Information technology assignment 2 unit software development life cycle

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Information technology assignment 2 unit software development life cycle

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SDLC ASM2 Nguyen Thi Tuyet Nhung Information Technology (IT 2021) 0 BTEC FPT INTERNATIONAL COLLEGE INFORMATION TECHNOLOGY ASSIGNMENT UNIT: SOFTWARE DEVELOPMENT LIFE CYCLE STUDENT : NGUYEN THI TUYET NHUNG CLASS : IT16101 STUDENT ID : BDAF200008 SUPERVISOR : NGUYEN HOANG ANH VU DaNang, April 2022 0 ASSIGNMENT FRONT SHEET Qualification BTEC Level HND Diploma in Business Unit number and title Unit: Software Development Life Cycle Submission date 18/04/2022 Date received (1st submission) Date received (2nd Re-submission date submission) Nguyen Thi Tuyet Student name Student ID BDAF200008 Nhung Class IT16101 Assessor name Nguyen Hoang Anh Vu Student declaration I certify that the assignment submission is entirely my own work and I fully understand the consequences of plagiarism I understand that making a false declaration is a form of malpractice Student’s signature: TUYETNHUNG Grading grid P5 P6 P7 M3 M4 M5 M6 D3 D4 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle 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 Summative Feedbacks:  Resubmission Feedbacks: Grade: Assessor Signature: Date: Internal Verifier’s Comments: Signature & Date: i 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle TABLE OF CONTENT Contents TABLE OF CONTENT ii LIST OF TABLES AND FIGURES iv LIST OF ACRONYM vi INTRODUCTION CHAPTER UNDERTAKE A SOFTWARE DEVELOPMENT LIFECYCLE (LO3) Undertake a software investigation to meet a business need (P5) 1.1 Project requirements 1.2 Clearly indicate which stakeholders provide what requirements 1.3 Relationship between FRs and NFRs 1.4 The technical requirements Use appropriate software analysis tools/techniques to carry out a software investigation and create supporting documentation (P6) 12 2.1 Use case diagram 12 2.2 Class diagram 15 2.3 Activity diagram 16 CHAPTER DISCUSS THE SUITABILITY OF SOFTWARE BEHAVIORAL DESIGN TECHNIQUES (LO4) 21 Explain how user and software requirements have been addressed (P7) 21 Architecture (client – server) 21 Wireframe 23 Front-end 30 Back-end 31 Database Management System 33 CONCLUSION 34 ii 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle CRITICAL EVALUATION 35 REFERENCES 36 iii 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle 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Figure 25 Cart page Checkout page Figure 26 Checkout page Perfomed Student: Nguyen Thi Tuyet Nhung 28 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle After designing the Wireframe, we implemented the interface design for the website of the project Tune Source Here are some of the looks in our website: private void btnLogin_Click(object sender, EventArgs e) { if (ckbCapcha.Checked == false) { MessageBox.Show("Please check the box to proceed!"); } else if ((txtUsername.Text == "Ciaociao") && (txtPassword.Text == "ciaociao")) { Hide(); var a = new frmAdminControl(); a.Show(); } else { MessageBox.Show("Wrong username or password!"); } } private void btnExit_Click(object sender, EventArgs e) { Hide(); frmWelcome w = new frmWelcome(); w.Show(); } Figure 27 Login page Perfomed Student: Nguyen Thi Tuyet Nhung 29 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Front-end Front-end is an interface of the website, which is the part where users can interact directly on the website such as colors, text styles, images, graphs, tables, etc It uses HTML, CSS, JavaScript languages to design and build website interfaces Figure 28 Front-end Front-end developers are responsible for the look and feel of the website and support for a good user experience To these things, front-end developers must master three skills: HTML, CSS, and JavaScript Besides, front-end developers also need to be familiar with JavaScript libraries and frameworks, as well as Bootstrap, Backbone, jQuery, LESS, and Foundation ► HTML / HTML5: HTML defines the meaning and structure of web content It uses markup to annotate text, images, and content for display in a web browser HTML5 is the latest updated HTML standard currently, but adds more features and removes some old features It features high-version audio, video support, and improved World Wide Web user experience Figure 29 HTML and HTML5 Perfomed Student: Nguyen Thi Tuyet Nhung 30 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle ► CSS / CSS3: CSS is the language used to format HTML elements, making them richer and more prominent by creating layouts, adding colors, fonts, etc CSS3 is version of CSS, it inherits all the advantages of previous versions and is integrated with new and improved features It brings many benefits to users and is used by many people to design websites Figure 30 CSS/CSS3 ► JavaScript: Used to create interaction between the user and the interface of the website It, along with HTML and CSS, is an integral part of building website interfaces Figure 31 JavaScript Back-end The back end of a web page is the part that is not visible to the user but it always runs in the background, providing functionality and providing the user experience Use programming languages like Ruby, Python, PHP, Java, and tools like Oracle, SQL Server, MySQL to tie those pieces together Figure 32 Back-end Perfomed Student: Nguyen Thi Tuyet Nhung 31 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle view of the activity diagram and to successfully draw an activity diagram Following the analysis of these variables, we need to create a mental schematic of the whole flow, which is then turned into an operation diagram It is possible to set up an activity diagram yourself by connecting and joining different activity states The starting point will be marked with a black circle, followed by arrows pointing to the next state, rectangles with rounded corners The components of the Activity Diagram include: Perfomed Student: Nguyen Thi Tuyet Nhung 16 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle 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NAME EXAMPLE DETAIL Start Process start point End Process point ends Used to determine which objects participate Swimlance in which activities in a process Used to describe an operation performed by Activity objects in the system Branch Show branching in the conditional clause Used when two or more actions must be Join node performed first before performing the next action Used in cases where the completion of an Fork node operation will then branch off to perform many subsequent operations Table The components of the Activity Diagram Perfomed Student: Nguyen Thi Tuyet Nhung 17 0 Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Information.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycleInformation.technology.assignment.2.unit.software.development.life.cycle Example of Activity Diagram for the Tune Source project: 0 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