation; (3) with AR-supported
simulation.
H2e: There are significant differences in using rejections/no response in face-to-face
collaborative learning for physics across three conditions: (1) without simulation support; (2)
with traditional multimedia technology-supported simulation; (3) with AR-supported
36
simulation.
37
Chapter 3 Methodology
In this section, I start by presenting the overall research design of this research. Next, the
background information of participants is described. The materials adopted in this research,
including the system and the task, are introduced. Then, I outline the procedure of conducting
experiments and the approach of analyzing data.
3.1 Research Design
This research seeks to investigate the influences of an AR-supported simulation on
two primary dimensions of mutual engagement of social interaction in face-to-face
collaborative learning for physics, equality and mutuality of engagement of social interaction.
The experimental design dominating the research tradition of CSCL was adopted in
this research (Stahl et al., 2006). The single-factor between-subjects design with three
conditions featured by different instructional media was used. Elastic collision, an important
phenomenon in the instruction of conservation of momentum in physics of Junior College in
Singapore, was chosen as the learning scenario of the collaboration. The collaboration was in
the form of face-to-face dyadic discussion. The first condition was normal face-to-face
collaborative learning without simulation support, and pairs of students in this condition
discussed the question with the support of paper-based instructional material (“Paper-based
condition”). In the second condition, a simulation system supported by 2D graphics
technology was provided to facilitate the group discussion (“2D-based condition”). In the
38
third condition, a simulation system supported by AR technology was offered to aid the
discussion (“AR-based condition”). All participants were divided into two-member groups
and then each group was randomly assigned to one of the three conditions. The requirement
for being a participant was that he/she had no prior knowledge of elastic collision.
Open-ended questions were adopted in the discussion since they could provide more
opportunities for motivating collaborators to explore the knowledge.
Three main considerations were given for the experiment design. First, the capability
of AR-supported simulation for fostering mutual engagement of social interaction in normal
face-to-face collaborative learning for physics should be examined. Promoting the
effectiveness of collaborative learning without simulation support is a basic requirement for a
simulation tool to meet, so the comparison between the collaboration without simulation
support and with the AR-supported simulation was made. Second, it is necessary to analyze
the advantages of AR-supported simulation for supporting mutual engagement of social
interaction in face-to-face collaborative learning compared to those of traditional technologies.
Currently, traditional 2D graphics technology with low cost and low programming complexity
is popularly used in simulating scientific phenomena in school instructions to aid students’
understanding of abstract concepts and principles, while AR technology is relatively new for
simulating scientific phenomena. In order to promote the widespread use of AR-supported
simulation, it is critical to identify the unique value of AR-supported simulation compared to
traditional 2D-supported simulations. So, a 2D-based condition was designed to further
compare the influences of AR-supported simulation and 2D-supported simulation on mutual
engagement of social interaction in face-to-face collaborative learning. Third, experimenting
39
with scientific simulations is commonly used at the initial stage of teaching new knowledge at
school. So the participants were required to have little knowledge about the elastic collision
and between-subjects design was applied to compare the impacts of different instructional
media on mutual engagement of social interaction in collaborative learning.
The whole process of each group’s collaboration was videotaped, and the video
recordings served as the primary data source for analyzing the social process of collaborative
learning. Both quantitative content analysis and conversation analysis of the social process in
collaborative learning were adopted in the data analysis. And the influences of AR-supported
simulation on mutual engagement of social interaction were investigated by comparing the
equality and mutuality of engagement of social interaction in collaborative learning across
three experimental conditions.
3.2 Participants
60 undergraduate students from the National University of Singapore participated in
this research. The criterion for being a participant was that he/she must have taken Physics as
a subject in Secondary School but not taken it in Junior College/Polytechnic. This ensured
that the participants had basic knowledge of motion and energy, but did not know about linear
momentum and elastic collision. The sample included 44 females and 16 males, whose age
ranged from 21 to 27 years old (M=21.98, SD=1.36). All the participants had no experience
of using AR technology before. 10 pairs of participants were assigned to each of the three
conditions.
40
3.3 Materials
3.3.1 The systems
A mobile AR system was developed to simulate the phenomena of elastic collision in
this research. The software prototype was implemented on HTC Nexus One phone running
Android OS 2.2 with a supporting server program on a PC. In the system, computational
intensive tasks like marker detection and physics simulation had been offloaded to the dedicated
server and then the processed results would be sent back to the mobile phone for 3D graphic
rendering and display. The physic engine had been built on the server side to detect the
collision between the two virtual objects and response to occurring collision according to the
principles of physics. Communication between the server and the client were facilitated by
high speed Wi-Fi (IEEE802.11) network and the protocols to enable smooth information
exchange.
