... game, and the recordings allow the players to relive and memorize the highlights of the game, and to share them with friends and the whole game community. It is important to recognize beforehand ... by computer programs propelled by algorithms and networking. Let us see what they have in store for us. Exercises 1-1 Take any simple computer game (e.g. Pac-Man) and discern what forms its challenge ... 12: return r 2. 3 Random Shuffling In random shuffling we want to generate a random permutation, where all permutations have a uniform random distribution We can even consider random shuffling as
Ngày tải lên: 14/08/2014, 11:21
... uniform random numbers U 0 ,U 1 ∈ (0, 1), then c(U 0 ,U 1 ) and s(U 0 ,U 1 ) are independent random numbers from the standard normal distribution N(0, 1) (i.e. with a mean of zero and a standard ... ranks for all players before the tournament can be too demanding a task To compensate for and to reduce the effect of seeding, we can introduce a random element into the pairing For example, ... modified and operated as freely as a true random sequence. Therefore, the design of a pseudo-random number generator must be done with great care – and this implies that the user also has to understand
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 4 ppt
... Equation (4. 1) and its implementation Algorithm 4. 1 have almost similar subparts for the min and max nodes Knuth and Moore (1975) give a more compact formulation for the minimax ... have even plies and min nodes have odd plies Because of notational conventions, the root node has no ply Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen ... −1 (c) Forced win to max, hence e(•)... perfect information, since they cannot see the opponents’ hands Random events are another source of indeterminism: Although there is no hidden information
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 5 pptx
... Noughts and Crosses all the chance moves are marked and fixed before the coin is tossed for both of them. Let us change this rule: The player marks the first empty square and then the coin is used for ... Networking for Computer. .. scenarios), and the cost of a wrong decision is high For example, a strategy for a war remains stable and should be based on all available information Instead ... closest to the destination, exit the final waypoint, and proceed to the destination. Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen 2006 John Wiley & Sons, Ltd
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 6 pps
... the execution sequence for the ‘entry’, ‘do’, and ‘exit’ actions becomes too tedious to follow. Strict information hiding and encapsulation result in a more un- derstandable form of modularity. ... Mealy machine and a Moore machine for detecting the rhythm breaks ‘ti’–‘ti’ and ‘taa’–‘taa’ Device a Mealy machine and a Moore machine for detecting the subsequences of the form ‘ti’–‘taa’–‘taa’–‘ti’ ... approach, the number hunger Torch lit and wandering Torch lit and eating satiated night night day day hunger Torch choked and eating Torch choked and wandering satiated Figure 6. 11 An FSM
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 7 pps
... Belief and plausability. MODELLING UNCERTAINTY 153 the hypotheses are assigned beforehand. For instance, in the beginning when we have no information about hypothesis A,weletBel(A) = 0andPl(A) ... hypothesis 1: for all M ∈ (℘ () \{∅,}) do 2: m 3 (M) ← 0 3: end for 4: m 3 () ← 1 5: M 3 ← 6: e ← 0 7: for all M 1 ∈ M 1 do For pairs of members between M 1 and M 2 . 8: for all M 2 ∈ ... hardware) (ii) The logical platform builds upon the physical platform and provides architectures for communication, data, and control (e.g mutually exclusive data locks and communication rerouting
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 8 pps
... ongoing and the players can form teams and participate from all over the world. Devise a design for this game and list the possible problems stemming from the physical and logical platforms. 8-9 ... points for architecture realization and modification (e.g. in a form of interfaces). For example, the relays can be implemented so that they not only forward messages but also serve as a backbone for ... much information has to be sent and received by each participating computer and how quickly it has to be delivered by the network. Singhal and Zyda (1999) concretize this rule with the information
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 9 potx
... passwords. A fair playing field can be compromised, for instance, by tampering with the network traffic Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen 2006 John Wiley & ... rotation and movement control packets before the fire command, thus improving the aim. On the other hand, in packet interception the proxy prevents certain packets from reaching the cheating player. For ... the command packets, the cheaters have a lesser chance to record and forge information. However, to prevent a packet replay attack, it is required that the packets carry some state information
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 10 pdf
