Autodesk Revit Architecture 2011 No Experience Required - part 19 ppt

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Autodesk Revit Architecture 2011 No Experience Required - part 19 ppt

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Chapter 3 • Creating Views 154 NOTE It’s Revit time! No longer will you see “dumb” placeholder information in a tag. When we create our construction documents and put these views on sheets, Revit will automatically fill out tags with the correct information. To take it one step further, you can tell Revit not to print these annotations if the views they represent are not on a sheet. The ability to add elevations is a must. As you can see, physically adding an elevation is simple. It does, however, take practice to manipulate elevations to look the way you want. Are You Experienced? Now you can… create levels and constrain walls to stretch or shrink if the level’s  elevation information changes in any way cut wall sections and building sections through the model create detail views, allowing you to add plan sections through a wall  or a building section create a callout view and control the crop region add a camera to the model, giving the user a nice perspective of a  certain area create interior and exterior elevations within the model CHAPTER 4 Working with the Revit Tools You can get only so far with allowing a computer application to place architectural components into a model. At some point, the application needs to be flexible enough to enable users to employ their own set of drafting and modifying tools, thus allowing the architect or designer the freedom to cre- ate their own architecture and construction procedures. Revit Architecture does provide the basic modify and edit commands—which are quite common if you have experience with other drafting applications such as AutoCAD or MicroStation—but with a little more flair and some differences in procedure from that of a 2D drafting application. The basic edit commands  The Array command  The Mirror command  The Align tool  The Split Element command  The Trim command  The Offset command  Copy/Paste  Creating the plans  Chapter 4 • Working with the Revit Tools 156 The Basic Edit Commands In this chapter you will learn how to utilize the geometry you have already placed in the model to build an actual working plan. As you manipulate the plan, all of the other views you made in the previous chapter will reflect those changes. We’ll start with the edit commands. NOTE Like the previous chapters, it is important that you are com- fortable with this chapter. If you are not comfortable with the first few chap- ters, I recommend skimming back through them. Sometimes you can pick up something you missed and have a “light bulb” moment. You aren’t going to get very far in Revit without knowing the edit commands. Up to this point, we have been avoiding the modify commands with a few excep- tions. There will be some overlap in these chapters as many aspects of Revit span multiple topics. The basic commands that we’ll cover are Move, Copy, and Rotate. Then we will move on to Array, Mirror, Align, Split, and Trim. Each command is as important as the next at this stage of the game. Some are obvious, whereas others can take some practice to master. The first command, Move, is one you’ll recognize from previous chapters. Move is probably the most heavily used command in Revit. The Move Command The Move command is generally used to create a copy of an item while deleting the original item. Begin by finding the model you are using to follow along. If you have not com- pleted the previous chapter procedures, open the file caller NER-11.rvt found at the book’s website, www.sybex.com/go/revit2011ner. Go to the Chapter 4 folder to find the file. To use the Move command, perform the following steps: 1. With the file open, go to Level 1 under the Floor Plans category in the Project Browser. 2. Zoom in on the west wing. The Basic Edit Commands 157 3. Select the south wall of the bump-out at the south side of the west wing, as shown in Figure 4.1. 4. On the Modify | Walls tab, you will see the Move button, as shown in Figure 4.1; click it. FIGURE 4.1 Select the wall to be moved. The Move button now appears on the Ribbon. 5. Now that the Move command is running, you see some choices on the Options bar: Constrain If you check Constrain, you can only move at 0, 90, 180, or 270 degrees. Disjoin If you check Disjoin, when you move the wall, any walls that are joined to it will not be affected by the move. The wall will lose its join. C o p y The Copy option turns the Move command into the Copy command. Conversely, you can uncheck the Copy command to return to the Move command. 6. To start moving the item, you must first pick a base point for the command. Pick a point somewhere toward the middle of the wall, as shown in Figure 4.2. Chapter 4 • Working with the Revit Tools 158 7. After you pick this point, move your cursor straight up. You will see a blue dimension. At this point you have two choices: you can either “eyeball” the increment, or you can type the increment you want (see Figure 4.2). 8. Type in the value 2’–6” and press Enter. The wall has moved 2 ′–6″. Notice the adjacent walls move with it. In Revit, there is no stretch command (see Figure 4.3). FIGURE 4.2 Choices on the Options bar. The first point has been picked and the wall is being moved up. TIP Revit Architecture will accept a few different values for feet and frac- tional inches. For example, instead of typing 2’–6” (which Revit will accept), you can type 2 6. Just make sure you have a space between the 2 and the 6. Revit will accept that value. If there are fractional increments, you can type 2 6 1/2”, and Revit will accept the value. Or you can type 2’-6 1/2”. FIGURE 4.3 Moving the wall 2′–6″ also means that any adjoining walls will be adjusted along with it.  You may be thinking, “But I used to type my commands!” Well, you still can in Revit. If you type MV, Revit Architecture will launch the Move command. Remember, though, you need to select the item first! The Basic Edit Commands 159 Now that Move is officially in the history books, it’s time to move on to Move’s close cousin: the Copy command. The Copy Command When you need to make duplicates of an item, Copy is your go-to player. The Copy command works like the Move command, except it leaves the initial item intact. You can also create multiple copies if necessary. To start using the Copy command, follow along: 1. Make sure you are still in the Level 1 floor plan. 2. Zoom in so you are focused on the east wing in its entirety, as shown in Figure 4.4. 