This system can visualize two 3D virtual cubes on a marker and has the capacity of
simulating the phenomena of elastic collision in a shared virtual space with mobile phones. Each
virtual cube is controlled by one user and the user can freely alter the mass and the initial velocity
of the cube that he/she controls through the input surface. The simulation process only starts after
receiving the data from both users. The whole collision process is visualized with real-time
numerical data of mass, velocity, momentum and kinetic energy of the two objects, which are
displayed on the two sides of the screen. In the collaboration process, the two users are free to
choose when to use the system and they are allowed to run the simulations as many times as they
may need to support their discussion.
In addition, a simulation supported by 2D graphics technology on the same HTC Nexus
41
One phone was built. To make it a similar architecture to the AR-based simulation, a server was
also included in the design. Similarly, each object is controlled by one user and the user can set
mass and initial velocity for the object he/she controls. After the p rogram on the server received
the information that both users had entered in mobile client s, the simulation would start.
Real-time data of mass, velocity, momentum and kinetic energy are also displayed on the two
sides of the screen.
In the figure 3.1, the view of the AR-supported simulation, the input interface of the
AR-based simulation and the view of the 2D-based simulation were presented (from the left to the
right).
Figure 3.1 The views of the AR-supported simulation, the input interface and the
2D-supported simulation
3.3.2 The task
A discussion task related with elastic collision was designed for the two participants
in a group to collaboratively work on the problem-solving. The goal of the group discussion
was to reach shared understanding on the characteristics of phenomena of elastic collision and
the physics principles underlying the mechanism of the phenomena within the group. The
questions in the discussion task were as follows:
(1) Under the context that the object B is stationary and the object A moves towards B
42
(See Figure 3.2), how many kinds of subsequent motions can happen after the elastic collision?
And how does the relationship between the masses of two objects influence the subsequent
motions of the two objects after the elastic collision?
(2) How do you explain the change of motions of the two objects after elastic
collision?
Figure 3.2 The learning scenario of the discussion task
V1
V2=0
A
B
m1
m2
3.4 Procedure
In the experiment, the two participants within a group were first asked to read a set of
paper-based instructional material on elastic collision for 15 minutes independently. The
material was extracted from the notes prepared by the physics department of a local Junior
College. For the group assigned to the paper-based condition, the questions in the discussion
task were introduced to the participants in the group right after the individual reading. And
they were to discuss the questions only with the support of the instructional material. For the
groups assigned to the AR-based or 2D-based condition, the participants were instructed the
method of manipulating the systems after the reading. Each group practiced to use the system
for several rounds to be familiar with the way of using it. Next, the discussion task was
presented to them and they started collaboratively solving the problems required with the
simulation support. In all the three experimental conditions, once the two participants in a
43
group had reached an agreement on the answers to the questions, they would submit a
discussion summary and the whole experiment ended. The scenarios of the experiments in the
paper-based, the 2D-based and the AR-based conditions (from the left to the right) were
showed in Figure 3.3.
Figure 3.3 The scenarios of experiments in the three conditions
3.5 Data Analysis
The video recordings of collaborative learning of 30 groups’ were transcribed for the
analyses of the influences of AR-supported simulation on mutual engagement of social
interaction in face-to-face collaborative learning for physics. This research focused on the
knowledge-based social interaction in the process of collaborative learning, while procedural
interactions for organizing the discussion (e.g. dividing roles for running experiments,
managing discussion flow between questions), asking and providing information on setting up
the experiments (e.g. initiating a simulation, asking and offering information on setting values
before experimenting the simulation) and off-task interactions (e.g. making comments on the
technology, expressing personal affairs) were not included in the analyses of mutual
engagement of social interaction in collaborative learning.
The data analysis was comprised of two stages. At the first stage, the quantitative
44
content analysis based on the coding scheme was used to specify the general patterns and
assess the quality of social interaction in collaborative learning across three conditions. At the
second stage, the conversation analysis functioned as a more situated approach to further the
illustration of the findings of the quantitative content analysis in the conversation contexts and
deepen the understanding of opportunities created by AR-supported simulation to support
mutual engagement of social interaction in collaborative learning.
