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3D in Photoshop: The Ultimate Guide for Creative Professionals

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This is the first book of its kind that shows you everything you need to know to create or integrate 3D into your designs using Photoshop CS5 Extended. If you are completely new to 3D, youll find the great tips and tricks in 3D in Photoshop invaluable as you get started. There is also a wealth of detailed technical insight for those who want more. Written by the true experts Adobes own 3D team and with contributions from some of the best and brightest digital artists working today, this reference guide will help you to create a comprehensive workflow that suits your specific needs. Along the way, youll pick up troubleshooting tips and advice from the industry experts and youll be inspired by many examples of full color, original works of 3D art.

[...]... exactly the same as the way Opacity works in the Photoshop Layers panel (Figure 1.13) Shininess/Glossiness Maps Shininess and glossiness control specular highlights Shininess is the intensity or brightness of the highlights and glossiness is the size or spread of the highlight Therefore, shininess needs glossiness to be used as an effect whereas glossiness does not need shininess (Figure 1.14) Using a... paint or apply detail on that part of your 2D image, the colors show up on the respective part of the 3D model This mapping from 2D image locations to locations on the 3D model can be very confusing at first Fortunately, in many cases you don't have to worry much about the UV mapping By painting directly in 3D onto the surface of the model and Photoshop will automatically place any painted detail into... painted detail into the right corresponding place in the 2D texture It may be necessary to start with a little painting in 3D before attempting to paint directly into the 2D image so that you can get your bearings on which parts of the image map to which parts of the surface The UV mapping process results in a correlation between the image and how it appears as a texture when mapped onto the three-dimensional... In this part This book is all about Photoshop and the ways you can integrate 3D into your design workflows; however we wanted to take a step back and start off with an introduction to basic 3D concepts that will be important to understand, before diving into how it all works in Photoshop In this part we explain 3D concepts in a way that anyone new coming into the world of 3D can understand so that they... used across the entire surface of the material If a map is specified, the values in the map override the base value The alpha channel in the map is then used to blend (multiply) the value at each pixel in the map against the base value Diffuse The diffuse color is the color that an object reflects when illuminated by “good lighting,” that is, by direct daylight or artificial light that makes the object... grow their 2D talents into a world of depth and light, this book should serve as a good introduction Early chapters focus on the elements of 3D image-making and how to control them in Photoshop CS5 Later chapters introduce model creation using Repoussé, and then take on the form of tutorials in which experts in the field explore how to combine the best features of 2D and 3D graphics After that, the readers... developers of the Repouss modeling system in e Photoshop His research interests include geometric modeling, intuitive interfaces for 2D and 3D design, animation, and information visualization He studied variational shape design for his Ph.D under Carlo Sequin at U.C Berkeley Prior to Adobe, he held research internships at Pixar Animation studios and the Institute for Creative Technologies xii About the Authors... development xiv | Introduction This book is the first of its kind that covers all things 3D in Photoshop CS5 Extended It is written by the Adobe Photoshop 3D team themselves as well as respected Photoshop industry leaders and educators The book has two overall objectives – to provide the ultimate reference guide for any creative professional new to 3D as well as to provide creative and inspiring tutorials...| Foreword 3D graphics has been seen in the past as difficult and expensive for a number of reasons Firstly, the computational power required for high-quality imagemaking has only recently become main stream Secondly, the creation of suitable 3D models is a large undertaking Finally, there is a steep learning curve to high-end 3D production tools The problem of model creation is being tackled in two... tackled in two ways For many objects, models now exist in large libraries on the web, and using them for a particular purpose then becomes a matter of designing the textures and lighting for a given shot – something at which Photoshop excels Secondly, Photoshop CS5 now has a new modeling tool called Repoussé that focuses on transforming 2D graphic designs, including text, into high-quality 3D models While

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