3. Pick the corridor wall, as shown in Figure 4.4. 4. Click the Copy command on the Modify | Walls tab. 5. Zoom in on the wall close to the midpoint of the selected wall and the intersection of the horizontal wall that divides this portion of the building (see Figure 4.4). 6. If you hover your cursor in the center of the wall (not near the actual finish faces, but the core of the wall), you will see a blue dotted center- line indicating that you have found the center of the wall. Also, if you move your cursor to the right a little, you can position your cursor so that it picks up the horizontal wall’s centerline. After you pick up the horizontal wall’s centerline, the centerline for the vertical wall will disappear. This is fine. You will now see that you are snapped to the endpoint of the hori- zontal wall. After you see this, pick the point (see Figure 4.4). 7. Move to the right until you pick up the midpoint of the horizontal wall. When you do, pick that point. If the midpoint doesn’t appear, just type 22’3”. 8. Repeat the procedure for the south side of the corridor, as shown in Figure 4.5. You will see that the ends of the walls do not meet. This is fine—we will modify these walls with the Trim command in a moment. 9. Save the model. Chapter 4 • Working with the Revit Tools 160 FIGURE 4.4 Creating a copy of the corridor wall FIGURE 4.5 The two walls copied, segmenting the spaces north and south of the corridor The next step is to rotate an item. Although the Rotate command is a simple concept, Revit does have unique processes involved in this command. The Basic Edit Commands 161 The Rotate Command The Rotate command allows you to change the polar orientation of an item or a set of items. This command may take a little practice to understand. The good thing, however, is that when you have experience with the Rotate command, you will be better at other commands that share a similar process. To use the Rotate command, follow along: 1. Open the Level 1 floor plan. 2. Zoom in on the radial portion of the west wing, as shown in Figure 4.6. FIGURE 4.6 The radial portion of the west wing 3. We are going to add a new reference plane and rotate it by 45 degrees. To do this, in the Home tab click Ref Plane in the Work Plane panel. (See Figure 4.7). 4. In the Draw panel, click the Line button. 5. For the first point, pick the center point of the radial wall, as shown in Figure 4.7. O Notice that the Copy command is one click away from being the Move com- mand. Remember to always look at the Options bar for choices. Chapter 4 • Working with the Revit Tools 162 6. For the second point, pick a point outside the radial wall (again, see Figure 4.7). 7. Press Esc. TIP In Revit, sometimes finding the correct snap can be difficult. To over- come this, you can type the letter S, then the first letter of the snap you wish to use. For example, if you wanted to snap to the center of the arc, you would start the Ref Plane command (any command works here, but we are using a reference plane as an example) and type SC, place the cursor over the arc until the snap marker appears, and then click. This will snap to the center. FIGURE 4.7 Establishing a reference plane WARNING Be careful when you rotate items in this fashion. Figure 4.7 shows the second point extended past the radial wall, and that is where you generally want it; however, watch out for your snaps. When you pick the second point, be sure to zoom in on the area, ensuring you are not inadvertently snapping to the wrong point. Now that you have added the reference plane, you can rotate it into place. (Yes, you could have just drawn it at a 45° angle, but we are practicing the Rotate command here.) 1. Select the reference plane you just drew. 2. On the Modify tab, select the Rotate button, as shown in Figure 4.8. The Basic Edit Commands 163 FIGURE 4.8 The Rotate command is active for the specific item you have selected. 3. After you start the Rotate command, look back at the reference plane. Notice the icon that resembles a recycle arrow in the middle of your line. Revit will always calculate the center of an object (or group of objects) for the rotate point (see Figure 4.9). 4. Zoom in on the rotate icon. 5. We must move this icon to the left endpoint of the reference plane. To do so, click and drag the rotate icon to the endpoint of the reference plane, as shown in Figure 4.9. FIGURE 4.9 Click and drag the rotate icon to the endpoint of the reference plane. 6. With the rotate origin in the correct location, it is rotate time! Notice that if you swivel your cursor around the reference plane, a line forms from the rotate origin to your cursor. This indicates that the origin is established. You need to now pick two points. The first point you pick O You can start the Rotate command by typing RO; just be sure you have some- thing selected first. . freedom to cre- ate their own architecture and construction procedures. Revit Architecture does provide the basic modify and edit commands—which are quite common if you have experience with. to follow along. If you have not com- pleted the previous chapter procedures, open the file caller NER-11.rvt found at the book’s website, www.sybex.com/go /revit2 011ner. Go to the Chapter 4. Creating Views 154 NOTE It’s Revit time! No longer will you see “dumb” placeholder information in a tag. When we create our construction documents and put these views on sheets, Revit will automatically

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  • Autodesk Revit Architecture 2011: No Experience Required

    • Acknowledgments

    • About the Author

    • Contents at a Glance

    • Contents

    • Introduction

    • Chapter 1: The Revit World

      • The Revit Architecture Interface

      • The Project Browser

      • File Types and Families

      • Are You Experienced?

      • Chapter 2: Creating a Model

        • Placing Walls

        • Using Reference Planes

        • Adding Interior Walls

        • Editing Wall Joins

        • Placing Doors and Windows

        • Are You Experienced?

        • Chapter 3: Creating Views

          • Creating Levels

          • Creating Building Sections

          • Adding Wall Sections

          • Creating Detail Sections

          • Creating Callouts

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