3.5.1 Quantitative content analysis
3.5.1.1 Mutual engagement of social interaction
Interaction sequences, described as episodes of conversation with the same level of
content focus in the social process of collaborative learning, functioned as contexts to
examine mutual engagement of social interaction in collaborative learning in this research. In
collaborative learning, the interaction sequence was formed when one person in the group
initiates a new level of content focus in the conversation and the other person must give a
response at the same level of focus. Then a subset of verbal exchanges might take place at the
same level of content focus in the group, which in turn led to further development of the
interaction sequence. The interaction sequence ended when one person in the group shifted
the level of content focus by making a request for new information or presenting information
at a new level of content focus instead of directly building on the prior statement. Therefore,
each interaction sequence was comprised of an initiating statement that controlled the
conversation direction and a series of development statements that extended the initiation at
the same level of content focus. According to the conceptualization of mutual engagement of
45
social interaction in peer collaboration proposed by Damon and Phelps (1989), the degree of
variation of the number of initiating statements made by two collaborators and the approaches
of constructing development statements following the initiating statement were primary
indicators of the equality and mutuality of engagement of social interaction in collaborative
learning.
In this research context, initiating statements referred to presenting a statement or
asking a question at a new level of content focus in the process of collaborative learning,
while development statements were those following up the initiating statement and extended
the discussion centering upon the same content focus. The content focuses could be different
aspects related with elastic collision, for example, describing one possible results of elastic
collision, interpreting the mechanism underlying the elastic collision, predicting possible
results of elastic collision, summarizing the findings, etc.
Measures of equality of engagement of social interaction
The equality of engagement of social interaction was examined based on the degree
of equality on controlling over the direction of conversation for problem-solving. The number
of initiating statements made by each participant in a group was counted, and the equality of
engagement of social interaction was measured by the standard deviation of the amount of
initiating statements engaged by each participant in the social process of collaborative
learning to represent the degree of variation between the number of initiating statements
expressed by the two collaborators (referring as “equality index”). The higher the standard
deviation was, the lower level of the equality was (Jahng, Nielsen, & Chan, 2010). Then, the
average equality index of all groups in each condition was calculated. One-way,
46
between-groups ANOVA and post-hoc comparisons were used to test the differences in
average equality index across three conditions to identify the impacts of AR-supported
simulation on the equality of engagement of social interaction in collaborative learning.
Measures of mutuality of engagement of social interaction
In order to gain an insight into the characteristics of mutuality of engagement of
social interaction in collaborative learning, communicative functions of development
statements were analyzed on the basis of the coding scheme developed by Barron (2000) and
modified for this research (See Table 3.1). Five mutually exclusive categories of development
statements were defined, including elaborations, clarifications, accumulations, acceptances
and rejections/no responses. They were analyzed at the level of utterance that was defined as
the statement with single communicative function made by one person (Visschers-Pleijers,
Dolmans, De Leng, Wolfhagen, & Van der Vleuten, 2006). These categories could facilitate to
identify patterns of social interaction with different levels of mutuality, which were beneficial
for assessing the effectiveness of AR-supported simulation for supporting mutual engagement
of social interaction in face-to-face collaborative learning for physics.
Elaborations included developing the prior statement by offering an alternative
explanation, disagreeing with the statement and providing logical justifications, modifying the
prior statement with reasonable argumentation, or proposing a hypothesis to interpret the prior
statement. They were perceived as the development statements with high mutuality to
effectively construct mutual understanding. The person did not only positively build upon the
prior statement expressed by the partner, but also presented critical viewpoints towards the
prior statement for further meaning negotiation.
47
Clarifications referred to responses that requested for more information, explanation
or verification in relation to the prior statement at the same level of content focus. They were
also characterized by high mutuality. The person needed to actively seek to deepen the mutual
understanding after integrating the meaning of the knowledge expressed by the partner with
his/her prior understanding.
Accumulations were responses that accepted the prior statement and offered
additional supportive information as warrant or took up the prior request and provided an
answer to it. They played an important role in accumulating common grounds between the
collaborators. But compared to elaborations and clarifications, the mutuality of accumulations
was lower since less exploratory thinking was involved in the statements.
Acceptances included showing simple agreements with the prior statement, such as
“Yea.”, “Ok.”, “Yes, I think it’s right.”, or just repeating the prior statement expressed by
his/her partner. Although they contributed to reaching agreement rapidly, they were low in
meaning richness, which made the development of mutual understanding less constructive.
Hence, the mutuality of acceptances was lower than accumulations.
Rejections/no response included simply rejecting the prior statement without giving
any reasons or ignoring the other’s initiating statement or the prior clarification. The
responses that made no substantive contribution to the conversation such as “I don’t know”
and “I’m not sure” also fell into this category. Featured by less reciprocity, this type of
statements hindered the construction of mutual understanding and was the lowest in mutuality
of engagement of social interaction.
