3D Graphics with OpenGL ES and M3G- P44 ppsx

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3D Graphics with OpenGL ES and M3G- P44 ppsx

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This page intentionally left blank C APPENDIX GLOSSARY AABB Axis-Aligned Bounding Box AOT Ahead-Of-Time compilation; particularly for Java API Application Programming Interface ARB OpenGL Architecture Review Board ARM Advanced RISC Machines; a popular embedded processor family ARM7 ARM processor family with ARMv4 instruction set ARM9 ARM processor family with ARMv5 instruction set ARM11 ARM processor family with ARMv6 instruction set ARMv4 ARM processor instruction set version four ARMv5 ARM processor instruction set version five ARMv6 ARM processor instruction set version six baseband The part of a mobile phone that handles radio communication BRDF Bidirectional Reflectance Distribution Function BREW Binary Runtime Environment for Wireless; an execution environment controlled by Qualcomm BSP Binary Space Partitioning 415 416 GLOSSARY APPENDIX C BVH Bounding Volume Hierarchy CDC Connected Device Configuration; the high-end configuration of mobile Java CL Common Lite; the OpenGL ES profile with no floating-point support CLDC Connected Limited Device Configuration; the mainstream configuration of mobile Java CLZ Count Leading Zeros; machine inst ruction on ARMv5 processors and later CM Common; the mainstream OpenGL ES profile COLLADA COLLAborative Design Activity; an interchange format for digital content creation tools; a Khronos standard CPU Central Processing Unit DAG Directed Acyclic Graph DCC Digital Content Creation; usually relates to tools for creating 3D content, such as 3dsMaxorMaya DCT Discrete Cosine Transform; used in, e.g., JPEG image compression DLL Dynamic Link Library DOM Document Object Model; relates to SVG and other W3C standards DSP Digital Signal Processor EG Expert Group EGL OpenGL ES Native Platform Graphics Interface; a Khronos standard FBO Frame Buffer Object FIFO First-In-First-Out, a queue data structure FPU Floating-Point Unit GCC GNU C Compiler GL Graphics Library (short for OpenGL) GPS Global Positioning System GPU Graphics Processing Unit; graphics hardware GSM Global System for Mobile IEEE Institute of Electrical and Electronics Engineers IVA Imaging and Video Accelerator; particularly in mobile devices Java ME Java Micro Edition; the most ubiquitous application platform for mobile devices JAR Java Archive; the delivery format of Java applications JCP Java Community Process; the Java standardization organization that produces JSRs JIT Just-In-Time compilation; particularly for Java JNI Java Native Interface JPEG Joint Photographic Experts Group; a compressed image file format APPENDIX C GLOSSARY 417 JSR Java Specification Request JSR 135 Mobile Media API (MMAPI) JSR 184 Mobile 3D Graphics API (M3G) JSR 226 Scalable Vector Graphics API JSR 239 Java bindings for OpenGL ES JSR 248 Mobile Service API for CLDC JSR 287 Scalable Vector Graphics API 2.0 JSR 297 Mobile 3D Graphics API (M3G) 2.0 JVM Java Virtual Machine JWT Java Wireless Toolkit by Sun Microsystems LCD Liquid Crystal Display LCDUI Limited Connected Device User Interface, in Java MIDP LOD Level-Of-Detail; a technique for showing simpler models for far-away objects to speed up rendering MAC Multiply-And-Accumulate; a machine instruction for multiplication followed by addition M3G Mobile 3D Graphics API (JSR 184) MHz Megahertz midlet A Java application for mobile Java (Java MIDP); also known as MIDlet MIDP Mobile Information Device Profile; the most widespread Java profile MSA Mobile Service Architecture (JSR 248); combines multiple JSRs into a more unified platform native code Machine code; compiled into the native instruction set of the CPU NDC Normalized Device Coordinates node Element in a scene graph OBB Oriented Bounding Box OpenGL Open Graphics Library OpenGL ES OpenGL for Embedded Systems; a Khronos standard OpenKODE A collection of Khronos multimedia APIs, plus a core API that abst racts operating system resources to minimize source code changes when porting games and applications OpenMAX A Khronos API that provides streaming media codecs (for sound, video) and application portability OpenML Open Multimedia Library; the first standard produced by Khronos (not aimed for embedded devices) OpenSL ES Open Sound Library for Embedded Systems; a Khronos standard 418 GLOSSARY APPENDIX C OpenVG Open Vector Graphics; a Khronos standard OS Operating System PDA Personal Digital Assistant; a handheld data organizer PNG Portable Network Graphics; a popular lossless image format PVS Potentially Visible Set RAM Random Access Memory RISC Reduced Instruction Set CPU ROM Read-Only Memory QV GA Quarter-VGA resolution; 320 × 240 or 240 × 320 pixels RGB Red-Green-Blue RGBA Red-Green-Blue-Alpha RVCT RealView Compiler Tools from ARM S60 Symbian-based UI platform from Nokia, previously known as Series 60 SDK Software Development Kit SVG Scalable Vector Graphics; a W3C standard UI User Interface URL Universal Resource Locator; a link to Internet content VBO Vertex Buffer Object VGA Video Graphics Array, a display resolution of 640 × 480 pixels VM Virtual Machine; particularly for Java WIPI Wireless Internet Platform for Interoperability; mobile platform used in South Korea W3C World Wide Web Consortium XML eXtensible Markup Language XREF eXternal REFerence; 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