... collections such as sets, mappings, and graphs For accessing data from these data collection, we use primitive routines and indexing abstractions A.2.1 Values and entities The simplest datum is ... assigned For example, to make e weightless, we can assign weight(e) ← If an entity is implemented as a software record or an object, the attributes are natural candidates for member variables and ... 1} for referring to binary numbers We can now express, for example, a 32-bit word by denoting w ∈ B32 , and refer to its ith bit as wi We can also define a set by using an interval notation For
Ngày tải lên: 14/08/2014, 11:21
Energy efficient algorithms and techniques for wireless mobile clients 0
... work environment My deepest gratitude goes to my wife Florence Anand and sons Mikhil Anand and Sashil Anand for their unflagging love and support throughout my life; this dissertation is simply impossible ... Soh Yu Ming and Mr Chong Lee Kee A special thanks to Associate Professor Ooi Wei Tsang and Associate Professor Roger Zimmerman for their productive comments for my thesis proposal and research ... Mun Choon for his constructive comments and support throughout the research period I appreciate to all fellow Ph.D students and friends at the Communication and Internet Research Lab for making
Ngày tải lên: 08/09/2015, 21:57
Energy efficient algorithms and techniques for wireless mobile clients 1
... for videos and mobilegames? We have used fevicon (or corporate logo or key image) based colour transformation to retain the brand colours and identity of the pages Our colour transformation for ... shades of green for these phones 11 However, viewing everything in monotonous shades of green makes the contents less informative and uninteresting • For web pages legibility and brand identity ... devices Brand colour and HVS based colour transformation of web pages (texts and images) for energy efficient browsing in OLED displays including a description on how these color transformation
Ngày tải lên: 08/09/2015, 21:57
Energy efficient algorithms and techniques for wireless mobile clients 3
... probability distribution of application cycle demands, and obtains the demand distribution via online profiling and estimation Yuan and Nahrstedt [91] have designed and implemented Practical Voltage Scaling ... QoS specifications, device and transcoder characteristics, and data content Power-aware State Dissemination for Games All of the aforementioned techniques are applicable for latency tolerable applications ... Human Visual System (HVS) HEBS works on an image histogram and a transformation function which transform an original histogram into a new uniformly distributed one with a specified minimum dynamic
Ngày tải lên: 08/09/2015, 21:58
Energy efficient algorithms and techniques for wireless mobile clients 4
... Default and Staticcons and Dynamic-cons values All the values for Static-aggr (for all maps) were significant (at 5%) against the Default values For Dynamic-aggr, all values for maps and (light map and ... our algorithms for network power management in Quake III [42] to represent FPS games, and the Ryzom [107] to represent MMOG games For display power management, we used Quake III [42] and its Android ... laptop and Table 3.3 for the HTC Magic (the HTC Hero was similar) For the laptop, the power consumption of the LCD screen varied from 12.6% (with the CPU and network busy) to 17.7% (with the CPU and
Ngày tải lên: 08/09/2015, 21:59
Energy efficient algorithms and techniques for wireless mobile clients 5a
... 200-250 and 175-220 for original and modified pages respectively W3C recommended values for minimum chromatic and a chromatic contrast are 500 145 and 125 respectively [117] The transformed pages ... Centralised Colour Transformation (smartphone) and server In the centralised architecture (shown in Figure 4.21), both text and image transformations are done in the central server and the browsers ... tools in corporate branding, for eg., Coke is red, UPS is brown and IBM is blue Brand colours appear on all their promotional materials including, logo, banners, product packaging and webpages WWW
Ngày tải lên: 08/09/2015, 22:02
Energy efficient algorithms and techniques for wireless mobile clients 6
... varies according to game genre and type - up to 180ms for high speed FPS games and up to 400ms for MMOG games Therefore, the basic decision made by our system is: When and for how long can the wireless ... necessary information from server Server is responsible for running state estimation algorithm and sending sleep command to clients Clients 152 need minimum changes just to listen to sleep command and ... savings achievable by our dynamic algorithm and the static algorithms for the full range of player densities α is set to (best accuracy) for all four algorithms and player densities are normalised as
Ngày tải lên: 08/09/2015, 22:08
Distributed Algorithms and Protocols for Scalable Internet Telephony
... considered jointly. We propose and simulate a number of algorithms for integrating FEC into playout buffer adaptation schemes, and show that they are superior to non-integrated algorithms. Receiving feedback ... existing protocols for resource discovery (and finding them lacking for wide area applications), we present a scalable protocol for wide area service discovery, which is ideal for discovery of gateways, ... adaptation and FEC. We analyze the problem and propose new classes of playout buffer algorithms that take this interaction into account, and then demonstrate the im- provement in performance they...