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Table 3.1 Coding scheme for knowledge-based social interaction
Category
Description
Initiated a new level of content focus in the conversation to direct the
Initiating statements
interaction flow, including requesting for information and presenting a
statement at a new level of content focus
Development
A person’s response to the prior statement at the same level of content
statements
focus
Developed the prior statement by providing an alternative
Elaborations
explanation; disagreed with or modified the prior statement with
rationales; proposed a hypothesis to interpret the prior statement
Requested for more information, explanation, verification in relation
Clarifications
to the prior statement
Accepted the prior statement and offer additional information as
Accumulations
warrant; took up the prior request and provide an answer to it
Acceptances
Simply agreed with the prior statement; repeat the prior statement
Rejected the prior statement without giving any reasons; ignored the
Rejections/no
prior initiating statement or the clarification within an interaction
responses
sequence; non-substantive responses
Regarding the evaluation of the mutuality of engagement of social interaction in
collaborative learning, the occurrences of five categories of development statements within a
group were firstly counted. Then, the proportion of each category of development statements
in the group was derived by dividing the frequency of each category of development
statements by the overall amount of development statements in the social process of
collaborative learning. The average percentage of each category of development statements of
all groups in each condition was calculated. The assumption of one-way ANOVA was not met
49
when comparing the percentage with different denominators. So, to identify the impacts of
AR-supported simulation on the mutuality of engagement of social interaction in
collaborative learning, nonparametric Kruskall-Wallis tests were used to test the differences in
the average percentage of each category of development statements across three experimental
conditions and Mann-Whitney tests were applied for pairwise comparisons.
3.5.1.2 Inter-coder reliability
The
inter-coder
reliability
of
classifying
communicative
functions
of
knowledge-based social interaction was tested in this research. 12 transcripts (40% of all
transcripts) were randomly selected from the overall 30 transcripts, and two independent
coders identified the communicative functions of knowledge-based social interaction in each
transcript according to the coding scheme. The inter-coder reliability (Cohen’s kappa) was
0.793, which showed a substantial agreement.
3.5.2 Conversation analysis
Conversation analysis of social interaction in collaborative learning is identified as a
useful way to better interpret the reasons that result in the variability of patterns of social
interaction across different situations found in the quantitative analysis (Barron, 2003). In this
research, in addition to comparing mutual engagement of social interaction on the basis of
quantitative content analysis, the conversation analysis of the social process in collaborative
learning was applied. Through contextualizing the situations when collaborators initiated a
new focus in the conversation and adopted patterns of social interaction with different levels
of mutuality, it helped to explore the reasons that related to the differences in the equality and
50
mutuality of engagement of social interaction across three conditions.
In the conversation analysis, interaction sequences maintained the contexts for
evaluating the influences of AR-supported simulation on mutual engagement of social
interaction in face-to-face collaborative learning. Initiating statements and development
statements with different levels of mutuality proposed in the quantitative content analysis
served as primary discourse events when analyzing sequential evolution of collaborators’
negotiation of meaning. Also, the content of knowledge-based social interaction for
constructing shared understanding of elastic collision was examined. Two main categories of
content were identified. One was describing the surface phenomena of elastic collision, such
as the masses of the two objects and the velocities of the two objects before and after elastic
collision. The other was explaining the underlying mechanism underlying the phenomena,
mainly including applying the concepts and principles in the instructional material or life
experience to illustrate the change of motions before and after the collision. Specifically, the
attention was paid to the way that collaborators integrated the experience of manipulating
simulations with the social process in the 2D-based and AR-based conditions for building
mutual understanding, which included the language used to describe and reflect on the
simulation scenarios during the discussion.
By situating the occurrences of initiating statements and development statements
featured by different levels of mutuality in the context of interaction flow and using
simulation support, I attempted to examine how the differences in mutual engagement social
interaction emerged during meaning negotiation among three conditions and capture typical
examples to interpret the challenges and opportunities that resulted in different levels of
51
mutual engagement of social interaction to build mutual understanding in collaborative
learning.
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Chapter 4 Results
The results of data analyses are presented in the following two sections. In the first
section, the differences of the equality and mutuality of engagement of social interaction in
collaborative learning across three experimental conditions in the quantitative analysis are
compared through testing the hypotheses proposed in this research. Based on those significant
influences exerted by the AR-supported simulation in the first section, in the second section,
representative episodes of conversation in three conditions are analyzed to provide more
detailed evidence on how the AR-supported simulation impacts mutual engagement of social
interaction in face-to-face collaborative learning for physics.
4.1 Quantitative Analyses of the Influences of AR Technology on Social Interaction
In this part, the influences of AR-supported simulation on the equality of engagement
of social interaction are quantitatively analyzed at first. Then I focus on the mutuality of
engagement of social interaction and compare patterns of social interaction across three
experimental conditions.
