introducing 3ds max 9

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introducing 3ds max 9

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[...]... how CG is created and how 3ds Max relates to the overall process Chapter 2, “Your First Max Animation,” creates a simple animation to introduce you to 3ds Max s workflow and give you a taste of how things work By animating a simple mobile, you will learn the basic concepts of creating and animating in 3ds Max Chapter 3, “The 3ds Max Interface,” presents you with the entire 3ds Max interface and shows... Associating a Biped to a Character 391 Using Inverse Kinematics 399 Summary 404 Chapter 10 ■ 3ds Max Lighting 405 Basic Lighting Concepts 406 Three-Point Lighting 408 3ds Max Lights 411 Common Light Parameters 425 Ambient Light 432 Creating Shadows 432 Atmospheres and Effects 438 Light Lister 442 Summary 443 97 612ftoc.qxd 2/26/07 3:07 PM Page xi Chapter 11 ■ 3ds Max Rendering 445 Rendering Setup 446... to use 3ds Max s IK system to rig the tank you created in Chapter 5 Chapter 10, 3ds Max Lighting,” begins by showing you how to light a 3D scene with the three-point lighting system, and then shows you how to use the tools to create and edit 3ds Max lights for illumination, shadows, and special lighting effects Chapter 11, 3ds Max Rendering,” explains how to create image files from your 3ds Max scene... interested in learning 3ds Max should start with this book No other series of books provides a better, more solid foundation than the Introducing series Introducing 3ds Max will give you more than just the basics of software operation; it will also explain how CG productions are accomplished If you are new to CG, or you are a veteran looking to pick up another program, Introducing 3ds Max will give you... files for that project The folders are arranged as 3ds Max 9 projects, so you can copy them to your hard drive and work directly from them You will also find a 30-day trial version of 3ds Max software on the CD Contact the Authors You can contact the authors through Wiley or at koosh3d.com The Next Step The next step is really up to you Introducing 3ds Max 9 is meant to give you a kick-start into learning.. .97 612ftoc.qxd 2/26/07 3:07 PM Page ix Chapter 4 ■ Modeling in 3ds Max: Part I 105 Planning Your Model 106 Modeling Concepts 107 Look at the Mesh You Got Us Into! 1 19 Editable Poly Tools 1 29 Modeling a Chest of Drawers 137 Modeling a Hand 164 Summary 177 Chapter 5 ■ Modeling in 3ds Max: Part II 1 79 Setting Up the Scene 180 The Editable Poly Tools 184... Refractions 470 Summary 477 Chapter 12 ■ Particles and Dynamics 4 79 Understanding Particle Systems 480 Setting Up a Particle System 484 Particle Systems and Space Warps 499 Using Rigid Body Dynamics 504 Using Soft Body Dynamics 511 Summary 514 Index 515 97 612flast.qxd 2/28/07 7:53 AM Page xii Introduction Welcome to Introducing 3ds Max 9: 3D for Beginners The world of Computer Generated Imagery (CGI)... Autodesk’s 3ds Max software How to Use This Book Introducing 3ds Max 9: 3D for Beginners approaches teaching CG by first giving you an informal look into the core concepts that make up this art form The book aims to create a solid reference for you by showing you the commonly used toolsets and interfaces you will need to navigate to accomplish your goal By following up the concepts and reference, Introducing. .. fun and ever-changing Whether you are new to CGI in general or a CGI veteran new to 3ds Max, you’ll find this book the perfect primer It introduces you to 3ds Max and shows how you can work with the program to create your art, whether it is animated or static in design This book exposes you to all facets of 3ds Max by introducing and plainly explaining its tools and functions to help you understand how... so it makes sense that simulating light is the most influential step in CG Luckily, in 3ds Max, lighting is set up to mimic the behavior of real lights used in live action (at least in principle), making the lighting process easier to use You will learn how to light in 3ds Max in Chapter 10, 3ds Max Lighting.” ■ 11 97 612c01.qxd 2/26/07 2:46 PM Page 12 12 ■ chapter 1: Basic Concepts Rendering You’ve . alt="" Introducing 3ds Max ® 9 3D FOR BEGINNERS DARIUSH DERAKHSHANI | RANDI MUNN WITH JON McFARLAND WILEY PUBLISHING, INC. 97 612ffirs.qxd 2/27/07 8:33 AM Page iii Introducing 3ds Max ® 9 97612ffirs.qxd. 1 Chapter 2 ■ Your First Max Animation 31 Chapter 3 ■ The 3ds Max Interface 61 Chapter 4 ■ Modeling in 3ds Max: Part I 105 Chapter 5 ■ Modeling in 3ds Max: Part II 1 79 Chapter 6 ■ Organic Poly. program, Intro- ducing 3ds Max will give you the core foundation you will need to progress further into Autodesk’s 3ds Max software. How to Use This Book Introducing 3ds Max 9: 3D for Beginners

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Mục lục

  • Contents

  • Basic Concepts

    • How to Read This Book

    • What Is CGI?

    • Production Workflow

    • CG Workflow

    • CG Specialties

    • Core Concepts

    • Coordinate Systems

    • Basic Animation Concepts

    • Basic 3ds Max Terms and Concepts

    • Summary

    • Your First Max Animation

      • Getting Around in 3ds Max

      • Project and File Management Workflow

      • The 3ds Max Interface

      • Jumping Headlong into Animation

      • Setting Up the Hierarchy

      • Summary

      • The 3ds Max Interface

        • What Am I Looking At?

        • Managing Scene Objects

        • Summary

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