Energy efficient algorithms and techniques for wireless mobile clients 8

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Energy efficient algorithms and techniques for wireless mobile clients 8

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Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? Game Play 2: Q1: The game WAS as playable as the baseline? Q2: The colours of objects WERE NOT differentiable and clear? Q3: All the objects in the game WERE clearly viewable? Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? 268 MMOG Survey Game Play 3: Strongly Agree Somewhat Agree Neutral Somewhat Disagree Strongly Disagree Strongly Agree Somewhat Agree Neutral Somewhat Disagree Strongly Disagree Q1: The game WAS as playable as the baseline? Q2: The colours of objects WERE NOT differentiable and clear? Q3: All the objects in the game WERE clearly viewable? Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? Game Play 4: Q1: The game WAS as playable as the baseline? Q2: The colours of objects WERE NOT differentiable and clear? Q3: All the objects in the game WERE clearly viewable? Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? 269 MMOG Survey Game Play 5: Strongly Agree Somewhat Agree Neutral Somewhat Disagree Strongly Disagree Strongly Agree Somewhat Agree Neutral Somewhat Disagree Strongly Disagree Q1: The game WAS as playable as the baseline? Q2: The colours of objects WERE NOT differentiable and clear? Q3: All the objects in the game WERE clearly viewable? Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? Game Play 6: Q1: The game WAS as playable as the baseline? Q2: The colours of objects WERE NOT differentiable and clear? Q3: All the objects in the game WERE clearly viewable? Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? 270 MMOG Survey Game Play 7: Strongly Agree Somewhat Agree Q1: The game WAS as playable as the baseline? Q2: The colours of objects WERE NOT differentiable and clear? Q3: All the objects in the game WERE clearly viewable? Q4: The darker and brighter areas in the game WERE distinguishable and clear? Q5: The shadows or light-rays WERE NOT clearly viewable? Q6: The cross-hair pointer of your weapon WAS visible and clear in all areas of the game? 271 Neutral Somewhat Disagree Strongly Disagree . 272 APPENDIX C DISPLAY POWER MANAGEMENT (OLED) - SURVEY APPLICATION AND FORM 273 MMOG  Survey     NATIONAL UNIVERSITY OF SINGAPORE & SINGAPORE MANAGEMENT UNIVERSITY Power  and  Network-­aware  infrastructure  for  multiplayer  mobile  games   Project  :  El-­pincel  Cloud  Service         a) Welcome  Screen:     User Study: Survey Application & Form                               274 b) Participant  Demography:         c) Instructions  for  Image  Quality  Study:     275   d) Image  Quality  Study  –  Sample  Screenshot  1:         e) Image  Quality  Study  –  Sample  Screenshot  2:                   276   f) Instructions  for  Readability  and  Color  Harmonicity  of  Web  Pages:               277 g) Web  page  Readability  and  Color  Harmonicity  –  Sample  Screenshot  1:       h)       Web  page  Readability  and  Color  Harmonicity  –  Sample  Screenshot  2:     278 . 279 APPENDIX D NETWORK INTERFACE POWER MANAGEMENT SURVEY FORM 280 MMOG Survey NATIONAL UNIVERSITY OF SINGAPORE Power and Network-aware infrastructure for multiplayer mobile games User Study: Survey Form (Wireless Interface Management) For office use: Serial No : Date: Station No: Time: Participant Data: For the question with choices please circle the most appropriate choice. Gender: Course Male / Female Masters / PhD Age: _______________________ Year of Study: _______________________ Project Questionnaire: Instructions: • In this study you will be evaluating the performance of our algorithms in managing the network interface. You are required to play the game Quake III over Network with other players. • You are first required to play the unmodified default version of Quake III to get an idea about the default quality of the game in terms of any network delay & jitter by observing smoothness in game play. If you are new to Quake III game, please ask the project group members for a short training and play this version multiple times before you start your evaluation. • Then you are required to play few different versions of the game, which we have modified with our experimental algorithms. 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