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teach yourself visually adobe flash cs3 professional b

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[...]... only symbols, grouped objects, or text blocks With a shape tween, you can animate any object you draw on the Stage You do not have to save it as a symbol first or group it in order for Flash < /b> to create in-between frames You cannot shape tween a symbol or group Although a motion tween is good for moving objects from one point to another, you should use a shape tween when you want to morph the object into... other in the Timeline For best results, tween one shape at a time in your Flash < /b> movie Doing so gives you greater control over the object and the tween effect The Property inspector offers two types of blends: Distributive or Angular If you apply a Distributive blend, Flash < /b> smoothes out the straight lines and sharp corners as your shape morphs If you choose an Angular blend, Flash < /b> keeps all the sharp... animation effect that makes a symbol appear to spin Using two identical keyframes and a motion tween, you can tell Flash < /b> to rotate the symbol in the in-between frames to create a spinning effect during playback The rotated object starts and ends up at the same spot, so the two keyframes that begin and end the effect remain the same You specify which direction to spin the object and Flash < /b> calculates all the... Animation by Tweening VIEW THE ANIMATION 9 chapter @ l You can click the Property inspector title bar to hide the panel and view more of the Stage @ To view a shape tween in action, click the first frame of the shape tween # Press ( ) l Flash < /b> plays the animation sequence Can I use a symbol from my movie’s Library? Yes, but you must convert it first You cannot shape tween symbols, but you can take a symbol... shape tween symbols, but you can take a symbol and break it apart into objects that the shape tween effect can morph To turn a symbol into an object, add the symbol to the Stage, then click Modify, Break Apart Depending on how many groups of objects comprise the symbol, you may need to select the command several times to reach the last level of ungrouped objects What kind of changes can I apply to shape... SHAPE 8 Click the Tween to view tweening types 9 Click Shape Flash < /b> shades the selected frames green in the Timeline and adds a tween arrow from the first keyframe to the last 8 0 Click the Blend to view blend types ! Click a blend type 9 You can use the Distributive blend to smooth out lines in the in-between frames You can use the Angular blend to keep the sharp corners and straight lines that occur... the symbol clockwise You can choose CCW to spin the symbol counterclockwise ! Type the number of times you want the rotation to occur Flash < /b> calculates the in-between changes the symbol must undergo to move from the first keyframe to the next keyframe l You can click the panel’s title bar to hide the Property inspector 178 0 9 ! 12_171233 ch09.qxp 8/20/07 3:57 PM Page 179 Creating Animation by Tweening... the symbol to where you want it on the path Flash < /b> recalculates the in-between frames for you To learn more about rotating objects, see th t to pa Orien Chapter 3 To learn how to rotate animated symbols, see the section “Create a Spinning Tween” earlier in this chaper Yes You can rename any layer you add to the Flash < /b> Timeline For example, you might want to give the layer a distinct name that describes... any line color or attributes for the motion path To make the line easy to see, consider using a thicker line style in a bright color Be sure to set the line attributes in the Property inspector before you start drawing the path You can use any of the following drawing tools to add a path to the motion guide layer: Pencil, Brush, Line, Oval, or Rectangle For example, to make a symbol follow a perfect... how many times the symbol rotates between the two keyframes, and exactly which direction it goes Ef fect #1 2 Ef fect # The steps in this section show an example of a ringed planet as a spinning object You can apply the same principles to other objects you create or add to the Flash < /b> Stage If you prefer to control your own rotation, you manually rotate the object in each keyframe yourself < /b> Create a Spinning . ActionScript elements. SCENE SCENE TREE TREE LAYER LAYER BRANCH 1 BRANCH 1 FRAMES FRAMES FRAMES FRAMES FRAMES FRAMES FRAMES FRAMES FRAMES FRAMES LAYER LAYER BRANCH 2 BRANCH 2 LAYER LAYER BRANCH 3 BRANCH 3 LAYER LAYER BRANCH 4 BRANCH 4 Can. changes for an object moving around the Stage. Use shape tweening to make Flash calculate the changes between an object that morphs into another object. 6 Double-click a frame between the two keyframes. Symbol. The Create New Symbol dialog box appears. 11_171233 ch08.qxp 8/20/07 3:53 PM Page 166 7 Type a name for the symbol. 8 Select the Movie clip behavior type ( changes to ). 9 Click OK. Flash

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