Ngày tải lên: 06/11/2012, 10:35
REDUCING HEALTH DISPARITIES AMONG CHILDREN: STRATEGIES AND PROGRAMS FOR HEALTH PLANS ppt
... policy and prac- tice for programs and personnel concerned with health and mental health care delivery, admin- istration, education and advocacy through research studies, technical reports, and ... provides information about the programs and collects information from callers, which is followed-up by a letter and phone call to the interested party. Over 500 children signed up for and attended ... current proj- ects, opportunities for funding other research, and annual reports. Other Organizations and Resources The Alliance for Health Reform: Racial and Ethnic Disparities in Health...
Ngày tải lên: 14/03/2014, 09:20
Tài liệu Dictionary of Applied Math for Engineers and Scientists doc
... e n = (0, 0, , 1) is the standard basis of V = R n . Bayes formula Suppose A and B 1 , , B n are events for which the probability P (A) is not 0, n i=1 P(B i ) = 1, and P (B and B j ) = 0if i = ... com- mutative if a · b = b · a for all a, b ∈ G. Abelian theorems (1) Suppose ∞ n=0 a n x n converges for |x| <Rand for x = R. Then the series converges uniformly on 0 ≤ x ≤ R. (2)Forn ≥ 5 the general ... Standard Code for Information Interchange. A code for represent- ing alphanumeric information. Ascoli Giulio Ascoli (1843–1896), Italian analyst. Ascoli’s theorem Let {f n } be a family of uniformly...
Ngày tải lên: 10/12/2013, 12:15
Tài liệu Develop computer programs for simplifying sums that involve binomial coefficients: The Art of Computer Programming, Volume 1: Fundamental Algorithms pdf
... term t(n, k)is n k , and the right hand side is rhs(n)=2 n . For Step 2, we divide through by 2 n and find that the standardized summand is F (n, k)= n k 2 −n , and we now want to prove ... canonical forms might remark that rational numbers do have a canonical form: a/b with a and b relatively prime. So another algorithm for proving A = B is to compute normal forms for both A and B, ... fraction whose numerator is 0 stands for 0. The proof machine for proving numerical identities A = B involving rational numbers is thus to compute some normal form for A−B, and then check whether the...
Ngày tải lên: 20/12/2013, 19:15
Tài liệu Open channel hydraulics for engineers. Chapter 6 transitions and energy dissipators docx
... profile (a) The USBR Basin II for high dams and earth dam spillways, after Peterka (1964) OPEN CHANNEL HYDRAULICS FOR ENGINEERS Chapter 6: TRANSITIONS AND ENERGY DISSIPATORS 128 6.5. ... relatively flat for this, and this would increase the volume and the cost of concrete. It would therefore only practical in the case of embankment-type structures or steep rivers. For skimming ... height. nappe flow skimming flow air entrainment and separate, uniform depth OPEN CHANNEL HYDRAULICS FOR ENGINEERS Chapter 6: TRANSITIONS AND ENERGY DISSIPATORS 113 which differs from...
Ngày tải lên: 20/12/2013, 19:15
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