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Mobile User Experience: The Intricacies Of Designing For Mobile Devices

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Interaction design how the user interacts with the object User experience the qualitative emotional description of multiple interactions with an object It’s all about the subtleties Fewer options = simple and more effective interface Polish makes the UX and app stand out Default states in a UI Most important function highlighted? Grid menus and lists Maximise number of options a click away Faking it Low latency is key to the user experience... ...especially with touch devices Make immediate visual changes... ...whilst we wait for network/other process Why use rapid prototyping test ideas quickly in a tangible environment extremely useful reference for developers an interactive showcase of the intended UX

MOBILE USER EXPERIENCE the intricacies of designing for mobile devices Antony Ribot, CEO, Ribot UX Corner - 08.01.2009 http://www.flickr.com/taraethers First of all, some context then studied ants, bees and termites joined the mobile scene 5 years ago co-founded ribot 1.5 years ago BACKGROUND started at tomato (’99) ceo / art director Why does ribot exist? explore and play with interfaces in small spaces passion for pushing UI boundaries ribot = ideas lab for mobile UIs Method Relationship Personal definitions Interaction design how the user interacts with the object User experience the qualitative emotional description of multiple interactions with an object http://www.flickr.com/photos/ronlayters/586656022/ Constraints of mobile network latency input mechanism memory form factor computational power context battery THERE ARE MANY Context of use Behaviours & usage The mobile environment IT’S LIKE MARS single early failure = non-returning user crucial first 30-60 seconds usage Mars, Neptune, Pluto handset range operators data allowance / pricing THE ENVIRONMENT DIFFERS, DEPENDING ON WHERE YOU ARE e.g. South Africa, Europe, Japan user behaviour Time for a snack small snippets of info 30-60 seconds simple, but repetitive regular DATA-SNACKING [...]... http://flickr.com/photos/rabataller/638250907/ Working around the 3G icon Reward-based exploration FOCUSING ON THE KEY FEATURE AND DOING IT WELL keep it as simple as possible (the hard part) 1 allow the user to play within safe boundaries 2 user s comfort increases 3 sense of exploration increases 4 discovery of features almost by accident http://www.flickr.com/photos/devos/95230930/ Opera Mini A REWARD-BASED MOBILE BROWSER page by page... REWARD-BASED MOBILE BROWSER Short-cuts in the soft key menu Process Mobile UX - the easier path Workshop Idea exploration Formalised digital wireframes User/ expert testing Docs Aesthetic concepts Rapid prototype Art direction Paper wireframes Screen design Motion design http://www.flickr.com/photos/bbsc30/168832715/ How to deal with diversity select lead handsets for your target audience use the design... Re-use interactions inherent in the device Minimise the number of surprises soft key positions colour menu navigation tone of voice http://www.flickr.com/photos/8586443@N03/1491516038/ Going into details Mobile is not about making things smaller Miniaturisation Mobilisation vs http://mobilewebbook.com http://www.flickr.com/photos/tridi_animeitor/2224661744/ It’s all about the subtleties Fewer options =... effective interface Polish makes the UX and app stand out Default states in a UI Grid menus and lists Most important function highlighted? Maximise number of options a click away http://flickr.com/photos/moonypics/2130645953/ Faking it Low latency is key to the user experience especially with touch devices Make immediate visual changes whilst we wait for network/other process http://flickr.com/photos/rabataller/638250907/... degradation” http://www.admob.com/ http://www.flickr.com/photos/joaomoura/2661761961/ Why use rapid prototyping test ideas quickly in a tangible environment extremely useful reference for developers an interactive showcase of the intended UX Mobile rapid prototyping tools Flash (lite v3.0) XHTML + CSS Nokia Web Runtime Silverlight Dashcode Pen & paper http://www.flickr.com/photos/brianauer/2249169858/ Questions

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