vnz 0311 foundation 3ds max 8 architectural visualization (2006)

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vnz  0311   foundation 3ds max 8 architectural visualization (2006)

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[...]... 189 163 164 164 165 165 167 167 167 169 169 171 172 172 174 175 177 177 1 78 1 78 179 180 181 181 182 183 184 184 184 187 187 187 187 190 190 192 195 197 200 202... 474 475 477 4 78 4 78 479 480 480 481 481 482 483 484 486 487 487 489 490 492 493 494 497 4 98 4 98 500 501 503 Default keyboard shortcuts 503 Additional keyboard shortcuts 507 Index xvi ... within the 3dsMax8 directory 1 Create a folder named Friends_of_Ed in each of the two directories, 3dsMax8\scenes and 3dsMax8\images, as shown in the images below 2 Go to www.friendsofed.com 4 5572QS01.qxd 3/25/06 1:15 PM Page 5 GETTING STARTED 3 At the top of the website, click books 4 In the list that appears, click the link Downloads to the right of Foundation 3ds Max 8 Architectural Visualization. .. to your computer 6 Unzip Scene files into the 3dsMax8\scenes folder you created and then unzip Image files into the 3dsMax8\images folder you created 7 Start 3ds Max 8 The first thing you need to do within 3ds Max is tell the program where to find all the support images that are going to be used in this tutorial, i.e., the image files you just downloaded 8 Click the Customize menu and select Configure... 270 271 272 274 274 275 276 276 277 277 277 279 280 282 282 285 286 286 286 287 289 291 291 292 292 293 293 294 297 2 98 299 301 303 304 304 307 Principles of global illumination Shaders Radiosity Radiosity... Click the Add button 10 Go to the 3dsMax8 directory and highlight the Images folder 11 Enable the Add Subpaths option 12 Click the Use Path button twice This tells 3ds Max to always look in the Images folder when it’s looking for support files referenced in a scene Click OK to exit 6 5572QS01.qxd 3/25/06 1:15 PM Page 7 GETTING STARTED Next, you need to set up 3ds Max to use architectural units 13 Click... tutorial, “Getting Started,” is intended to be simple enough to be completed by someone with absolutely no experience with 3ds Max 8 It is also sophisticated enough to allow you to quickly set up 3ds Max and your new scene, similar to the way veteran users in the architectural visualization industry would The remaining tutorials build upon the material in the preceding chapters and allow you to jump... in the visualization industry I wasted countless hours learning things I found out only later that I didn’t need to know, and I made up my mind that if someone else didn’t have a visualization book on the market when I had learned the program, I would write one myself And here it is I hope you can benefit from what I believe to be the foundation for those of us using 3ds Max for architectural visualizations... exit 7 5572QS01.qxd 3/25/06 1:15 PM Page 8 QUICK START 1 Rather than starting a 3D scene completely from scratch, you’ll open a scene with some existing linework to speed up and facilitate the creation process for this tutorial 16 Press the keyboard shortcut Ctrl+O and open the file named QuickStart01 .max, located in the 3dsMax8\scenes\Friends_of_Ed folder 3ds Max opens a scene with four viewports You’re... GETTING STARTED 34 Click the Zoom Extents All button in the bottom-right corner of 3ds Max This maximizes all your views, except Camera views In this case, it only changed the Top view 35 Click the File menu and select Save As The Save File As dialog box opens to the Autodesk\3dsMax8\scenes folder 36 Name your file MyQuickStart01 .max for use in the next Quick Start tutorial This concludes Quick Start 1 In .

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  • Foundation 3ds Max 8 Architectural Visualization

    • CONTENTS

    • Introduction

    • PART 1 GETTING AROUND INSIDE 3DS MAX

      • Quick Start 1 Getting Started

      • Chapter 1 Navigating the 3ds Max Interface

      • Chapter 2 Working with Objects

      • PART 2 MODELING

        • Quick Start 2 Getting Started with Modeling

        • Chapter 3 Modeling Basics

        • Chapter 4 The Critical Compound Objects Types

        • Chapter 5 The Critical Modeling Modifiers

        • PART 3 MATERIALS

          • Quick Start 3 Getting Started with Materials

          • Chapter 6 Material

          • Chapter 7 The Critical Map Channels

          • Chapter 8 The Critical Map Types

          • Chapter 9 UVW Mapping

          • PART 4 LIGHTING

            • Quick Start 4 Getting Started with Lights

            • Chapter 10 Basic Lighting

            • Chapter 11 Photometric Lighting

            • Chapter 12 Global Illumination

            • PART 5 CAMERAS AND ANIMATION

              • Quick Start 5 Getting Started with Cameras and Animation

              • Chapter 13 Camera Basics

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