Foundation Silverlight 3 Animation doc

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Foundation Silverlight 3 Animation doc

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[...]... 35 9 Walking and running 36 0 Multiple forward kinematic chains 36 3 Inverse kinematics 37 3 Reaching 37 3 Dragging ... 32 5 The basics of detecting collisions 32 5 Linear collisions 32 7 Angular collisions 33 2 Angular collisions with forces 33 7 Collisions with angled surfaces... 33 8 FindElementsInHostCoordinates 34 6 Summary 35 3 x CONTENTS Chapter 9 Kinematics 35 5 Forward kinematics 35 6 Automating forward kinematics ... 2 93 Y axis rotation 299 A horizontal carousel 30 3 X axis rotation 31 4 A vertical carousel 31 7 Summary 32 3... 430 Chapter 11 Silverlight VR (SLVR) Objects 433 VR object images 434 What do I do with all these images? 435 What do I do with this giant image? 438 Using the control: single-plane ... 37 4 Dragging longer chains 37 5 Organic animations 37 8 Reaching with longer chains 38 4 Variable-length reaching chains 38 6 Reaching for objects ... identity Having worked for a 3D animation software company for six years, Jeff has a strong background in computer graphics and animation While there, Jeff played a strong role in training and development of new users by developing training materials, teaching a course in 3D animation at a local community college, and authoring three books and numerous magazine articles related to 3D graphics Jeff currently... out with what you need to know about Silverlight and development software and the basics of animation (transforms, storyboards, and animations) The middle portion of this book moves toward advanced animation topics—coordinates, vector movement, and frame-based animations The latter portion describes interesting ways to apply trigonometry, how to simulate simple 3D movements in a 2D environment, different... objects in a Silverlight application 3 CHAPTER 1 Figure 1-1 The Silverlight browser plug-in renders Silverlight content in the browser You’re reading this because you want to learn how to make objects move in Silverlight Since it’s best to start at the beginning, this chapter presents an overview of the software and technologies with which you will be working to create Silverlight content and the various... developing Silverlight applications It bridges the gap between designers and developers to speed application development time by providing a visual environment in which to create application interfaces You can find a free trial version at For the Silverlight 3 development described in this book, you’ll want to use Blend 3 or above Figure 1-2 The visual interface in Blend makes creating Silverlight . kinematics 37 3 Reaching 37 3 Dragging 37 4 Dragging longer chains 37 5 Organic animations 37 8 Reaching with longer chains 38 4 Variable-length reaching chains 38 6 Reaching for objects 38 9 Summary 39 5 Chapter. 31 7 Summary 32 3 Chapter 8 Collisions 32 5 The basics of detecting collisions 32 5 Linear collisions 32 7 Angular collisions 33 2 Angular collisions with forces 33 7 Collisions with angled surfaces 33 8 FindElementsInHostCoordinates. Need to Know 3 PART 2 SILVERLIGHT ANIMATION: THE BASICS Chapter 2 Basic Transforms 35 Chapter 3 Storyboards and Animations 63 Chapter 4 Animation Techniques 111 PART 3 ADVANCED ANIMATION Chapter

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Mục lục

  • Foundation Silverlight 3 Animation

    • CONTENTS AT A GLANCE

    • CONTENTS

    • ABOUT THE AUTHOR

    • ABOUT THE TECHNICAL REVIEWER

    • ABOUT THE COVER IMAGE DESIGNER

    • ACKNOWLEDGMENTS

    • INTRODUCTION

    • Part 1: GETTING STARTED

      • 1: WHAT YOU NEED TO KNOW

      • Part 2: SILVERLIGHT ANIMATION: THE BASICS

        • 2: BASIC TRANSFORMS

        • 3: STORYBOARDS AND ANIMATIONS

        • 4: ANIMATION TECHNIQUES

        • Part 3: ADVANCED ANIMATION

          • 5: COORDINATES IN SILVERLIGHT

          • 6: USING TRIGONOMETRY FOR ANIMATION

          • 7: SIMULATING 3D IN 2D

          • 8: COLLISIONS

          • 9: KINEMATICS

          • 10: PARTICLE SYSTEMS

          • 11: SILVERLIGHT VR (SLVR) OBJECTS

          • INDEX

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