4.1.1 Equality of engagement of social interaction
The equality of engagement of social interaction was measured by the level of
equality on controlling over the direction of social interaction flow. Initiating statements
indicated the change of direction of social interaction in collaborative learning, and the
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number of initiating statements made by each person represented his/her control of the
direction. Equality index, the standard deviation of the amount of initiating statements
generated by each person in a group, was used to assess the degree of variation between the
amounts of initiating statements made by two collaborators, which represented the level of
equality on controlling over the task. Then the average equality index of groups in each
condition was gotten for further comparison across three conditions. The equality index with a
bigger number meant that there was a large variation between the amounts of initiating
statements made by two collaborators, indicating the level of equality of engagement of social
interaction was lower.
The average equality index of two students within the groups in the paper-based
condition (5.59) was much bigger than those in the 2D-based condition (2.12) and the
AR-based condition (1.56) (See Table 4.1). Thus, the equality of engagement of social
interaction in the AR-based condition was the highest, which was followed by those in the
2D-based condition and the paper-based condition.
The difference in the level of the equality of engagement of social interaction in
collaborative learning across three conditions was significant (F (2, 27) =5.733, p[...]... collaborative learning And patterns of social interaction with different levels of mutuality are identified to facilitate the evaluation of mutuality of engagement of social interaction In sum, the objective of this research is to investigate the influences of AR- supported simulation on mutual engagement of social interaction in face- to -face collaborative learning for physics Since equality and mutuality of engagement. .. process of collaborative learning Recognized the significance of joint commitments in effective interpersonal communication, extending it to the context of collaborative learning is useful for analyzing the efficacy of social interaction to maintain mutual understanding of knowledge in AR- supported collaborative learning Mutual engagement of social interaction, emphasizing on joint commitments in social interaction. .. reducing the use of patterns of social interaction with low mutuality are essential to promote the mutuality of engagement of 5 social interaction Thus, to assess the effectiveness of AR- supported simulation in enhancing mutual engagement of social interaction, this study attempts to examine the effects of AR- supported simulation on the equality and mutuality of engagement of social interaction in collaborative. .. understand the efficacy of social interaction in CSCL, two theoretical approaches are adopted to study social interaction in collaborative learning and mutual engagement of social interaction in the social process Next, I review the literature of technology-based simulation on social interaction in collaborative learning Finally, I introduce the potential role of AR- supported simulations in fostering face- to -face. .. understanding Mutual engagement of social interaction, stressing joint commitments in social interaction for reaching mutual understanding, has emerged as a vital relational issue in the research on social interaction of collaborative learning (Damon & Phelps, 1989) In the following part, relevant literatures on mutual engagement of social interaction in collaborative learning are reviewed 2.2.2 Mutual engagement. .. with collaborative learning, understanding the mediating function of technologies in collaborators’ coordination of social process to build mutual understanding is helpful for gaining an insight into the construction of knowledge in CSCL In order to better understand the effects of AR- supported simulation on strengthening social interaction for developing mutual understanding in collaborative learning, ... and mutuality of engagement of social interaction are important to create a constructive collaborative learning context, it is necessary to explore the impact of technologies on mutual engagement of social interaction in face- to -face collaborative learning Tao (1999) has introduced mutual engagement of social interaction into the research of CSCL for science subjects He used equality (high/low) and mutuality... important to promote the mutuality of 23 engagement of social interaction Therefore, increasing critical elaborations, clarifications, accumulations and reducing simple acceptances, rejections and no responses are significant to enhance the mutuality of engagement of social interaction in collaborative learning Extending mutual engagement of social interaction to the research on CSCL is helpful for enriching... technologies influence the quality of social interaction and thus provides limited knowledge on the effectiveness of technologies to foster social interaction in collaborative learning Adopting the features of social interaction that could reflect the quality of social interaction is significant for analyzing the impact of technologies on the efficacy of social interaction in collaborative learning Since the. .. the initiating statement and the development statements in an interaction sequence facilitate to get a deep insight into mutual engagement of social interaction in collaborative learning The equality of engagement of social interaction highlight the relationship of peers formed in the social process of collaborative learning for seeking mutual understanding (Damon & Phelps, 1989) Different levels of ... issue of enhancing mutuality of engagement of social interaction is increasing the use of patterns of social interaction with high mutuality and reducing the use of patterns of social interaction. .. mutuality of engagement of social interaction In sum, the objective of this research is to investigate the influences of AR-supported simulation on mutual engagement of social interaction in face-to-face. .. learning is useful for analyzing the efficacy of social interaction to maintain mutual understanding of knowledge in AR-supported collaborative learning Mutual engagement of social interaction,